Witch’s Pranks: Frog’s Fortune Written Walkthrough + Bonus Episode (Nintendo Switch)

writ­ten 11/8/25, updat­ed 11/23/25

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  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $4.79 MSRP: $15.99
  • Rat­ed: E (Every­one)
  • Genre: Adven­ture
  • Date Released: July 20, 2023

This is a writ­ten walk­through for Witch’s Pranks: Frog’s For­tune played on the Nin­ten­do Switch. While it does have some puz­zle solu­tions, I tend to skip puz­zles I don’t like

Game Start

Watch intro cin­e­mat­ics

Tutorial: Witch’s Tower — 1

  • Pick up the Spoon from the low­er left part of the cage

NOTE: For some rea­son, on my 2nd playthrough, I had to start a new game 2x and kill the soft­ware because the cur­sor nev­er changed to a Hand to pick up the spoon. Clear­ly, a glitch

  • Use the Spoon to pry up the brick on the floor
  • Take the Fork, Draw­ing, and Tri­an­gu­lar Puz­zle
  • Use the Fork on the bro­ken part of the cage to pull the dog skele­ton clos­er
  • Take the Col­lar and use it on the levers to the left
  • Move the mid­dle lever
  • Check out the cell to the east of the screen (super creepy. Both the girl and her dog died there? I thought this was rat­ed E for Every­one????)
  • Look inside the purse for Pow­der Case and Tri­an­gu­lar Puz­zle
  • Pull back the poster (again, super creepy to think the 2 of them died in what appears to be agony there… prob­a­bly starved to death?) for the 3rd Tri­an­gu­lar Puz­zle
  • Click on the skele­ton’s head 2x to get a Dia­mond
  • Use Tri­an­gu­lar Puz­zle x3 on the door

Snake Door Puzzle

Slide the pieces around until you recre­ate the pic­ture from the draw­ing ear­li­er

  • Go through the door
  • Look to the right at the aquar­i­um and take the Han­dle
  • Look to the far left at the shiny book

Gem Finding Puzzle

Find all the gem pieces, then place them in the cor­rect fly on the book

  • Take the Witch Por­trait
  • Read the book, turn the page
  • Take the Mir­ror Instruc­tions
  • Look at the mir­ror to the east of the book
  • Use the Witch Por­trait in the pho­to frame
  • Click on the mir­ror’s image
  • Take the Fly­er and Blue Crys­tal from the table
  • Use the Blue Crys­tal on the book

Blue Crystal Book Lock Puzzle

Move the crys­tals to solve the Roman Numer­al lock

  • Turn the page, take the Ruby
  • Go back to the cell room, use the lever Han­dle on the 3rd one, then pull it
  • Look at the stat­ue and use the Ruby in the eye sock­et

Statue Teeth Puzzle

Align the bot­tom teeth to match the upper teeth

Solu­tion:

Start: 1, 2, 3, 4, 5, 6, 7, 8; Solu­tion: 6, 4, 3, 1, 2, 5, 7, 8

  • Use the Dia­mond on the glass
  • Fol­low the frog
  • Click on him, then take the Princess Por­trait
  • Use it on the pho­to frame in front of the mir­ror

Stage 1: Sleeping Beauty

  • Take Eggshells and Snail from the tree
  • Take the Arrow from the cat­a­pult wheel (cov­ered in thorns)
  • Take the Winged Heart and Snail from where the frog got caught in the thorns
  • Take the Arrow from above the wag­on
  • Look at the wag­on wheel
  • Take the Berries
  • Use the Snail x2 on the mush­rooms
  • When the mush­rooms get eat­en, take the Skull Medal­lion (if they grow back, just wait)
  • Use the Winged Heart on the wag­on door

Wagon Door Puzzle

Swap the tiles and use the arrows to move them into place so that the winged heart can slide all the way to the right and unlock the door

  • Go inside
  • Take the Arrow from the top of the wood wall
  • Click on the hang­ing ket­tle, and take the Flower
  • Go through the cur­tain in the back, take the Scroll, Cas­ket, and Cage
  • Use the Skull Medal­lion on the book
  • Take the Disk
  • Read the recipe for “Burn­poi­son”
  • Go back out to the thorn-cov­ered cat­a­pult and use the Cas­ket on the blue flow­ers to get the Pollen
  • Go back to the main room of the wag­on. Scroll the screen upwards and click on the hang­ing red pep­pers
  • Click on the pep­pers on the ground so that the lizard runs away. Take the Chili Pep­pers
  • Use the Cage, then the Chili Pep­pers
  • Watch the sequence, then take the Fire Sala­man­der
  • Use the Disk on the cab­i­net the lizard was hid­ing under

Wagon Cabinet Puzzle

Move the icons along the path so that they cor­re­spond with the mark­ings on the disk

  • Head back to the wag­on and place the Berries, Pollen, Flow­ers, Fire Sala­man­der and Eggshells on the table
  • Look into the open cab­i­net, and use the Pow­der Case

Flask Label Puzzle

Find all the label pieces and place the labels on the cor­rect bot­tles

  • Place the new­ly acquired Potion Bot­tles on the work­table to start mak­ing the Potion
  • Fol­low the direc­tions by click­ing on the appro­pri­ate items in order (feed the lizard a Chili Pep­per to make fire)
  • Take the Burn­poi­son and use it on the stuck frog prince
  • Look at the cat­a­pult near the frog for the last Arrow (should have 4 by now)
  • Go back into the wag­on and use the Arrow x4 on bro­ken the umbrel­la in the bar­rel for an Umbrel­la and a piece of Puz­zle
  • Look up to where you got the chili pep­pers, and take the Feath­ers from the pink bird
  • Go back to the work table and take the Fire Sala­man­der (clear­ly, its slav­ery is not yet done)
  • Use the Feath­ers on the spi­der­web on the cas­tle gates and take the Net
  • Go to the cat­a­pult
  • Use the Net and Umbrel­la, then pull the lever
  • Go through the cas­tle gate
  • Click on the well, then on the frog, to get a piece of Puz­zle
  • Look at the ani­mal pen to the west, tak­ing the Fly­er and the Buck­et
  • Use the Buck­et on the well for a Buck­et of Water
    • Look at the door with the owl
    • Click on the yel­low arrow above and take the piece of Puz­zle
    • Return to the sleep­ing pig and use the Buck­et of Water
    • Take the Pig Medal­lion
    • Look at the sleep­ing shep­herd and take the Brush and Ostrich Feath­er
    • Use the Pig Medal­lion under­neath
    • Take the piece of Puz­zle and Oil Can
    • Use the Oil Can, then the Brush on the rusty door lock
    • Use the piece of Puz­zle x4

Castle Door Lock Puzzle

Play a mem­o­ry game to solve the puz­zle (NOTE: Every attempt will change the ori­en­ta­tion of the pieces)

  • Look at the loom and take the Clip­pers
  • Take the Horn from bar­rels
  • Take the Ostrich Feath­er from the ceil­ing beam
  • Use the Clip­pers on the sheep in the ani­mal pen for Fleece
  • Use the Fleece on the bas­ket in the hut to the right
  • Take the Toy Sheep, which goes on the owl door
  • Go into the new­ly opened room. It’s a mir­rored room!
  • Take the Ostrich Feath­er, Flow­er­pot, and Part of Hel­met
  • Click on the ram head on the east wall
  • Take the Shut­tle
  • Use the Horn, take the Corkscrew
  • Look at the ripped coat of arms, take the Scis­sors
  • Look in the fire­place, take the Draw­ing Emblem
  • Go all the way back to the wag­on
  • Use the Flow­er­pot under the red ket­tle, and pour water on it
  • Head back to the hut
  • Use the Oil Can, Brush, Part of Hel­met, then Feath­ers on the rust­ed met­al on top the bar­rel
  • Take the Hel­met
  • Use the Corkscrew on the oth­er bar­rel, then take the Sword
  • Go to the loom and use the Shut­tle 7x, then Scis­sors to get the Cloth Pen­nants
  • Head over to the nee­dle and thread bas­ket, and use the Cloth Pen­nants and Draw­ing Emblem

