True Fear: Forsaken Souls Part 1 — Written Walkthrough Game Guide (Switch)

writ­ten 6/18/26, updat­ed 6/18/26

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Read True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)

Read True Fear: For­sak­en Souls Part 3 — Act 1


  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Blood, Vio­lence)
  • Genre: Adven­ture
  • Date Released: Octo­ber 3, 2018

This is THE game series that cat­a­pult­ed me into lov­ing adven­ture puz­zle games. I don’t usu­al­ly enjoy hor­ror games but thor­ough­ly enjoyed this one. I final­ly got to enjoy the last of the tril­o­gy 8 years lat­er and am now going back­wards to play it from the begin­ning and write a guide sim­ply as a fan. At this point, there are so many walk­throughs and guides (I typ­i­cal­ly save my game guides for those that have none), but this is basi­cal­ly my sup­port for the Gob­linz game stu­dio and their thought­ful pursuit/vision for this game series. Since I played the orig­i­nal, I’m super curi­ous to see if they fixed or improved any­thing in this remas­tered ver­sion



Game Start

Watch the intro cin­e­mat­ics


Tutorial

Awaken

Ah hah! So right off the bat, the room looks dif­fer­ent from the 3rd game, but the sequence is sim­i­lar! So excit­ing!

  • Turn on the light on the night­stand
  • Go out the door
  • Put the chain on the door
  • Look out the peep hole (if you’d like), unlock the door, and turn the han­dle
  • Select OK on the clip­board
  • Read the let­ter

Act 1

Note: Puz­zles are for the Reg­u­lar dif­fi­cul­ty

Gates

  • Look at the box­es; Open all the lids
  • Take the Crow­bar and Clue
  • Move towards the gate; Use the Crow­bar 4 times

Gate Hidden Object Puzzle

Find all 7 mosa­ic pieces

Solu­tion (Click to Open)
  • Use Puz­zle Pieces on the mail­box

Mailbox Puzzle

Arrange the pieces to unlock the mail­box

Solu­tion (Click to Open)
  • Look at the mail; Take Clue, then move the oth­er pieces aside
  • Take Gate Key; Use it on the gate
  • Go in
  • Take the doll on the bench and Gar­den Gloves
  • Move towards the house, then the porch
  • Look at the hang­ing voodoo doll for Clue
  • Go inside
  • …or try to. Use Crow­bar, then Gar­den Gloves on the glass
  • Go inside

Creepy House

  • Turn on the lightswitch to your right
  • Look at the coat; Take Piece of Draw­ing
  • Look at the bot­tom of the left wall; Take Eye Emblem
  • Look at the box on the wall; Take the Clue
  • Go into the hall­way
  • Click on the frame on the stair wall; Take Liv­ing Room Key
  • Go towards the kitchen; Take the Map off the wall and flip the light switch …ehhh
  • Go back; Use Liv­ing Room Key on the door, and go inside

Glitch: Game is a bit glitchy here. I was try­ing to click on the writ­ing on the wall, but it was send­ing me back­wards to the front door. Touch­screen options were fine, but not the cur­sor nav­i­ga­tion… I think I remem­ber run­ning into the same issue when I first played the game and it was super annoy­ing. That has­n’t changed.

  • Take Planks from the floor
  • Take Mail­man Fig­urine from the couch
  • Look at the Sta­t­ic

Static Puzzle #1

  • Look at the pack­age; Take Archae­o­log­i­cal Brush and Sieve
  • Take Screw­driv­er
  • Look at the burlap sack (that looks creep­i­ly like a face); Use Archae­o­log­i­cal Brush; Take Ham­mer (it was a face, after all)
  • Use Ham­mer on the aquar­i­um glass; Take Hand­ker­chief
  • Use Hand­ker­chief, Ham­mer, then Sieve on the glass bot­tle
  • Use Screws and Screw­driv­er on the cab­i­net han­dle
  • Open it for Key; Use it on the chest in the aquar­i­um
  • Get Ruler

  • Use Ruler on the locked floor cab­i­net next to the TV
  • Take Box Cut­ter and Fuse
  • Go back into the hall­way and towards the kitchen
  • Use Fuse in the fuse box below the switch

Fusebox Puzzle

Fig­ure out the right com­bi­na­tion of but­tons to turn all the fus­es on at once

Solu­tion (Click to Open)

Answer: Up, Up, Down, Down

  • Flip the light switch (…and there was light!)
  • Look at the base­ment door; Take Planks; Click on the answer­ing machine
  • Go back and into the kitchen
  • Look at the refrig­er­a­tor; Click on the mag­nets for a Clue; Use Box Cut­ter on the han­dle; Take Black­light Bulb from inside the egg car­ton
  • Back out, and look at the table; Take Pen­cil
  • Look at the counter; Take Planks from the floor, Rub­ber Gloves from under the sink, and Snake Emblem from the draw­er
  • Check out the area beyond the table
  • Look at the cup­board; Take Planks from the cor­ner, Nails from the cup­board, and Clue on the wall
  • Go back to the liv­ing room
  • Look at the TV; Take the Clue; Use Rub­ber Gloves to get Ham­mer
  • Go back out to the stairs and use Planks, Nails, and Ham­mer
  • Go upstairs
  • Take Snake Emblem and Clue x2 from the floor
  • Go into the open room
  • Click on the gold box on the ground; Use Eye Emblem; Get Flash­light
  • Go out onto the bal­cony; Remove the red cloth; Use Snake Emblem x2

Snake Emblem Puzzle

Swap and rotate the pieces to open the box

Solu­tion (Click to open)

If:

12

34

Then:

21

43

  • Open the box for Bat­tery
  • Look at the barred win­dow to the right of the box; Take Pli­ers
  • Go way back to the front door; Use Pli­ers on the wood­en box on the wall
  • Take Sponge
  • Head towards the kitchen, but before going in, use Black­light Bulb and Bat­tery on the con­struc­tion lamp
  • Note the wall
  • Go into the kitchen; Use Sponge on sink
  • Use Wet Sponge on the dirty cup­board glass beyond the table
  • Look at the clue
  • Go to the mud­room one room over

Mudroom Cabinet Lock Puzzle

Using the clue from ear­li­er, open the pad­lock

Solu­tion (Click to open)

Code: 1723

  • Take Clock­hand
  • Go back upstairs to the bed­room; Look at the desk

Locked Desk Puzzle

Using the clue from ear­li­er, open the lock

Solu­tion (Click to open)

Answer: 34521

  • This opens up some sta­t­ic

Static Puzzle #2

  • Take Nail File and Enve­lope
  • Use Nail File under the car
  • Take Weight, then use it on the scale
  • Take Match­es
  • Click on the desk hinge to the right; Take Bot­tle Open­er; Use it on the bot­tle
  • Use Enve­lope then Match­es on the met­al plate to the left
  • Use Bot­tle of Water on the smol­der­ing plate
  • Take Key; Use it on the draw­er
  • Take Bell; Use it on the clock
  • Take Scis­sors; Use it on the rope in the draw­er
  • Get Rope (I thought she said she only need­ed a piece of it…)

  • Go way back to the front door; Use Rope on the floor of the left wall
  • Go back to the kitchen; Use Broom on the refrig­er­a­tor
  • Take Screw­driv­er to the mud­room
  • Use it first on the vac­u­um in the cab­i­net for a Car­riage; Then use it on the door lock
  • Go out­side
  • Take Shears on the ground and Lighter Flu­id on the bench
  • Use Piece of Draw­ing on the table

Deck Drawing Puzzle

Place the pieces to com­plete the pic­ture

Solu­tion (Click to open)
  • Get a Clue for your trou­ble
  • Go out into the back­yard
  • Use Flash­light in front of the well; Take Clock Key
  • Look at the well
  • Take Clue and Binoc­u­lars
  • Go back to the room upstairs
  • Use Shears on the plant in the cor­ner twice
  • Take Young Hol­ly Fig­urine and Well Han­dle
  • Go out onto the bal­cony; Use Binoc­u­lars; Note the clue
  • Go back to the liv­ing room; Use Clock Key and Clock Hand on the clock
  • Take Wrench
  • Click on the clock and it will auto­mat­i­cal­ly set itself (Phew! Thought they’d make me do it…)
  • Open the clock door, take Skull
  • Head back up to the bal­cony and use Wrench on the win­dow to get inside
  • Ah. A bath­room
  • Unplug the cord next to the tub (who puts a sock­et next to a bath tub???)
  • Take Stain Remover from the floor
  • Look on top of the sink; Take Clue; Use Lighter Flu­id on the Lighter
  • Use Car­riage on the box

Bathroom Box Puzzle

Using the clue from ear­li­er, open the box

Solu­tion (Click to open)

Answer: Moon (5), Stars (3121), Car­riage (5)

