Fall of the New Age Collector’s Edition Written Walkthrough

Written 4/5/2025, updated 4/5/2025

  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $8.99 MSRP: $29.99 (Hidden Object Adventure Bundle)
  • Rated: E10+ (Everyone 10+)
  • Genre: Adventure
  • Date Released: June 1, 2023

This is a walkthrough for Fall of the New Age – Collector’s Edition by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. As of right now, there are no written walkthroughs easily found on the internet and very few video walkthroughs that include the 2nd half of the game. I don’t like video walkthroughs, so this is purely text. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult

Game Start

Watch the intro cinematics

Tutorial: Escape the Dungeon

  • Look out the window
  • Check the package on the ground. Get Pin, Sleeping Powder, and a note
  • Inspect the hay pile next to the bedroll. Push aside the hay 3x to get a Bottleneck
  • Click on the bedroll and use the Bottleneck to get the Hint Ferret and a Spoon
  • Check the water trough if you’d like
  • Inspect the door and use the Spoon to peel back the metal

Puzzle #1!! And the first in many lockpick puzzles. Use the Pin and your lockpicking skills to escape. Basically, just rotate the pick in a circle until the pieces tremble, then hold it there until a space appears and automatically lines up.

Imagine a clockface:

  1. 8 o’clock
  2. 12 o’clock
  3. 5 o’clock
  • Leave the cell
  • Use the Sleeping Powder on the guard
  • Watch the cutscene (or skip it)
  • Hit the guard with the slingshot
  • Look at the cloak and open the 2 pouches for a Tarry Rope and a Note
  • Go back to the cell and use the Tarry Rope in the water trough to get a Clean Rope
  • Check the downed guard
  • Get a Corkscrew and a Note
  • Look at the grate on the ground if you want
  • Go through the doorway and try to keep going to start a cutscene
  • Talk to Herbert
  • Look at the knocked-out guard for a Wrench
  • Use the Corkscrew on the barrel to get a Cork and a Ring
  • Go back a room and use the Wrench on the each of the screws on the grate on the ground for a Gear
  • Back in the hallway, use your Spoon on the sign on the wall for Picklocks, another Gear, and a Note
  • Now for the lion’s head. Pick up the Scoop, then use the Ring

Puzzle Time! Straight forward and easy: Use the Gear x2, then swap the pieces so that the water flows around all 4 gears, then pull the lever on the left to allow the water in

  • Attach the Clean Rope and descend!
  • Talk to Herbert
  • Use your Picklocks on the chest
  1. 4 o’clock
  2. 7 o’clock
  3. 11 o’clock
  • Take the Spatula, a jewel, and a Note
  • Use the Spatula on the Candle to get it
  • Use the Cork, the Scoop, then the Candle on the rowboat and get the Ring
  • Look at the sluice gate in front of the boat and get the Picture
  • Now check out the statue next to the candles and get the Halberd
  • Go use it on the seaweed next to the stairs for the Arm
  • Clearly, it goes on the statue, so return it

PUZZLE! Referencing the picture, move both arms and the head to solve it.

  • Use the Ring, pull the lever, and watch the cutscene

Infiltrate the Cult House

  • Watch cutscene
  • Go into the house
  • Watch cutscene
  • Look at the bow of the boat and get Rope with Hook
  • Clear the jetsam from the water and the Rope with Hook to get a Bull Head
  • Look starboard and get the Disguise Picture. Note the rat-shaped depression
  • Check out the junk pile for a Fisherman’s Disguise Hidden Object Puzzle
  • On the lower right portion of the screen, open your Disguise Box and put together your disguise
  • Head back into the house for a cutscene
  • Open the cabinet and pick up the Pipette
  • Check out the poison jug on the ground and use the Candle on it
  • Remove the stopper, then use the Pipette for a Pipette with Acid
  • Use your new item on the chest’s lock
  • Pick up the Wing Nuts, Pan Gripper, and the Note
  • Grab the Fat from the ground, go back outside, and use it on the lantern
  • Use the Pan Gripper on it for Melted Fat
  • Return inside and smear the Melted Fat on the floor
  • Push the trashcan over and use the Wing Nuts on the hatch
  • With the help of the Note from the chest, solve the Labyrinth Puzzle

Solution: Left, Up, Left, Right, Up, Left, Left

  • Inspect the lower right corner for another Lock Puzzle
  1. Between 9 and 10
  2. Between 4 and 5
  • Go forward
  • Watch the cutscene
  • Grab the Magnet
  • Head backwards and use the Magnet inside the cabinet
  • Pick up the Bone Knife, go back through the vent, and use it on the rope to take out the guard
  • Inspect the window and take the Scroll and Pincers
  • Use the Pincers on the vase on the side table to get a Rat Sign
  • Check the guard’s bag for a Note and Plate
  • Get another Plate from the mouth of the bear skin
  • Backtrack to the boat and use the Rat Sign for the other Bull Head
  • Head back inside through the vent
  • Use the Plates and the Bull Heads on the door

PUZZLE! This is a Roman numeral math combination lock puzzle… except you don’t really need to solve it because if you turn the handles, it will glow orange on the correct answers

Solution: III, VIII, III & V, IX, IV (3, 8, 3 & 5, 9, 4)

  • Go through the door
  • Look at the lion head door handles and take the Cipher
  • Watch the cutscene
  • Undo the knots on the book on the pedestal. Take the Cipher
  • Check out the weapon cabinet. Move the sword, 2 spears, and a shield to grab the Activator Tool
  • Head over to the desk to use it on the indentation

PUZZLE!! This is a 3-part puzzle. You’re playing the skull against the snake where if a character lands next to the other, then you turn into the other. Don’t overthink it.

  • Get a jewel and Flame Liquid for your trouble
  • Slingshot the Flame Liquid at the unlit candle above the weapon cabinet
  • Go down the stairs
  • Play the Animal Hidden Object Puzzle
  • Head down the way
  • Inspect the books on the desk for a Rag
  • Look at the painting
  • Pick up the Dagger, then use the Rag on the graffiti for the Crown Part
  • Use the Crown Part on the pouch on the ground and turn it to the right twice
  • Grab the Snake Fangs, Screwdriver, and Note
  • Backtrack and pick up the Cipher from the boar’s head
  • Use the Screwdriver on the boar’s head for a Fang
  • Go back to the hidden room and use both the Snake Fangs and Fang on the breastplate on the wall
  • Get the last Cipher and a jewel
  • Now, look at the mechanism on the desk and use the 4 Ciphers on it.

This is a Puzzle. Using the “quill” on the arm, press and hold the button as you drag it across the white panels. You can only pass through them one time.