Coat of Arms Puzzle

Use the cor­rect col­ors to embroi­der the coat of arms

  • Take the Pen­nant
  • Time to head back to the mir­rored room
  • Use the Pen­nant, Flow­er­pot, Sword, and Hel­met
  • Final­ly, use the Fire Sala­man­der + Chili Pep­per on the fire­place
  • Take the Fire Sala­man­der again
  • Go through the door
  • Take the Pic­ture and Bone from the dog por­trait to the left
  • Take the Sun from the por­trait to the right
  • Use it on the thing next to the frog prince
  • Time to employ poor fire lizard again. Use the Oil Can, Fire Sala­man­der, and Chili Pep­per. Take back your lizard
  • Solve the series of rotat­ing con­stel­la­tion puz­zles
  • Go up the stairs and use the Bone
  • Ori­ent the bones in the prop­er posi­tions, rotate the locks so that the open­ing faces up, then pull the lever twice
  • Click where the frog prince is and take the Key Crown
  • Scroll the screen down and use it on the por­trait to the right.
  • Unlock the top lock, then take the paper and Frame
  • Scroll the screen up and use them on the new lever puz­zle
  • Pull it twice, then go up

Almost there!

  • Look at the piano in the back and take the Pre­cious Cat and Rope
  • Look at the lit­tle door and use the Rope on the hook, to get a Rope with Hook
  • Use it on the rope lad­der hang­ing from the moon
  • Go up
  • Take the Pre­cious Bird, Notes, and Dog Medal
  • Use the Notes on the piano

Piano Music Puzzle

Play the sheet music accord­ing to the clues

  • Take the Instruc­tions and the Crys­tal
  • Go all the way down the stairs and use the Dog Medal on the dog por­trait to the left
  • Take the Lens­es
  • Go back up and use the Lens­es on the tele­scope
  • Look through the viewfind­er

Observatory Telescope Puzzle

Find the con­stel­la­tions by align­ing the lens­es with the stars

  • Take the Star Map and Pre­cious Fish
  • Go to the lit­tle door under the bed
  • Use the Pre­cious Fish, Pre­cious Bird, and Pre­cious Cat, then the Star Map

Ornament Door Puzzle

Super easy puz­zle. Just place each orna­ment on the asso­ci­at­ed loca­tion

  • Go into the door
  • Use the Crys­tal, Fire Sala­man­der, and Chili Pep­per (Final­ly, the fel­la is free!)
  • Watch the cin­e­mat­ics

Witch’s Tower — 2

  • Take the Strange Draw­ing and Pink Crys­tal
  • Use the Pink Crys­tal on the book
  • Solve the Roman Numer­al Lock
  • Take the Pre­cious Spi­der­web
  • Go up the stairs and use it on the door lock

Upstairs Door Lock Puzzle

Solve a 3‑part string puz­zle where the string can­not over­lap (the 1st one is easy, but it gets hard­er). Just do your best!

Hint: First, try to untan­gle the string so that it is the least over­lapped. Then rotate the entire thing until it’s faced the right direc­tion and it should fall into place. The last one is eas­i­er than the 2nd one because the 2 ends that don’t con­nect to any­thing are clear­ly the upper anten­nae of the but­ter­fly shape

  • Go through the door
  • Pick up the Green Crys­tal from the floor
  • Take the Apple from the col­umn with the green thorns
  • Click on the shin­ing pic­ture frame

Picture Frame Puzzle

Find and place all the items in the pic­ture

  • Take the Love Let­ter and Emblem
  • Go back to the main part of the tow­er and use the Emblem in the floor
  • Take the Fly­er, Key for Broom, and Green Crys­tal
  • Go back upstairs and use the Key on the locked fly­ing broom
  • Watch it go crazy
  • Check out the bag it knocked to the ground
  • Pull the bag, take the Thread and Green Crys­tal
  • Use the Thread on the doll on the ground to get the Nee­dle with Thread
  • Use it on the bag the broom knocked down, to get the Sack
  • Go over to tree and use the Sack on the hor­net’s nest
  • Take the Green Crys­tal
  • Use the Apple on the buck­et for a Resin Apple
  • Use the Resin Apple on the aggres­sive plant-dog (so mean! I feel ter­ri­ble!)
  • Take the Meat
  • Go down the stairs and use the Meat on the aquar­i­um tank with the fish
  • Use the Dia­mond to free the frog prince
  • Fol­low and click on him
  • Take the Princess Por­trait
  • Use it in front of the mir­ror

Stage 2: Snow White

  • Take the Plank and Glass Shard from the water’s edge
  • Scroll east and use the Glass Shard on the rope to get the Bar­rel
  • Scroll all the way west and use the Bar­rel on the frog prince
  • Go through the gate
  • Click on the frog, use the Plank, then click on him again
  • Take the Grap­pling Hook and Part of Labyrinth
  • Click on the frog prince again
  • Take the Sealed Bot­tle and Part of Labyrinth
  • Take the Fish­ing Rod from the tracks
  • Scroll east and go into the hut
  • Take the Part of Labyrinth near the chest
  • Flip the pages of the hot dwarf-girl cal­en­dar to get the Map and Tweez­ers
  • Use the Sealed Bot­tle on the drag­on appa­ra­tus, then take the Dia­gram
  • Use the Tweez­ers to pick out the Owl Key
  • Go out of the hut, up the lad­der, then use the Owl Key
  • Take the Part of Labyrinth
  • Go back through the gate
  • Use the Grap­pling Hook on the chain at the water’s edge to pull in the chest
  • Use the Part of Labyrinth x4

Water Chest Puzzle

Puz­zle! Rotate the pieces to guide the col­ored gems to their appro­pri­ate… talons?

Hint: You can’t rotate the pieces when the gem is sit­ting in the tile; They all need to be done in steps

Red: I did this one first

Yel­low: Move the Blue gem out of the way first

Blue: Takes 3 rota­tions

Green: Did this one last because it was the most out of the way

  • Dig around in the chest for Reflect­ing Crys­tal x3
  • Go through the gate again
  • Place Reflect­ing Crys­tal x3 on the 3 hold­ers and pull the respect­ing levers
  • Go into the hut and take the Gem­stone Apple and Sling­shot
  • Go back through the gate and use the Sling­shot on the bird’s nest
  • Use the Fish­ing Rod
  • Take the Gold Min­er’s Sym­bol and Lid with a Mole
  • Use the Gold Min­er’s Sym­bol on the chest in the hut for Clock Hands and Forged Stars
  • Click on the entrance to the mine and use the Clock Hands

Clock Puzzle

Ori­ent the clock hands on the cor­rect sym­bols.

Hint: It tells you which sym­bols on the badge on the low­er right of the screen

  • Go into the cave
  • Take the Forged Star from the dwarf stat­ue’s beard
  • Take the Forged Star from the wood­en wheel with ici­cles
  • Take the Forged Star from the back of the mine cart
  • Go through the North­west tun­nel
  • Take the Schemat­ic and Forged Star from the chute on the right
  • Take the Gem­stone Apple from the dwarf stat­ue
  • Pull the lever that pops out of his butt, then take the Pick­axe
  • Look at the work­sta­tion
  • Open the door on the clock
  • Take the Piece x2 from the cuck­oo bird and the music box bird, then place them on the form on the table
  • Take the Pre­form Star over to the dwarf stat­ue and PULL THE LEVER, KRONK!
  • Pick the the last Forged Star
  • Look at the fur­nace and take the Chess Piece Mold
  • Use the Forged Star x6

Forged Star Puzzle

Super sim­ple puz­zle, just put the pieces where they’ll fit

  • Now, push the lever!

