Greed: The Mad Scientist Written Walkthrough (Nintendo Switch)

writ­ten 1/5/2026, updat­ed 1/6/2026

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Read Greed 2

Read Greed 3

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: Bun­dled Price; MSRP: $15.99
  • Rat­ed: E10 (Mild Blood, Mild Vio­lence, Tobac­co Ref­er­ence)
  • Genre: Adven­ture
  • Date Released: March 7, 2024

Greed: The Mad Sci­en­tist was orig­i­nal­ly released Dec 17, 2018 by Urchin Games and then re-released for more mod­ern con­soles in 2024. It is the first game in the series. This walk­through was start­ed because I ran into a weird glitch and could not find the answers either in-game or online. In the end, though it did allow me to pro­ceed, I restart­ed the game and was able to enjoy it the way it was meant to be played. Although the graph­ics seem like it’s some­thing from the ear­ly 2000’s, the game­play is fine and smooth.

Game Start

Watch the intro cin­e­mat­ics

Part 1: Arrival (Tutorial)

  • Talk to Sara, and take the let­ter
  • Inspect the sign and take the Brick, Han­dle, and read the note
  • Look on top of the gate pil­lar and take the Light­bulb and Hook
  • Look inside the car, take the Car Keys, then press the red but­ton
  • Look inside the trunk

Hidden Object Puzzle — Car Trunk

  • Get Chained Hook and Screw­driv­er
  • Use the Chained Hook on the gate pad­lock
  • Look at the back of the car and attach the oth­er Hook
  • Use the Car Keys inside the car
  • Go through the gate
  • Watch the cutscene

Part 2: Pontoon Laboratories

  • Click on the box on the ground. There’s noth­ing you can do with it now
  • Look at the glow­ing con­sole next to the main door
  • Take the Fuse and Bat­tery x2
  • Look at the small win­dow of the guard­house
  • Take the Com­put­er Chip then use the Brick on the glass
  • Take the Fuse
  • Look at the fuse box to the left of the main door
  • Use the Han­dle then Fuse x2

Fuse Puzzle

This is a mem­o­ry puz­zle. Flip the switch­es in the cor­rect order

Solu­tion: Red, Pink, Yel­low, Brown, Blue, Orange, Green

  • Go into the now open Secu­ri­ty Check Point
  • Take the Draw­er Key and Pool Ball from the desk
  • Take the Bat­tery from the notice board
  • Take the Bat­tery and Valve from the plant
  • Take the LED from the oth­er desk and use the Draw­er Key
  • Read the paper and note the safe code (6807)
  • Look at the wall safe

Wall Safe Puzzle

Change the num­bers to ful­fill the code (6807)

Solu­tion: Change the num­bers in order from col­umn 4, then 2, then 1, then 3

  • Take the Blank Card
  • Look at the machine on the desk
  • Use the Bat­tery x4, then Blank Card

Card Machine Memory Puzzle

This is a mem­o­ry puz­zle

  • Take the Access Card and Bat­tery x4, then use them on the glow­ing door con­sole
  • Go into the Lab­o­ra­to­ry Recep­tion
  • Watch the cutscene
  • Take the Crow­bar and use it on the fire extin­guish­er glass
  • Take the Fire Extin­guish­er and Valve
  • Go down the Cor­ri­dor
  • Take the Rag and read the note
  • Use the Valve x2 on the pipes with the steam com­ing from it