  • Take Scary Medal­lion (Not sure what’s so scary about a star…)
  • Click on the sta­t­ic

Static Puzzle #3

  • Take Put­ty Knife, Mag­net, Match­es, Can­dle, and Sink Plug
  • Use Put­ty Knife on the soap dish to get Soap
  • Open the big cab­i­net door; Click on hand­print
  • Use Can­dle and Match­es
  • Take Tape; Use it on the upper right pipe
  • Turn the 2 water valves; Move the 2 bot­tles on the low­er left; Take Faucet Han­dle
  • Use Sink Plug and Faucet Han­dle on the sink
  • Turn on the water; Use Soap
  • Use Mag­net to get Razor Blade; Use it on the rope tying the small cab­i­net door
  • Take Tweez­ers

  • Head through the door to the right of the bath­tub
  • Take Anti-rust Spray
  • Pull back the blan­kets on the bed; Take Safe Key and Clue; Get Young Heather Fig­urine
  • Go to the upstairs room; Knock over the paint­ing in the back; Use Safe Key to open it
  • Take Skull; Use Pen­cil
  • Go out to the well; Use Tweez­ers; Get Ring
  • In the mud­room, look at the blood stain on the floor
  • Take the Clue; Use Stain Remover; Get Tooth
  • Back at the cup­board, use Anti-rust Spray; Get Hairdry­er Man­u­al
  • Use Scary Medal­lion on the door­knob: Go inside
  • Take Clue and Can Open­er from behind the cur­tain
  • Use Lighter on the big can­dle; Take Clubs Emblem (how long was she stand­ing there for the can­dle to melt ful­ly???)
  • Go to the liv­ing room; Use Clubs Emblem on the clock
  • Take Hand Rake out to the porch; Use it on the stairs for Fig­urine Hand
  • Head into the bath­room; Use Hairdry­er Man­u­al on the hairdry­er in the tub

Hairdryer Puzzle

Using the instruc­tions, put the tool back into work­ing con­di­tion

Solu­tion (Click to open)
  • Go to the mud­room; Use Hairdry­er on the freez­er; Take Buck­et
  • Back up to the kitchen; Use Can Open­er on the rusty can on counter; Get Plas­tic Bags
  • Use Fig­urine Hand on the box on the table

Kitchen Box Puzzle

Ori­ent the fig­urine to open the box accord­ing to the clue from ear­li­er (Or just skip it. The con­trols are annoy­ing)

Solu­tion (Click to open)
  • Get Glass­es
  • Go back to the well; Use Buck­et and Well Han­dle; Get Pen­dant
  • Go to the bed­room; Use Plas­tic Bags in front of hole
  • OKAY!! Now go to the creepy room with the knives
  • Use Pen­dant, Glass­es, Ring, Tooth, and Lock of Hair on the pen­ta­gram in their respec­tive spots

Note: I won­der if they light­ened the graph­ics. I remem­ber the game being dark­er in col­or…

  • Look at the knives

Knife Hidden Object Puzzle

Find all 8 Keys

Solu­tion (Click to open)
  • Here we go! Go to the heav­i­ly barred base­ment door
  • Use Keys 4 times
  • Go down
  • Watch the scene
  • Use Lighter on the 2 can­dles
  • Use Lighter on the dark­ness

Act 2

Childhood House

  • Go towards the house, then click on the car area
  • Take Detec­tive Fig­urine from the tree
  • Go towards the back of the house
  • Take Shears from the ceme­tery
  • Go to the front of the house; Use Shears on the rose bush
  • Take Keys and Rose
  • Use Keys on the car trunk

Static Puzzle #4

  • Find Screw­drivers x4 and Shot­gun Shells x6
  • Use 4 Screw­drivers on the first-aid box; Take Drill Bit and Shot­gun Shells x1 inside
  • Use Drill Bit on Drill; Use Drill on the locked mid­dle pan­el
  • Take Shot­gun Shell x1

  • Get Shot­gun Shells
  • Go to the porch; Take the Clue; Use Shot­gun Shells on the shot­gun for Loaded Shot­gun
  • Go past the car; Use Loaded Shot­gun on the bar­rels of water (All those shells and you get rid of the gun after one shot? WHY!?!?!)
  • Open the door; Go inside

Ahh. I remem­ber this place now. I recall being real­ly frus­trat­ed by this lev­el with all the back and forth and con­fu­sion. For some rea­son, I remem­ber that the hint sys­tem just was­n’t very good? Some­thing like that. This was before I start­ed writ­ing my own game guides and had a very dif­fi­cult time find­ing one. Good times.

  • Take the Clue from in front of the red thing
  • Look at the upper left cab­i­net

Kitchen Cabinet Puzzle

Move the items aside to get to what’s behind them

Solu­tion (Click to open)
  • Get Mail­box Emblem
  • Go through the door to the din­ing room
  • Go left into the entrance­way; Take Gas Lever from the mur­al
  • Go upstairs; Take Nuts and Mosa­ic Piece
  • Look at the pile on the floor

Upstairs Junk Pile Puzzle

Remove the pieces to get to the bot­tom

Solu­tion (Click to open)
  • Take Crow­bar
  • Go back down and straight ahead to a Sit­ting Room; Take Slot­ted Spoon, Grand­moth­er’s Key, and Clue
  • Go for­ward into the Kids’ Room; Take Green Paint and Clue

Static Puzzle #5

  • Take Nee­dle, String (on the left door), and Post­card x2
  • Use Post­card x2 on the book
  • Take Key; Use it on the vio­lin case
  • Use String on Vio­lin and put it in the case
  • Take Toy Head; Use it and Nee­dle on the head­less toy
  • Take Bow; Put it in the case
  • Use Chalk
  • Play tic-tac-toe; Win.

  • Get Rope Lad­der
  • Go through the door into the Bath­room
  • Take C. Laudius Fig­urine
  • Look at the wall shelf

Bathroom Shelf Matching Puzzle

Match the bot­tles

Solu­tion (Click to open)
  • Get Oil
  • Look at the green nut­crack­er; Use Oil and Nuts
  • Take Heart Lock­et; Use it in the Entry­way on the mur­al
  • Take Remote Con­trol into the Din­ing Room; Use it on the TV

Well would you look at that…

  • Take Knife from the table and Clue from the books
  • Go back to the Kitchen; Use Crow­bar on the locked cab­i­net; Take Gas Burn­er
  • Go back to the Front of the House; Use Crow­bar on the loose paver
  • Take Ham­mer
  • Go onto the porch; Use Gas Burn­er, Crow­bar, then Rope Lad­der on the chain
  • While we’re out here… back all the way out and click on the mail­box
  • Use Mail­box Emblem; Take Music Box Key and Clue

I actu­al­ly drew a com­ic about this part of the game way back when. She need­ed a hand rake to touch leaves in the first act, and now she won’t even reach her hand or use the slot­ted spoon she got ear­li­er into the pud­dle of water to reach the item that fell. Sil­ly! Would have saved tons of time

  • Go towards the shed; Take Weight from under the tree­house, then use Hooked Rope Lad­der
  • Take Pli­ers and Clue
  • Stop by the Ceme­tery; Use Pli­ers on cat sign for Cat Emblem
  • Go to the shed; Look at fuse box; Take Clue and Rail­road Piece
  • Use Grand­moth­er’s Key; Go inside
  • Take Clue from the makeshift bed
  • Look the desk; Take Oven Mitts
  • Use Mosa­ic Piece on box

Mosaic Box Shed Puzzle

Put the pieces into the cor­rect order

Solu­tion (Click to open)
  • Get Valve
  • Use Green Paint on easel

Colored Knight Painting

Col­or the paint­ing as dic­tat­ed by the ref­er­ence paper (I end­ed up skip­ping it because the con­trols are so bad!)