Well, that was anti­cli­mac­tic

  • Go back­wards and look at the frozen water wheel
  • Use the Pick­axe
  • Take the Bas­ket of Ici­cles back to the fur­nace and dump them into the cart
  • Now, pull the lever!

There we go!

  • Head through the uncov­ered open­ing
  • Take the Chess Piece Mold and Buck­et of Ice from the frozen dwarf stat­ue
  • Go to the table to the left and take the Ener­gy Crys­tal
  • Go back to the fur­nace and place the Buck­et of Ice on the plat­form to get a Buck­et of Water
  • Go back to the ice cave and use the Buck­et of Water on the cracked bridge
  • Go across the path and watch the cutscene
  • Take the Frozen Frog and Hoop
  • Look inside the bar­rel for a Chess Piece Mold
  • Go back to the water wheel and use the Hoop
  • Go through the open gate and pick up the Ener­gy Crys­tal, Can­dle, and Chess Piece Mold
  • Back in the mine cart room, use the Can­dle on the dwarf stat­ue’s head
  • Take the Gem­stone Apple and Screw­driv­er
  • Pull the lever to call up the miss­ing track piece and an Ener­gy Crys­tal
  • Thaw out the Frozen Frog at the fur­nace and take the Ener­gy Crys­tal
  • Look over to the work­sta­tion and use the Screw­driv­er on the horn look­ing beak of the bird to get the Mega­phone
  • Look at the minecart
  • Use the Lid with a Mole, then the Ener­gy Crys­tal x4

Minecart Energy Puzzle

Ah. One of those move-the-pieces-around-until-they-match puz­zles. This one’s not too ter­ri­ble.

  • Install the Mega­horn on the pink bulb to the left of the cart
  • Pull the lever
  • Take the Rope and Dent­ed Hand­wheel from the pipe near the cart
  • Look to the far east and take the Dia­gram and Part of Iron Fish
  • Use the Rope on the float­ing chest, take the Slit­ting Saws
  • Go down the stairs to the boat
  • Take the Bam­boo Chute from the bow of the ship
  • Use the Part of Iron Fish on the dwarf stat­ue’s pouch
  • Swap the 2 mid­dle and the 2 ends
  • Take the Gem­stone Apple, Draw­ing, and Clock­work Key
  • Use the Clock­work Key on the chest at the bow of the boat and take the Chess Piece Mold
  • Look at the rud­der of the boat (under the dwarf stat­ue) and take the last Chess Piece Mold
  • Go back to the fur­nace and use the dwarf stat­ue to turn the Dent­ed Hand­wheel into a Hand­wheel
  • Head over to the work­sta­tion
  • Use the Chess Piece Mold x6, fold it up, then turn the gold face thing above it to fill the Liq­uid Chess
  • Go to the frozen cave
  • Use the Liq­uid Chess on the giant face that froze the frog prince (press the snowflake on its fore­head)
  • Take the Chess Pieces and use it on the table in the west­ern part of the room
  • Take the Ice Squir­rel
  • Take the Gem­stone Apple and Steer­ing Wheel
  • Use the Slit­ting Saws on the cross­bow
  • Head inside the room with the torch­es
  • Take the Pli­ers
  • Look at the creepy pic­ture
  • Use the Ice Squir­rel

Ice Models Puzzle

Refer­ring to the dia­gram, move the ani­mals to their spots

Solu­tion: (L to R) Bun­ny, Squir­rel, Bird, Deer, Gopher, Fox

  • Get the Spy­glass and Sail for your trou­bles
  • Time to head back to the boat
  • Use the Sail on the mast
  • Use the Steer­ing Wheel in front of the stat­ue
  • Take the Met­al Stingray from the float­ing instru­ment
  • Use the Pli­ers to take the Cel­lo String
  • Go over to the oth­er pier and use the Cel­lo String, Spy­glass, and Slit­ting Saws on the cross­bow there
  • Shoot the 5 ropes keep­ing the gate closed and note the puz­zle solu­tion there
  • Go back to the boat and use the Met­al Stingray on the sign
  • Hit the cor­rect fish (does­n’t need to be in order): Octo­pus, Stingray, Crab, Shark

Rotating Disc Puzzle

Rotate the discs to unlock the pier lock. There’s only one real solu­tion unless you mess up real­ly bad­ly

Almost there!

  • Look at the saw to the east, take the Puz­zle and Bam­boo Chute
  • Look in the stump to the west, take the Puz­zle
  • Rotate the piece of wood to line up with the holes, and take the Bam­boo Stalk
  • Look about halfway up the rope on the boat
  • Take the Belt Trans­mis­sion
  • Place the Bam­boo Stalk and the Belt Trans­mis­sion on the saw
  • Click on the prince
  • Take the Bam­boo Chute x2
  • Go back to where you got the belt
  • Use the Bam­boo Chute x4
  • Take the Gem­stone Apple off the back of the dwarf mech­a­nism
  • Go for­ward
  • Look down near the water
  • Take the Shov­el, Puz­zle, and Log
  • Check out the red flag area
  • Use the Shov­el on the dirt in front of you

Hidden Item Puzzle

Find and place the emblems on the chest

  • Take the Disk with Picks and use it in the wood­en door

Door Lock Puzzle

Anoth­er puz­zle! Easy. Scroll up and down to find the match­ing shapes

  • Inside, take the Wrench and Puz­zle
  • Go back and use the Wrench on the dwarf mech­a­nism
  • Use the Spring to replace the janky one on the boat
  • Turn the key
  • Take the Ener­gy Crys­tal to the hut, then pull the lever

There she is!

  • Look at Snow White’s pod and take the Puz­zle
  • Head back to the saw and cut the Log into Boards
  • Use the Boards on the rope lad­der near Snow White
  • Take the Aquar­i­um back to the water’s edge, and use it on the glow­ing fish
  • Return the Glow­ing Fish to the dwarf stat­ue
  • Look at the puz­zle

Assemble the Picture Puzzle

This is not hard, just time con­sum­ing. Thank­ful­ly, they were nice enough to give you some of the pieces already.

NOTE: After 3 moves, the pic­ture will change, though the pieces won’t

These dwarves are the stuff of night­mares. Maybe Snow White is bet­ter off sleep­ing

  • Take the last of the Gem­stone Apples
  • It’s time to use them on the sleep­ing pod
  • Move them into their prop­er col­ors (at least this is easy)

Yay!

Witch’s Tower — 2

  • Take the Paper and Green Crys­tal over to the book
  • Solve the Roman Numer­al Lock
  • Read the text, then take the Pre­cious Scor­pi­on
  • Go upstairs, and watch the naughty broom mess more things up in your favor

Rotating Maze Puzzle

Rotate the maze to guide the ball into both the arrow and the tube

NOTE: I des­per­ate­ly hate this type of puz­zle, so I skipped it

  • Get a Fire­ball
  • Use the Pre­cious Scor­pi­on near the doll
  • Take the Tre­ble Clef and Caul­dron of Potion
  • Go back to the jail cells
  • Use the Tre­ble Clef in the dead mod­el’s cell
  • Take the Vio­lin back upstairs and ser­e­nade the fanged clam to put it asleep
  • Take the Black Pearl
  • Go to the mir­ror and use the Witch’s pic­ture in the frame
  • Set up the Caul­dron of Potion
  • Add the Black Pearl and the Fire­ball

Con­grat­u­la­tions! You’re Done!

Bonus Episode: Witch’s Tower

  • Look at the mir­ror and take the Gold­en Sun
  • Use it in the box near the book, then click the frog
  • Take the Princess Por­trait over to the frame and go in!