  • Now that you have the Decipher, backtrack to the study
  • Use the Dagger and Decipher on the window lock, then press the right buttons in order (Dragon Circle, Lion, Dragon with Jar, Dead Horse, Cult Skull Emblem)

*Note: Make sure you take the Decipher after the puzzle. If you just pressed B to back out, you won’t actually take it. If that’s the case, just return to the mechanism and take it*

  • Open the window and escape

Herbert’s Hideout 1

  • Talk to Herbert, get Chain and Nun Disguise Picture
  • Snag the Sponge from on top of the books on the desk
  • In the upper left part of the screen, take the Mini Crowbar and the Note from the barred window
  • Look at the little pot of oil in the middle of the room
  • Pick up the Chain then use the Sponge to get a Sponge in Oil
  • Inspect the swords on the wall, take the Chain, from the 4th one, and clean them with the Sponge in Oil
  • Now, use the Mini Crowbar on the swords. Note the symbols and the gem colors
  • Click on the metal spider and use the Chains

It’s a PUZZLE. Remember those swords with colors and symbols? Swap the symbols to match them to the code from the swords

  • Break into the floor chest with your Picklocks
  1. Between 11 and 12
  2. Between 9 and 10
  3. Between 3 and 4
  4. Between 10 and 11
  • This opens up the Nun Hidden Object Puzzle
  • Go ahead and put the disguise together (the need for perfect placement of the glue on the warts is infuriating!)
  • Click on the place where the spider puzzle was to leave

The Alchemist and Librarian

  • Click anywhere and watch the cutscene
  • In the alleyway next to the Alchemist’s house, get the Rock and Note
  • Inspect the door for the tall tower (library) and get the Alchemist Sign
  • From the sign next to the archway, get a Cogwheel and jewel
  • Next, check out the guard and watch the cutscene
  • Pick up the Poker from the right side of the archway
  • Use the Alchemist Sign on the Alchemist’s door
  • Look inside, and open the lock with the Poker
  • Slingshot the Rock at the window to allow the fumes to escape (because for some reason it won’t go out the opening you just made, yourself)
  • Talk to the alchemist who begs you to make a potion to help him rid the effects of the smoke
  • Look at the running water track and take the Pouch with Herbs
  • Pick up the Cogwheel from inside the grinder
  • Take the Test Tube from the workdesk
  • Leave the building and watch as the library blows up
  • Rush over there and use the Poker to lever the door and get inside
  • Talk to the injured librarian inside who also asks you for a potion. Same potion should be good. It’s somewhere in the cellar of the library
  • Poke through the rubble to the right of the library for a Bucket
  • Go back to the Alchemist’s house and use the Bucket on the water there for a Bucket Full of Water
  • Head over to the library and use it on the fire to the left
  • There’s a book on a pedestal near the librarian where you get a Wooden Die and a Hacksaw
  • Use the Hacksaw on the lock to the left of the building. Heeey. The cellar door!
  • Go down
  • Look out the hole for a cutscene. Pick up the Oiler and Metal Bar from it
  • Look at the chest

Lockpick Puzzle!

  1. 10 o’clock
  2. Between 9 and 10
  3. 5 o’clock
  4. 9 o’clock
  • Take the Bowl and jewel
  • Open the bottle, then use the Test Tube for Reagent
  • Use the Oiler on the ladder and extend it
  • On the book, turn the 2 sections of the snake aside, then use the Bowl, and replace the snake parts
  • You got the Recipe!
  • Skedaddle back to the Alchemy house, but before going in, take a closer look at the water wheel
  • Place the 2 Cogwheels on their respective places. Voila!
  • Inside, use the Wooden Die to the left of the stove
  • Take the Gloves, look at the stove, and use them to open it up
  • Fix the coals with the Poker and then get a Coal
  • Before leaving, place the Metal Bar in the coals, then pour the Reagent over top. Pull it out with the Poker for some Azurite (technically, you’re not supposed to do this step just yet, but it saves time and you can!)
  • Use the Gloves on the boiling yellow liquid atop the stove to get the Yellow Retort
  • Use it on the puzzle to the left of the stove

Steam Puzzle! This a 3-part puzzle, super straight-forward and pretty simple. Make a closed loop with the provided tiles.

  • Pick up the Nephrite and the Note
  • If you haven’t done it yet, go ahead and follow the directions on the note for the Azurite
  • Toss the Azurite and Nephrite into the grinder for their powdered forms
  • Turn your attention to the worktable now
  • First, hang up the Recipe
  • Then, place your ingredients and follow the directions. Scoop the powder, boil the retort on the stove. Return the retort. Connect the hose. Add more powder. Remove hose. Crush Herbs. Pour liquid. Scoop Powder. BOOM! Medicine.
  • Go ahead and cure the Alchemist
  • Give him the Decipher and he’ll give you a Right Arrow
  • Now, for the Librarian. He will give you both Sleeping Powder and Tablets
  • Head back down to the cellar
  • First, use Coal on the colorless book
  • Then, use Tablets on the books on the shelf to the right

PUZZZLE. Armed with the clue from the book, move the tablets around to complete depictions. Easy peasey.

  • Take the Vertical Arrow, then use both it and the Right Arrow on the back wall

ANOTHER PUZZLE!!! So many of them… This one is interesting. You place arrows in the segments at the bottom to get your man to the flashing door before the bad guy gets you. Your character is always moving forward.

Solution: Right, Up, Up, Right, Down, Down, Right, Up, Up, Down, Up

  • Jump out the window for a cutscene
  • Ugh. Another….

Puzzle… I personally hate these types of puzzles, so I didn’t play it and just skipped through. You’re supposed to move the colored pieces to their respective sides.

Cultist Stable

  • Watch cutscene
  • Get Cultist Plans
  • Immediately hit the thug at the door with the Sleeping Powder
  • Pick up the Scroll on the ground in front of the horse
  • Inspect the gate
  • Solve the Weapon Hidden Object Puzzle
  • Go through the gate
  • First things first: click on the hay/wood pile to get the Arrow Piece and a Note
  • Back out, and use the Arrow Piece on the statue
  • Use the new Rings on the fallen training dummy
  • Look to the right of that and pick up the Hatchet from the stone bench
  • Look at the pedestal in the middle and take the Rope. You’ll automatically tie the dummy’s rope there
  • Backtrack to the stables and use the Hatchet where you got the Scroll for a Whip
  • Now go forth to the field of horses and use the Rope on the horse’s saddle, then the Whip on the horse
  • Open the uncovered stable door and head inside (So… Is the horse going to keep that door unblocked forever?)
  • Slide the blocker in front of the angry horse
  • Soothe the big guy (gal?) by running the Tooth-Comb from the saddle on the wall on its tangled mane 3 times
  • Get the Thief Puzzle Piece
  • Pick up the Sign for Box from the bucket of feed on the ground
  • Remove the cloth on the chest for a Lockpick Puzzle (There’s a strange text at this point that says, “It seems the bandits have been keeping each other company here for a long time!” …What does THAT mean?)
  1. Closer to 12 than 11
  2. A little past 6
  3. Between 11 and 12
  4. 7 o’clock
  • Open the chest for a jewel and a Long Hook
  • Backtrack to the beginning and investigate the sleeping thug
  • Pick up the Thief Puzzle Piece, then use the Sign for the Box
  • Grab the Money and head back through the gate
  • Employ the Long Hook on the wood pile
  • Snag the Wrench and head back to the beginning to use it on the horse statue
  • Get another Thief Puzzle Piece and jewel
  • OKAY. Now you can go back to the stable and talk to the bandit to the left of the ladder
  • Give him the Money
  • He gives you the last Thief Puzzle Piece
  • Head up the stairs and use all 4 pieces to start a…

PUZZLE! This one isn’t hard, but if you don’t think ahead, you’re going to get stuck

Hint: Start with the top and bottom

  • Up in the creepy, out-of-place torture/bdsm room, take the Nippers from above the fur blanket bed (Is this what Marla was referring to earlier…?)
  • Look at the fur blanket and pull away tufts of fur for a Wrench
  • Use the Nippers on the manacle in the middle of the floor to dislodge the Silly Mask
  • Use the Wrench on the stocks in the back corner for the Scared Mask
  • Pick up the Evil Mask from the windowsill
  • Next to the manacles on the floor, inspect the floor hatch
  • Grab the Note and watch as your “friend” stabs you in the back (figuratively)
  • Locate the 3 indents on the back wall
  • Use the Instructions to Masks, and the 3 Masks
  • I won’t even call this a puzzle. Just line them up properly and receive your reward: a creepy Lever sitting on hands (Someone went through some real trouble to fashion that mechanism…)
  • Use it on the winch under the window, toss the log out, and get outta there!

