Fall of the New Age Collector’s Edition Written Walkthrough

Written 4/5/2025, updated 4/5/2025

  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $8.99 MSRP: $29.99 (Hidden Object Adventure Bundle)
  • Rated: E10+ (Everyone 10+)
  • Genre: Adventure
  • Date Released: June 1, 2023

This is a walkthrough for Fall of the New Age – Collector’s Edition by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. As of right now, there are no written walkthroughs easily found on the internet and very few video walkthroughs that include the 2nd half of the game. I don’t like video walkthroughs, so this is purely text. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult

Game Start

Watch the intro cinematics

Tutorial: Escape the Dungeon

  • Look out the window
  • Check the package on the ground. Get Pin, Sleeping Powder, and a note
  • Inspect the hay pile next to the bedroll. Push aside the hay 3x to get a Bottleneck
  • Click on the bedroll and use the Bottleneck to get the Hint Ferret and a Spoon
  • Check the water trough if you’d like
  • Inspect the door and use the Spoon to peel back the metal

Puzzle #1!! And the first in many lockpick puzzles. Use the Pin and your lockpicking skills to escape. Basically, just rotate the pick in a circle until the pieces tremble, then hold it there until a space appears and automatically lines up.

Imagine a clockface:

  1. 8 o’clock
  2. 12 o’clock
  3. 5 o’clock
  • Leave the cell
  • Use the Sleeping Powder on the guard
  • Watch the cutscene (or skip it)
  • Hit the guard with the slingshot
  • Look at the cloak and open the 2 pouches for a Tarry Rope and a Note
  • Go back to the cell and use the Tarry Rope in the water trough to get a Clean Rope
  • Check the downed guard
  • Get a Corkscrew and a Note
  • Look at the grate on the ground if you want
  • Go through the doorway and try to keep going to start a cutscene
  • Talk to Herbert
  • Look at the knocked-out guard for a Wrench
  • Use the Corkscrew on the barrel to get a Cork and a Ring
  • Go back a room and use the Wrench on the each of the screws on the grate on the ground for a Gear
  • Back in the hallway, use your Spoon on the sign on the wall for Picklocks, another Gear, and a Note
  • Now for the lion’s head. Pick up the Scoop, then use the Ring

Puzzle Time! Straight forward and easy: Use the Gear x2, then swap the pieces so that the water flows around all 4 gears, then pull the lever on the left to allow the water in

  • Attach the Clean Rope and descend!
  • Talk to Herbert
  • Use your Picklocks on the chest
  1. 4 o’clock
  2. 7 o’clock
  3. 11 o’clock
  • Take the Spatula, a jewel, and a Note
  • Use the Spatula on the Candle to get it
  • Use the Cork, the Scoop, then the Candle on the rowboat and get the Ring
  • Look at the sluice gate in front of the boat and get the Picture
  • Now check out the statue next to the candles and get the Halberd
  • Go use it on the seaweed next to the stairs for the Arm
  • Clearly, it goes on the statue, so return it

PUZZLE! Referencing the picture, move both arms and the head to solve it.

  • Use the Ring, pull the lever, and watch the cutscene

Infiltrate the Cult House

  • Watch cutscene
  • Go into the house
  • Watch cutscene
  • Look at the bow of the boat and get Rope with Hook
  • Clear the jetsam from the water and the Rope with Hook to get a Bull Head
  • Look starboard and get the Disguise Picture. Note the rat-shaped depression
  • Check out the junk pile for a Fisherman’s Disguise Hidden Object Puzzle
  • On the lower right portion of the screen, open your Disguise Box and put together your disguise
  • Head back into the house for a cutscene
  • Open the cabinet and pick up the Pipette
  • Check out the poison jug on the ground and use the Candle on it
  • Remove the stopper, then use the Pipette for a Pipette with Acid
  • Use your new item on the chest’s lock
  • Pick up the Wing Nuts, Pan Gripper, and the Note
  • Grab the Fat from the ground, go back outside, and use it on the lantern
  • Use the Pan Gripper on it for Melted Fat
  • Return inside and smear the Melted Fat on the floor
  • Push the trashcan over and use the Wing Nuts on the hatch
  • With the help of the Note from the chest, solve the Labyrinth Puzzle

Solution: Left, Up, Left, Right, Up, Left, Left

  • Inspect the lower right corner for another Lock Puzzle
  1. Between 9 and 10
  2. Between 4 and 5
  • Go forward
  • Watch the cutscene
  • Grab the Magnet
  • Head backwards and use the Magnet inside the cabinet
  • Pick up the Bone Knife, go back through the vent, and use it on the rope to take out the guard
  • Inspect the window and take the Scroll and Pincers
  • Use the Pincers on the vase on the side table to get a Rat Sign
  • Check the guard’s bag for a Note and Plate
  • Get another Plate from the mouth of the bear skin
  • Backtrack to the boat and use the Rat Sign for the other Bull Head
  • Head back inside through the vent
  • Use the Plates and the Bull Heads on the door

PUZZLE! This is a Roman numeral math combination lock puzzle… except you don’t really need to solve it because if you turn the handles, it will glow orange on the correct answers

Solution: III, VIII, III & V, IX, IV (3, 8, 3 & 5, 9, 4)

  • Go through the door
  • Look at the lion head door handles and take the Cipher
  • Watch the cutscene
  • Undo the knots on the book on the pedestal. Take the Cipher
  • Check out the weapon cabinet. Move the sword, 2 spears, and a shield to grab the Activator Tool
  • Head over to the desk to use it on the indentation

PUZZLE!! This is a 3-part puzzle. You’re playing the skull against the snake where if a character lands next to the other, then you turn into the other. Don’t overthink it.

  • Get a jewel and Flame Liquid for your trouble
  • Slingshot the Flame Liquid at the unlit candle above the weapon cabinet
  • Go down the stairs
  • Play the Animal Hidden Object Puzzle
  • Head down the way
  • Inspect the books on the desk for a Rag
  • Look at the painting
  • Pick up the Dagger, then use the Rag on the graffiti for the Crown Part
  • Use the Crown Part on the pouch on the ground and turn it to the right twice
  • Grab the Snake Fangs, Screwdriver, and Note
  • Backtrack and pick up the Cipher from the boar’s head
  • Use the Screwdriver on the boar’s head for a Fang
  • Go back to the hidden room and use both the Snake Fangs and Fang on the breastplate on the wall
  • Get the last Cipher and a jewel
  • Now, look at the mechanism on the desk and use the 4 Ciphers on it.

This is a Puzzle. Using the “quill” on the arm, press and hold the button as you drag it across the white panels. You can only pass through them one time.