  • Place Paint­ing on the wall with the oth­ers. Whoop­sies!
  • Go to the Front of the House; Use Valve on the ground; Turn it
  • Go into the Kitchen; Use Oven Mitts on the oven; Use Slot­ted Spoon; Get Nails; Take Han­dle from the pot lid
  • Go to the Din­ing Room; Use Han­dle on the dish cov­er; Take Ceram­ic Eye
  • Take Nails back to the Shed; Use it and Ham­mer on the bro­ken frame
  • Put Repaired Frame on the wall (There’s a puz­zle here, but where’s the clue…)
  • Alright… Go to the Sit­ting Room; Go into Grand­moth­er’s Room
  • Take Clue from the bed, and Shov­el from the plant
  • Use Music Box Key

Music Box Memorization Puzzle

Tap the knights in the order they indi­cate

Solu­tion (Click to open)

Answer:

1: Green, Blue

2: Green, Red

3: Red, Blue, Red

4: Orange, Blue, Red, Blue

  • Note the pos­es of knights
  • Go back to the Shed

Knight Picture Puzzle

Place the pic­tures in order in accor­dance to the pri­or clue

Solu­tion (Click to open)

Answer:

If: 1234, then: 3412

  • Take Let­ters from under the sofa
  • Go back to Grand­moth­er’s Room
  • Use Rose, Lighter, and Let­ters on the shelf above the bed
  • Click on the sta­t­ic under the bed

Static Puzzle #6

  • Find 8 Keys
  • Open the cir­cu­lar con­tain­er and take Hair­pin; Use it on the upper left jew­el­ry box
  • Take Keys x2 and Razor Blade; Use Razor Blade on the right com­part­ment of the jew­el­ry box
  • Take the last Key

  • Get Glove Com­part­ment Key
  • Go back to the car; Use Keys on the car door; Take Clue
  • Use Glove Com­part­ment Key on the glove com­part­ment
  • Take Put­ty
  • Go to the ceme­tery; Use Shov­el on the only undug grave; Take Bowl
  • Bring Bowl to the kitchen and use it on the sink, then on the ground where it says “Cheshire”
  • Go up to the Bath­room; Use Put­ty on the bath­tub; Turn on the water
  • Look on the wall; Take Fish Emblem (Note: I tried to tap on it and use items and then some­how it even­tu­al­ly end­ed up in my inven­to­ry…)
  • Go upstairs; Use Knife on the wall for Bird Emblem
  • Look at the big door; Use Bird Emblem, Cat Emblem, and Fish Emblem
  • Go in

Forbidden Floor

  • Take Bish­op Piece and Rake
  • Go into Play­room; Take Bro­ken Ele­phant
  • Look at the doll being tor­tured; Take Elec­tri­cal Tape and Clue; Remove the tape; Take the Bat­tery and Spike
  • Look at the train; Use Rail­road Piece

Train Set Puzzle

Set up the train set

Solu­tion (Click to open)
  • Back­track all the way to the mail­box; Use Rake on leaves; Take Skull
  • Go to the Shed; Use Elec­tri­cal Tape and Knife on grinder
  • Go to the car door; Use Knife on the front seat
  • Take Bat­tery
  • Click on the new sta­t­ic in the trunk

Static Puzzle #7

  • Take Hack­saw Blade and Rub­ber Glove
  • Use Rub­ber Glove on tire; Get Rag
  • Use Rag on sol­vent in first aid kit; Use Wet Rag on the back wall
  • Click on the suit­case twice; Take Hack­saw Screw
  • Use Hack­saw Blade on Hack­saw; Use it on the chain

  • Get Winch
  • Go to the Kids’ Room; Use Bat­tery x2 on the doll­house; Take Train Con­duc­tor
  • Click on the new sta­t­ic

Static Puzzle #8

  • Pick up scarf
  • Click on blue box
  • Solve puz­zle

  • Get Faucet Valve
  • Go back to the creepy Play­room; Use Train Con­duc­tor on train
  • Get Clue; Click on doll twice; Use Knife
  • Back out to the hall­way; Go into Moth­er’s Room
  • Take Clue, Dried Milk, Weight, and Dag­ger
  • Go to the Kitchen; Use Dried Milk on the water bowl on Cheshire’s mat
  • Take Yel­low Bird over to the Sit­ting Room; Use on cage; Take Game Han­dle
  • Go back to Moth­er’s Room; Use Game Han­dle on the green thing on the bed

Memory Game Puzzle

It’s a mem­o­ry game

Solu­tion (Click to open)

Hope this helps

Omm­mggg why is this lev­el so loooonnnngggg???

  • Get Clue; Use the hint on wall safe (1984)
  • Take First Tapes and Fish Hook
  • Go Shed; Use First Tapes in tape play­er on desk
  • Take Tree­house Key
  • Go to Tree­house; Use Tree­house Key
  • Take Clue; Click on the rope;
  • Take Mon­key Wrench; Use Weight x2 on the thing (to clear up this over­loaded inven­to­ry!!)
  • Look at the lamp; Take Moth­er Fig­urine
  • Use Pli­ers on the wall; Take Fire Emblem
  • Click on the sta­t­ic

Static Puzzle #9

  • Take Dart; Use on dart­board
  • Take Pro­peller; Use on air­plane
  • Take Light­bulb; Use on lamp
  • Take Sail; Use on boat; Click on fan
  • Take Key; Use on chest
  • Take Emblem; Use on box

  • Get Shell Emblem
  • Go to the Kitchen; Use Fire Emblem; Take Fire Hose
  • Go to the car; Use Mon­key Wrench on the house pipe; Take Skull
  • Go to the Bath­room; Use the Shell Emblem on the cab­i­net; Take Sol­vent and Clue
  • Go to the Sit­ting Room; Use Sol­vent on the floor; Take Weight
  • Go towards the tree­house; Attach the rope to the red thing in the cel­lar steps
  • Go up the Tree­house; Use Weight on the floor; Click on the unit
  • Go down; Go in the cel­lar door
  • Take the Clue, Fish­ing Line, and Hack­saw
  • Use Faucet Han­dle and Fire Hose on the wall
  • Go to the Sit­ting Room; Click on fish­ing pole; Use Fish­ing Line and Hook; Get Fish­ing Pole
  • Go to the well; Use Fish­ing Pole; Take Cis­tern Wheel
  • Go to the Cel­lar; Use Cis­tern Wheel on the cis­tern; Click on the cis­tern
  • Go through the hole

Act 3

Catacombs

  • Take Scoop
  • Look at the gar­goyle; Take Clue and Light­bulb
  • Take Real Estate Agent Fig­urine
  • Use Spike and Ham­mer on the creepy grave­stone; Take Skull
  • Look at the far grave­stones; Use Lighter on can­dle; Use Ceram­ic (which is it? ceram­ic or glass??) Eye; Take Chest Key
  • Look at the far wall; Take the Clue from the pil­lar; Use Winch on hang­ing chain; Take Corkscrew
  • Go to Sit­ting Room; Use Scoop for Glue Pow­der
  • Go to Entry­way; Use Chest Key; Take Sieve
  • Go to Tree­house; Use Corkscrew; Get Cork; Take Skull
  • Go to Cel­lar; Look at work­table; Use Bro­ken Ele­phant, Gas Lever, Glue Pow­der, and Lighter; Take Liq­uid Glue and use it on ele­phant pieces; Get Ele­phant with Glue; Use it on the vise; Get Repaired Ele­phant
  • Go to Din­ing Room; Use Repaired Ele­phant on the man­tle; Take Dic­tio­nary
  • Go to Cat­a­comb entrance; Use Sieve on gar­goyle; Get Skull
  • Look at the back wall; Use Skull x 7

Skull Door Puzzle

Part 1: Press the skulls in the cor­rect order to open the door

Part 2: Input the cor­rect com­bi­na­tion from tomb­stone clues

Solu­tion (Click to open)

Answer: Left, Left, Right, Right, Left, Left, Right

  • Go down; Take Wrench and Grand­fa­ther’s Key
  • Go left; Take Clue; Look at the sta­t­ic

Static Puzzle #10

  • Take Lamp Plate
  • Move ship; Take Lamp Plate
  • Take Can­dle, Ham­mer Han­dle, and Match­es
  • Open bas­ket; Take Lamp Plate
  • Use Ham­mer Han­dle on ham­mer head; Get Ham­mer
  • Use Can­dle, Match­es, and Lamp Plate x3 on the lantern
  • Use Ham­mer on 3 walls where light shines; Take Blue, Turquoise, and Pink Crys­tals; Use them in the pil­lars
  • Lift the stone; Take Archae­o­log­i­cal Brush

  • Go back out­side the Cel­lar door; Use Archae­o­log­i­cal Brush on dirt; take Cab­i­net Knob (why exact­ly do you need a brush for this? Just use your hands!!)
  • Go into the Cel­lar; Use Grand­fa­ther’s Key on the locked cab­i­net; Take Grand­fa­ther Fig­urine and Glass
  • I missed Grand­moth­er Fig­urine next to the desk ear­li­er
  • Go to the Kitchen; Use Glass on sink; Get Glass of Water
  • Go to Grand­moth­er’s Room; Look at the sta­t­ic (Because some­how, you’re sup­posed to know to go there??)