University Campus

  • Talk to Herbert
  • Give him the Cultist Plans
  • Take the picture of a jester he gives you, then look at his nearby cart

Ah. A Puzzle. This one seems straightforward, but it harder than it looks. Basically, find and highlight the one strand that is whole to unravel the lock. One wrong move and you have to start from the beginning.

  • Now for the Jester Disguise Hidden Object Puzzle
  • Put together your disguise
  • Head past the guards and watch the cutscene (or not)
  • Inside, click anywhere to watch the cultist blow up the statue
  • Look at the broken statue and take the Hoe from the back of it
  • Take the Fish from the stand nearby, and offer it to the cat on the other side of the iron gate
  • Take the Mug
  • Go down the alley
  • Take the Sunray hanging off the end of the sign
  • Ignore the window for now, and inspect the door on the left wall
  • Use the Mug on the little hand and use the lever
  • Pick up the jewel and Pick the Lock
  1. A little past 9
  2. A little past 3
  3. 12 o’clock
  4. 8 o’clock
  • Take the 2 Grapnels
  • Backtrack to Herbert, and use a Grapnel on the green flag
  • Take the jewel, make note of the symbols on the crenel, and interact with the butterfly if you want to
  • Go back to the alley and use the other Grapnel on the gargoyle
  • Go up and into the University campus grounds
  • Take the Saw Handle from the University door
  • Take the Sunray from the University window
  • Use the Hoe on the flowerbed for the Observatory Valve, and take the Leaf
  • Look at the stone globe and grab the Sunray
  • Backtrack to the market stall and use the Saw Handle on the fishbone for a Fish Saw
  • Go back towards Herbert and use your new saw on the window next to him to get the last Sunray
  • On your way back, stop by that window in the alley
  • Pick up the Glue and use the Leaf on the glass to safely pick up the Shard
  • Back on campus, you can now use the 4 Sunrays on the door to the Observatory

It’s a PUZZLE! This isn’t hard. You need to line up the symbols on the inside with those on the outside. Each time you pick a slice, the ones lateral to the opposing slice will swap. Just poke things a few times and you’re done!

  • Check out the fire and take the Ring, making sure to click on the math there, and take the Scroll
  • Use the Shard on the broken blue orb for a Map
  • Click on the stained glass for an Astrology Hidden Object Puzzle
  • Inside the elevator, take the jewel and Map
  • Backtrack to the alley and use the Ring on the door at the end
  • Take the proffered Pipe and Potion
  • Return to the elevator and inspect the plumbing underneath
  • Remove the fabric strips, replace the loose pipe, then use the Pipe where one section is missing. Finally, replace the fabric strips (Hey, if it works, then why not?)
  • Activate the pump handle inside the elevator and head up
  • Inspect the corpse of the astrologer
  • Take the Map and Note
  • Look at the table for a Kettle and the last piece of the Map
  • Click on the table with the planet mobile, and place the Map and Glue

Puzzle! Rotate and place the pieces to complete Bastark’s the natal chart. As usual, it’s easiest to place the edges. The game will automatically set the pieces for you.

After they’re in place, use the paintbrush in the glue and follow the lines to glue them. The game is super picky about you applying the glue thoroughly. When prompted, pull the cord. When the skull appears, go ahead and back out

  • Go up the ladder on the right side of the screen and pull the shutter open
  • Take the Stopper that almost impales you
  • Look at the gear mechanism on the upper left to add both the Stopper and the Observatory Valve
  • Turn the wheel
  • Look out the opening to see a cutscene of the cultists blowing up the University building
  • Backtrack way out to the broken statue and use the Kettle on the gunpowder
  • Go back to the University window and use the Gunpowder for some more fireworks
  • Head inside
  • Click anywhere to watch the stairs collapse
  • Save the honking goose. You’ll get a jewel and a Goose Feather
  • Look up, and clear the debris on the broken shelf for an Oarlock
  • Inspect the sewer door for a lock, but heeeey, we already found the code earlier, so input it

Mini-Puzzle

Solution: Triangle, Circle, Square, Diamond (1,2,4,3)

  • Take the Ocular and Lens, then open the hatch
  • More bombs
  • Get the Library Sign by using the Shard on the ham over the campfire
  • Pick up the Trowel by the chest and unlock it with Picklocks
  1. 11 o’clock
  2. Between 9 and 10
  3. 10 o’clock
  4. 5 o’clock
  5. 1 o’clock
  • Snag the King and a jewel
  • Use the Oarlock on the boat, and spin it to pull up a Plate of Alchemical Laboratory
  • Find the Mainland on the explosive barrel
  • Wander out to the stone globe outside and use the Mainland for Mountains
  • It fits on the the barred door inside for a super easy…

Puzzle. Order the tiles properly

  • Go back to the observatory and look at the telescope
  • Place the Ocular and Lens
  • Now, look through the telescope, and ignore what the text says. Look around at the sky for constellations until you find the skull
  • Make sure you CLICK ON the skull to obtain the coordinates before leaving the observatory
  • Run back to the University building, enter the constellation code (213753), and push the red arrow on the side
  • Use the Goose Feather on the inkwell and draw a map on the provided parchment
  • Take the Castle Sign
  • Check out the charred remains of the stairwell that collapsed and use the Trowel to pull out the University Figurine
  • Go down to the sewer
  • Install all 5 of the Figurines into the plate near the explosives

Oh… Math Puzzle. Using all the numbers, make equations so that all of the numbers on the hourglass are solved for. Or just skip it. Like me.

Hint: numbers like 27 and 21 have only 1 solution, so do those first. Also, numbers like 17, 11, 11, and 13 cannot be multiplied for. There’s nothing saying you have to use one from each side of the hourglass

  • Take the one Climbing Glove and somehow dodge the super deaf cultists

Back to Town

  • Talk to Herbert
  • Give him the Map, he gives you Scissors
  • Look on the desk and add your Climbing Glove to the one there
  • Nothing else to do, so head outside and watch more explosions
  • Talk to the Alchemist who gives you permission to take what you want because he’s done
  • Before going into his house, inspect the sign next to the archway
  • Use the Scissors for Roses, read the Note, and take the jewel
  • Go into the alchemist’s house and take the Ash and Glue Recipe on the table
  • Look up the stairwell for a Phial
  • Go to the worktable and use the Glue Recipe
  • Follow the instructions: Place the Phial, pound the Ash, pound the Roses, weigh the powders, use the Phial, place the hose, scoop the powder, boil, scoop the powder, pour, take the Glue
  • Go back to Herbert’s hideout, and apply the Glue to the climbing gloves on the desk
  • Talk to Herbert
  • Go outside and use the Climbing Gloves on the far wall
  • Slog through the Climbing Mini-Game (You can’t skip it. I kept waiting, but there was never an option)
  • Use the Map

Dark Forest

  • Wait… no cutscene? Wow.
  • Open the sack for a Pipe
  • Go right
  • Look at the creepy scarecrow and take the Note
  • Look up on the tree fork
  • Snag the Moss
  • Check out the tree stump with the axe
  • Rip off the Piece of Bark
  • Place the Bark and Moss, then click the axe to chop them up
  • Put them into the Pipe, then head over to the tree fork and blow the powder onto the glowing mushrooms
  • Climb up the rope ladder
  • Pick up the Spear and use it on the belts hanging to the left side for a Bear Skull
  • Look at the scene below and through the goop, if you’d like
  • Before heading down, look at the tree hollow at the tip of the spears for a Note
  • Head back down and put the Spear to use again on the cage next to the tree for a Sheatfish Skull
  • Go back to the begining and look at the wagon
  • Move the rutabagas aside and input the code you just learned from the Note in the tree (PDBOR)
  • Return to the tree and use the newly gained Set for Mini-Game on the chest