  • Now that you have the Decipher, backtrack to the study
  • Use the Dagger and Decipher on the window lock, then press the right buttons in order (Dragon Circle, Lion, Dragon with Jar, Dead Horse, Cult Skull Emblem)

*Note: Make sure you take the Decipher after the puzzle. If you just pressed B to back out, you won’t actually take it. If that’s the case, just return to the mechanism and take it*

  • Open the window and escape

Herbert’s Hideout 1

  • Talk to Herbert, get Chain and Nun Disguise Picture
  • Snag the Sponge from on top of the books on the desk
  • In the upper left part of the screen, take the Mini Crowbar and the Note from the barred window
  • Look at the little pot of oil in the middle of the room
  • Pick up the Chain then use the Sponge to get a Sponge in Oil
  • Inspect the swords on the wall, take the Chain, from the 4th one, and clean them with the Sponge in Oil
  • Now, use the Mini Crowbar on the swords. Note the symbols and the gem colors
  • Click on the metal spider and use the Chains

It’s a PUZZLE. Remember those swords with colors and symbols? Swap the symbols to match them to the code from the swords

  • Break into the floor chest with your Picklocks
  1. Between 11 and 12
  2. Between 9 and 10
  3. Between 3 and 4
  4. Between 10 and 11
  • This opens up the Nun Hidden Object Puzzle
  • Go ahead and put the disguise together (the need for perfect placement of the glue on the warts is infuriating!)
  • Click on the place where the spider puzzle was to leave

The Alchemist and Librarian

  • Click anywhere and watch the cutscene
  • In the alleyway next to the Alchemist’s house, get the Rock and Note
  • Inspect the door for the tall tower (library) and get the Alchemist Sign
  • From the sign next to the archway, get a Cogwheel and jewel
  • Next, check out the guard and watch the cutscene
  • Pick up the Poker from the right side of the archway
  • Use the Alchemist Sign on the Alchemist’s door
  • Look inside, and open the lock with the Poker
  • Slingshot the Rock at the window to allow the fumes to escape (because for some reason it won’t go out the opening you just made, yourself)
  • Talk to the alchemist who begs you to make a potion to help him rid the effects of the smoke
  • Look at the running water track and take the Pouch with Herbs
  • Pick up the Cogwheel from inside the grinder
  • Take the Test Tube from the workdesk
  • Leave the building and watch as the library blows up
  • Rush over there and use the Poker to lever the door and get inside
  • Talk to the injured librarian inside who also asks you for a potion. Same potion should be good. It’s somewhere in the cellar of the library
  • Poke through the rubble to the right of the library for a Bucket
  • Go back to the Alchemist’s house and use the Bucket on the water there for a Bucket Full of Water
  • Head over to the library and use it on the fire to the left
  • There’s a book on a pedestal near the librarian where you get a Wooden Die and a Hacksaw
  • Use the Hacksaw on the lock to the left of the building. Heeey. The cellar door!
  • Go down
  • Look out the hole for a cutscene. Pick up the Oiler and Metal Bar from it
  • Look at the chest

Lockpick Puzzle!

  1. 10 o’clock
  2. Between 9 and 10
  3. 5 o’clock
  4. 9 o’clock
  • Take the Bowl and jewel
  • Open the bottle, then use the Test Tube for Reagent
  • Use the Oiler on the ladder and extend it
  • On the book, turn the 2 sections of the snake aside, then use the Bowl, and replace the snake parts
  • You got the Recipe!
  • Skedaddle back to the Alchemy house, but before going in, take a closer look at the water wheel
  • Place the 2 Cogwheels on their respective places. Voila!
  • Inside, use the Wooden Die to the left of the stove
  • Take the Gloves, look at the stove, and use them to open it up
  • Fix the coals with the Poker and then get a Coal
  • Before leaving, place the Metal Bar in the coals, then pour the Reagent over top. Pull it out with the Poker for some Azurite (technically, you’re not supposed to do this step just yet, but it saves time and you can!)
  • Use the Gloves on the boiling yellow liquid atop the stove to get the Yellow Retort
  • Use it on the puzzle to the left of the stove

Steam Puzzle! This a 3-part puzzle, super straight-forward and pretty simple. Make a closed loop with the provided tiles.

  • Pick up the Nephrite and the Note
  • If you haven’t done it yet, go ahead and follow the directions on the note for the Azurite
  • Toss the Azurite and Nephrite into the grinder for their powdered forms
  • Turn your attention to the worktable now
  • First, hang up the Recipe
  • Then, place your ingredients and follow the directions. Scoop the powder, boil the retort on the stove. Return the retort. Connect the hose. Add more powder. Remove hose. Crush Herbs. Pour liquid. Scoop Powder. BOOM! Medicine.
  • Go ahead and cure the Alchemist
  • Give him the Decipher and he’ll give you a Right Arrow
  • Now, for the Librarian. He will give you both Sleeping Powder and Tablets
  • Head back down to the cellar
  • First, use Coal on the colorless book
  • Then, use Tablets on the books on the shelf to the right

PUZZZLE. Armed with the clue from the book, move the tablets around to complete depictions. Easy peasey.

  • Take the Vertical Arrow, then use both it and the Right Arrow on the back wall

ANOTHER PUZZLE!!! So many of them… This one is interesting. You place arrows in the segments at the bottom to get your man to the flashing door before the bad guy gets you. Your character is always moving forward.

Solution: Right, Up, Up, Right, Down, Down, Right, Up, Up, Down, Up

  • Jump out the window for a cutscene
  • Ugh. Another….

Puzzle… I personally hate these types of puzzles, so I didn’t play it and just skipped through. You’re supposed to move the colored pieces to their respective sides.