Pipe Valve Pressure Puzzle

Turn the valves so that all the dials turn to 0

Just turn them until you get the answer

  • Click on the pile

Hidden Object Puzzle — Corridor

  • Get the Drill Bit, Com­put­er Chip, and Clip­pers
  • Use the Drill Bit under the gur­ney for a Ham­mer Drill
  • Go back to the Recep­tion and use it on the fil­ing cab­i­net
  • Take the Wrench and read the note
  • Use the Rag on the por­trait on the wall
  • Go into the Cor­ri­dor
  • Use the Nut and Wrench on the gur­ney
  • Go into Dr. Good­win’s Office
  • Read the note on the ground
  • Take the Cab­i­net Key and Lighter on the cof­fee table
  • Use the Cab­i­net Key on the glass cab­i­net
  • Take the Com­put­er Chip, Fin­ger­print Kit, and Glass Clean­er
  • Take the Charg­er from the desk, then use the Fin­ger­print Kit on the lamp
  • Take the Fin­ger­print
  • Use the Screw­driv­er on the secu­ri­ty cam­era for a CD
  • Go back to Recep­tion, use the Fin­ger­print on the read­er, then use the CD in the dri­ve
  • Note the Door Code (58741)
  • Use it on the Cor­ri­dor door key­pad
  • Go Out­side
  • Click on the mon­ster, then watch the cutscene
  • Use the Crow­bar on the wood­en box
  • Take the Fun­nel, then use the Lighter on the blow­torch
  • Use the Blow­torch on the met­al door
  • Go into the Gen­er­a­tor Room
  • Use the Bulb on the over­head light
  • Take the Chain, Com­put­er Chip, and Remote from the desk
  • Look at the pile next to the gen­er­a­tor

Hidden Object Puzzle — Generator

The first time I played this game, this puz­zle glitched out and dis­ap­peared

  • Get Pul­ley Wheel, Snake Grab­ber, and Elec­tri­cal Tape
  • Go Out­side, use the Pul­ley Wheel and Chain on the pil­lars, to get a Cop­per Plate
  • Use the Snake Grab­ber under the train for a Cop­per Plate
  • Use them on the gen­er­a­tor

Generator Puzzle

Spin the cir­cles until you solve the puz­zle

In my glitched out ver­sion of this game, I was some­how able to play this puz­zle despite being unable to get the cop­per plates

  • Get the Skele­ton Hand and Com­put­er Chip
  • Go into Dr. Good­win’s Office
  • Click on the skele­ton, use the Skele­ton Hand, and refer to the note Sara orig­i­nal­ly had to prop­er­ly ori­ent it and unlock the door
  • Inside Dr. Good­win’s Side Room, take the Ring from above the por­trait, and use it on the wall safe

Wall Safe Puzzle

Spin the rings to open the safe

Solu­tion: Solve the inner ring first, then the out­er ring, and the mid­dle one

  • Take the CD, Pool Ball, LED, and Com­put­er Chip
  • Read the note
  • Back in Recep­tion, use the new CD in the dri­ve
  • Watch the cutscene

Part 3: Upstairs

  • Take the Gas Mask, and use it on the acidic stair­case

In my glitched out game, I did­n’t need the gas mask to view the acidic stair­case

  • Go into Dr. Good­win’s Side Room, and take the pH2 Bot­tle
  • Go back and use it on the acidic stair­case

Because it makes so much sense to com­bat high­ly acidic chem­i­cals with a high­ly acidic chem­i­cal

  • Go upstairs
  • Take the Emp­ty Can
  • Go into the Wash­room
  • Look at the sink, read the note, then take the Beaker and Bug Spray
  • Go back and down the hall
  • Use the Bug Spray on the pump to get a Bug Spray Pump
  • Look at the shelf on the wall

Hidden Object Puzzle — Upstairs Corridor

  • Get Glass Jar and Deter­gent
  • Use the Clip­pers on the bro­ken ele­va­tor pan­el for a Wire
  • Go back­wards and use the Bug Spray Pump on the scor­pi­on in the tool­box
  • Take the Trow­el and Wrench
  • Go into the Wash­room
  • Use the Wrench on the valve
  • Look in the show­er and take the Pipe and Coin
  • Go back down the hall­way and use the Trow­el on the loose floor­board
  • Take the Tile Piece back a room, and use it on the exhaust fan for a Brief­case Ring
  • Go down the hall­way and into the Ward
  • Use the Pipe on the machine on the counter and take the Vac­u­um Clean­er
  • Look at the dead flow­ers between the bed and use the Glass Jar on the poor Hon­ey­bee (prob­a­bly starv­ing)
  • Release it near the nox­ious fumes in the back of the Ward
  • Use the Vac­u­um Clean­er (…what…?)
  • Take the Brief­case Ring
  • Go back to the Wash­room and use the Brief­case Ring x2 on the box on the ground
  • Read the threat­en­ing note, then take the Det­o­na­tor
  • Back out a room, use the Det­o­na­tor, Wire, and Elec­tri­cal Tape on the giant rub­ble block­ing the door to Bar­wick­’s Office
  • Head on in
  • Look at the big desk for a cutscene
  • Look under it and take a Com­put­er Chip and Knob
  • Look at the small desk and take the Nitro­gen (LN2 is liq­uid nitro­gen) and Coin Bot­tle
  • Go back to the hall­way and use the Knob on the brown doors (…how does that just fit and work?)
  • Go into the Cafe­te­ria
  • Take the Lighter, Box Cut­ter, and Draw­er Key
  • Take the Syphon Pipe and Paper Scraps from the waste­bas­ket
  • Take the Squeegee from the near the vend­ing machine
  • Go back to Bar­wick­’s office and use the Box Cut­ters on the box­es (it stays they’re sealed, but I don’t see any tape any­where on them)