PUZZLE! This is another 3-part puzzle. You need to move all 3 blocks together into the glowing compartments. It’s laughably easy, except that the controls can be irritatingly sensitive

  • Inside the chest take the Camouflage Disguise Picture, Bull Skull, and jewel
  • Place the 3 “Skulls” on the hut door to unlock it (The only one that looks like a skull is the cow skull)
  • Play the Camouflage Disguise Hidden Object Puzzle
  • Put together your disguise
  • Head through the thicket, past the guard. For whatever reason, he just disappears after the cutscene
  • Pick the 4 Berries from the bush to the right
  • Head straight down the path
  • Use the Potion to get rid of everyone
  • Go to the right where the kids are
  • Take the Grinder Handle and Note from the ground near the fire
  • Look under the middle cage for some symbols to take note of
  • Go back to the ominous ritual site, and pick up the Cylinder and Note from the ground on the right
  • Now look at the tree to the left of the screen.
  • Move the vines aside and use the Cylinder

Mini-Puzzle. Choose the 4 correct symbols as seen under the cage. This was a little tricky because it’s hard to see the symbols and they’re rotated

  • Pull the handle for a Scroll, Spiral, and jewel
  • Now to solve the Symbol Hidden Object Puzzle inside the ritual site
  • Pick up the Spongy Mineral
  • Go backwards to where the guard used to be and check out the canister under the torch
  • Solve the Lockpick Puzzle
  1. 5 o’clock
  2. A little past 6
  3. 1 o’clock
  4. 10 o’clock
  • Apparently it’s a portable mineral grinder, so toss in the Spongy Mineral and attach the Grinder Handle
  • You get Corrodent Powder
  • Don’t forget to pick up the jewel
  • Go back to kids’ cages and use the Corrodent Powder on the basket with rocks
  • Use the Spear on it 3x
  • Talk to the kid who gives you Slugs (Even though he keeps calling them snails)
  • Go back to the wagon room and use the Slugs then Berries on the metal box
  • Take the Gears and run back to use them on the mechanism keeping the kid in the left cage up

Puzzle! It’s one of those gear puzzles. The nice thing is that you can actually test the mechanism as you go by rotating the handle

  • Talk to the kid who gives you a Spiral
  • Head back to the wagon again and use the 2 Spirals on the box for a Growth Promoter
  • Run back yet again to the cages to use the Growth Promoter on the mushrooms in the tree because, of course, your brother is in the last cage
  • Cutscene!

Wait… What?? That’s the end of the game?? BOGUS! Nah. This is the Collector’s Edition. Choose Extras from the Start Menu and Hit Play for the real ending!

Extras – Herbert’s Hideout

  • Talk to the alchemist who gives you a Potion
  • Use it on Herbert
  • Look in the trashcan for a Note
  • Leave and use the directions you found (Up, Right, Left, Up, Right, Right, Up, Left, Up)
  • Solve the Lockpick Puzzle
  1. 10 o’clock
  2. 7 o’clock
  3. 3 o’clock

Extras – Rescue Ray and Save Town

  • Talk to Herbert, get Guard Disguise Picture
  • Click on the blacksmith’s workshop for a Guard Disguise Hidden Object Puzzle
  • Put together the disguise
  • Look at the little lamp and grab the Dentures and jewel
  • Enter the door
  • Look at the scaffolding to the back, and figure out the Mini-Puzzle for a Hammer
I don’t know about you, but that handle looks a lot like a diamond
  • Look at the sign on the door and use the Dentures on the one nail that’s coming loose
  • Knock the chock holding the wagon wheel with the Hammer
  • Climb up and use the Nail on the little hole in the window (Unless the guard is very near-sighted, he doesn’t seem to care about your shenanigans)
  • Take the Chisel from the walkway
  • Use the Chisel then Hammer combination twice on brick next to the door
  • First things first, look up at the books on the shelf
  • Open the spines for a jewel, Stylet, and Token
  • Unlock the chest with your Picklocks
  1. 11 o’clock
  2. 11 o’clock
  3. 11 o’clock
  4. Between 6 and 7

(I played this twice and both times this last one was extremely picky on placement)

  • Take the Claw Clip and the Note
  • Open the bed curtains, move the pillow, and make a rope from the Sheets
  • Pick up the Note. Scandalous!
  • Take the sheet off the bird cage, and use the Token to open the lock
  • Grab the Lever from around the remains of some poor animal
  • Go out to the tower, pull up the banner, slice it with the Stylet, and take the Iron Spheres
  • They fit perfectly into whatever that thing on the wagon is supposed to be
  • Snag the Shaft and a jewel
  • Go to the top of the tower walkway and use the Shaft to pull down the ladder
  • Don’t forget to pick up the jewel
  • Fire the convenient ballista to head across the roof (Guard still doesn’t see you)
  • Use the Sheets on the random holed ball in the gutter, tying a knot at the end
  • Place the Claw Clip next to the ball to send it flying
  • Pick up the Wick from the back of the gargoyle
  • Grab the Flower from its mouth, and a jewel from its snout
  • Look at the window across the way to make note of the symbols on the window
  • Take the random Flower from the water piping
  • Take the Pass from the crate
  • Take the King’s Signet from the dead guard
  • Head back to Morgana’s room and use the Flowers under the desk for a…

Puzzle! You have to place the flowers in such a way that they all fit, roots and all. I always got to where there was one flower and then couldn’t figure it out. SKIP TIME!

  • Take the Queen’s Signet
  • Backtrack all the way to the lamp in the beginning and add the Wick to get a Lamp
  • Show the Pass to the guard and go in
  • Talk to Herbert who gives you an Empty Bottle
  • Run back to where the dead guard is and use both the King and Queen Signets on the door
  • Fill your Empty Bottle in the water where the skeleton is to get Bottle with Water
  • Take the Shell from the lever closes to you and…

Solve the Puzzle. The symbols were on the window to the Queen’s room

  • Head back to the dungeons and slingshot the Bottle with Water against the torch
  • Use the Lamp and talk to Herbert
  • Give him your Lockpicks and he’ll give you a Scroll
  • Go down and past the dead guard and solve the Emblem Hidden Object Puzzle
  • Watch the cutscene
  • Slingshot the Shell at the thing hanging on chain above where the dude is about the cut off Ray’s head
  • Pick up the jewel and Hook which fits perfectly on the handle to the left of the room
  • Go back to the underground reservoir and use your new Gaff on the skeleton under the water
  • Take its Axe which is perfect for smashing the crates next door
  • Pick up the Lever
  • Return to the reservoir and look against the far wall for…

THREE Puzzles one after the other! They’re all the same, just click the locks a lot until they all unlock, then use levers to open them. It’s not difficult.

Hint: In case you’re missing some items, one lever is in Morgana’s bird cage, and the other is in the crates next door

  • Pull the big lever on the platform
  • Watch the cutscene

YOU’VE SAVED EVERYONE FROM EEEEEVIIIL

But wait… Morgana… isn’t DEAD. Dun dun DUNNN!

GAME COMPLETE

I appear to be missing 2 jewels…

Thoughts on the Game

This is the first game I’ve played from this developer! It’s in the same vein as many of the other puzzle games I enjoy, and there are things about it that I really like and set it apart. I like that the hidden object puzzles items are all used and not just mindless finding. There’s a path to the story that’s linear and focused. While there’s a lot of back and forth like basically all of these games, I feel like (so far, this is the first game of this developer) the puzzles are different from other companies. In particular, I found the hidden object puzzles to be the best element. The game employs similar things that area familiar and helpful like sparkling hints, Hints in general, and puzzle skipping, and very importantly: cutscene skipping. The story is interesting and different.