Bonus Episode: Rapunzel

  • Down at the dock, take the Wood­en Disk and Hand­saw
  • Take the Orange Fruit near the well
  • Take the Part of Lock from the wheel­bar­row
  • Take the Part of Lock from the rock near the riv­er
  • Use the Part of Lock x2 on the gate

Gate Lock Puzzle

Press the but­tons in order (tri­al and error)

Solu­tion: Shov­el, Rake, Water­ing Can, Shears

  • Use the Hand­saw, then head on through!
  • Click on the saw near the prince and he’ll help you cut out a Wheel
  • Take the Bam­boo Stalk from the hut
  • Take the Grapes hand­ing from the tree
  • Go back to the house, and use the Wheel on the wheel­bar­row
  • Inside of the house, take the Recipe and Key from the wall hang­ing
  • Take the Fruit Pick­er hang­ing from the rafters
  • use the Wood Disk on the table box

Table Box Puzzle

Rotate the discs to form an image

  • Go back to the gar­den
  • Use the Fruit Pick­er for some Flam­ma­ble Fruit
  • Use the Key on the hut
  • Take the Ket­tle­bell, Ladle, and Seca­teurs
  • Use the Seca­teurs near the log for some Prick­ly Fruit
  • Use the Ket­tle­bell on the well for a Caul­dron of Water
  • Inside the house, use the Flam­ma­ble Fruit, then Caul­dron of Water in the fire­place
  • Use the Seca­teurs on the thorns around the pic­ture frame for a Cir­cle
  • Go to the boat and use the Cir­cle
  • Solve the mini-puz­zle
  • Take the Loop of Rope and Seine
  • Use the Seine on the rock near the riv­er to catch some Fish
  • Feed the Fish to the weird cat plants in the gar­den
  • Take the Scar­lett Fruit and Pre­cious Fig­urine
  • Back inside the house, com­bine into the caul­dron the Scar­lett Fruit, Prick­ly Fruit, Orange Fruit, and Grapes
  • Go to the dock and use the Fruit Pick­er on the Bot­tle near the foot of the pier
  • Use the Bam­boo Stalk to fix the bro­ken part of the boat, then attach the Loop of Rope to the front of it
  • Back in the house, use the Pre­cious Fig­urine on the box on the table
  • Now use the Bot­tle, Ladle, then Nip­ple for Bot­tle on the caul­dron
  • Take the Bot­tle Com­pote to the boat and place it in the rope
  • On the island, take the Chameleon from the ground
  • Take the Drops Key from the top of the stair­case
  • Go into the cav­ern
  • Take the Chameleon
  • Use the Drops Key on the wall chameleon

Rotation Puzzle #1

Rotate the teardrop shape in the mid­dle and move the pieces until they all fit into a shape

  • Look at the oth­er flame-spew­ing stat­ue and take the Foot Key
  • Go back, then use the new key at the top of the stair­case
  • Fol­low the frog prince and take the Chameleon
  • Go across the bridge
  • Take the Chameleon from the foun­tain to the west
  • Look to the upper left part of the screen (top of the stairs)
  • Take the Chameleon and Wood­en Han­dle
  • Use the Seca­teurs and get the Wil­low Twigs
  • Back­track all the way to the boat
  • Use the Wil­low Twigs on the unfin­ished bas­ket
  • Use the Bas­ket on the hook at the bridge, then push the prince across
  • Go across
  • Look at the gaze­bo to the east
  • Use Chameleon x5

Chameleon Puzzle

Place the chameleons in the prop­er loca­tions based on col­or (You can’t mess up)

  • Click on the frog Prince
  • Take the Snowflake Key
  • Go back to the fire-spew­ing stat­ues
  • Use the Snowflake Key

Rotation Puzzle #2

Just like the oth­er puz­zle, rotate and place the pieces to make the solu­tion

  • Look at the witch’s stat­ue

Witch Statue Puzzle

Find the frog prince pieces and then place them in the right spots

  • Take the Part of Puz­zle
  • Head back across the bridge
  • Look straight north in the mid­dle of the screen, and take the Wood­en Han­dle
  • Use the Part of Puz­zle

Disc Puzzle

Swap the pieces on the disc to solve the puz­zle

  • Go into the tow­er
  • Take the Dol­phin Stat­ue
  • Go back out to the foun­tain, and use the Dol­phin Stat­ue
  • Turn the valve, then take the Wood­en Han­dle and Veg­etable Chip
  • Back inside the tow­er, use the Wood­en Han­dle x3 on the winch
  • Climb up the rope lad­der
  • Look at the “Princess”
  • Take the Sign, Veg­etable Chip, and Hair­pin
  • Look at the tele­scope
  • Solve the mini-puz­zle with the answer pro­vid­ed
  • Take the Veg­etable Chip
  • Look through the tele­scope viewfind­er
  • Go down the tow­er and use the Veg­etable Chip x3 on the door

Vegetable Puzzle

Sort the veg­eta­bles by col­or and type (you’re only allowed to swap with the same col­or or veg­etable)

  • Go into the kitchen
  • Take the Mop Stick on the left
  • Use the Hair­pin on the lock on the floor
  • Take the Crank and Sug­ar
  • Go back up the tow­er
  • Use the Crank on the winch
  • Send the frog prince over
  • Open the book; Take the Clock­work Key and Book
  • Go down the rope lad­der to the tow­er
  • Click on the bot­tom of the rope lad­der
  • Use the Mop Stick on the win­dow ledge
  • Take the Eggs
  • Return to the kitchen
  • Look at the nook on the right
  • Take the Scoop
  • Use the Clock­work Key on the machine
  • Take the Tail
  • Use the Scoop on the sack on the floor for Flour
  • Use the Tail on the wood­en chest
  • Take the Toy Kitchen Boy, Milk, and But­ter
  • Use the Toy Kitchen Boy on the oven’s cov­er
  • Take the Short­cakes
  • Click on the cook­ing machine in the nook again
  • Use the Eggs, Sug­ar, But­ter, Milk, and Flour into the “mouth”
  • Place the Short­cakes onto the prof­fered plate
  • Take the Cake with Frog back up the tow­er
  • Place it on the winch bas­ket
  • Click the winch han­dle
  • Watch the cutscene

GAME COMPLETE!

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Boo Party Walkthrough Game Guide

writ­ten 7/23/2023, updat­ed 11/4/24

Boo Par­ty Game Walk­through Guide

  • Pub­lished: Eas­t­Asi­a­Soft
  • Devel­oped: Cos­mi Kankei
  • Plat­form Played: Nin­ten­do Switch
  • Price: $7.99 from MSRP: $9.99
  • Rat­ed: M (Mature)
  • Genre: Adven­ture, Role-Play­ing
  • Release: June 29, 2023

Play­ing a blonde-haired pho­tog­ra­ph­er, you explore a haunt­ed man­sion deep in the creepy woods at the behest of a hot sci­en­tist look­ing for para­nor­mal proof. You end up on fun­ny, sexy scav­enger hunt at the annu­al Nether­world Crossover Man­sion Par­ty!!

First Run: 4 hours

*This is a mild H‑Game, so, while cen­sored, images on this page might be offen­sive to some read­ers. This game and con­tent are rat­ed M (Mature) and NSFW*

Quick Jump

Game Start

Tips

  • If you’re just here for the “sto­ry,” go into the options menu and turn on the skip minigame set­ting… they’re a bit chal­leng­ing. You can change this at any time.
  • Check things such as draw­ers or weird look­ing objects. They’re like­ly some­thing you need
  • If there’s an option to do some­thing, do it
  • Any time there’s a big pic­ture of a hot female dur­ing dia­logue, use the arrows to pan up and down to… appre­ci­ate the entire­ty of the art­work
  • There’s a lady in a por­trait that will give you a recap of all the mis­sions you’re under­tak­ing lest you for­get

Spir­it Points:

You get 50 SP per pho­to (600 total)

  • Library: 50 SP for Game Mag­a­zine (Ghost with Blue Cap)
  • Lock­er Room: 50 SP for Dance TV Tick­et (Dra­mat­ic Skele­ton with Rose)
  • North Pool Area: 25 SP for Gear (Fish Man)
  • West Wing: 50 SP for Cell Phone Charg­er (Kill­bot)
  • Arcade: 75 SP for Gator­Gate (Gatcha Machine)
  • Din­ing Hall: 100 SP for Ener­giz­ing Drink (Bar­tender)
  • North­east Pool Area: 100 SP for access to Glehn­na Queanne (Mer­maid Guard)

Walkthrough

Start

Walk down and to the right. Talk to Dr. Les­brock. She wants you to get 12 pho­tos.