Hidden Object Puzzle — Barwick’s Office

  • Get Coins, Pool Ball, and Repair Kit
  • Use the Repair Kit on the bro­ken ele­va­tor pan­el
  • Go way back to the Out­side
  • Look under the door and take the cap off the train’s fuel tank
  • Use the Emp­ty Can­is­ter and Syphon Hose
  • Go into the Gen­er­a­tor Room and use your new Filled Diesel Can to fill it up
  • Go back to the Ward
  • Use the Paper Scraps, Lighter, and Coin Bot­tle in the bowl (Why could­n’t we just break the bot­tle?)
  • Pick up the Scis­sors, use them on the cur­tain, and take the Coin
  • Go to the Cafe­te­ria and use the Coins x4 on the vend­ing machine
  • Take the Juice Pack and use it on the giant radioac­tive ants near­by
  • Take the Ante­na ([sic], they mean Anten­na) Part that they were try­ing to eat
  • Use the ele­va­tor to go to the Roof
  • Take the Lad­der
  • Read the note on the bird’s nest, then take the Train Key and Pin
  • Click on the pile of stuff

Hidden Object Puzzle — Roof

  • Get Lubri­cant and Pool Ball
  • Head down the ele­va­tor to the Ward and use the Pin on the IV bag. You’ll auto­mat­i­cal­ly catch the liq­uid in the Beaker and now you have NaCl (sodi­um chlo­ride)
  • Go across to the cafe­te­ria and use the Lubri­cant on the door
  • In the Staffroom, take the Pool Ball on the sofa, then use the Scis­sors on the sofa to get the Foam
  • Use the Draw­er Key on the wood dress­er and take the Ante­na Part
  • Use the Pool Ball x5 on the box on the pool table

Pool Ball Puzzle

There aren’t any instruc­tions because you’re sup­posed to use the first clue Sara gave you in the game

Solu­tion:

832

497

651

  • Take the Ante­na Part
  • Go to the Wash­room and use the Deter­gent and Foam in the water buck­et to get Soapy Foam
  • Don’t for­get to take the Water Buck­et, too
  • Go back up the roof and use the Soapy Foam, then Ante­na Part x3

Antenna Puzzle

Use the red dials to move the lasers into the cor­rect ori­en­ta­tion

I have no idea how they’re sup­posed to be ori­ent­ed. SKIP!

  • Go down into the secret room!
  • Read the note on the ground
  • Take the Dag­ger from under­neath the desk, use the Charg­er in the sock­et, then read the mon­i­tor
  • Click on the haz­mat suit in the ground

Hidden Object Puzzle — Secret Room

  • Take LED, Glass Cut­ter, and Access Card
  • Head back to the Cor­ri­dor to use the Access Card on the laser-barred door across from Good­win’s Office which is the Radi­ol­o­gy Lab
  • Use the Nitro­gen then Fire Extin­guish­er on the red-hot cab­i­net thing
  • Inside, take the Brush (Duster) and Knob (which are some­how not burnt to a crisp)
  • Look at the sil­ver tube on the large glass biore­ac­tor thing, and use the Water Buck­et to snag the Knob
  • Use the Knob x2 on the con­sole next to the huge door