Cultist Stable

  • Watch cutscene
  • Get Cultist Plans
  • Immediately hit the thug at the door with the Sleeping Powder
  • Pick up the Scroll on the ground in front of the horse
  • Inspect the gate
  • Solve the Weapon Hidden Object Puzzle
  • Go through the gate
  • First things first: click on the hay/wood pile to get the Arrow Piece and a Note
  • Back out, and use the Arrow Piece on the statue
  • Use the new Rings on the fallen training dummy
  • Look to the right of that and pick up the Hatchet from the stone bench
  • Look at the pedestal in the middle and take the Rope. You’ll automatically tie the dummy’s rope there
  • Backtrack to the stables and use the Hatchet where you got the Scroll for a Whip
  • Now go forth to the field of horses and use the Rope on the horse’s saddle, then the Whip on the horse
  • Open the uncovered stable door and head inside (So… Is the horse going to keep that door unblocked forever?)
  • Slide the blocker in front of the angry horse
  • Soothe the big guy (gal?) by running the Tooth-Comb from the saddle on the wall on its tangled mane 3 times
  • Get the Thief Puzzle Piece
  • Pick up the Sign for Box from the bucket of feed on the ground
  • Remove the cloth on the chest for a Lockpick Puzzle (There’s a strange text at this point that says, “It seems the bandits have been keeping each other company here for a long time!” …What does THAT mean?)
  1. Closer to 12 than 11
  2. A little past 6
  3. Between 11 and 12
  4. 7 o’clock
  • Open the chest for a jewel and a Long Hook
  • Backtrack to the beginning and investigate the sleeping thug
  • Pick up the Thief Puzzle Piece, then use the Sign for the Box
  • Grab the Money and head back through the gate
  • Employ the Long Hook on the wood pile
  • Snag the Wrench and head back to the beginning to use it on the horse statue
  • Get another Thief Puzzle Piece and jewel
  • OKAY. Now you can go back to the stable and talk to the bandit to the left of the ladder
  • Give him the Money
  • He gives you the last Thief Puzzle Piece
  • Head up the stairs and use all 4 pieces to start a…

PUZZLE! This one isn’t hard, but if you don’t think ahead, you’re going to get stuck

Hint: Start with the top and bottom

  • Up in the creepy, out-of-place torture/bdsm room, take the Nippers from above the fur blanket bed (Is this what Marla was referring to earlier…?)
  • Look at the fur blanket and pull away tufts of fur for a Wrench
  • Use the Nippers on the manacle in the middle of the floor to dislodge the Silly Mask
  • Use the Wrench on the stocks in the back corner for the Scared Mask
  • Pick up the Evil Mask from the windowsill
  • Next to the manacles on the floor, inspect the floor hatch
  • Grab the Note and watch as your “friend” stabs you in the back (figuratively)
  • Locate the 3 indents on the back wall
  • Use the Instructions to Masks, and the 3 Masks
  • I won’t even call this a puzzle. Just line them up properly and receive your reward: a creepy Lever sitting on hands (Someone went through some real trouble to fashion that mechanism…)
  • Use it on the winch under the window, toss the log out, and get outta there!

University Campus

  • Talk to Herbert
  • Give him the Cultist Plans
  • Take the picture of a jester he gives you, then look at his nearby cart

Ah. A Puzzle. This one seems straightforward, but it harder than it looks. Basically, find and highlight the one strand that is whole to unravel the lock. One wrong move and you have to start from the beginning.

  • Now for the Jester Disguise Hidden Object Puzzle
  • Put together your disguise
  • Head past the guards and watch the cutscene (or not)
  • Inside, click anywhere to watch the cultist blow up the statue
  • Look at the broken statue and take the Hoe from the back of it
  • Take the Fish from the stand nearby, and offer it to the cat on the other side of the iron gate
  • Take the Mug
  • Go down the alley
  • Take the Sunray hanging off the end of the sign
  • Ignore the window for now, and inspect the door on the left wall
  • Use the Mug on the little hand and use the lever
  • Pick up the jewel and Pick the Lock
  1. A little past 9
  2. A little past 3
  3. 12 o’clock
  4. 8 o’clock
  • Take the 2 Grapnels
  • Backtrack to Herbert, and use a Grapnel on the green flag
  • Take the jewel, make note of the symbols on the crenel, and interact with the butterfly if you want to
  • Go back to the alley and use the other Grapnel on the gargoyle
  • Go up and into the University campus grounds
  • Take the Saw Handle from the University door
  • Take the Sunray from the University window
  • Use the Hoe on the flowerbed for the Observatory Valve, and take the Leaf
  • Look at the stone globe and grab the Sunray
  • Backtrack to the market stall and use the Saw Handle on the fishbone for a Fish Saw
  • Go back towards Herbert and use your new saw on the window next to him to get the last Sunray
  • On your way back, stop by that window in the alley
  • Pick up the Glue and use the Leaf on the glass to safely pick up the Shard
  • Back on campus, you can now use the 4 Sunrays on the door to the Observatory

It’s a PUZZLE! This isn’t hard. You need to line up the symbols on the inside with those on the outside. Each time you pick a slice, the ones lateral to the opposing slice will swap. Just poke things a few times and you’re done!

  • Check out the fire and take the Ring, making sure to click on the math there, and take the Scroll
  • Use the Shard on the broken blue orb for a Map
  • Click on the stained glass for an Astrology Hidden Object Puzzle
  • Inside the elevator, take the jewel and Map
  • Backtrack to the alley and use the Ring on the door at the end
  • Take the proffered Pipe and Potion
  • Return to the elevator and inspect the plumbing underneath
  • Remove the fabric strips, replace the loose pipe, then use the Pipe where one section is missing. Finally, replace the fabric strips (Hey, if it works, then why not?)
  • Activate the pump handle inside the elevator and head up
  • Inspect the corpse of the astrologer
  • Take the Map and Note
  • Look at the table for a Kettle and the last piece of the Map
  • Click on the table with the planet mobile, and place the Map and Glue

Puzzle! Rotate and place the pieces to complete Bastark’s the natal chart. As usual, it’s easiest to place the edges. The game will automatically set the pieces for you.

After they’re in place, use the paintbrush in the glue and follow the lines to glue them. The game is super picky about you applying the glue thoroughly. When prompted, pull the cord. When the skull appears, go ahead and back out

  • Go up the ladder on the right side of the screen and pull the shutter open
  • Take the Stopper that almost impales you
  • Look at the gear mechanism on the upper left to add both the Stopper and the Observatory Valve
  • Turn the wheel
  • Look out the opening to see a cutscene of the cultists blowing up the University building
  • Backtrack way out to the broken statue and use the Kettle on the gunpowder
  • Go back to the University window and use the Gunpowder for some more fireworks
  • Head inside
  • Click anywhere to watch the stairs collapse
  • Save the honking goose. You’ll get a jewel and a Goose Feather
  • Look up, and clear the debris on the broken shelf for an Oarlock
  • Inspect the sewer door for a lock, but heeeey, we already found the code earlier, so input it

Mini-Puzzle

Solution: Triangle, Circle, Square, Diamond (1,2,4,3)

  • Take the Ocular and Lens, then open the hatch
  • More bombs
  • Get the Library Sign by using the Shard on the ham over the campfire
  • Pick up the Trowel by the chest and unlock it with Picklocks
  1. 11 o’clock
  2. Between 9 and 10
  3. 10 o’clock
  4. 5 o’clock
  5. 1 o’clock
  • Snag the King and a jewel
  • Use the Oarlock on the boat, and spin it to pull up a Plate of Alchemical Laboratory
  • Find the Mainland on the explosive barrel
  • Wander out to the stone globe outside and use the Mainland for Mountains
  • It fits on the the barred door inside for a super easy…