However, like all games, there are things I didn’t like much. This may be a translation issue, but some of the text doesn’t really make that much sense or raise eyebrows because they’re a bit off. The voice acting is terrible, though that’s also typical of these types of games. The graphics… eh. The scenery is nice, but the characters are not all that attractive. Some of the puzzles and elements are SO DARN PICKY that it’s irritating. I don’t understand who the characters are or what the story is about as a whole. Bugs! I hit so many bugs where the scene played before the scene played? Yes. Then some scenes played twice and I got confused. I had to re-do the glue-the-natal-chart puzzle twice because it bugged out. Then I kept getting this bug when I’d try to scroll through Marla’s notebook to look for clues on what to do:

It would NOT clear, either, until I closed out the game and restarted

The worse offense of the game, though, is that the hint system is really not all that helpful at all. I got stuck in several places, and because there aren’t so many guides to help, I had to rely upon the hint system which did NOT deliver when I was the most stuck.

Things I would like to see: An ability to replay puzzles in the extras section, rewatching all of the cutscenes (not that I necessarily care that much, but I stopped understanding the game as a whole and wanted to watch them to piece it together for this guide, but couldn’t), text speed skipping that won’t prevent you from seeing all of the text before moving on, and maybe some lore or information on plotline in the extras section after certain parts of the game are reached.

All in all, I enjoyed it, and it fulfilled a desire to play these types of games. I love them and play them all unless they’re absolutely atrocious.

Boo Party Walkthrough Game Guide

written 7/23/2023, updated 11/4/24

Boo Party Game Walkthrough Guide

  • Published: EastAsiaSoft
  • Developed: Cosmi Kankei
  • Platform Played: Nintendo Switch
  • Price: $7.99 from MSRP: $9.99
  • Rated: M (Mature)
  • Genre: Adventure, Role-Playing
  • Release: June 29, 2023

Playing a blonde-haired photographer, you explore a haunted mansion deep in the creepy woods at the behest of a hot scientist looking for paranormal proof. You end up on funny, sexy scavenger hunt at the annual Netherworld Crossover Mansion Party!!

First Run: 4 hours

*This is a mild H-Game, so, while censored, images on this page might be offensive to some readers. This game and content are rated M (Mature) and NSFW*

Quick Jump

Game Start

Tips

  • If you’re just here for the “story,” go into the options menu and turn on the skip minigame setting… they’re a bit challenging. You can change this at any time.
  • Check things such as drawers or weird looking objects. They’re likely something you need
  • If there’s an option to do something, do it
  • Any time there’s a big picture of a hot female during dialogue, use the arrows to pan up and down to… appreciate the entirety of the artwork
  • There’s a lady in a portrait that will give you a recap of all the missions you’re undertaking lest you forget

Spirit Points:

You get 50 SP per photo (600 total)

  • Library: 50 SP for Game Magazine (Ghost with Blue Cap)
  • Locker Room: 50 SP for Dance TV Ticket (Dramatic Skeleton with Rose)
  • North Pool Area: 25 SP for Gear (Fish Man)
  • West Wing: 50 SP for Cell Phone Charger (Killbot)
  • Arcade: 75 SP for GatorGate (Gatcha Machine)
  • Dining Hall: 100 SP for Energizing Drink (Bartender)
  • Northeast Pool Area: 100 SP for access to Glehnna Queanne (Mermaid Guard)

Walkthrough

Start

Walk down and to the right. Talk to Dr. Lesbrock. She wants you to get 12 photos.

Immediately head east and snap a photo of the tree with a face

Enter the place. It looks really decrepit! Where da hot babes?

You can’t go anywhere except the upper left, so go there and you find the door is locked

Return to the entrance and there is now a sheet ghost

Talk to it and then go out, to the east, and pick up its invitation (you have to talk to it first before the item appears)

Return it to the ghost and get this party ON!

Photo Missions

There’s no set path in the game except the beginning during the tutorial section until you complete your first Hot Gal Mission.

Most (but not all) missions must be completed in order to finish the game as they’re tied together.

While there is the option for nude photos, I will post censored ones here. You can toggle that in the game settings.

Every photo must be shown to Dr. Lesbrock outside at her van in order to receive Spirit Points (currency) which is necessary to advance in the game.

Mariah Countee the Vampire

  • Wants: Hamburger

From the ghost head up and through the door

Go straight up to the foot the staircase and talk to vampire Mariah Countee. She tells you she wants a hamburger

The hamburger has 4 parts: Lettuce, Buns, Beef, Tomato

  1. Buns: Go north up the grand staircase near Mariah Countee and entire the door. Take the door to the right of the skeleton which puts you in a hallway with a green carpet and the big words REC on the wall. Talk to Anna who has a big snake, Conda. She gives you the Buns.
  2. Lettuce: The westernmost door in the Left Grand Staircase room leads to a banquet hall with lots of monsters eating. The Sharkman with the glasses at the northern and westernmost table complains about his salad and gives you a head of lettuce.
  3. Tomato: North of the dining hall and west of the main floor elevator, sits the TV studio. A skeleton on the right in the audience has a crate of tomatoes in case the show sucks. It’ll give you one.
  4. Beef: Complete the Freezer Skeleton quest (found below under Missions)

Talk to Melizia the Witch at the TV Studio to combine the ingredients to make a hamburger.

Return to Mariah who will NOM the burger and pose for your first Photo.

This completes the tutorial section of the game. All doors that don’t need keys are now unlocked.

Reward: 50 Spirit Points

Melizia the Witch

  • Wants: Combine 3 times in Instant Cauldron

In the TV studio (westernmost door coming out of the Main Floor elevator, north of the banquet hall, and south of the kitchen), Melizia the Witch stands on stage in front of a live audience and cameras. She needs help with content for her show, Conjure Kitchen, where she’s advertising a new product, Instant Cauldron. The Boss Demon requires her to demonstrate 3 recipes, but the audience is no help. It’s up to you! For a photo!

3 Recipes:

  1. Hamburger – for Mariah Countee’s Photo Mission
  2. Statue – for Medusa’s Photo Mission
  3. Super Crawlbot Combiner – for Killer Margo Photo Mission

Let her do 3 demonstrations and she’ll demonstrate for your camera (On live TV!). You can find her at the BBQ after that.

Reward: 50 Spirit Points

Glehnna Queanne the Mermaid Queen

  • Wants: Panties

Before you can even talk to her, you have to pay 100 Spirit Points to her guard.

Then, she asks you to undertake a dangerous mission to retrieve her grandmother’s panties, lost for many years down the sewer, that allow her to morph into a human at will. Many have tried and perished attempting to retrieve them! If you do, then the mermaid race will try to get along with humans again.

You must undertake a Tubing minigame floating haphazardly down sewer water on a float, collecting gems while dodging water mines and defeating a horny octopus. 1-hit KO.

Or you can just skip it via mini-game skipper (through settings).

Return to her with the panties for your rewards. Later, she is on the dance floor

Reward: 50 Spirit Points

Dreya the Tree Nymph

  • Wants: 3 Photos of Weird Plants

Take the westernmost door of the Pool room near the vending machines, walk up the hallway, and end up outside. Hop across the purple rocks and walk east to talk to Dreya. She wants you to photograph some “exotic” plants for her to use in her magazine. 3 to be exact.