Radiology Console Puzzle

Turn the knobs until all 4 columns are lev­el with the red line

Solu­tion (Click to Expand)
  1. Turn the Yel­low Knob to show 3 bars
  2. Turn the Green and Red knobs to show no bars
  3. Turn the blue knob to show 5 bars above the red line
  4. Turn the blue and yel­low knobs to reach the red line
  5. Red Knob goes last
  • Advance into the X‑Ray Room
  • Take the Chain Cut­ter (Bolt Cut­ters)
  • Use the Glass Cut­ter on the dis­play case and take Sam Blood Sam­ple
  • Use the Dag­ger then Remote Con­trol on the wax above the machine
  • This opens the glass tube where you can take the Logo Part (Looks sus­pi­cious­ly like test tubes)
  • Go back out and use the Chain Cut­ter on top of the stair­case
  • Click on it to knock it over the side and go for­wards into the Stor­age Area
  • Use the Brush on the shelv­ing, then take the Engine Oil
  • Use the Lad­der under the cab­i­nets, then open them

Hidden Object Puzzle — Storage Area

  • Get the Logo Part, Com­put­er Chip, and Weld­ing Machine

Part 4: End Game (END)

  • Go Out­side to the train and use the Train Key on the front
  • Go into the train and click on the pile on the ground

Hidden Object Puzzle — Train

  • Get Bul­let
  • Use the Fun­nel and Engine Oil on the hole under the win­dow
  • Use the Glass Clean­er and Squeegee on the dirty win­dow
  • Go down the Tun­nel… except the lever is bro­ken and you can’t!
  • …But that’s okay because all you have to do is put the bro­ken lever togeth­er and use the Weld­ing Machine

WAIT!

  • Before going full speed ahead, trav­el back to Bar­wick­’s Office and use the Bul­let in the Gun on the desk to take it
  • OKAY, NOW, go ahead back to the train and into the Tun­nel
  • Use the Gun
  • Check out the sign, then take the Logo Part from near the cones
  • Inspect the bar­ri­ers ahead, read the note, then use the Chain Cut­ter
  • Use the Chain­saw (…I’m not actu­al­ly sure where I got this from. I just noticed it in my inven­to­ry along the way)
  • Go into the Aban­doned Lab
  • Look at the machine on the left and read the note
  • Look at the mon­i­tor and lis­ten to Good­win (He seems con­fi­dent that only Sara would have made it this far)
  • Look at the counter on the right and take the Com­put­er Chip and Gam­ma Ray Emit­ter
  • Go all the way back to the Secret Room (from the Roof)
  • Look at the machine on the right, use the LEDs and Gam­ma Ray Emit­ter

LED Light Puzzle

The mon­i­tor to the left of this machine tells you that this machine will cre­ate the Elixir. The do that “You need to align the LED’s in such a man­ner that no 2 of the same col­or are con­nect­ed to each oth­er.”

It’s not hard, just a lit­tle tedious to move the lit­tle lights. Many dif­fer­ent answers are pos­si­ble

  • Take the Elixir and the Gam­ma Ray Emit­ter
  • Go WAAAY back to the very begin­ning of the game and use the Logo Parts x3 (Wad­dya know, they actu­al­ly are logo parts)
  • Take the Cap­sule
  • Go through the gates. Remem­ber that box the mon­ster threw at you? Use the Com­put­er Chip x9, and take the Bac­te­ria
  • With all the parts in hand, skip on back to the Aban­doned Lab (come to think of it, how long has this lab been aban­doned with all the vines grow­ing like that in front of it? Seems to still be pow­ered. Does that mean Good­win pre­dict­ed this a real­l­l­l­ly long time ago?)
  • Check out the machine to the left

Make the Cure!

Remem­ber­ing Good­win’s instruc­tions on the mon­i­tor, put the cure togeth­er in order:

Solu­tion (Click to Expand)
  1. Elixir
  2. Cap­sule
  3. Bac­te­ria
  4. Sam’s Blood Sam­ple
  5. NaCl
  6. Gam­ma Rays
  • Watch the cutscene

GAME COMPLETE

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Tell Me Your Story Puzzle Walkthrough Guide

Tell Me Your Sto­ry Puz­zle Walk­through Guide

writ­ten 5/15/24, updat­ed 5/18/24

  • Pub­lished: RedDeer.Games
  • Plat­form Played: Nin­ten­do Switch
  • Price: $2.99 from MSRP: $10.99
  • Rat­ed: E (Every­one)
  • Genre: Puz­zle, Adven­ture
  • Date Released: April 26, 2024

This game is a puz­zle game that does­n’t have any words or text or, real­ly, any instruc­tions, so you have to fig­ure it out. While it’s easy to get hints in-game, here is a walk­through

Quick Jump
 [Show]

Adventure Start: To-Do

Level 1 — Arrival

All box­es with the FRAGILE stick­ers are the bases and are immov­able. Start by remov­ing the ivy, then stack the plant pots so that they nest with­in each oth­er, then group all box­es so that they all match in size.