Puzzle. Order the tiles properly

  • Go back to the observatory and look at the telescope
  • Place the Ocular and Lens
  • Now, look through the telescope, and ignore what the text says. Look around at the sky for constellations until you find the skull
  • Make sure you CLICK ON the skull to obtain the coordinates before leaving the observatory
  • Run back to the University building, enter the constellation code (213753), and push the red arrow on the side
  • Use the Goose Feather on the inkwell and draw a map on the provided parchment
  • Take the Castle Sign
  • Check out the charred remains of the stairwell that collapsed and use the Trowel to pull out the University Figurine
  • Go down to the sewer
  • Install all 5 of the Figurines into the plate near the explosives

Oh… Math Puzzle. Using all the numbers, make equations so that all of the numbers on the hourglass are solved for. Or just skip it. Like me.

Hint: numbers like 27 and 21 have only 1 solution, so do those first. Also, numbers like 17, 11, 11, and 13 cannot be multiplied for. There’s nothing saying you have to use one from each side of the hourglass

  • Take the one Climbing Glove and somehow dodge the super deaf cultists

Back to Town

  • Talk to Herbert
  • Give him the Map, he gives you Scissors
  • Look on the desk and add your Climbing Glove to the one there
  • Nothing else to do, so head outside and watch more explosions
  • Talk to the Alchemist who gives you permission to take what you want because he’s done
  • Before going into his house, inspect the sign next to the archway
  • Use the Scissors for Roses, read the Note, and take the jewel
  • Go into the alchemist’s house and take the Ash and Glue Recipe on the table
  • Look up the stairwell for a Phial
  • Go to the worktable and use the Glue Recipe
  • Follow the instructions: Place the Phial, pound the Ash, pound the Roses, weigh the powders, use the Phial, place the hose, scoop the powder, boil, scoop the powder, pour, take the Glue
  • Go back to Herbert’s hideout, and apply the Glue to the climbing gloves on the desk
  • Talk to Herbert
  • Go outside and use the Climbing Gloves on the far wall
  • Slog through the Climbing Mini-Game (You can’t skip it. I kept waiting, but there was never an option)
  • Use the Map

Dark Forest

  • Wait… no cutscene? Wow.
  • Open the sack for a Pipe
  • Go right
  • Look at the creepy scarecrow and take the Note
  • Look up on the tree fork
  • Snag the Moss
  • Check out the tree stump with the axe
  • Rip off the Piece of Bark
  • Place the Bark and Moss, then click the axe to chop them up
  • Put them into the Pipe, then head over to the tree fork and blow the powder onto the glowing mushrooms
  • Climb up the rope ladder
  • Pick up the Spear and use it on the belts hanging to the left side for a Bear Skull
  • Look at the scene below and through the goop, if you’d like
  • Before heading down, look at the tree hollow at the tip of the spears for a Note
  • Head back down and put the Spear to use again on the cage next to the tree for a Sheatfish Skull
  • Go back to the begining and look at the wagon
  • Move the rutabagas aside and input the code you just learned from the Note in the tree (PDBOR)
  • Return to the tree and use the newly gained Set for Mini-Game on the chest

PUZZLE! This is another 3-part puzzle. You need to move all 3 blocks together into the glowing compartments. It’s laughably easy, except that the controls can be irritatingly sensitive

  • Inside the chest take the Camouflage Disguise Picture, Bull Skull, and jewel
  • Place the 3 “Skulls” on the hut door to unlock it (The only one that looks like a skull is the cow skull)
  • Play the Camouflage Disguise Hidden Object Puzzle
  • Put together your disguise
  • Head through the thicket, past the guard. For whatever reason, he just disappears after the cutscene
  • Pick the 4 Berries from the bush to the right
  • Head straight down the path
  • Use the Potion to get rid of everyone
  • Go to the right where the kids are
  • Take the Grinder Handle and Note from the ground near the fire
  • Look under the middle cage for some symbols to take note of
  • Go back to the ominous ritual site, and pick up the Cylinder and Note from the ground on the right
  • Now look at the tree to the left of the screen.
  • Move the vines aside and use the Cylinder

Mini-Puzzle. Choose the 4 correct symbols as seen under the cage. This was a little tricky because it’s hard to see the symbols and they’re rotated

  • Pull the handle for a Scroll, Spiral, and jewel
  • Now to solve the Symbol Hidden Object Puzzle inside the ritual site
  • Pick up the Spongy Mineral
  • Go backwards to where the guard used to be and check out the canister under the torch
  • Solve the Lockpick Puzzle
  1. 5 o’clock
  2. A little past 6
  3. 1 o’clock
  4. 10 o’clock
  • Apparently it’s a portable mineral grinder, so toss in the Spongy Mineral and attach the Grinder Handle
  • You get Corrodent Powder
  • Don’t forget to pick up the jewel
  • Go back to kids’ cages and use the Corrodent Powder on the basket with rocks
  • Use the Spear on it 3x
  • Talk to the kid who gives you Slugs (Even though he keeps calling them snails)
  • Go back to the wagon room and use the Slugs then Berries on the metal box
  • Take the Gears and run back to use them on the mechanism keeping the kid in the left cage up

Puzzle! It’s one of those gear puzzles. The nice thing is that you can actually test the mechanism as you go by rotating the handle

  • Talk to the kid who gives you a Spiral
  • Head back to the wagon again and use the 2 Spirals on the box for a Growth Promoter
  • Run back yet again to the cages to use the Growth Promoter on the mushrooms in the tree because, of course, your brother is in the last cage
  • Cutscene!

Wait… What?? That’s the end of the game?? BOGUS! Nah. This is the Collector’s Edition. Choose Extras from the Start Menu and Hit Play for the real ending!