Static Puzzle #11

  • Look at book; Take Half of Scis­sors
  • Look at blue zip pouch; Use Half of Scis­sors
  • Move Jeans; Take Wire Cut­ters
  • Move yarn nee­dles; Use Scis­sors; Take Key
  • Use Key and Wire Cut­ters on red box

  • Get Dumb­bell
  • Use Cab­i­net Knob on draw­er; Take Fuse
  • Use Wrench on wall Cross
  • Go out­side the Shed; Use Fuse on fuse box; Flip the switch
  • Go to the well; Use Dumb­bell
  • Go to the Tree­house; Use Light­bulb on light hous­ing; Note the sym­bol
  • Look at the sta­t­ic

Static Puzzle #11

  • Take Saw and Shov­el
  • Use Saw on Russ­ian doll; Take An 8 Chip
  • Look in chest; Use Shov­el; Take A 4 Chip; Take A 2 Chip from the wall
  • Use An 8 Chip, A 4 Chip, and a 2 Chip on the shelf
  • Solve the clas­sic slide num­ber puz­zle

  • Get Demag­ne­tized Arrow
  • Go to Cel­lar; Use Demag­ne­tized Arrow on wall mag­net
  • Go to Cham­ber Under Well; Use Hack­saw on sword; Get King Piece
  • Use Cross and Dic­tio­nary on stat­ue (…so… what hap­pened…?). Oh. A Clue
  • Look at the sta­t­ic

Static Puzzle #12

  • Take Knife
  • Click on all 4 gems in the pil­lars until the lamp lights them up
  • Open book; Take Lamp Plate x4; Use on lamp (…did the old ones break…?)
  • Use Knife on drum; Take Key; Use on chest
  • Get Gems; Use on shield
  • Take Record; Use on record play­er

  • Take Gears
  • Go to Com­pass Room; Click 3 times on cab­i­net lock; Use Gears

Compass Room Cabinet Puzzle

Slide pieces to move the latch into the slot

Solu­tion (Click to open)
  • Take Queen Piece
  • Go to Cel­lar; Use Cork, Glass of Water, Mag­ne­tized Arrow on desk; Click to get Com­pass
  • Go to Com­pass Room; Click on wall disc

Compass Room Wall Puzzle

Using the clue from the tree­house lamp, solve the puz­zle

Solu­tion (Click to open)
  • Take Mace; Go back to cat­a­comb entrance; Use it on the grave stat­ue’s mask; Take Knight Piece
  • Go back to Com­pass Room; Use all 4 Chess Pieces and Com­pass on every pil­lar, lin­ing up the arrow with the red arrow; Take Dark Dahlia Fig­urine from the Bish­op arm
  • Take Clue if you haven’t

Compass Room Chess Puzzle

Using clues from ear­li­er, set the prop­er direc­tion for each chess piece in accor­dance with the com­pass (Hint: com­pass­es point north)

Solu­tion (Click to open)

Solu­tion:

Bish­op: East

Knight: North

Queen: West

King: South-East

Not quite under­stand­ing why the king is point­ed south­east, but what­ev­er

Queen
King
Knight
Bish­op
  • Take Adult Hol­ly Fig­urine and Third Tape
  • Go to Shed; Use Third Tape in the play­er

GAME OVER!

To be con­tin­ued…

Bonus Chapter

Note: While the main game defaults to Reg­u­lar (advanced) dif­fi­cul­ty for puz­zles, the bonus chap­ter defaults to Easy

Asylum Entrance

  • Click any­where
  • Look at the sta­t­ic

Bonus Chapter Static Puzzle #1

  • Click on the sign
  • Click on the right side rod 3x; Take the Met­al Rod
  • Use Met­al Rod on Key
  • Use Key on lock
  • Click on papers; Take Straight Razor; Use it on the box

  • Get Tweez­ers
  • Go left into the Pro­jec­tor Room; Take Glass, Diode, and Clue
  • Go across to the Hall­way; Take Cup­board Door
  • Look at the door lock; Use Dag­ger
  • Look at the ground; Take Springs x6; Use Tweez­ers for Springs x2
  • Look at the door lock; Use Springs

Hallway Door Lock Puzzle

Move the springs so that the cir­cles line up

Solu­tion (Click to open)

I only slid the 1st and 2nd springs and they all lined up

  • Go into the Office
  • Look at the desk; Take Light­bulb; Move the papers for a Clue
  • Go towards the Ele­va­tor; Use Glass on water dis­penser
  • Go to Office; Use Glass of Water and Dag­ger on plant; Get Rose­bud
  • Go to Hall­way; Use Rose­bud on stat­ue; Take Dia­mond Ring
  • Go to Ele­va­tor, then down the Stairs; Use Dag­ger on the wall; Take Lock­er Dial; Use Light­bulb and Dag­ger on the elec­tri­cal box; Take Tape and Clue
  • Go to Entrance; Use Tape on bro­ken Broom
  • Go to Pro­jec­tor Room; Use Dia­mond Ring and Broom on glass
  • Go to Ele­va­tor; Go in Sur­veil­lance Room
  • Look at Clue in glass; Take Secu­ri­ty Enve­lope and Sec­re­tary Fig­urine
  • Use Dag­ger on cab­i­net; Take Elec­tric­i­ty Emblem, Bat­tery, and Clue
  • Go to Pro­jec­tor Room; Use Secu­ri­ty Enve­lope on the paper cut­ter; Get Secu­ri­ty Card; Look at met­al box on ground; Use Elec­tric­i­ty Emblem; Take Diode and Clue
  • Go to the Office; Use Secu­ri­ty Card on the cab­i­net; Take Bat­tery and Film Reel; Look at desk; Use Bat­tery x2 on Flash­light
  • Go to Stairs; Use Diode x2 on elec­tri­cal box

Electrical Box Diode Puzzle

Turn the diodes to cre­ate a path for elec­tric­i­ty

Solu­tion (Click to open)
  • Throw the switch
  • Go down; Use Flash­light and Cab­i­net Door; Go into Base­ment Secu­ri­ty Room
  • Look at the sta­t­ic

Bonus Chapter Static Puzzle #2

  • Take Scis­sors
  • Turn on all mon­i­tors
  • Click on both adjuster box­es until the switch­es are all north
  • Use Scis­sors on plas­tic enve­lope

  • Get Mas­ter Key
  • Go back to the Base­ment Hall­way; Take Axe
  • Go to Entrance; Use Axe on fire box; Take Match­es
  • Look at the sta­t­ic

Bonus Chapter Static Puzzle #3

  • Take Gloves
  • Move papers in front; Take Lock­pick;
  • Use Lock­pick on locked brief­case; Take Wire Cut­ters
  • Look at files to the right of brief­case; Take Ham­mer
  • Remove brown cloth; Use Wire Cut­ters
  • Use Ham­mer and Gloves

  • Get Fire Iron
  • Go to Office; Use Axe on roots; Take Fire­wood; Use Mas­ter Key on door
  • Go into Inner Office; Take Faucet Han­dle, Oil, and Clue x2; Turn on com­put­er; Read email; Use Tweez­ers on floor; Get Ruby;
  • Look at fire­place; Use Fire­wood and Match­es
  • Look at far right cor­ner of room; Flip the switch
  • Go to Hall­way; Use Oil on first aid box; Take Wrench and Clue
  • Go to Base­ment Secu­ri­ty Room; Use Faucet Han­dle on sink
  • Go to Base­ment Hall­way; Use Fire Iron on the box on floor; Use Tape on cable
  • Go to Stairs; Flip switch in elec­tri­cal box (Much bet­ter!)
  • Go to Base­ment Hall­way; Take Purse and Clue from jack­et; Take Dial from floor box
  • Look at lock­er; Take Clue and Man­ag­er Fig­urine
  • Go to Inner Office; Look com­put­er again; Poke around until you get an email from “William Scott”
  • Go to Base­ment Hall­way; Look at lock­er; Use Dial x2

Basement Locker Dial Puzzle

Using the clues, solve to open the lock­er

Clues:

  • Jack looks away from every­one and he will nev­er turn again
  • Chris looks direct­ly at him
  • A cou­ple look at each oth­er
  • Two look at Chris
  • Half the group is look­ing to the right
Solu­tion (Click to open)

Answer:

  • Open lock­er; Take Nip­pers
  • Go into Base­ment Secu­ri­ty Room; Use Nip­pers on med­i­cine cab­i­net (looks more like a TV to me); Take Safe Dial
  • Look at sta­t­ic

Bonus Chapter Static Puzzle #3

  • Move paper; Take Tape
  • Use Tape on fritz­ing wire
  • Take Blue Flop­py Disk; Move box, take Yel­low Flop­py Disk; Take Orange Disk
  • Look at num­bers on wall
  • Feed Flop­py Disks into prop­er screen, in accor­dance with wall clue
  • Take Red Disk (I’m not real­ly sure how I got this. Just poked around a lot); Place in cor­rect screen
  • Click on the adjuster box­es until num­bers show up on the screens

  • Take Bil­liards Ball
  • Go to Inner Office; Use Purse and Fire Iron on fire­place
  • Use both Ruby and Emer­ald on the deer head; Take Pro­jec­tor Key
  • Go to Pro­jec­tor Room; Use Pro­jec­tor Key and Pro­jec­tor Reel; Get Clue
  • Go to Inner Office; Look at com­put­er; Change user­name to Christo­pher Smith
  • Read emails; Get Clue
  • Go to Sur­veil­lance Room; Open safe with code (321)
  • Take Flop­py Disk (a tru­ly flop­py disk!)
  • Go to Inner Office; Use Flop­py Disk on com­put­er