SOLUTION (Click to Open)

Level 2 — Greeting Grandma!

Move the hands on the clock on each scene until the pic­ture changes for some fun. The goal is to find the cor­rect time for the back­yard lunchtime with Grand­ma. Then move the pro­tag­o­nist towards Gram­my to fin­ish the puz­zle

SOLUTION (Click to Open)

Level 3 — Give Grandma the Notebook

This one needs no real expla­na­tion. Just slide the note­book up to Grand­ma’s hands

Level 4 — What to Do?

Poke the ques­tion marks until they become oth­er icons, then poke those until they all dis­ap­pear, them poke the thought bub­ble to fin­ish the puz­zle

Level 5 — Unpack the Dog’s Stuff!
  • Start by tap­ping the dog’s suit­case
  • Place the dog bowl on the bone mat
  • Tap the dog’s suit­case again
  • Move the dog treats to the bowl
  • Move the blan­ket on the table and the 2 pil­lows on the ground onto the bed
  • Now remove the bot­tles and tow­els from the bas­ket and place them in the appro­pri­ate spots on the bath­room shelf
SOLUTION (Click to Open)

Level 6 — Unpack Your Stuff!

Match items with their mates!

  • Cam­era + Pho­to­graph x2
  • Toi­letry Bag + Hair­brush + Aller­gy Med­i­cine + Tooth­brush + Tooth­paste + Bar Soap
  • Note­book + Pen­cil
  • Shirts x 4
  • Green Sock x2
  • Tan Sock x2
  • Red Shoe x2
SOLUTION (Click to Open)

Level 7 — Makeup

Col­or the dot­ted line areas any way you’d like. Move the mark­ers over the areas until they look like sol­id col­ors

Level 8 — Yay!

Match the upper speech bub­bles with any of the low­er bub­bles, then tap the box

Level 9 — washing Dishes

Drag the teapots, dish­es, and cups to the soap, dunk them in a few times, then wipe them on the cloth until they sparkle, then place them in the cup­board (teapot on top, dish­es in the mid­dle, and cups on the pegs)

SOLUTION (Click to Open)

Adventure in Green: Into the Amazon Jungle

Level 1 — Adventure Hat

Tap the hat, then tap the back­pack, then match up the dots in the back­ground with the 3 orange cir­cles

Level 2 — Itinerary

Pull the leaves out of the way, then remove the hat

Level 3 — Break the Code

This is a tri­al and error puz­zle: drag an icon from the right side to one of the ques­tion marks. When you fill them up, Grand­ma will let you know how you did:

  • Green = Cor­rect icon and spot
  • Yel­low = Cor­rect icon, wrong spot
  • Red = Wrong alto­geth­er
SOLUTION (Click to Open)

Level 4 — Path to the Temple

Line up the 3 lines of for­est so that the path opens to the tem­ple

Level 5 — Rain

Tap 8 times

Level 6 — Match the Leaves

Match 4 sets of leaves

Level 7 — Find the Critters!

Find the Bird, the Tiger, the Capy­bara, the Croc­o­dile, and the Snake

SOLUTION (Click to Open)

Level 8 — Colorful Flowers

Com­bine 1 col­or­ful flower with 1 set of green leaves

Level 9 — Lily Pads

Turn the lily pads until their Pac-Man mouths face each oth­er, caus­ing the flow­ers to bloom

Level 10 — Poisonous Frogs

Use the mag­ni­fy­ing glass to check out each frog!

Level 11 — Guide the Ferry

Use the con­trols on the left to guide the fer­ry down the riv­er. The wheel will turn the ves­sel, while the pro­peller advances it

Level 12 — Animal Totems

This was dif­fi­cult to com­plete with­out any clues. The ani­mals are straight for­ward, but the sym­bols are not. Turn the ani­mals until they face you, then turn all of the sym­bols until the totems sink down­wards

SOLUTION (Click to Open)

Level 13 — Fit the Pieces

Easy puz­zle! Place the pieces so that they all fit with­in the dark squares

SOLUTION (Click to Open)

Level 14 — Matching Smiles

Hov­er over the masks’ mouths to unveil their smiles and then match them togeth­er. Col­lect the bowl

SOLUTION (Click to Open)

Level 15 — Guide the Bowl

Move the bowl through to the end of the maze

Level 16 — Cocoa Recipe

Tap to open the recipe!