Extras – Herbert’s Hideout

  • Talk to the alchemist who gives you a Potion
  • Use it on Herbert
  • Look in the trashcan for a Note
  • Leave and use the directions you found (Up, Right, Left, Up, Right, Right, Up, Left, Up)
  • Solve the Lockpick Puzzle
  1. 10 o’clock
  2. 7 o’clock
  3. 3 o’clock

Extras – Rescue Ray and Save Town

  • Talk to Herbert, get Guard Disguise Picture
  • Click on the blacksmith’s workshop for a Guard Disguise Hidden Object Puzzle
  • Put together the disguise
  • Look at the little lamp and grab the Dentures and jewel
  • Enter the door
  • Look at the scaffolding to the back, and figure out the Mini-Puzzle for a Hammer
I don’t know about you, but that handle looks a lot like a diamond
  • Look at the sign on the door and use the Dentures on the one nail that’s coming loose
  • Knock the chock holding the wagon wheel with the Hammer
  • Climb up and use the Nail on the little hole in the window (Unless the guard is very near-sighted, he doesn’t seem to care about your shenanigans)
  • Take the Chisel from the walkway
  • Use the Chisel then Hammer combination twice on brick next to the door
  • First things first, look up at the books on the shelf
  • Open the spines for a jewel, Stylet, and Token
  • Unlock the chest with your Picklocks
  1. 11 o’clock
  2. 11 o’clock
  3. 11 o’clock
  4. Between 6 and 7

(I played this twice and both times this last one was extremely picky on placement)

  • Take the Claw Clip and the Note
  • Open the bed curtains, move the pillow, and make a rope from the Sheets
  • Pick up the Note. Scandalous!
  • Take the sheet off the bird cage, and use the Token to open the lock
  • Grab the Lever from around the remains of some poor animal
  • Go out to the tower, pull up the banner, slice it with the Stylet, and take the Iron Spheres
  • They fit perfectly into whatever that thing on the wagon is supposed to be
  • Snag the Shaft and a jewel
  • Go to the top of the tower walkway and use the Shaft to pull down the ladder
  • Don’t forget to pick up the jewel
  • Fire the convenient ballista to head across the roof (Guard still doesn’t see you)
  • Use the Sheets on the random holed ball in the gutter, tying a knot at the end
  • Place the Claw Clip next to the ball to send it flying
  • Pick up the Wick from the back of the gargoyle
  • Grab the Flower from its mouth, and a jewel from its snout
  • Look at the window across the way to make note of the symbols on the window
  • Take the random Flower from the water piping
  • Take the Pass from the crate
  • Take the King’s Signet from the dead guard
  • Head back to Morgana’s room and use the Flowers under the desk for a…

Puzzle! You have to place the flowers in such a way that they all fit, roots and all. I always got to where there was one flower and then couldn’t figure it out. SKIP TIME!

  • Take the Queen’s Signet
  • Backtrack all the way to the lamp in the beginning and add the Wick to get a Lamp
  • Show the Pass to the guard and go in
  • Talk to Herbert who gives you an Empty Bottle
  • Run back to where the dead guard is and use both the King and Queen Signets on the door
  • Fill your Empty Bottle in the water where the skeleton is to get Bottle with Water
  • Take the Shell from the lever closes to you and…

Solve the Puzzle. The symbols were on the window to the Queen’s room

  • Head back to the dungeons and slingshot the Bottle with Water against the torch
  • Use the Lamp and talk to Herbert
  • Give him your Lockpicks and he’ll give you a Scroll
  • Go down and past the dead guard and solve the Emblem Hidden Object Puzzle
  • Watch the cutscene
  • Slingshot the Shell at the thing hanging on chain above where the dude is about the cut off Ray’s head
  • Pick up the jewel and Hook which fits perfectly on the handle to the left of the room
  • Go back to the underground reservoir and use your new Gaff on the skeleton under the water
  • Take its Axe which is perfect for smashing the crates next door
  • Pick up the Lever
  • Return to the reservoir and look against the far wall for…

THREE Puzzles one after the other! They’re all the same, just click the locks a lot until they all unlock, then use levers to open them. It’s not difficult.

Hint: In case you’re missing some items, one lever is in Morgana’s bird cage, and the other is in the crates next door

  • Pull the big lever on the platform
  • Watch the cutscene

YOU’VE SAVED EVERYONE FROM EEEEEVIIIL

But wait… Morgana… isn’t DEAD. Dun dun DUNNN!

GAME COMPLETE

I appear to be missing 2 jewels…

Thoughts on the Game

This is the first game I’ve played from this developer! It’s in the same vein as many of the other puzzle games I enjoy, and there are things about it that I really like and set it apart. I like that the hidden object puzzles items are all used and not just mindless finding. There’s a path to the story that’s linear and focused. While there’s a lot of back and forth like basically all of these games, I feel like (so far, this is the first game of this developer) the puzzles are different from other companies. In particular, I found the hidden object puzzles to be the best element. The game employs similar things that area familiar and helpful like sparkling hints, Hints in general, and puzzle skipping, and very importantly: cutscene skipping. The story is interesting and different.

However, like all games, there are things I didn’t like much. This may be a translation issue, but some of the text doesn’t really make that much sense or raise eyebrows because they’re a bit off. The voice acting is terrible, though that’s also typical of these types of games. The graphics… eh. The scenery is nice, but the characters are not all that attractive. Some of the puzzles and elements are SO DARN PICKY that it’s irritating. I don’t understand who the characters are or what the story is about as a whole. Bugs! I hit so many bugs where the scene played before the scene played? Yes. Then some scenes played twice and I got confused. I had to re-do the glue-the-natal-chart puzzle twice because it bugged out. Then I kept getting this bug when I’d try to scroll through Marla’s notebook to look for clues on what to do:

It would NOT clear, either, until I closed out the game and restarted

The worse offense of the game, though, is that the hint system is really not all that helpful at all. I got stuck in several places, and because there aren’t so many guides to help, I had to rely upon the hint system which did NOT deliver when I was the most stuck.

Things I would like to see: An ability to replay puzzles in the extras section, rewatching all of the cutscenes (not that I necessarily care that much, but I stopped understanding the game as a whole and wanted to watch them to piece it together for this guide, but couldn’t), text speed skipping that won’t prevent you from seeing all of the text before moving on, and maybe some lore or information on plotline in the extras section after certain parts of the game are reached.

All in all, I enjoyed it, and it fulfilled a desire to play these types of games. I love them and play them all unless they’re absolutely atrocious.

Everdream Valley Written Walkthrough Guide

Everdream Valley Written Walkthrough Guide

written 11/24/2023, updated 1/5/2024

  • Published: Untold Tales
  • Platform Played: Nintendo Switch
  • Price: $14.99 from MSRP: $24.99
  • Rated: E (Everyone)
  • Genre: Adventure, Lifestyle, Simulation, Arcade
  • Date of Release: June 23, 2023

Fan-written and completed as I play through the game

You arrive on your grandparents’ farm for the summer to find it in disarray after their extended hospital stay. Everything is a mess, and the animals have all run away. Mom leaves you to be free labor for her parents while she and dad work sans kid for a few months. Help renew the farm, make it even better than before, and solve the mystery of the familial property!