Floppy Disk Footage Puzzle

Find dis­crep­an­cies between 2 images

Solu­tion (Click to open)
  • Go to Base­ment Hall­way; Look at door lock

Basement Hallway Door Lock Puzzle

Solve for door code using clue

Solu­tion (Click to open)

Answer: 5153

Rea­son­ing: “5” has 2 blood spots on it. The rest if tri­al and error

  • Go into Record­ing Room
  • Take Guard Fig­urine
  • Use Wrench on Switch Han­dle twice
  • Look at pipe; Click on it; Use Bil­liards Ball; Take Dial
  • Go to Sur­veil­lance Room; Use Switch Han­dle on wall; Flip it
  • Go to Inner Office; Use Dial x2 on desk draw­er

Desk Dial Lock Puzzle

Using pri­or clue, solve the code

Solu­tion (Click to open)

Remem­ber that code on desk? FINALLY, you can use it now

Answer: 5246

  • Take Hand and Clue
  • Go to Office; Use Hand in cab­i­net; Take P‑2501
  • Go to Record­ing Room; Use P‑2501 on the wall with wires

Recording Room Equal Number Puzzle

Flip the switch­es until the num­bers are equal on both sides

Solu­tion (Click to open)

Answer: 39

  • Go to the Ele­va­tor; Press the but­tons

Until the next game…



Read True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)

Read True Fear: For­sak­en Souls Part 3 — Act 1

Back to Video Game Guides

Defoliation Game Written Walkthrough Guide + Red Leaf Locations (Nintendo Switch)

writ­ten 6/13/26, updat­ed 6/17/26

Back to Video Game Guides


  • Pub­lished: COSEN
  • Devel­oped: Ris­ing Win Tech
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: $1.99 MSRP: $9.99
  • Rat­ed: T (Blood, Vio­lence)
  • Genre: Adven­ture, Puz­zle, Sur­vival
  • Date Released: May 31, 2018

This is a puz­zle, adven­ture game set in Tai­wan. The con­trols are a bit clunky on the Switch, the trans­la­tion is not per­fect, and there’s a bit of a cul­tur­al gap. The east­ern-mind­ed puz­zles are dif­fer­ent from the west­ern-mind­ed ones I gen­er­al­ly play. I wrote this to help any­one who needs it (and also to help myself try to work through some of them), because there are zero walk­throughs any­where… In Eng­lish, at least. It’s rec­om­mend­ed to have a notepad or some way to write out the puz­zles to under­stand them bet­ter. I don’t 100% know how some of the answers are got­ten, but I did work through the ones that make sense to me.


Table of Con­tents

*Use the search func­tion (ctrl+f) or click on the links below to nav­i­gate the page


GAME START


Chapter 1: The Accident

  • Read the dia­logue
  • Choose: “Beg again and again”

Bad Ending 0: Nothing Happened

  • Choose: “I give up this time”

Chapter 2: The Cabin

  • Read dia­logue
  • Take Pot­ted Plant
  • Take Hand­ker­chief
  • Look at win­dow, read dia­logue, and take Iron Crow­bar
  • Look at red bricks, inspect the mid­dle upper one, get Red Bolt
  • Look at the shoe rack

Shoe Puzzle

Solve using Hand­ker­chief clue found

Solu­tion (click to expand)

Top Row: Blue slip­per, Yel­low boot, Green boot, Blue slip­per, Green slip­per, Red boot, Red slip­per, Yel­low slip­per

Bot­tom Row: Red boot, Blue boot, Green slip­per, Yel­low slip­per, Blue boot, Red slip­per, Green boot, Yel­low boot

  • Get Scis­sors and Red Bolt
  • Look at chair; Use Scis­sors; Get Red Bolt
  • Equip Pot­ted Plant and use it on the ground
  • Get Paper with Win­dow Graph­ic
  • Look at rug in front of the door
  • Click on the top left cor­ner, then use the Iron Crow­bar
  • Get Red Bolt
  • Look at the door

Lock Puzzle

Look at the win­dow. First, you have to solve this puz­zle to get the code for the door using the clues you’ve read and found:

  • Clock­wise
  • Loca­tion of num­bers to use
  • Mid­dle cir­cle of num­bers in win­dow indi­cates this is math-ori­ent­ed
  • Using the last dig­it
Solu­tion (click to expand)

Num­ber Code: 52351247

Add Red Bolt x4

  • Go inside

Chapter 3: The Old Lady

  • Read dia­logue
  • Take Green Leaf Bolt from tree on shelf
  • Look at the code input

Shelf Lock Puzzle

  • Look at books, read all of the titles and dia­logue
  • Look at the dec­o­ra­tive dish’s num­bers, ele­ments, and direc­tion­al nota­tions
  • Solve the code
Solu­tion (click to expand)

Num­ber Code: 2385

*Hon­est­ly, I have no idea how this is the answer. I think you have to know some­thing about Chi­nese his­to­ry and stuff, which I don’t.

  • Get Rag and Green Leaf Bolt
  • Go into the Kitchen
  • Take Pot from the counter; Use on the faucet
  • Use Pot Filled with Water on the stove
  • Look at the sink; Get Clump of Hair
  • Use Clump of Hair on the pot on the stove; Boil it
  • Get Green Leaf Bolt
  • Use Rag on dirty poster

Kitchen Utensil Puzzle

Ori­ent the kitchen uten­sils into the cor­rect order using the clue

Solu­tion (click to expand)

If: 123456

Then: 653412

  • Look at top unlocked cab­i­net; Get Tile with Num­ber On It
  • Look at bot­tom unlocked cab­i­net; Get Green Leaf Bolt
  • Look at the floor; Use Tile with Num­ber On It

Kitchen Door Lock Puzzle

Using the rules of Sudoku puz­zles, solve the puz­zle to get the door code

Solu­tion (click to expand)

Answer:

2314

4132

1243

3421

Using the clue from the Sudoku Puz­zle, open the door lock

Solu­tion (click to expand)

Code: 3234

Use Green Leaf Bolt x4

  • Go inside

Bad Ending 1: Die at the Cabin

  • Go into the old lady’s room

Chapter 4: Trapped

  • Choose: “Don’t open it
  • Take Coin from the near bath­tub rim
  • Take Han­dle from far bath­tub rim (how you did­n’t get killed I have no idea)
  • Use Coin above toi­let; Get Handrail
  • Look under sink; Take Plunger
  • Com­bine Plunger + Han­dle = Plunger
  • Use Plunger on toi­let; Get Clump of Hair
  • Use Clump of Hair on bath­tub; Get Cat Toy
  • Look at the mir­ror

Plumbing Puzzle

Solve the num­ber puz­zle under the sink using the clue from the mir­ror

Solu­tion (click to expand)

Answer: 13, 7, 12, 9 (Blue, Red, Yel­low, Gray)

I think I fig­ured out why (below). Which is kind of mis­lead­ing giv­en the way the green shape is ori­ent­ed. This is only way the answer works. #6 is there to mis­lead

  • Now that the water is off, open the cur­tain
  • Take the Cur­tain
  • Use the Handrail on the wall, start­ing on the south­east cor­ner of the cube and work your way counter-clock­wise just as the graph­ic indi­cates

Bad Ending 2: Killed by a Monster

  • Choose: “Open it” as soon as the chap­ter starts, or any­time before turn­ing off the water valves

Chapter 5: The Wardrobe

Fun Note: If you did­n’t take the cur­tain or use the hair in the water, you’ll still end up with the Cat Toy and Cur­tain in this chap­ter

You have to fig­ure out (through tri­al and error, super obnox­ious) how to get out of the wardrobe alive

Solu­tion:

  1. Choose: “Do not open it
  2. Use Cur­tain
  3. Choose: “Do not open it
  4. Equip Cat Toy, click on the bath­room hole; Grass will drop the Cat Toy
  5. Wood will say: “I can’t hold it any­more”
  6. Choose: “Go through door

Bad Ending “4”: Killed by the Old Lady

This is a typo as it’s sup­posed to be End­ing 3

You get this if you do any of the fol­low­ing:

  1. Don’t do any­thing and let the timer count down
  2. Go through the door
  3. Use Cur­tain and go out the door
  4. Use Cat Toy and go out the door
  5. Use Cur­tain and Cat Toy and let timer count down
  6. If you try to go back into the bath­room, Grass will drop Cat Toy. If you count down, or go through the door