Level 17 — Make the Cocoa!
  • Move the pot to the burn­er
  • Turn on the pow­er
  • Add the choco­late
  • Open the lid
  • Pour in the milk
  • Use the whisk until it turns brown
  • Enjoy
Chapter Clear

Match the stick­ers with the cor­re­spond­ing sil­hou­ettes to com­mem­o­rate your mem­o­ries

Adventures in the Orient: Mountains of Yunnan

Level 1 — Matching Lanterns
  • Match the lanterns to scare away the spi­ders
  • Remove the spi­der­webs
  • Find the box Grand­ma wants
Level 2 — Calm Down

Tap the boil­ing teapot to calm it

Level 3 — Uncover Your Itinerary

Remove the clouds and pink box

Level 4 — Pour the Tea

Slide the teapot and cup out­lines until they match their designs. What’s tricky is that the left cup’s dish out­line is on the right cup’s dish

SOLUTION (Click to Open)

Level 5 — Cabinet Designs

Fig­ure out the cor­rect pat­tern sequence (HINT: find the cor­ner pieces and then the mid­dle pieces). When you hear the unlock­ing sound, remove the locks, slide open the cab­i­net, and take the dish­es

SOLUTION (Click to Open)

Level 6 — Tea Time

Tap the teacup, then slide the tea leaves around until you line up a com­ple­men­tary set to the one in the cup NOT a match­ing set. Then pick the tea leaves and enjoy your fresh cup of tea!

SOLUTION (Click to Open)

Level 7 — Pick Some Tea Leaves

This one is a lit­tle con­fus­ing until you get it. Basi­cal­ly there are 2 lines of both young and mature tea leaves. You want the top and bot­tom lay­ers to match in sequence of tea leaves. Pluck the ones that are odd ones out and leave the sym­met­ri­cal ones behind. If you mess up, you have to do them all over again

SOLUTION (Click to Open)

Level 8 — Dry the Tea Leaves

Sort the leaves by size and group them togeth­er on sep­a­rate racks. They will steam when you’ve done it right

SOLUTION (Click to Open)

Level 9 — Young to Old

Orga­nize the tea leaves from young to old (light to dark)

SOLUTION (Click to Open)

Level 10 — Prepare the Tea Leaves
  • Move the leaves to the dry­ing racks
  • Wait for them to dry (dark­en 2x)
  • Move all three over to the spi­ral
  • Spin them until they com­bine
  • Move them to the bag
  • Repeat until the bag is full (3 more times)
Level 11 — Zen

Tap the “petals” until they form a flower shape (note the hexag­o­nal shape of the mid­dle image)

SOLUTION (Click to Open)

Level 12 — Sushi Recipe

Tap to open the recipe

Level 13 — Make the Onigiri x2

Make Oni­giri #1

  • Remove the blue lid
  • Take 6 rice balls and place them in the tri­an­gle form
  • Move the fish to the brown bowl
  • Open the cap of the tall brown bot­tle, then pour it on the fish
  • Move the sea­soned fish to the tri­an­gle rice form
  • Add anoth­er 6 balls of rice to the tri­an­gle form
  • Place the sea­weed on the bot­tom of the tri­an­gle
  • Sprin­kle it the black sea­son­ings
  • Move the fin­ished oni­ri­gi over to the wood­en board

Make Oni­giri #2

  • Place 6 rice balls into the tri­an­gle form
  • Open the lid of the tuna can
  • Move the tuna to the brown bowl
  • Open the lid of the mayo and pour it over the tuna
  • Move the tuna to the tri­an­gle form
  • Add anoth­er 6 balls of rice
  • Add sea­weed
  • Add black sea­son­ings
  • Move to wood­en board

COMPLETED

Chapter Clear

Place com­mem­o­ra­tive stick­ers in their posi­tions

Adventures into the Past: Love on the Orient Express

Level 1 — Serve the Macarons

This one was tricky. You’re sup­posed to notice the col­ors of the plates and the tray, then coor­di­nate the col­ored mac­arons. The game will auto­mat­i­cal­ly place them into their cor­rect spots

SOLUTION (Click to Open)

Level 2 — Dog Treat or No?