Quick Jump

  1. Notes
  2. Game Mechanics
    1. Stamina Bar
    2. Time
    3. Sleep
  3. Main Tools
  4. Map
  5. Main Quests
    1. Talk to Grandpa
    2. Repairing the Chicken Coop
    3. Chicken Collector
    4. Four-Legged Friend
    5. Dog Training
    6. Find Willow
    7. Repair Willow’s Homestead
    8. Mission – Milk
    9. Feed the Animals
    10. Preparations for Cooking
    11. More Vegetables – More Cooking
    12. Scarecrow – Do it Yourself
    13. Put Up the Scarecrow
    14. Sheep on the Farm
    15. More Sheep
    16. Bring the Ram to the Farm
    17. Find the Duck
    18. Bring the Ducks to the Farm
    19. Find the Goat
    20. First Steps in Beekeeping
    21. Build a Home for the Bees
    22. Materials for the Goat
    23. Find the Alpaca
    24. Companion for the Alpaca
    25. Check the Location Indicated by the Alpaca
    26. Bring the Pigs to the Farm
    27. Look for the Girl in the Old Forest
    28. Get Rid of the Water from the Boar’s Home
    29. Mouse Hunter
    30. Explore the Heart of the Old Forest
    31. Mysterious Hut
    32. Magic Lantern
    33. Main Quest End
  6. Side Quests
    1. The Second Youth of the Old Orchard
    2. First Eggs
    3. More Chickens!
    4. The Missing Rooster
    5. Field Restorations
      1. Main Island
      2. Southeast Island
      3. North Crescent Island
    6. Preparing for a Birthday
    7. Lost Sheep
    8. Small Photographer
    9. Take Care of the Sick Animals
    10. Mysterious Noises
    11. Irrigation System
    12. On the Lookout for a Bee Smoker
    13. Feeders for Animals
    14. Catch Butterflies for the Merchant
    15. New Millstone
    16. Entertaining Goats
    17. Mr. Alpaca
    18. Wild Bee Honey
    19. A New Home for Wild Bees
    20. Scrambled Eggs with Chanterelles for Grandpa
    21. A Horse in the Valley
    22. A Boar in the Valley
  7. Dreams
    1. Wolves
    2. Chicken
    3. Ram
    4. Magpie
    5. Duck
    6. Bee
    7. Goat
    8. Alpaca
    9. Pig
    10. Wild Boar
    11. Fire
    12. Horse
    13. Green Frog
    14. Mouse
    15. Fireflies
    16. Cat – Remenedes
    17. Dream Lottery
    18. Post-Game Quests
  8. Bridges
  9. Cooking Recipes
  10. Tips

Notes

  • December 2023 – Was stuck after Green Frog Dream, being unable to sleep without the game freezing and therefore unable to proceed with time. An update to game software performed on Switch, reverted my game to before the Green Frog Dream. Successfully saw the dream, then next sleep successful without any crashing.
  • After finishing the main quests, the game stated that I’m missing 8 quests, but I can’t seem to find any way to start them.

Game Mechanics

Stamina Bar

  • Temporary Decrease – Using tools, running
  • Permanent Decrease – Beestings, not eating
  • Increase: Eat berries or tree fruit up until the third bar is filled, then only more ingredient-foods after that will increase. To gain new bar, eat crafted food with more ingredients in them

Time

Animals get hungry, plants grow and need water, seasons start to change

Time stops progressing after 2200 hours. If you’re outside the farm in the night, wolves will attack you resulting in a dreamless rest and reappearance at the farmhouse

Sleep

You can sleep at the farmhouse or in a tent

You must sleep in order to start dreams

Main Tools

  • Hammer – Complete Talk to Grandpa Quest (use to repair fences)
  • Axe – Complete Talk to Grandpa Quest (use to chop trees, small trees, and shrubs, also to disassemble fences)
  • Wooden Sword – Complete Repairing the Chicken Coop Quest (use to cut grass and shrubs and small trees)
  • Spade – Can find around the farm (e.g. the orchard near the wheelbarrow – Use to transfer trees, shrubs, and vegetables)
  • Watering Can – Get from next to the Well (Use to water plants)
  • Cat ToySitting on a rock right at the end of the fence line between the Chicken Coop and the Kitchen (Use to train cat)
  • Insect Net – Catch your first beetle and talk to Grandpa (equip to catch butterflies)
  • Basket – Tend to the garden patch then talk to Grandma (keep on person to automatically pickup fruits and vegetables)
  • Magnifying Glass – After finishing Sheep Quest, talk to Grandpa (use to change animal names)
  • Hoe – Finish Preparations for Cooking sidequest (Use to prepare crop beds)
  • Tent – Repair bridge near the farm (Use as portable bed, dreams will occur)
  • Camera – Enter the island North of the barn after repairing the bridge which will initiate dialogue. Talk to Grandma (Use to take photos for a side quest)
  • Bee Smoker – Find near the 3 beehives west of the barn (Use to calm bees when catching or collecting honey. Works as long as the smoke is present on screen)
  • Pickaxe – Get from Grandpa during the Find the Goat Main Quest (Use on rocks)
  • Fishing Rod – Get from Grandpa during Find the Alpaca Main Quest (Catch Fish)

Map

*This is a fan-made map, not official. I’ve tried to mark the X Rocks, but some may be missing. The names of the islands and bridges are some that I made up for easier reference and are not actual names. Hopefully it’s helpful!

Main Quests

Talk to Grandpa

Get: Hammer, Axe, & Denim Overalls

  • Find and Talk to Grandpa

Repairing the Chicken Coop

Get: Wooden Sword & Dungaroos

  • Use Axe to chop some trees and get wood. Walk up to the chicken coop to repair it, then talk to Grandpa

Chicken Collector

Get: Recipe for Chicken House, White Down Jacket, Permission to get a dog

Find 3 runaway chickens around the outside of the farm. Catch them and carry them back to the coop area. They’re hidden in bushes. You will hear and see movement when you get close.

  • Right on the other side of the fence (due east) near the coop
  • Near the duck pond southwest of the farmhouse
  • Northwest of the barn on top of the hill

Go talk to Grandpa

Four-Legged Friend

Get: Dog, Orange Pea Bow

  • Go talk to the merchant. Choose a Dog. Return to Grandpa.

Dog Training

Get: Stick, Cow Bell, Treats

  • Throw the stick for your dog until the 2nd level of training above his head is reached (I threw it 7x).