Chapter 6: The Door Downstairs

  • Look at the yel­low jack­et 2x; Get Blade and Red Leaf Bolt
  • Look at the blan­ket; Get Red Leaf Bolt
  • Look at the win­dow; Note the pat­tern
  • Take Bot­tle from foot of bed
  • Take Bot­tle from head of bed
  • Use Blade on floor cush­ion; Get Red Leaf Bolt
  • Take Bot­tle from table
  • Take Bot­tle from shelf
  • Look at the indents in the shelf

Cabinet Lock Puzzle

Fig­ure out what to put in the indents, and in what order using clues from before

  • Smash each Bot­tle on the floor (just like the pot­ted plant in the begin­ning)

IMPORTANT: Do not smash the bot­tles with­out first mem­o­riz­ing which shape of bot­tle you’re smash­ing

  • Remem­ber what col­or belongs to each Bot­tle
  • Order the spheres cor­rect­ly on the shelf
Solu­tion (click to expand)

Answer: Blue, Green, Yel­low Red

  • Look at the antique phone; Take Fin­ger Plate
  • Use Fin­ger Plate on the cab­i­net at the head of the bed

Bed Cabinet Puzzle

Using the clue from the phone­book, solve the num­ber puz­zle

Solu­tion (click to expand)

Answer: 984955956

*I have no idea how this is the answer. Maybe I don’t under­stand some­thing about Tai­wanese phone num­bers? If some­one can fig­ure it out, let me know in the com­ments

  • Get Paper with Maze on It and Red Leaf Bolt

Basement Door Lock Puzzle

Ooo almost out! Using the clues received, solve for the code

Solu­tion (click to expand)

Num­ber Code: 215

Place Red Leaf Bolt x4: up, down, up, down

  • Go through the door

Chapter 7: Downstairs

  • Smash the vase; Get Point­ers (Clock hands) and Bolt
  • Use Point­ers on wall clock

Clock Puzzle

For once an easy puz­zle. Pull on the 3 ropes to change the hands so that the time is cor­rect on the clock (denot­ed by the red marks)

Solu­tion (click to expand)

Answer: Left (x5); Right (x2); then the Mid­dle

  • Get Black Chess Piece
  • Go to the Tea Room
  • Take Match from the couch; Use it on the wood han­dle to the right of the couch; Get Lit Match
  • Take Bolt from the padded chairs
  • Look at the rug near the padded chairs; Get a Bolt
  • Look at Go game­board on couch

Gomoku Puzzle

Look at the game and place the Black Chess Piece in the cor­rect place. Con­sid­er what the char­ac­ters have already said about the game

Solu­tion (click to expand)

Answer: Place it on the bot­tom mid­dle, in sur­ren­der

*Yeah… I don’t know how to play Go

  • Get Teacup and Bolt
  • Use Teacup on tea set on table; Get Cab­i­net Han­dle (Flower men­tions that it fell out of nowhere after they replaced the teacup. Creepy…)
  • Use Lit Match on teapot
  • Lis­ten to dia­logue; Choose Drink
  • Go back to the stair­case; Use Cab­i­net Han­dle on the holes under the stairs
  • Get Bolt and Piece of Draw­ing Paper

Stair Lock Puzzle

Using the pro­vid­ed clue, solve the lock puz­zle

Solu­tion (click to expand)

Code Num­ber: 521846937

Place Bolt x4

*Nope. I don’t get it.

  • Open the door

Bad Ending 4: Killed by Teenager

  • Choose: “Do not drink” when asked about drink­ing the tea

Chapter 8: Leave the Cabin

  • Take Note­book
  • Take Knife
  • Lis­ten to dia­logue
  • Choose: “Note­book
  • Look at the wall that’s just been opened up

Othello Door Puzzle

Using the rules of Otel­lo, place the pieces into the game board

Solu­tion (click to expand)

Solu­tion:

  • Go inside

Bad Ending 5: Killed by a Teenager

  • Choose: “Knife” when prompt­ed

Chapter 9: The Pond

Option 1

  • Lis­ten to the dia­logue
  • Choose: “Yes”
  • Things are get­ting more unnerv­ing

Option 2

  • Lis­ten to the dia­logue
  • Choose: “No
  • Look at things
  • In the end, no mat­ter what, you have to give Yifeng the Knife

Chapter 10: The Well

  • Click any­where but the puz­zle; Get Knife
  • Look at col­or­ful puz­zle

Colorful Puzzle

Match the col­ors to com­plete the puz­zle

*Good luck to any­one with vision impair­ments! It’s real­ly small and dark!

Solu­tion (click to expand)

Solu­tion

  • Go in

Chapter 11: The Hallway

  • Choose: “Yes” when asked to tie up Yifeng (oth­er­wise you play through the entire chap­ter and then die)
  • Take Key from the pond; Use it to unlock the bul­letin board

Kaleidoscope Wall Lock Puzzle

Solve for the code using the clue from the bul­letin board

Solu­tion (click to expand)

Answer: 7369

Rea­son­ing: The num­bers are sup­posed to be set up like a cal­cu­la­tor (if you try the hints, it will men­tion cal­cu­la­tor).

Num­ber Sequence:

789

456

123

So, if the clue is Blue, Pur­ple, Black, Green, then the answer accord­ing to loca­tion of the col­ors is 7, 3, 6, 9

  • Get the moth­er­load: Book, Pen­cil Case, Pen, Eras­er (Pen­cil), Piece of Chalk, and Eras­er (Chalk Board)

Scale Puzzle

Weigh each of the items from the pri­or puz­zle to ascer­tain their weights

Solu­tion (click to expand)

Answer: 7528 (Pen, Pen­cil Case, Pen­cil Eras­er, Book)

Rea­son­ing: Book > Pen > Pen­cil Case > Board Eras­er > Pen­cil Eras­er > Chalk

Book = Chalk + Pen­cil Eras­er + Pen­cil Case

Pen­cil Case = P Eras­er + B Eras­er

B Eras­er = P Eras­er + Chalk

Pen = Pen­cil Case + P Eras­er

So,

Book = 8

Pen = 7

Pen­cil Case = 5

B Eras­er = 3

P Eras­er = 2

Chalk = 1

  • Look at the ground that just unlocked

Water Pipe Puzzle #1

Ori­ent the water pipes so that the col­ors near the arrows are con­nect­ed

Solu­tion (click to expand)

Click on the eye­ball piece to fin­ish the puz­zle

  • Get Col­or­ful Beads x3

Water Pipe Puzzle #2

Uuu­ugggh. Now you have to do it again!!!

Solu­tion (click to expand)

Click on the eye­ball piece to fin­ish the puz­zle

  • Get anoth­er set of Col­or­ful Beads x3
  • Can you guess what’s going to hap­pen next?

Water Pipe Puzzle #3

*Sigh* Again it is…

Solu­tion (click to expand)
  • Lemme guess… Col­or­ful Beads x3!!

Aaaaand no more pipe puz­zles!!

  • Except now there’s a new puz­zle because 9 col­or­ful beads seem like they would match…

Overhead Door Colorful Bead Puzzle

Using the kalei­do­scope again, place the beads in the cor­rect order

Solu­tion (click to expand)

Answer:

Blue, Black Green

Yel­low, Red, White

Orange, Light Pur­ple, Dark Pur­ple


  • Choose: “No” when Yifeng asks to be untied

Bad Ending 6: Killed by a Teenager

  • Choose: “No” when asked to tie up Yifeng in the begin­ning. (Super bum­mer because now you have to play the entire chap­ter again!!)
  • Choose Yes” at the end when Tifeng asks to be let go

Chapter 12: The Stairwell

  • Enjoy the dia­logue
  • Take Cards x8 from the floor and stairs
  • Take Rag from the stairs
  • Look at the lights on the stairs

Stairwell Card Puzzle

Place the cards in their appro­pri­ate places accord­ing to the clues (Hint: either col­or or sym­bol need to touch)

Solu­tion (click to expand)
  • Get a Long Pole
  • Com­bine Rag + Long Pole = Mop (a Swif­fer, it looks like)
  • Use Mop on the stain on the ceil­ing
  • Look at the tele­phone

Rainbow Telephone Puzzle

Using the clues pro­vid­ed, solve for the tele­phone num­ber

Solu­tion (click to expand)

Num­ber: 7445665

Rea­son­ing: Count the num­ber of col­ored stars on the ceil­ing. The phone has a rain­bow on it explain­ing the order of num­bers (Red, Orange, Yel­low, Green, Blue, Pur­ple, Teal)

  • Lis­ten to the dia­logue (Good. There’s a clear plan now)
  • Get Win­dow Han­dle; Use it on the win­dow
  • Go through

Chapter 13: The Red Leaf

  • Lis­ten to the dia­logue (The trans­lat­ed Eng­lish is dif­fi­cult to fol­low… Or maybe the sto­ry is just dif­fi­cult to fol­low)
  • Choose both ques­tions
  • Lis­ten some more (Weird sto­ry all around)
  • Choose: “Red Leaves
  • Choose :“You’re right, but she’s our old lady.