Imme­di­ate­ly head east and snap a pho­to of the tree with a face

Enter the place. It looks real­ly decrepit! Where da hot babes?

You can’t go any­where except the upper left, so go there and you find the door is locked

Return to the entrance and there is now a sheet ghost

Talk to it and then go out, to the east, and pick up its invi­ta­tion (you have to talk to it first before the item appears)

Return it to the ghost and get this par­ty ON!

Photo Missions

There’s no set path in the game except the begin­ning dur­ing the tuto­r­i­al sec­tion until you com­plete your first Hot Gal Mis­sion.

Most (but not all) mis­sions must be com­plet­ed in order to fin­ish the game as they’re tied togeth­er.

While there is the option for nude pho­tos, I will post cen­sored ones here. You can tog­gle that in the game set­tings.

Every pho­to must be shown to Dr. Les­brock out­side at her van in order to receive Spir­it Points (cur­ren­cy) which is nec­es­sary to advance in the game.

Mariah Countee the Vampire

  • Wants: Ham­burg­er

From the ghost head up and through the door

Go straight up to the foot the stair­case and talk to vam­pire Mari­ah Coun­tee. She tells you she wants a ham­burg­er

The ham­burg­er has 4 parts: Let­tuce, Buns, Beef, Toma­to

  1. Buns: Go north up the grand stair­case near Mari­ah Coun­tee and entire the door. Take the door to the right of the skele­ton which puts you in a hall­way with a green car­pet and the big words REC on the wall. Talk to Anna who has a big snake, Con­da. She gives you the Buns.
  2. Let­tuce: The west­ern­most door in the Left Grand Stair­case room leads to a ban­quet hall with lots of mon­sters eat­ing. The Shark­man with the glass­es at the north­ern and west­ern­most table com­plains about his sal­ad and gives you a head of let­tuce.
  3. Toma­to: North of the din­ing hall and west of the main floor ele­va­tor, sits the TV stu­dio. A skele­ton on the right in the audi­ence has a crate of toma­toes in case the show sucks. It’ll give you one.
  4. Beef: Com­plete the Freez­er Skele­ton quest (found below under Mis­sions)

Talk to Melizia the Witch at the TV Stu­dio to com­bine the ingre­di­ents to make a ham­burg­er.

Return to Mari­ah who will NOM the burg­er and pose for your first Pho­to.

This com­pletes the tuto­r­i­al sec­tion of the game. All doors that don’t need keys are now unlocked.

Reward: 50 Spir­it Points

Melizia the Witch

  • Wants: Com­bine 3 times in Instant Caul­dron

In the TV stu­dio (west­ern­most door com­ing out of the Main Floor ele­va­tor, north of the ban­quet hall, and south of the kitchen), Melizia the Witch stands on stage in front of a live audi­ence and cam­eras. She needs help with con­tent for her show, Con­jure Kitchen, where she’s adver­tis­ing a new prod­uct, Instant Caul­dron. The Boss Demon requires her to demon­strate 3 recipes, but the audi­ence is no help. It’s up to you! For a pho­to!

3 Recipes:

  1. Ham­burg­er - for Mari­ah Coun­tee’s Pho­to Mis­sion
  2. Stat­ue - for Medusa’s Pho­to Mis­sion
  3. Super Crawl­bot Com­bin­er — for Killer Mar­go Pho­to Mis­sion

Let her do 3 demon­stra­tions and she’ll demon­strate for your cam­era (On live TV!). You can find her at the BBQ after that.

Reward: 50 Spir­it Points

Glehnna Queanne the Mermaid Queen

  • Wants: Panties

Before you can even talk to her, you have to pay 100 Spir­it Points to her guard.

Then, she asks you to under­take a dan­ger­ous mis­sion to retrieve her grand­moth­er’s panties, lost for many years down the sew­er, that allow her to morph into a human at will. Many have tried and per­ished attempt­ing to retrieve them! If you do, then the mer­maid race will try to get along with humans again.

You must under­take a Tub­ing minigame float­ing hap­haz­ard­ly down sew­er water on a float, col­lect­ing gems while dodg­ing water mines and defeat­ing a horny octo­pus. 1‑hit KO.

Or you can just skip it via mini-game skip­per (through set­tings).

Return to her with the panties for your rewards. Lat­er, she is on the dance floor

Reward: 50 Spir­it Points

Dreya the Tree Nymph

  • Wants: 3 Pho­tos of Weird Plants

Take the west­ern­most door of the Pool room near the vend­ing machines, walk up the hall­way, and end up out­side. Hop across the pur­ple rocks and walk east to talk to Dreya. She wants you to pho­to­graph some “exot­ic” plants for her to use in her mag­a­zine. 3 to be exact.

*Don’t for­get to head north of the hop­ping rocks to pick up a cat, and to open the gate south of Dreya before leav­ing*

3 Pho­tos:

  1. Spooky Tree — “Pho­to of a spooky tree! It’s nat­u­ral­ly-occur­ring” — East of Dr. Les­brock
  2. Cool Cac­tus — “Pho­to of a cac­tus in sun­glass­es and a hat. I love it” — North­west gym por­tion of Pool Area
  3. Poly-Palm — “Pho­to of a cool 90s palm tree” - Upper Floors hall­way with 4 rooms

Return to Dreya for some pic­toooors!! Lat­er, she will be at the BBQ

Rewards: 50 Spir­it Points

Jaki Nikko the Devil

  • Wants: A soul

From the out­door east access which is south of the BBQ, there’s a sketchy black and gray area around the con­cert venue. Jaki Nikko the Dev­il waves you over ask­ing for your soul. You refuse. She com­plains about the lack of souls there, and then asks you to find her one.

Fol­low through with Sean and Dan the Mon­ster Hunt­ing Broth­ers’ quest (see Mis­sions below) and bring Dan to her. Her sat­is­fac­tion will give that you which you desire… a pic­ture.

Enrica the Werewolf

  • Wants: A full moon

When you head north up the stairs from where Jaki Nikko the Dev­il is, and then to the east­ern door, you come out on the roof. Stand­ing next to a gear (grab it), is Enri­ca the Were­wolf. In her human form she is timid and shy. She frets about not fit­ting in with the rest of crowd because the moon isn’t full and she’s not scary like the oth­er mon­sters. She wish­es the moon phase to would change to full.

Go find 3 gears!

  1. Right next to Enri­ca
  2. Fin­ish Stuck Zom­bie 1 quest
  3. In the north Pool Area, pay the swamp mon­ster 25 Spir­it Points to access the gear

Go to the Obser­va­to­ry (must com­plete Door Maze quest) and talk to the voyeuris­tic old man there. This will fix the tele­scope, and you can now change the moon phas­es to what­ev­er you wish. Just look on the back wall and change it until it’s on full moon.

Head out­side and to the right. Open the gate and talk to Enri­ca. She will change into her spicy wolf per­sona and give you images. You can find her on the dance floor after that.

Reward: 50 Spir­it Points

Medusa the Gorgon

  • Wants: 3 life-like stat­ues

The door due north of the Kill­bot (north of the din­ing hall and west of the TV Stu­dio) leads up some stairs to the Upper Floors. To the left of the top land­ing is Medusa who is super tired of being a celebri­ty and wish­es peo­ple would just leave her alone instead of ask­ing for auto­graphs and pho­tos. She’d Stone Gaze them, but, unfor­tu­nate­ly, that’d be rude at a par­ty, so she fig­ures that if she sur­rounds her­self with life-like stat­ues that it would deter fans. She asks you to get her some in exchange for pics, of course.