Go Talk to Grandpa

Find Willow

Get: Cow

Recommended: Before going to find Willow, repair an enclosure

  • Raise your dog’s level to 3 by playing with the stick
  • Equip the Treat (from grandpa) and use it on the dog
  • Immediately equip the Cow Bell
  • Wait for the dog to process the scent
  • Follow the dog (or just head due East of the barn) to Willow the Cow
  • Either chase and pet her to get her to follow you, or chase her back to the farm

Talk to Grandpa

Repair Willow’s Homestead

Get: Recipe for Fence, Recipe for Gate, Cow Sign

  • If you haven’t, either repair or build an enclosure and place a cow sign in it

Talk to Grandpa AND Grandma

Mission – Milk

Get: Recipe for Hay Bale, Recipe for Hay Rack

  • Grandma gives you a milk jug and asks you to milk Willow (make sure it’s a Milk Jug and not any other vessel)

Talk to Grandma and Grandpa

Feed the Animals

Get: Striped Sweater

  • Craft a Hay Cube and put it in Willow’s pen

Preparations for Cooking

Get: Recipe for Vegetable Stew, Recipe for Milkshake, Recipe for Pumpkin Soup, Recipe for Berries and Cream, Recipe for Milkshake

  • Collect 3 different veggies from the garden
  • Fix the kitchen next to the farmhouse
  • Make Vegetable Stew (Tomato, Carrot, Eggplant, and Milk)

Talk to Grandma

More Vegetables – More Cooking

Get: Hoe

  • Use Hoe to dig 6 new patches
  • Plant 3 different crops in the patches
  • Cook 3 different recipes (I made Milkshake [1x Milk], Bottle of Cream [1x Milk, 1x Bottle of Water], and Scrambled Eggs [2x Eggs])

*Hint: Get Bottle of Water by filling Empty Water Bottle from the well or any body of water

Head towards the crop patches and talk to Grandma

Scarecrow – Do it Yourself

Get: Recipe for Scarecrow, Scarecrow Hat

  • Gather materials:
  1. Hay Cube – Craft or find on farm
  2. Wood 2x- Find on farm or chop trees
  3. Rope 1x- Find on farm
  4. Old Gloves – Steps of old Mill (southeast of Farmhouse)
  5. Old Scarf – Right of the Farmhouse front door

Put Up the Scarecrow

Get: DREAMS, Red, Blue, and White Birdhouses 1-3

  • Craft Scarecrow
  • Place in yellow ring

Sheep on the Farm

Get: Hairpin

  • Build a sheep pen by either repairing/fixing or building a new enclosure
  • Place sheep sign in enclosure

Talk to Grandpa

More Sheep

Get: Whistle, Wool

  • Either use the dog to track or go due East of the barn to find a herd of sheep
  • Either use the Whistle on your dog to herd the sheep to the farm, or just pet them one by one and lead them to your enclosure (I did 3 at a time)
  • Talk to Grandpa and Grandma

Bring the Ram to the Farm

Get: Ram, Next Dream

  • After the first Dream after placing the scarecrow, talk to Grandpa. Either buy a Ram or find one (Southwest of the duck pond near all the mushrooms) and lead it back to the sheep enclosure

Talk to Grandpa and Grandma

Find the Duck

  • Head to the ducks (on a peninsula due west of the barn)

Bring the Ducks to the Farm

Get: Drought Season, New Quest, Next Dream

  • Using either snails (collect when it rains), or chasing/grabbing, bring 6 ducks back to the farm

*HINT: Catch a mallard (male duck) and bring it back to the duck pond. Go to sleep, play the dream game, and the rest of the group will appear on the farm afterwards

**NOTE: Finishing this quest will initiate a drought

Find the Goat

  • Go to the Southwest bridge and repair it
  • Go up to the rocks and bees
  • Talk to Grandpa
  • Do the Bee Quests
  • Get the pickaxe
  • Break the rocks
  • Find the goat
  • Bring it back
  • Go to Sleep

First Steps in Beekeeping

Get: Bees, Recipe for Yellow Beehive

  • Catch 20 bees with the Insect Net

Build a Home for the Bees

  • Craft a Yellow Beehive and place it near some wildflowers,
  • Talk to Grandpa
  • Go to sleep
  • Talk to Grandpa

Materials for the Goat

  • Place in the Barn: 10 each of Hay Cubes and Wood Planks
  • Talk to Grandma
  • Go to sleep

Find the Alpaca

Get: Fishing Rod, Fish, Nails, Green Rubber Boots

  • Recommended: Take a few fence panels with you and then find the Sick Alpaca north of the barn if you haven’t, and bring it with you
  • NOTE: Make sure you have your tent with you unless you enjoy running back and forth across the map
  • Go across the southwest bridge where you found the goat and look for the Sad Alpaca across the bridge. You can’t get to it because you need 4 nails to repair the bridge
  • Build a temporary enclosure and put the Sick Alpaca in it
  • Talk to Grandpa
  • Do your best in the fishing game
  • If you don’t win, just keep playing by approaching the stool next to the pond until you get 4 nails (you can’t get more than 4 nails, so don’t keep trying once you get all 4)
  • Repair the bridge (35x wood, 4x nails)
  • Approach the alpaca
  • Set up your tent and sleep

Companion for the Alpaca

Get: Alpaca, Owl Stand, Yellow Rubber Boots

  • Bring Sick Alpaca into the range of the Sad Alpaca
  • Bring both alpacas back to the farm
  • Build and place into enclosure
  • Talk to Grandma

Check the Location Indicated by the Alpaca

Get: Small straw hat with black ribbon

  • Head to the southeast bridge
  • Repair it with 35x Wood and 6x Nails
  • Go to the place indicated on the map

Bring the Pigs to the Farm

Get: Green Down Jacket

  • Gather and bring to safety 3 pigs without running into any geese
  • Bring a pig back to the farm

Look for the Girl in the Old Forest

  • Go to the location on the map on the Central island
  • Go to sleep
  • Talk to Grandpa

Get Rid of the Water from the Boar’s Home

  • Go kick the dam blocking the water on Central Island
  • Craft Forest Nurseries and place next to parent trees

NOTE: Do NOT plant down the saplings immediately after you harvest them. Hang onto them until you gather 15 total saplings, otherwise they will not count towards the next part of the quest, and you have to gather 15 more.

  • Place nurseries next to parent trees (you’ll know you did it right when you see little tree signs after you sleep), water, sleep for a total of 4 sleeps in your tent watering in the meantime, gather 15 saplings
  • Go across the bridge to the place indicated on the map, and plant the 15 saplings
  • Chase 5 Beavers into the new forest you just planted (I did 3 for the first round, then the last 2. Use the map to help find them, and best of luck getting them across the bridge. Be careful not to allow them back across! Make sure all are within the yellow boundaries)
Good luck with this…
  • Go back and destroy the dam
  • Talk to Grandma

Mouse Hunter

Get: T-Shirt, Mouse Dream

  • Catch mice (Will immediately complete if previously caught mice)
  • Go to Sleep

Explore the Heart of the Old Forest

Get: Blue Fireflies, Boar Plaque from Merchant

  • Go towards the location on the Southwest Island (must complete Get Rid of the Water from the Boar’s Home Quest first to clear the water)
  • Go to sleep when prompted (Tent) and play the mini game with the fireflies. If you lose, you need to keep playing until you beat it (reach the goal by collecting fireflies and looking for the large blue orb.)