Bad Ending 7: Atonement

  • Choose: “No, I killed the old lady”, and you’ll decide that you should stay in that world alone to atone for your sins

Chapter 14: The Adventure

  • Take Key from the ground; Use it on the teacher’s desk
  • Get Rag; Use it on top of the desk
  • Read the papers on the wall
  • Take Note from top-left desk with shoe prints and a bag on the side
  • Take Note from mid­dle-left desk with cracks in the top
  • Take Note from bot­tom-left desk’s floor with the glue stick on top
  • Take Note from bot­tom-mid­dle desk with heart doo­dles on it
  • Take Note from top-right desk with can­dy
  • Take Note from mid­dle-right desk with all the words on it
  • Take Note from the bot­tom-right desk with the green mat on it

Warn­ing: If you haven’t been pay­ing atten­tion to what the notes say, do it now. Write it down some­where or take screen­shots. Once you com­bine them, you won’t be able to see what they say again! …Or just don’t glue them togeth­er until you solve the puz­zle

  • Go back to the bot­tom-left desk and click on the glue stick (You should have Notes x7)
  • Choose: “Yes
  • Get Com­plete Note (“Luoyu”)

Teacher’s Desk Schedule Puzzle

Using the clues from the Notes, fill in the blanks on the sched­ule

Notes:

  • There is only one sec­tion ‘E’
  • There is no ‘M’ and “E’ before noon
  • The after­noon class has ‘M,’ ‘C,’ and ‘E
  • No lessons in sec­tion 1 and 2, except Wednes­days
  • There are four sec­tions ‘C’
  • The morn­ing class on Mon­day is dif­fer­ent from Tues­day
  • Mon­day has 4 sec­tions ‘C’ and Fri­day only has 1 sec­tion ‘E’

Hint: The char­ac­ters on the top row are 5, 4, 3, 2, 1 (Fri­day, Thurs­day, Wednes­day, Tues­day, Mon­day), as they read from right to left

Solu­tion (click to expand)

Answer:

Rea­son­ing:

  • C: Only 4 total; Only on Mon­days; Can be either morn­ing or after­noon
  • M: Only in the after­noon
  • E: Only 1 total; Only on Fri­days; Only after­noon
  • S: Only morn­ings
  • Fri­days only have 1 les­son??
  • And I don’t under­stand why Wednes­day 1st sec­tion does­n’t have class even though it specif­i­cal­ly states that no lessons on the 1st and 2nd sec­tions (peri­ods) except Wednes­day. Per­haps it’s a cul­tur­al thing I don’t know about their schools
  • Notice the 17:10 (5:10pm) etched in what appears to be blood sud­den­ly on the table­top
  • Look at the far­thest left desk with the col­or­ful graf­fi­ti on it; Click on the box

Desk Lockbox Puzzle

Use the clue to solve for the code (Thank good­ness for a straight­for­ward, easy one…)

Solu­tion (click to expand)

Answer: 1710

  • Get Wal­let with Leaf Pat­tern and Chalk
  • Use Chalk on the chalk­board

Chalkboard Door Puzzle

Fig­ure out the cor­rect pat­tern to open the board using the giv­en clue

Solu­tion (click to expand)
  • Choose: “Open it

Chapter 15: Another Person

  • Read the dia­logue to learn about Xifeng and Beiyue’s back­ground sto­ries

Note: You can look around the class­room if you’d like, but Zhiqiu will just tell you there’s noth­ing to find. The only one that’s dif­fer­ent is the far-left desk where the lock­box was. Zhiqiu will men­tion that the col­or­ful graf­fi­ti is evi­dence of bul­ly­ing

  • Go Behind the Black­board
  • If you want to be a creep­er, choose “No” and keep ogling the sleep­ing beau­ty
  • Choose: “Yes

Chapter 16: Run Away

Great. Now that they teamed up, they imme­di­ate­ly want to kill us and we’re play­ing the ulti­mate cat and mouse game. AND there’s a 60 sec­ond timer

Author’s Note: There’s only 1 pos­si­ble path to take. I tried them all. You’re wel­come

  • Choose: “Let’s hide in the stair­well
  • Choose We run down­stairs
  • ChooseMove to Main Hall­way
  • Choose Go to the near­est Stair­well

Bad Ending 8: Time to Kill Game

  • Let the timer count down
  • Choose: “Go down­stairs first
  • Choose: “Let’s hide in the back of the class­room
  • Choose: “Quick­ly go through Hall­way
  • Choose: “Hide in the restroom
  • Choose: “Fol­low them
  • Choose: “We hide in the oppo­site class­room
  • Choose: “Stand still
  • Choose: “Run to the base­ment

Chapter 17: The Truth

Note: If you did­n’t both­er gath­er­ing or com­bin­ing the notes in the class­room, you won’t be able to wake up the girl and will have to redo Chap­ter 14 and get the Com­plete Note

  • Use Com­plete Note on the girl
  • Read the dia­logue (con­fus­ing at best, but made worse through the trans­la­tion)

Chapter 18: Back to the Cabin

  • Read the dia­logue (It’s start­ing to all come togeth­er…)

Chapter 19: Bleeding Tree


Bad Ending 9: Not Going Back

  • Read the dia­logue (All is revealed!)
  • Take Key
  • Go Inside the Cab­in
  • Take Key from the Kitchen
  • Go to the Bed­room
  • Use Key x2 on the draw­ers in the Bed­room
  • Get Gaso­line and Match
  • Go back to the Out­side of the Cab­in; Click on the tree
  • Choose: “Burn it
  • Read the dia­logue (Luoyu says “Grand­moth­er, wait for me.” Beiyue and Yifeng stay. The old lady dies in the hos­pi­tal before the 4 of them arrive)

Play Chap­ter 19 again


Bad Ending 10: Sorry

  • Take Key
  • Go Inside the Cab­in
  • Take Key from the Kitchen
  • Go to the Bed­room
  • Use Key x2 on the draw­ers in the Bed­room
  • Get Gaso­line and Match
  • Go back to the Out­side of the Cab­in; Click on the tree
  • Choose: “Burn it
  • Read the dia­logue (Luoyu says “Grand­moth­er, I’m sor­ry,” and stays behind with Beiyue and Yifeng, telling you to apol­o­gize to the Old Lady, but she already passed away at the hos­pi­tal)

Play Chap­ter 19, yet again


True Ending

NOTE: You need to get 100/100 Red Leaves to get the good end­ing of this game. This means you need all 10 end­ings (as each end­ing gives you Red Leaves) and all of the leaves through­out the game. So now, you need to go back through all the chap­ters and find them all. The good news is that it will auto­mat­i­cal­ly save once you find one, so unless you did­n’t com­plete the dif­fer­ent End­ings, you don’t have to do the puz­zles over again.

  • Take Key from Out­side the Cab­in
  • Go inside; Use Key on the shelf
  • Get ‘Civil­ian’ Card (“Strength”)
  • Take Key from the Kitchen
  • Take Key from the Bath­room
  • Take Key from the Clos­et
  • Go Down­stairs, then into the Tea Room
  • Take Key
  • Use Key on locked cab­i­net at the bot­tom of the stairs
  • Get Witch Card (“High Priest­ess”)
  • Go Pool­side; Take Key
  • Go back to the Bed­room
  • Use Key x4 on draw­ers in Bed­room
  • Get Gaso­line, Match, King Card, and Queen Card
  • Go back Out­side the Cab­in
  • Choose: “Don’t burn it
  • Read the dia­logue for the REAL ENDING OF THE GAME!!! (Luoyu says, “Grand­moth­er, thank you.”)

Final Puzzle

Match the cards with the right char­ac­ter using the hints from Wood

  • Civil­ians do not lie
  • Witch­es lie
  • The King tells one less lie than the Queen
Solu­tion (Click to open)
  • Civil­ian (“Strength”) = Luoyu
  • Queen = Beiyue
  • Witch (“High Priest­ess”) = Zhizhu
  • King = Xifeng

GAME OVER!!


Story Spoiler

Open to see the end­ing spoil­er (Click to Open)

Sum­ma­ry: Instead of burn­ing the tree, they all dec­o­rate the tree with the 100 red leaves they’d gath­ered. The weath­er turned from stormy to sun­ny. Beiyue and Xifeng are ner­vous about going back, giv­en their lives are crap­py. Wood’s real name is Lu Heyuan. They get back to their world (out of Luoyu’s heart/soul world, because that’s her pow­er). They get a call that grand­ma is ill. They all go to the hos­pi­tal where they get to talk to her, then watch her pass away. Time pass­es and their lives change for the bet­ter, slow­ly, while they all remain friends, nev­er for­get­ting the adven­ture that pushed them togeth­er.