3 Stat­ues:

  1. Bro­ken Statue/Bard Stat­ue — North and east of Medusa, Door 3 of 4, has a bust on a shelf. Reach for it, and it will fall. Gath­er the pieces, head to Melizia the Witch who will com­bine the pieces back into a bust (and ful­fills her 2nd of 3 com­bi­na­tions).
  2. Pho­tog­ra­ph­er Statue — Fin­ish the Artist Vam­pire quest
  3. Cupid Stat­ue — Fin­ish All­Star’s quest

Bring them to her all at once or one by one. She’ll give you your reward, and then will appear in the Din­ing Hall lat­er with Mari­ah Coun­tee.

Reward: 50 Spir­it Points

Killer Margo the Slasher

  • Wants: Her 2 band­mates

From either the east­ern­most door in the Right Grand Stair­case Room, or the 2nd door in the green car­pet­ed hall­way with the snake, you enter the Con­cert Hall. Killer Mar­go is on stage freak­ing out because her two band­mates are MIA and the show is sup­posed to start soon. She says they’re both wear­ing green sweaters.

2 Band­mates:

Zero: He’s the hock­ey play­er you can see at the man­sion entrance. To get to him, go to where Jaki Nikko is (from either south of the BBQ, or south of the Rec Area) enter the door atop the stairs, then head to the west­ern­most door. Talk to him.

Sid Syn­t­hous: Com­plete the Sid Syn­t­hous quest to get him back on stage

Killer Mar­go will be stoked, and you can have your hott pho­to­shoot (right on stage!!!!)

Reward: 50 Spir­it Points

Yoofy & Alys the Dancing Aliens

  • Wants: to mea­sure your danc­ing abil­i­ties (mini-game)

These two jel­ly­fish look­ing gals are actu­al­ly aliens from out­er space! They trav­el the veil between life and death to achieve FTL speeds (faster than life)! They strive to eval­u­ate dance ener­gy across the Cos­mos…

…Through a dance minigame! If you have turned on the skip minigame func­tion, you may wish to play this one because in order to beat the game, you need to do this again, so it is good prac­tice. If you choose to “skip” the ele­va­tor gob­lin says he can’t skip the sequence, but he can play it for you.

Option­al: If you got Sheet Music with Ketchup from the Pianoman quest, talk to the Jam­min’ Skel­ly to the left of the dance floor which then gives you a help­ful visu­al aid for the dance game.

Com­plete suc­cess­ful­ly to get some dou­bles action eye can­dy! If you fail, you can try again.

Reward: 50 Spir­it Points

Sheida Bharo the Mummy

  • Wants: Peace and Qui­et
Sor­ry, I did­n’t get a snap of her dur­ing the main game­play. This is from after the mis­sion

In the arcade, the west­ern part of the Rec Area, is Shei­da Bharo the Mum­my who is hav­ing trou­ble sleep­ing in her sar­coph­a­gus because of 3 row­dy skele­tons play­ing a game loud­ly (“…talk­ing end­less­ly about ‘salt’ and ‘noobs‘”). They even called her a “mid!” She’s not the only mon­ster annoyed by them. She asks you to solve the prob­lem.

The ghosts are play­ing Suc­cu Bounc­er which is a PvP game. You need tokens to play. To do that, fin­ish the Ram­sesuke Coin Chang­er quest.

When you find the Ero Pow­er mag­a­zine, talk to the Help­ful Ghost who will tell you about the cheat you can employ against them (Left, Left, Right, Right, Up, Down, Up on the title screen).

If you don’t skip the game, play until you beat all 3 of them, and claim your spoils! Lat­er, she will be in the card game room.

Reward: 50 Spir­it Points

Frankie the Frankenstein

  • Wants: Work­out Bud­dy (You)

On the east side of the Rec Area (green car­pet­ed place) is the gym. In there, you’ll find Frankie who is work­ing out. She wants a work­out bud­dy, and you vol­un­teer to help, but she thinks the work­out would be too much for you and rec­om­mends get­ting the Ener­giz­er Drink.

Head over to the Din­ing Hall and pay 100 Spir­it Points for a Drink. Bring it back and start a series of work­out minigames.

I found them to be extreme­ly dif­fi­cult, so I just skipped the whole thing.

PICTURE TIME. Lat­er, you’ll find her in the north­west sec­tion of the Pool Area.

Reward: 50 Spir­it Points

Simone the Obake Neko (Cat Ghost)

  • Wants: her 6 cats

In the Upper Floors, 2nd room out of 4, is Simone who is a cat ghost who died young and could­n’t get as many cats as she would’ve liked. She wants you to find 6 cats!

Cat 1: Black — Pool Area — jump across the floats

Cat 2: White — North of rocks that lead to Dreya

Cat 3: Yel­low — Right out­side the door near All­Star — walk east on the porch through the house

Cat 4: Grey — Path­way right before Zero

Cat 5: White, Red Col­lar — Bal­cony Upper Floor

Cat 6: Yel­low, Red Col­lar — Roof near pool (must com­plete Door Maze quest)

Bring her the cats for a pho­to! Lat­er, she will be in the Library with her felines.

Reward: 50 Spir­it Points

Missions

Sean and Dan: Monster Hunter Brothers

  • Wants: Broth­er and Iron
  • Needs: Crow­bar
  • Reward: Jaki Nikko’s Pho­to Mis­sion Com­ple­tion

Talk to Sean who is stand­ing in a ring of salt east and north of the man­sion entrance (room with the piano). He’s look­ing for his broth­er and needs to get iron to prop­er­ly fight the mon­sters.

The crow­bar is in the library. Talk to the Crow in the west­ern part of the room.

Dan is in the Upper Floor of the man­sion where Medusa is. He is stand­ing with a shot­gun at the top of the stairs. Talk to him, give him the crow­bar.

Return to Sean, and you’ll see that Sean has died while wait­ing for Dan because the skele­ton gave him a drink. Dan will say that he will sell his soul to heal Sean because he does­n’t need a soul.

He’ll join you. Bring him to Jaki Nikko which com­pletes her mis­sion. Get her pho­to! Yay! He gets turned into a green zom­bie and will return to Sean who has no idea what hap­pened

Pianoman

  • Wants: Food
  • Needs: Hot­dog
  • Reward: Sheet Music with Ketchup

In the Right Grand Stair­case Room, talk to the piano play­ing skele­ton with hair and the Rude Demon sit­ting on the piano. He says he’s been play­ing so much that he has­n’t been able to eat and asks you to get it for him

Make your way out­side by going up through and to the right of the kitchen behind the witch on the stage. There are 2 bench­es there. Head out the door which takes you to the left out­door area of the house.

Head up and right to the BBQ.

Talk to the giant pig chef who gives you a hot­dog

Return to the Pianoman for sheet music with ketchup on it.

Gamblin’ Gill: Card Player

  • Wants: Play­ing Cards
  • Needs: Queen of Clubs Card
  • Reward: Yel­low Key

In the Left Grand Stair­case Room, is a green swamp mon­ster who is get­ting clob­bered by his adver­saries. He has a great hand (King of Clubs, Jack of Clubs, 10 of Clubs, 9 of Clubs, and 3 of Hearts) and wants help cheat­ing because he thinks the oth­ers are cheat­ing.

You can glance at the oth­ers’ card hands if you want. Both the vam­pire and the skele­ton have the same hands: a Straight (King of Dia­monds, Queen of Clubs, Jack of Hearts, 10 of Spades and a 9 of Spades). Looks like the swamp mon­ster might be right…

4 Find­able Cards:

  1. Ace of Dia­monds: West­ern­most book­case on stage at TV Stu­dio
  2. Jack of Spades: Top-right-most book­case in the Library
  3. 7 of Hearts: Draw­er north of Jaki Nikko, east of the Con­cert Hall
  4. Queen of Clubs: South­east draw­er of the Upper Floor right above the east bal­cony door

Return to the swamp mon­ster, and he’ll take the Queen of Clubs. You’ll get a Yel­low Key for your trou­ble.