*Don’t forget to head north of the hopping rocks to pick up a cat, and to open the gate south of Dreya before leaving*

3 Photos:

  1. Spooky Tree – “Photo of a spooky tree! It’s naturally-occurring” – East of Dr. Lesbrock
  2. Cool Cactus – “Photo of a cactus in sunglasses and a hat. I love it” – Northwest gym portion of Pool Area
  3. Poly-Palm – “Photo of a cool 90s palm tree” – Upper Floors hallway with 4 rooms

Return to Dreya for some pictoooors!! Later, she will be at the BBQ

Rewards: 50 Spirit Points

Jaki Nikko the Devil

  • Wants: A soul

From the outdoor east access which is south of the BBQ, there’s a sketchy black and gray area around the concert venue. Jaki Nikko the Devil waves you over asking for your soul. You refuse. She complains about the lack of souls there, and then asks you to find her one.

Follow through with Sean and Dan the Monster Hunting Brothers’ quest (see Missions below) and bring Dan to her. Her satisfaction will give that you which you desire… a picture.

Enrica the Werewolf

  • Wants: A full moon

When you head north up the stairs from where Jaki Nikko the Devil is, and then to the eastern door, you come out on the roof. Standing next to a gear (grab it), is Enrica the Werewolf. In her human form she is timid and shy. She frets about not fitting in with the rest of crowd because the moon isn’t full and she’s not scary like the other monsters. She wishes the moon phase to would change to full.

Go find 3 gears!

  1. Right next to Enrica
  2. Finish Stuck Zombie 1 quest
  3. In the north Pool Area, pay the swamp monster 25 Spirit Points to access the gear

Go to the Observatory (must complete Door Maze quest) and talk to the voyeuristic old man there. This will fix the telescope, and you can now change the moon phases to whatever you wish. Just look on the back wall and change it until it’s on full moon.

Head outside and to the right. Open the gate and talk to Enrica. She will change into her spicy wolf persona and give you images. You can find her on the dance floor after that.

Reward: 50 Spirit Points

Medusa the Gorgon

  • Wants: 3 life-like statues

The door due north of the Killbot (north of the dining hall and west of the TV Studio) leads up some stairs to the Upper Floors. To the left of the top landing is Medusa who is super tired of being a celebrity and wishes people would just leave her alone instead of asking for autographs and photos. She’d Stone Gaze them, but, unfortunately, that’d be rude at a party, so she figures that if she surrounds herself with life-like statues that it would deter fans. She asks you to get her some in exchange for pics, of course.

3 Statues:

  1. Broken Statue/Bard Statue – North and east of Medusa, Door 3 of 4, has a bust on a shelf. Reach for it, and it will fall. Gather the pieces, head to Melizia the Witch who will combine the pieces back into a bust (and fulfills her 2nd of 3 combinations).
  2. Photographer Statue – Finish the Artist Vampire quest
  3. Cupid Statue – Finish AllStar’s quest

Bring them to her all at once or one by one. She’ll give you your reward, and then will appear in the Dining Hall later with Mariah Countee.

Reward: 50 Spirit Points

Killer Margo the Slasher

  • Wants: Her 2 bandmates

From either the easternmost door in the Right Grand Staircase Room, or the 2nd door in the green carpeted hallway with the snake, you enter the Concert Hall. Killer Margo is on stage freaking out because her two bandmates are MIA and the show is supposed to start soon. She says they’re both wearing green sweaters.

2 Bandmates:

Zero: He’s the hockey player you can see at the mansion entrance. To get to him, go to where Jaki Nikko is (from either south of the BBQ, or south of the Rec Area) enter the door atop the stairs, then head to the westernmost door. Talk to him.

Sid Synthous: Complete the Sid Synthous quest to get him back on stage

Killer Margo will be stoked, and you can have your hott photoshoot (right on stage!!!!)

Reward: 50 Spirit Points

Yoofy & Alys the Dancing Aliens

  • Wants: to measure your dancing abilities (mini-game)

These two jellyfish looking gals are actually aliens from outer space! They travel the veil between life and death to achieve FTL speeds (faster than life)! They strive to evaluate dance energy across the Cosmos…

…Through a dance minigame! If you have turned on the skip minigame function, you may wish to play this one because in order to beat the game, you need to do this again, so it is good practice. If you choose to “skip” the elevator goblin says he can’t skip the sequence, but he can play it for you.

Optional: If you got Sheet Music with Ketchup from the Pianoman quest, talk to the Jammin’ Skelly to the left of the dance floor which then gives you a helpful visual aid for the dance game.

Complete successfully to get some doubles action eye candy! If you fail, you can try again.

Reward: 50 Spirit Points

Sheida Bharo the Mummy

  • Wants: Peace and Quiet
Sorry, I didn’t get a snap of her during the main gameplay. This is from after the mission

In the arcade, the western part of the Rec Area, is Sheida Bharo the Mummy who is having trouble sleeping in her sarcophagus because of 3 rowdy skeletons playing a game loudly (“…talking endlessly about ‘salt’ and ‘noobs'”). They even called her a “mid!” She’s not the only monster annoyed by them. She asks you to solve the problem.

The ghosts are playing Succu Bouncer which is a PvP game. You need tokens to play. To do that, finish the Ramsesuke Coin Changer quest.

When you find the Ero Power magazine, talk to the Helpful Ghost who will tell you about the cheat you can employ against them (Left, Left, Right, Right, Up, Down, Up on the title screen).

If you don’t skip the game, play until you beat all 3 of them, and claim your spoils! Later, she will be in the card game room.

Reward: 50 Spirit Points

Frankie the Frankenstein

  • Wants: Workout Buddy (You)

On the east side of the Rec Area (green carpeted place) is the gym. In there, you’ll find Frankie who is working out. She wants a workout buddy, and you volunteer to help, but she thinks the workout would be too much for you and recommends getting the Energizer Drink.

Head over to the Dining Hall and pay 100 Spirit Points for a Drink. Bring it back and start a series of workout minigames.

I found them to be extremely difficult, so I just skipped the whole thing.

PICTURE TIME. Later, you’ll find her in the northwest section of the Pool Area.

Reward: 50 Spirit Points

Simone the Obake Neko (Cat Ghost)

  • Wants: her 6 cats

In the Upper Floors, 2nd room out of 4, is Simone who is a cat ghost who died young and couldn’t get as many cats as she would’ve liked. She wants you to find 6 cats!

Cat 1: Black – Pool Area – jump across the floats

Cat 2: White – North of rocks that lead to Dreya

Cat 3: Yellow – Right outside the door near AllStar – walk east on the porch through the house

Cat 4: Grey – Pathway right before Zero

Cat 5: White, Red Collar – Balcony Upper Floor

Cat 6: Yellow, Red Collar – Roof near pool (must complete Door Maze quest)

Bring her the cats for a photo! Later, she will be in the Library with her felines.

Reward: 50 Spirit Points

Missions

Sean and Dan: Monster Hunter Brothers

  • Wants: Brother and Iron
  • Needs: Crowbar
  • Reward: Jaki Nikko’s Photo Mission Completion

Talk to Sean who is standing in a ring of salt east and north of the mansion entrance (room with the piano). He’s looking for his brother and needs to get iron to properly fight the monsters.

The crowbar is in the library. Talk to the Crow in the western part of the room.

Dan is in the Upper Floor of the mansion where Medusa is. He is standing with a shotgun at the top of the stairs. Talk to him, give him the crowbar.

Return to Sean, and you’ll see that Sean has died while waiting for Dan because the skeleton gave him a drink. Dan will say that he will sell his soul to heal Sean because he doesn’t need a soul.