End­ing dia­logue (word for word):

Zhizhu want­ed to share the good news with the old lady, but she was­n’t home. The phone range. It was the hos­pi­tal. The old lady passed out at the front door. She is in crit­i­cal con­di­tion. We picked up Luoyu, Xifeng and Beiyue on the way to the hos­pi­tal. The old lady was so weak when we arrived. Luoyu cried out loud when she saw the old lady at the hos­pi­tal. The old lady smiled at Luoyu. Luoyu could­n’t stop cry­ing. The old lady looked at us and smiled. She asked Luoyu to come clos­er and then she whis­pered to her.

Grand­ma: “Luoyu, you are spe­cial and unique. Be your­self!

Luoyu: “I will, grand­moth­er!

The old lady passed away with a smile. Time flies! Luoyu’s par­ents appre­ci­at­ed that we had spent a lot of time with the old lady and brought Luoyu back. After­wards, Luoyu began to take care of Xifeng and Beiyue’s mat­ters. Luoyu report­ed the orphan­age’s direc­tor’s behav­ior to the police. I still remem­ber when I saw Beiyue at the orphan­age. She was skin­ny and wore dirty clothes. Luoyu pulled some strings to help Beiyue so she could be adopt­ed. Not sure that this is the right deci­sion, but at least Beiyue can live in a bet­ter place.

Beiyue: “I sud­den­ly think that you are the best.

Luoyu: “What are you talk­ing about, Beiyue?

About Xifeng, his moth­er went back home to take care of him. Luoyu con­vinced his father to divorce his moth­er while he was in jail. Zhizhu also helped Xifeng. Zhizhu hired Zifeng to work for him, so Xifeng could cov­er his own expens­es. This way, Xifeng could spend more time study­ing. Xifeng took the job and thanked Zhizhu.

Luoyu: “Well! Like grand­moth­er said, ‘Be your­self!’ ”

Xifeng: “You are!”

Heyuan, Zhizhu, Luoyu, and I went back to the old lady’s house. The house was sim­ple and ele­gant, just like before. We walked around and thought of the old lady and every­thing that had hap­pened.

Zhizhu: “Hey! Let’s make an apple pie!”

Great idea. How­ev­er, we don’t have any apples. Zhizhu rush­es to buy some.

Luoyu: “Zhiqui, your apple pie tastes just like the old lady’s!

Zhiqui: “Ha! I can teach you how to make an apple pie.”

ZhiZhu: “Haha. What did you just say? Are you sure you can teach her, haha!

Zhiqui: “What did you say?!

We spent the day at the house and had a great time togeth­er. We all know that we need to move on.

Luoyu: “It’s unbe­liev­able!

Heyuan: “What’s the mat­ter?

Luoyu: “We’ve been through a lot.

Heyuan: “We have. I won’t for­get what we have been through.

Luoyu: “Me too.”

Luoyu did­n’t under­stand what I was talk­ing about, but she will some­day

Note: I don’t under­stand what they’re talk­ing about, either, or who, exact­ly, is nar­rat­ing

.…

Zhizhu: “Look.”

Xifeng and Beiyue wave to us. They are late. Every­one is inside the house, enjoy­ing apple pie and chat­ting. Luoyu and I stay out­side to watch the red leaves fall down from For­ev­er Red.

Zhiqui: “It’s beau­ti­ful.

Luoyu: “Yeah, It’s beau­ti­ful. Thank you.

END


Red Leaf Locations

Total: 104

Note: I went to play through a 2nd time and end­ed up with extra leaves! I already hit 100 and got more Which means that I’m not sure where the extra ones came from, and that there’s pos­si­bly 105

For every end­ing, you get Red Leaves, and they are scat­tered through­out the game. You basi­cal­ly have to click/poke every­where to find them

Anoth­er Note: Some­times some leaves give you +2, and some­times it does­n’t. I’ve played through at least 5 times now, and ones that gave +2 changed to +1 and some that were +1 changed to +2. It seems super ran­dom

Chapter 1: The Accident

Total: 2

  • +1 — for fin­ish­ing the chap­ter
  • +1 — for Bad End­ing 0

Chapter 2: The Cabin

Total: 6

Note: For­got to fix the pic­ture, sor­ry! Did­n’t cir­cle the one on the low­er left cor­ner of the win­dow

  • +1 — Mid­dle pan­el under shoes
  • +1 — Fold­ed cor­ner of rug, near the hole
  • +1 — Pot­ted plant/handkerchief
  • +1 — Remov­able brick
  • +1 — Low­er left cor­ner of win­dow
  • +1 — Fin­ish­ing chap­ter

Chapter 3: The Old Lady

Total: 11

  • +1 — Under branch, right side of tree
  • +1 — Locked pan­el on shelf
  • +1 — Low­er left of door frame to bed­room
  • +1 — Mid­dle black frame
  • +1 — Trash­can next to sink in kitchen
  • +1 — Mid­dle of upper cab­i­nets
  • +1 — Water stream at the lev­el of the sink
  • +1 — Low­er left cor­ner of bath­room door in the kitchen
  • +1 — Wall Pic­ture (Leaf icon does not show, but counter goes up)
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 1

Chapter 4: Trapped

Total: 7

  • +1 — Between base of toi­let and bath­tub
  • +1 — Cor­ner of tub with han­dle
  • +1 — Under cab­i­net doors
  • +1 — Low­er left cor­ner of mir­ror
  • +1 — Mid­dle of bath­tub (no cur­tain)
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 2

Chapter 5: The Wardrobe

Total: 4

  • +2 — In between fold­ed clothes #2 and #3
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 3

Chapter 6: The Door Downstairs

Total: 6

  • +1 — Pock­et of yel­low jack­et
  • +1 — Bot­tle at end of bed
  • +1 — Upper right cor­ner of mat­tress
  • +1 — Upper right leg of floor table
  • +1 — Low­er right cor­ner of glass door
  • +1 — Fin­ish chap­ter

Chapter 7: Downstairs

Total: 7

Note: There’s more in the tea­room, but if you wait until the next chap­ter you can avoid run­ning into dia­logue while search­ing. Your choice

  • +1 — Upper left cor­ner of rug, near wall
  • +2 — Bot­tom right cor­ner of han­dle door
  • +1 — Bot­tom of post, 2nd from the top
  • +1 — Bot­tom right edge of rug
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 4

Chapter 8: Leave the Cabin

Total: 7

  • +1 — To the right of the left arm­rest
  • +1 — Low­er left leg of the tea table
  • +2 — Upper edge of the left padded chair
  • +1 — Low­er right cor­ner behind couch
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 5

Chapter 9: The Pond

Total: 1

+1 — Fin­ish chap­ter

Chapter 10: The Well

Total: 3

  • +1 — Mid­dle of puz­zle
  • +1 — Mid-right between well and well-top (after puz­zle, but before leav­ing)
  • +1 — Fin­ish chap­ter

Chapter 11: The Hallway

Total: 7

  • +1 — Key next to plant bed out­side
  • +1 — Low­er right cor­ner of wall
  • +1 — Low­er right cor­ner of door frame
  • +1 — Low­er left root of scale plant
  • +1 — Blob of root under floor hatch
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 6

Chapter 12: The Stairwell

Total: 11

  • +1 — On the Rag
  • +1 — Low­er left most cor­ner of lev­el
  • +2 — Low­er right-most cor­ner of lev­el
  • +2 — Upper right cor­ner of upper stairs
  • +2 — Bot­tom of pil­lar where rag was
  • +1 — Upper right por­tion of ban­nis­ter
  • +1 — Upper left por­tion of stairs (I just poked in the area a lot and got one)
  • +1 — Fin­ish chap­ter

Chapter 13: The Red Leaf

Total: 2

  • +1 — Fin­ish Chap­ter
  • +1 — Bad End­ing 7

Chapter 14: The Adventure

Total: 9

  • +2 — Lock on door
  • +1 — Left cor­ner of desk #4, mid­dle
  • +2 — Left side of teacher’s dais
  • +1 — Left side of 2nd desk back, far left
  • +1 — Glue stick
  • +1 — Top of green desk
  • +1 — Fin­ish chap­ter

Chapter 15: Another Person

Total: 2

  • +1 — Beiyue’s out­stretched fin­gers
  • +1 — Fin­ish chap­ter

Chapter 16: Run Away

Total: 6

  • +3 — Get caught and killed
  • +3 — Fin­ish chap­ter

Chapter 17: The Truth

Total: 3

  • +3 — Fin­ish chap­ter

Chapter 18: Back to the Cabin

Total: 3

  • +3 — Fin­ish chap­ter

Chapter 19: Bleeding Tree

Total: 6

  • +3 — Bad End­ing 9
  • +3 — Bad End­ing 10

Thank you for read­ing!


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