Killbot

  • Wants: You to buzz off
  • Needs: 50 Spir­it Points
  • Reward: Cell Phone Charg­er

Just north of the ban­quet hall there’s a robot charg­ing itself in a hall­way. Give it 50 Spir­it Points to make it charge faster. It will give you the cell phone charg­er.

Freezer Skeleton: Coolest Guy at the Party… Make that Coldest

  • Wants: Some­thing Warm
  • Needs: Warm Scarf
  • Reward: Raw Beef

On stage with Melizia in the TV Stu­dio, the west­ern met­al door leads into a meat lock­er. There, the friend­ly skele­ton is hang­ing amongst large slabs of meat.

Fin­ish the Coat Skele­ton quest (below) and give him the red scarf. He’ll be so chuffed, he’ll give you some beef.

Coat Skeleton

  • Wants: To cool off
  • Needs: His puffy coat checked
  • Reward: Scarf

In the Right Grand Stair­case Room (with Mari­ah Coun­tee), the east­ern­most room is a hall­way to Con­cert Hall. Talk to the Coat Skele­ton and he’ll ask you to check his puffy coat for him.

Return to the man­sion entrance. The mid­dle room (under the hock­ey look­ing guy) is the coat check room. The bun­ny lady ghost will stand aside to make you check it your­self. Do so, then grab the warm scarf on the ground.

Bonus: you can try to give the coat to the skele­ton in the freez­er, but he’ll com­plain that giv­en his arm sit­u­a­tion, that won’t work.

Library Ghost

  • Wants: 50 Spir­it Points
  • Reward: Game Mag­a­zine

In exchange for 50 spir­it points, the ghost in a blue cap will give you an old game mag­a­zine.

Locker Room Skeleton

  • Wants: 50 Spir­it Points
  • Reward: Dance TV Tick­et

The south­west por­tion of the Pool Area are the lock­er rooms. In the back of the men’s lock­er room is a skele­ton hold­ing a rose, who says he’s dying, and whose only regret is that he nev­er danced on stage at Dance Par­ty TV. He even con­ve­nient­ly has a tick­et, which he’ll sell to you so that you can live his dream for a mea­ger 50 Spir­it Points.

AllStar: Baseball Goblin

  • Wants: To smash some base­balls
  • Needs: Bat­tery
  • Reward: Hard Up Ghost Quest Com­ple­tion, Stat­ue for Medusa’s Pho­to Mis­sion

Out­side, behind the man­sion is a gob­lin in base­ball out­fit who wants a bat­tery for his base­ball pitch­ing machine.

In the Upper Floor of the man­sion in the 1st of 4 rooms, are two ghosts. The north­west draw­er holds a bat­tery. Return to All­Star and insert the bat­tery. BATTER UP!

The first balls smash­es a win­dow, the sec­ond hits the cupid stat­ue which falls off and hits the swamp mon­ster, while the last ball is a Home Run!

Stuck Zombie 1

  • Wants: Help get­ting out of the ground
  • Needs: Yel­low Key, Shov­el
  • Reward: Gear

The north­ern­most por­tion of the entire game, out­side above the man­sion, is a zom­bie who is stuck in the ground while try­ing to get out.

When you get the Yel­low Key, open the out­door shed (east of Dreya, north of All­Star, and west of the zom­bie), and snag the Shov­el.

Dig her out for a gear.

Stuck Zombie 2

  • Wants: To be unstuck
  • Needs: Shov­el
  • Reward: Octo­gon

At the bot­tom of the Sew­er (Glehn­na Queanne Pho­to Mis­sion) you see anoth­er zom­bie, aaand she’s stuck, too. Shov­el her out for Octo­gon!

Sid Synthous: The Keyboarder

  • Wants: Super Crawl­bot Com­bin­er
  • Needs: 4 Remain­ing pieces of the action fig­ure, then them com­bined
  • Reward: Pho­to Mis­sion Com­ple­tion for both Melizia and Killer Mar­go

East Out­side area of the prop­er­ty is a BBQ. Sid Syn­t­hous is mop­ing there because he’s upset about not being able to find the pieces to his action fig­ure, the Super Crawl­bot Com­bin­er. You offer to help.

*Don’t for­get to go down and open the 2 gates for quick access*

4 Super Robot Parts:

  1. Daphne­droid — Fin­ish Hard Up Ghost quest
  2. Gator­Gate — Gatcha Machine in the Arcade (needs 75 Spir­it Points)
  3. Bite-o-Tron — Talk to the Shark life­guard in the north­west sec­tion of the Pool Area near the fun­ny cac­tus
  4. Octo­gon — Fin­ish Stuck Zom­bie 2 quest

Talk to Sid after get­ting all 4, then he’ll give you the last piece, the Crawl­bot Core. Go to Melizia the Witch in the TV Stu­dio. She’ll com­bine them, which should fin­ish out her Pho­to Mis­sion. Bring it back to Sid, who is ecsta­t­ic and will return to Killer Mar­go to fin­ish out her Pho­to Mis­sion.

2 birds, 1 long-wind­ed stone! Yess!

Artist Vampire

  • Wants: Muse
  • Needs: Hand Mir­ror
  • Reward: Stat­ue

Between the back area of the Con­cert Hall and the south exit from the Pool Area, is a met­al door which hous­es an artist vam­pire with a block of stone. He wants to sculpt a self-por­tait, but needs a mir­ror to do that.

The door just to the west of the Main Floor Ele­va­tor is a bath­room. Inside the draw­er is a hand mir­ror.

Give him the hand mir­ror and he’ll real­ize that he does­n’t have a reflec­tion. So he sculpts you. Super proud of him­self, he turns into a bat and flies away to Twit­ter to boast. Take the sculp­ture for Medusa’s Pho­to Mis­sion.

Hard Up Ghost

  • Wants: Hook up with spooky hon­ey
  • Needs: Fin­ish All­Star quest
  • Reward: Daphne­droid

Room 1 of 4 in the Upper Floors (near Medusa and Dan) are 2 sheet ghosts. The first one is your client who com­plains of being “knock­er blocked!” He came to the par­ty to hook up with hot­ties, but the oth­er ghost only wants to play the “trashy lewd” video game, Crawl­co Block Knock­ers.

Com­plete All­Star’s quest (the Bat­tery is in the same room as the ghosts) which knocks a base­ball into the win­dow. That scares Busy Ghost into the arms of Hard Up Ghost who gives you Daphne­droid in thanks.

Dancefloor Skeleton

  • Wants: To dance on stage
  • Needs: Dance TV Tick­et
  • Reward: Access to Yoofy & Alys

In the mid­dle of the big skele­ton con­ga line is a skele­ton in the tophat whose dream it is to dance for an audi­ence.

Com­plete the Lock­er Room Skele­ton (need 50 Spir­it Points) quest to get the tick­et.

Give him the tick­et and he’ll move out of your way.

Ramsesuke Coin Changer

  • Wants: To fix the coin chang­er machine
  • Needs: Cell Phone Charg­er
  • Reward: Tokens

After ini­ti­at­ing Shei­da Bharo’s Pho­to Mis­sion, go try the coin chang­er to find that it is bro­ken. Talk to Ram­sesuke who will try to call for repair, but the phone needs charg­ing.

Fin­ish Kill­bot’s quest (need 50 Spir­it Points) and come back.

Call the repair com­pa­ny. Leave the room and return to see that Daisy has arrived and start­ed. While she’s inside the machine, take a few tokens from the buck­et…

Talk to Daisy, and she’ll ask for 20 tools from her tool­box in the ulti­mate fetch quest (read the descrip­tions for some fun): A screw­driv­er, Philip’s head screw­driv­er, Tri­wing screw­driv­er, ham­mer, span­ner, pipe wrench, allen wrench, spud wrench, nee­dle nose pli­ers, tape mea­sure, lev­el, clamps, elec­tric drill, sol­der­ing iron, ball peen ham­mer, elec­tri­cal tape, scis­sors, sand­pa­per, dog­leg ream­er, AND *big breath* Geiger counter.