He’ll join you. Bring him to Jaki Nikko which completes her mission. Get her photo! Yay! He gets turned into a green zombie and will return to Sean who has no idea what happened

Pianoman

  • Wants: Food
  • Needs: Hotdog
  • Reward: Sheet Music with Ketchup

In the Right Grand Staircase Room, talk to the piano playing skeleton with hair and the Rude Demon sitting on the piano. He says he’s been playing so much that he hasn’t been able to eat and asks you to get it for him

Make your way outside by going up through and to the right of the kitchen behind the witch on the stage. There are 2 benches there. Head out the door which takes you to the left outdoor area of the house.

Head up and right to the BBQ.

Talk to the giant pig chef who gives you a hotdog

Return to the Pianoman for sheet music with ketchup on it.

Gamblin’ Gill: Card Player

  • Wants: Playing Cards
  • Needs: Queen of Clubs Card
  • Reward: Yellow Key

In the Left Grand Staircase Room, is a green swamp monster who is getting clobbered by his adversaries. He has a great hand (King of Clubs, Jack of Clubs, 10 of Clubs, 9 of Clubs, and 3 of Hearts) and wants help cheating because he thinks the others are cheating.

You can glance at the others’ card hands if you want. Both the vampire and the skeleton have the same hands: a Straight (King of Diamonds, Queen of Clubs, Jack of Hearts, 10 of Spades and a 9 of Spades). Looks like the swamp monster might be right…

4 Findable Cards:

  1. Ace of Diamonds: Westernmost bookcase on stage at TV Studio
  2. Jack of Spades: Top-right-most bookcase in the Library
  3. 7 of Hearts: Drawer north of Jaki Nikko, east of the Concert Hall
  4. Queen of Clubs: Southeast drawer of the Upper Floor right above the east balcony door

Return to the swamp monster, and he’ll take the Queen of Clubs. You’ll get a Yellow Key for your trouble.

Killbot

  • Wants: You to buzz off
  • Needs: 50 Spirit Points
  • Reward: Cell Phone Charger

Just north of the banquet hall there’s a robot charging itself in a hallway. Give it 50 Spirit Points to make it charge faster. It will give you the cell phone charger.

Freezer Skeleton: Coolest Guy at the Party… Make that Coldest

  • Wants: Something Warm
  • Needs: Warm Scarf
  • Reward: Raw Beef

On stage with Melizia in the TV Studio, the western metal door leads into a meat locker. There, the friendly skeleton is hanging amongst large slabs of meat.

Finish the Coat Skeleton quest (below) and give him the red scarf. He’ll be so chuffed, he’ll give you some beef.

Coat Skeleton

  • Wants: To cool off
  • Needs: His puffy coat checked
  • Reward: Scarf

In the Right Grand Staircase Room (with Mariah Countee), the easternmost room is a hallway to Concert Hall. Talk to the Coat Skeleton and he’ll ask you to check his puffy coat for him.

Return to the mansion entrance. The middle room (under the hockey looking guy) is the coat check room. The bunny lady ghost will stand aside to make you check it yourself. Do so, then grab the warm scarf on the ground.

Bonus: you can try to give the coat to the skeleton in the freezer, but he’ll complain that given his arm situation, that won’t work.

Library Ghost

  • Wants: 50 Spirit Points
  • Reward: Game Magazine

In exchange for 50 spirit points, the ghost in a blue cap will give you an old game magazine.

Locker Room Skeleton

  • Wants: 50 Spirit Points
  • Reward: Dance TV Ticket

The southwest portion of the Pool Area are the locker rooms. In the back of the men’s locker room is a skeleton holding a rose, who says he’s dying, and whose only regret is that he never danced on stage at Dance Party TV. He even conveniently has a ticket, which he’ll sell to you so that you can live his dream for a meager 50 Spirit Points.

AllStar: Baseball Goblin

  • Wants: To smash some baseballs
  • Needs: Battery
  • Reward: Hard Up Ghost Quest Completion, Statue for Medusa’s Photo Mission

Outside, behind the mansion is a goblin in baseball outfit who wants a battery for his baseball pitching machine.

In the Upper Floor of the mansion in the 1st of 4 rooms, are two ghosts. The northwest drawer holds a battery. Return to AllStar and insert the battery. BATTER UP!

The first balls smashes a window, the second hits the cupid statue which falls off and hits the swamp monster, while the last ball is a Home Run!

Stuck Zombie 1

  • Wants: Help getting out of the ground
  • Needs: Yellow Key, Shovel
  • Reward: Gear

The northernmost portion of the entire game, outside above the mansion, is a zombie who is stuck in the ground while trying to get out.

When you get the Yellow Key, open the outdoor shed (east of Dreya, north of AllStar, and west of the zombie), and snag the Shovel.

Dig her out for a gear.

Stuck Zombie 2

  • Wants: To be unstuck
  • Needs: Shovel
  • Reward: Octogon

At the bottom of the Sewer (Glehnna Queanne Photo Mission) you see another zombie, aaand she’s stuck, too. Shovel her out for Octogon!

Sid Synthous: The Keyboarder

  • Wants: Super Crawlbot Combiner
  • Needs: 4 Remaining pieces of the action figure, then them combined
  • Reward: Photo Mission Completion for both Melizia and Killer Margo

East Outside area of the property is a BBQ. Sid Synthous is moping there because he’s upset about not being able to find the pieces to his action figure, the Super Crawlbot Combiner. You offer to help.

*Don’t forget to go down and open the 2 gates for quick access*

4 Super Robot Parts:

  1. Daphnedroid – Finish Hard Up Ghost quest
  2. GatorGate – Gatcha Machine in the Arcade (needs 75 Spirit Points)
  3. Bite-o-Tron – Talk to the Shark lifeguard in the northwest section of the Pool Area near the funny cactus
  4. Octogon – Finish Stuck Zombie 2 quest

Talk to Sid after getting all 4, then he’ll give you the last piece, the Crawlbot Core. Go to Melizia the Witch in the TV Studio. She’ll combine them, which should finish out her Photo Mission. Bring it back to Sid, who is ecstatic and will return to Killer Margo to finish out her Photo Mission.

2 birds, 1 long-winded stone! Yess!

Artist Vampire

  • Wants: Muse
  • Needs: Hand Mirror
  • Reward: Statue

Between the back area of the Concert Hall and the south exit from the Pool Area, is a metal door which houses an artist vampire with a block of stone. He wants to sculpt a self-portait, but needs a mirror to do that.

The door just to the west of the Main Floor Elevator is a bathroom. Inside the drawer is a hand mirror.

Give him the hand mirror and he’ll realize that he doesn’t have a reflection. So he sculpts you. Super proud of himself, he turns into a bat and flies away to Twitter to boast. Take the sculpture for Medusa’s Photo Mission.

Hard Up Ghost

  • Wants: Hook up with spooky honey
  • Needs: Finish AllStar quest
  • Reward: Daphnedroid

Room 1 of 4 in the Upper Floors (near Medusa and Dan) are 2 sheet ghosts. The first one is your client who complains of being “knocker blocked!” He came to the party to hook up with hotties, but the other ghost only wants to play the “trashy lewd” video game, Crawlco Block Knockers.

Complete AllStar’s quest (the Battery is in the same room as the ghosts) which knocks a baseball into the window. That scares Busy Ghost into the arms of Hard Up Ghost who gives you Daphnedroid in thanks.

Dancefloor Skeleton

  • Wants: To dance on stage
  • Needs: Dance TV Ticket
  • Reward: Access to Yoofy & Alys

In the middle of the big skeleton conga line is a skeleton in the tophat whose dream it is to dance for an audience.