Feed your dog the dog treats, and place the mac­arons in the tray

Level 3 — Trial and Error

Basi­cal­ly, just move stuff around until they quit mov­ing, then open the string and move it to the bot­tom

SOLUTION (Click to Open)

Level 4 — Examine the Photos

You need to move the 4 pho­tos in the cen­ter and on the right side into the hand, then move the glass­es so that it cov­ers the per­son in the hand pho­to AND in the left­most pho­to, then tap the screen. Do this until every­one in the left­most pho­to is look­ing at the cam­era

EXAMPLE

LEFT: Before tap; RIGHT: After tap

END PHOTO (Click to Open)

Level 5 — Dance Steps
  • Tap the pho­to
  • Match the foot­steps with back­ground
  • Tap Grand­ma
Level 6 — Remove the Envelopes

Tap the envelopes to remove them

Level 7 — Organizing the Shelf (Bad puppy!)
  • Tap the shelf to sta­bi­lize it
  • Note the designs on the back of each shelf
  • Match the spine of each book to the designs
  • Once the dog is hap­py, search for all the envelopes (6 total)
SOLUTION (Click to Open)

Level 8 — Postcards

Match the stamps to their respec­tive post­cards

SOLUTION (Click to Open)

Level 9 — Sorting the Drawer

Place the let­ters in such a way that they fit per­fect­ly in the draw­er

SOLUTION (Click to Open)

Level 10 — Work through the Memories

Pull the mom and dad down and then tap the enve­lope

Level 11 — Grandma Intervenes

Give Grand­ma all the let­ters

Level 12 — Comforting

Pull down and up the images

Level 13 — Tickets, Please!

Pull out all the tick­ets and then match them (one has 4 tick­ets)

Level 14 — Train Time

Move the red train up so that the blue train came pro­ceed

Level 15 — Meet halfway

Move the 2 red train cars out of the way so that the yel­low and blue trains can reach the heart

SOLUTION (Click to Open)

Level 16 — Assemble the Cars
  • Util­itz­ing the con­nec­tor shapes, orga­nize the train cars in the cor­rect order
  • SOLUTION: Pur­ple Tri­an­gle, Blue Star, Green Dia­mond, Pink Square, Orange Star
  • Tap each car to see inside
    • Tap a flower bou­quet
    • Tap the male
    • Tap the female
Level 17 — ON Track to Love

Clear the tracks of any obsta­cles, then tap the yel­low cir­cle to start the train

Level 18 — Fig Pizza Recipe

Tap to open the piz­za recipe

Level 19 — Make the Pizza
  • Uncov­er all the ingre­di­ents
  • Refer to the low­er left box
  • Place ingre­di­ents on the upper right area until the ingre­di­ents are removed from the table
  • HINT: Use the cut­ting board to make the pieces small­er
Chapter Clear

Place stick­ers in appro­pri­ate places

Adventures with Grandma: Adventures to Come

Level 1 — Uncover the Adventure

Remove the obsta­cles

Level 2 — Outings With Grandma

Match the item pieces togeth­er and then drag them over to the appro­pri­ate pro­posed out­ings

SOLUTION (Click to Open)

Level 3 — Picnic with Grandma!

Pack the items into the pic­nic bas­ket (HINT: start with the uten­sils, note the items already in the bas­ket, and then stack like items before plac­ing them in)

SOLUTION (Click to Open)

Level 4 — Biking with Grandma!

Com­plete the land­scape

Level 5 — Boating with Grandma!

Com­plete the land­scape

Level 6 — Camping with Grandma!

Com­plete the land­scape

Level 7 — Hot Chocolate with Grandma!

Place the mug

Level 8 — Onigiri with Grandma!

Place the oni­giri

Level 9 — Pizza with Grandma!

Place the piz­za

Level 10 — Photos!

Snap 3 pho­tos of your fun time togeth­er!

Chapter End

Place your stick­ers in your album

Game Com­plete!

Bonus Level

Tap the images in chrono­log­i­cal order

SOLUTION (Click to Open)