Door Puzzle

  • Use­ful: Ero Pow­er Game Mag­a­zine
  • Reward: Unlock path to Obser­va­to­ry

The north­most door in the Upper Floor (near Medusa) leads to a ghost and 6 doors. If you have the Game Mag­a­zine, the ghost will tell you that it gives you a clue to solv­ing it.

Clue: “From left to right, top to bot­tom, 2, 5, 1, 6, 3, 4”

You don’t need the clue, and it’s pos­si­ble to guess the solu­tion. Even the game admits it’s super vague. If you’re guess­ing, basi­cal­ly, every time you see zany mon­sters mov­ing around, you’re doing it right (Order: Vam­pire, ghost line, mon­ster car, skele­ton con­ga line, danc­ing frog).

Solu­tion: Imag­ine doors from left to right, top to down are num­bered 1–6. The clue tells you what order to go through them in.

Bony Pervert: Pool Locker room

  • Need: Sit on Toi­let
  • Reward: Extra Pho­to

Room 4 of 4 in the Upper Floor is a bath­room. Sit on it for a lit­tle until you start think­ing “dirty thoughts”

Go to the lock­er room in the Pool Area. Talk to the skele­ton hold­ing the cup in the show­ers.

Peep into the wom­en’s lock­er room. Snap a pho­to (does not count for any Spir­it Points)

Dr. Lesbrock’s Photo

*I have not com­plet­ed this, this info is from the inter­net*

Need: Self-help Book

Must beat Tub­ing minigame with 100 or more gems

Talk to the ghost who gives you the self-help book, and then you head to the one room in the Upper Floor you could­n’t do any­thing with. Talk to the draw­er with the eyes.

Bring the Hand­some Ghost to Dr. Les­brock. Appar­ent­ly, they’ll hop into the van which will start rock­ing. Make sure to peep into the vehi­cle to snag the pho­to, oth­er­wise you lose your chance.

End Game

Talk to Dr. Les­brock, and tell her you’re ready to go. You almost leave, but then she gets an intense, con­cen­trat­ed read­ing, so she joins you and fol­lows you into the man­sion.

It’s sud­den­ly devoid of beings and music (even the eyes in the draw­er upstairs are miss­ing)…

Feel free to explore the emp­ty man­sion. If you want to talk to some of the minor char­ac­ters you inter­act­ed with before, approach from either the roof where you found Enri­ca or the East Out­side area atop the stairs where Jaki hangs out.

When you’re ready, find every­one gath­ered in the Con­cert Hall! Gah! It’s a trap! They fig­ured out that their images would be exposed to the world! Eep! They’ll let you go if you can beat them in a lit­tle game…otherwise it’s DEATH.

Com­mence the final bat­tle: A Dance-OFF! *There’s an option to auto­play if you don’t want to by the door when you enter it* It’s the same danc­ing minigame the Aliens had you do.

Fin­ish it and they invite Dr. Les­brock to join the Aliens. She’s ecsta­t­ic, and their Top Secret Par­ty stays a secret.

Get treat­ed to the Final Pho­to.

Watch the cred­its (or not).

Post-Game

The 1st time I beat the game, Suc­cu-Bounc­ers appeared in the Extra Menu

The 2nd time I beat the game, it unlocked Time-Attack where it records your speed and gives you skates to run around faster

Locations

CLICK HERE for some pos­si­bly help­ful loca­tion images with labels

This is a map some­one made and post­ed on the Steam Com­mu­ni­ty Hub

Miscellaneous

  • Boo Par­ty: BooB Par­ty
  • Even though this is an H‑game, it’s quite mild. The “uncen­sored” pics are all just car­toon boobs, while the “cen­sored” pics are the same with stars on the nips. Sex­u­al con­tent is more innu­en­do than any­thing (except maybe the Dr. Les­brock pho­to?)
  • Dr. Les­brock? Dr. Lesb…ian? She says things like, “I’ll have to study these [pho­tos] lat­er… in pri­vate,” and “WOW! Look at those big…readings!” And ‑rock mii­ight imply a lit­tle futa action??
  • Instant Caul­dron? Ins­ta-Pot.
  • Far east book­case on stage in the TV Stu­dio will tell you the ingre­di­ents for the Ham­burg­er
  • The west­ern­most book­case in the library, top floor is a Toy Mag­a­zine which tells you the parts of the Super Crawl­bot Com­bin­er (Dephne­droid & Octo­gon for arms; Bite-o-Tron & Gator-Gate for feet; Might Crawl­core is cen­ter)
  • Crawl­co Block Knock­ers, the game the female ghost is play­ing instead of hook­ing up with the male ghost, is anoth­er game devel­oped by Cos­mi Kankei.
  • Game Mag­a­zine “Now you’re play­ing with Pow­er. Ero Pow­er!” looks sus­pi­cious­ly like Nin­ten­do Pow­er. It even con­tains Porno Pulse (Play­er’s Pulse), Car­nal Cor­ner (Coun­selors’ Cor­ner), and Horny and Nasty (Howard and Nestor) com­ic
  • Pos­si­ble Name ref­er­ences (maybe I’m read­ing too far into this?): Shei­da Bharo (She- da- Pharoah), Jaki Nikko (Jack Nichol­son), Mari­ah Coun­tee (Mari­ah Carey), Dreya (Dryad), Frankie (Franken­stein), Glehn­na Queanne (long­shot: there’s a mature audi­ence pod­cast called Glenn King’s Mature Audi­ence May­hem. Per­haps just a coin­ci­dence? It’s just a strange name com­pared to the oth­er char­ac­ters)
  • When explor­ing the emp­ty man­sion, you STILL can’t access the wom­en’s lock­er room. There’s an invis­i­ble bar­ri­er around it
  • When you come back into the man­sion right before the final Dance-Off and every­one is gone, if you check the paint­ing por­trait, the Madam, has turned into a skele­ton.

All Photos

  • There are 17 total (as con­firmed by the devel­op­er).
  • Apart from the 12 need­ed for the game, there are 4 oth­er slots of pho­tos, plus the Final Game Pho­to. I’ll post them all here for col­lec­tive­ness

Main 12

Final Photo

4 5 Extra Pictures!!

Ini­tial­ly, there were only 4 extra pho­tos, but a cer­tain hero, Jeff, informed me that there was anoth­er and then sup­plied me with them, too! Thank you!!

Peep­ing Tom Pho­to

Madam Pho­to

Dr. Les­brock­’s Pho­to

Sup­plied by Jeff!! Thank you!

From user Pun­Cala: “You can get Dr. Lesbrock’s pho­to by going to the room where a ghost is hid­ing inside the draw­er, I think it was upstairs, on the right side of the floor. You need to have the self help book, which then makes the ghost come out. It’s a hand­some ghost. Take the ghost with you and take him to Dr. Les­brock out­side the man­sion. She says she needs to study the ghost and they go inside the van. While the van is rock­ing, go and sneak a pho­to of them. Imo the best pho­to in the game”

Skate Pho­to

Also sup­plied by Jeff!! Thank you, again!

From user Black­Cat: “Hi, I found out how to get the 17. pic­ture. You need to beat the game in Time Attack mode, were you wear the skates. I’m not sure if you need to beat it under a hour to unlock the pic­ture since I fin­ished with a play­time of rough­ly 45min but after the final pic­ture you get a pic­ture called pho­to­skate with the MC, the wolf girl and the franken­stein girl wear­ing skates say­ing “thx for play­ing” from the devel­op­er.”

Suc­cubus Pho­to

Yet again cred­it to Jeff!

From Jeff: “I beat all the lev­els on the Suc­cu Bounc­er game after the skele­tons left the arcade.  I don’t know if it helped, but I beat the first lev­el with a per­fect score, and I only used one con­tin­ue.”