Complete the Locker Room Skeleton (need 50 Spirit Points) quest to get the ticket.

Give him the ticket and he’ll move out of your way.

Ramsesuke Coin Changer

  • Wants: To fix the coin changer machine
  • Needs: Cell Phone Charger
  • Reward: Tokens

After initiating Sheida Bharo’s Photo Mission, go try the coin changer to find that it is broken. Talk to Ramsesuke who will try to call for repair, but the phone needs charging.

Finish Killbot’s quest (need 50 Spirit Points) and come back.

Call the repair company. Leave the room and return to see that Daisy has arrived and started. While she’s inside the machine, take a few tokens from the bucket…

Talk to Daisy, and she’ll ask for 20 tools from her toolbox in the ultimate fetch quest (read the descriptions for some fun): A screwdriver, Philip’s head screwdriver, Triwing screwdriver, hammer, spanner, pipe wrench, allen wrench, spud wrench, needle nose pliers, tape measure, level, clamps, electric drill, soldering iron, ball peen hammer, electrical tape, scissors, sandpaper, dogleg reamer, AND *big breath* Geiger counter.

Door Puzzle

  • Useful: Ero Power Game Magazine
  • Reward: Unlock path to Observatory

The northmost door in the Upper Floor (near Medusa) leads to a ghost and 6 doors. If you have the Game Magazine, the ghost will tell you that it gives you a clue to solving it.

Clue: “From left to right, top to bottom, 2, 5, 1, 6, 3, 4”

You don’t need the clue, and it’s possible to guess the solution. Even the game admits it’s super vague. If you’re guessing, basically, every time you see zany monsters moving around, you’re doing it right (Order: Vampire, ghost line, monster car, skeleton conga line, dancing frog).

Solution: Imagine doors from left to right, top to down are numbered 1-6. The clue tells you what order to go through them in.

Bony Pervert: Pool Locker room

  • Need: Sit on Toilet
  • Reward: Extra Photo

Room 4 of 4 in the Upper Floor is a bathroom. Sit on it for a little until you start thinking “dirty thoughts”

Go to the locker room in the Pool Area. Talk to the skeleton holding the cup in the showers.

Peep into the women’s locker room. Snap a photo (does not count for any Spirit Points)

Dr. Lesbrock’s Photo

*I have not completed this, this info is from the internet*

Need: Self-help Book

Must beat Tubing minigame with 100 or more gems

Talk to the ghost who gives you the self-help book, and then you head to the one room in the Upper Floor you couldn’t do anything with. Talk to the drawer with the eyes.

Bring the Handsome Ghost to Dr. Lesbrock. Apparently, they’ll hop into the van which will start rocking. Make sure to peep into the vehicle to snag the photo, otherwise you lose your chance.

End Game

Talk to Dr. Lesbrock, and tell her you’re ready to go. You almost leave, but then she gets an intense, concentrated reading, so she joins you and follows you into the mansion.

It’s suddenly devoid of beings and music (even the eyes in the drawer upstairs are missing)…

Feel free to explore the empty mansion. If you want to talk to some of the minor characters you interacted with before, approach from either the roof where you found Enrica or the East Outside area atop the stairs where Jaki hangs out.

When you’re ready, find everyone gathered in the Concert Hall! Gah! It’s a trap! They figured out that their images would be exposed to the world! Eep! They’ll let you go if you can beat them in a little game…otherwise it’s DEATH.

Commence the final battle: A Dance-OFF! *There’s an option to autoplay if you don’t want to by the door when you enter it* It’s the same dancing minigame the Aliens had you do.

Finish it and they invite Dr. Lesbrock to join the Aliens. She’s ecstatic, and their Top Secret Party stays a secret.

Get treated to the Final Photo.

Watch the credits (or not).

Post-Game

The 1st time I beat the game, Succu-Bouncers appeared in the Extra Menu

The 2nd time I beat the game, it unlocked Time-Attack where it records your speed and gives you skates to run around faster

Locations

CLICK HERE for some possibly helpful location images with labels

This is a map someone made and posted on the Steam Community Hub

Miscellaneous

  • Boo Party: BooB Party
  • Even though this is an H-game, it’s quite mild. The “uncensored” pics are all just cartoon boobs, while the “censored” pics are the same with stars on the nips. Sexual content is more innuendo than anything (except maybe the Dr. Lesbrock photo?)
  • Dr. Lesbrock? Dr. Lesb…ian? She says things like, “I’ll have to study these [photos] later… in private,” and “WOW! Look at those big…readings!” And -rock miiight imply a little futa action??
  • Instant Cauldron? Insta-Pot.
  • Far east bookcase on stage in the TV Studio will tell you the ingredients for the Hamburger
  • The westernmost bookcase in the library, top floor is a Toy Magazine which tells you the parts of the Super Crawlbot Combiner (Dephnedroid & Octogon for arms; Bite-o-Tron & Gator-Gate for feet; Might Crawlcore is center)
  • Crawlco Block Knockers, the game the female ghost is playing instead of hooking up with the male ghost, is another game developed by Cosmi Kankei.
  • Game Magazine “Now you’re playing with Power. Ero Power!” looks suspiciously like Nintendo Power. It even contains Porno Pulse (Player’s Pulse), Carnal Corner (Counselors’ Corner), and Horny and Nasty (Howard and Nestor) comic
  • Possible Name references (maybe I’m reading too far into this?): Sheida Bharo (She- da- Pharoah), Jaki Nikko (Jack Nicholson), Mariah Countee (Mariah Carey), Dreya (Dryad), Frankie (Frankenstein), Glehnna Queanne (longshot: there’s a mature audience podcast called Glenn King’s Mature Audience Mayhem. Perhaps just a coincidence? It’s just a strange name compared to the other characters)
  • When exploring the empty mansion, you STILL can’t access the women’s locker room. There’s an invisible barrier around it
  • When you come back into the mansion right before the final Dance-Off and everyone is gone, if you check the painting portrait, the Madam, has turned into a skeleton.

All Photos

  • There are 17 total (as confirmed by the developer).
  • Apart from the 12 needed for the game, there are 4 other slots of photos, plus the Final Game Photo. I’ll post them all here for collectiveness

Main 12

Final Photo

4 5 Extra Pictures!!

Initially, there were only 4 extra photos, but a certain hero, Jeff, informed me that there was another and then supplied me with them, too! Thank you!!

Peeping Tom Photo

Madam Photo

Dr. Lesbrock’s Photo

Supplied by Jeff!! Thank you!

From user PunCala: “You can get Dr. Lesbrock’s photo by going to the room where a ghost is hiding inside the drawer, I think it was upstairs, on the right side of the floor. You need to have the self help book, which then makes the ghost come out. It’s a handsome ghost. Take the ghost with you and take him to Dr. Lesbrock outside the mansion. She says she needs to study the ghost and they go inside the van. While the van is rocking, go and sneak a photo of them. Imo the best photo in the game”

Skate Photo

Also supplied by Jeff!! Thank you, again!

From user BlackCat: “Hi, I found out how to get the 17. picture. You need to beat the game in Time Attack mode, were you wear the skates. I’m not sure if you need to beat it under a hour to unlock the picture since I finished with a playtime of roughly 45min but after the final picture you get a picture called photoskate with the MC, the wolf girl and the frankenstein girl wearing skates saying “thx for playing” from the developer.”

Succubus Photo

Yet again credit to Jeff!

From Jeff: “I beat all the levels on the Succu Bouncer game after the skeletons left the arcade.  I don’t know if it helped, but I beat the first level with a perfect score, and I only used one continue.