HINT: Try really hard to capture at least 10 fireflies. Will save a lot of frustration with the next part

Mysterious Hut

Get: Answers to the weird happenings

  • Inspect the house
  • Follow your dog
  • Use your shovel on the X rock
  • Return to the house next to the large gnarled tree and use the Key to release Remenedes the Cat
  • Go to sleep

Magic Lantern

Get: GAME END (sort of)

  • Catch 10 Blue Fireflies
  • Hopefully you’ve already caught 10 blue fireflies because the only way to get them is to catch them in the dream mini-game. If you don’t, then you have to try sleeping until you hit the firefly dream and play it again.
  • Obnoxiously, the firefly dream wasn’t even an option for me until the 3rd try and then I FAILED so I had to try again!!! The mini game itself on top of the dumb random mini game wheel is annoyingly hard, too. I can never find the blue orb goal!
  • Do your best, save before something goes wrong, and fabricate the Magic Lantern (5x Wood, 6x Board, 10x Blue Firefly) at the crafting station
  • Read the Cutscene

Main Quest End

  • Your mom shows up to check on you
  • You get a rundown of your farming exploits
  • Mom wants to take you home, but you don’t want to
  • You get a rundown of things left to discover
  • Watch End Credits (or not)
  • See the Goose Squad planning to get up to no good

Side Quests

The Second Youth of the Old Orchard

How to Start: Go towards the Orchard behind the farmhouse. It will prompt dialogue. Go find Grandma and ask about it.

  • Cut down 5 old trees or shrubs
  • Find, dig up, and place 10 new trees (need Spade). They are scattered all over the map. Trees are indicated by white-painted trunks, while bearing shrubs have fruit on them.

Talk to Grandma

First Eggs

How to Start: After returning chickens to the farm talk to Grandma

Need: 4 Hay and 5 Boards for each Perch, for a total of 12 Hay and 15 Boards

Get: Recipe for Scrambled Eggs, Incubator

Make 3 Perches for chicken

  • If you haven’t done so, repair the Crafting Table near the barn in order to craft them.
  • Find the Boards and Hay inside and around the barn or elsewhere on the farm.
  • Place them near the Chicken House.
  • Now wait until the chickens lay the eggs.
  • Gather 3 eggs (1 day wait)

Talk to Grandma

More Chickens!

How to Start: Finish First Eggs sidequest

  • Place the Incubator and add an egg and wait 2 days

Talk to Grandma

The Missing Rooster

How to Start: Pick up feathers around Chicken House and talk to Grandpa

  • Either use your dog (using treat and feather) or just go find the rooster (in a huge brown tree southwest of the duckpond)
  • Bring the cat over right beneath it causing it to jump down
  • Bring it back to the coop

Field Restorations

Main Island

Primrose – Near Mill – (Get: 5x Yellow Common Foxglove)

Chicory – West of farm/East of Bee Houses – (Get: 5x Yellow Primula)

Knotwood – North of barn, across bridge with Sick Alpaca – (Get: 5x Blue Common Foxglove)

Southeast Island

Dandelion – Deep southeast next to river – (Get: 5x Yellow Canterbury Bells)

Bellflower – Northeast, just east of bbridge – (Get: 5x Purple Primula, Orange wide-leg pants)

California Poppy – Just southeast of the bridge – (Get: 5x Pink Primula)

Daisy – Southwest portion – (Get: 5x Pink Canterbury Bells)

North Crescent Island

Scarlett Clover – Northeast – (Get: 5x Blue Canterbury Bells)

Lupine – Northwest at the “throat” of the crescent – (Get: 5x Red Common Foxglove, Orange Wool Cap)

Preparing for a Birthday

How to Start: Finish Ram quest and talk to Grandpa

Get: Recipe for Wood Stool, Recipe for Log Table, Recipe for Firefly Lamp

*Hint: find fireflies randomly around the map at night, there are some near the entrance of the farm. Use the Insect Net

  • Gather materials (Planks x20, Fireflies x10)
  • Talk to Grandpa
  • Place items in the yellow area next to the Farmhouse (1x table, 3x stools, 4x firefly jars)

**NOTE: Finishing the quest will immediately end the day and initiate the next dream

Talk to Grandpa

Lost Sheep

How to Start: Lose a sheep during wolf dream

Get: Japanese Pajamas

  • Locate and return sheep to farm

Small Photographer

How to Start: Repair bridge north of barn, go onto the island, then talk to Grandma

Get: $500

  • Go to 5 locations on the map and take a photo for Grandma
  1. North island
  2. In front of Sad Alpaca’s Island in South-Central Island
  3. Southeast Island next to Dandelion Field deeply southeast next to the river
  4. Southwest portion of North Crescent Island
  5. Central area of the West Island

Talk to Grandma

Take Care of the Sick Animals

How to Start: Find the alpaca on the island north of the barn across the bridge, then talk to Grandma

Get: Purple Rubber Boots with a Yellow Bow

  • Use Animal Bandage on a sick animal
  • Talk to Grandpa
  • Craft an Animal Shelter
  • Cure a sick animal
  • Talk to Grandma

Mysterious Noises

How to Start: Talk to the merchant

Get: Bull

  • Go across the Southern bridge
  • You’ll find the bull if you follow the western shore past the cabbage patch and up a hill
  • Free him by picking up the boards
  • Lead him back to the farm

Irrigation System

How to Start: After the Duck dream, drought season will initiate. Talk to Grandpa.

There are sprinklers behind the house!
  • Gather the materials:
  1. Water Pump – On South-Central island near the sad alpaca inside the abandoned house
  2. Turbine (Engine)- North Crescent just north of the 2 goats
  3. Sprinklers – Southeast Island SE house inside and behind the house
  4. Garden Hose – Around the farm
  5. Electrical Wiring – Next to the windmill-looking thing between the Farmhouse and the duckpond
  • Connect the system:
  1. Set the Sprinklers where you’d like
  2. Repair the Turbine with the Engine
  3. Place the Water Pump against the pond
  4. Equip the Electrical Wiring and connect the Water Pump to the Turbine
  5. Equip the Garden Hose and connect the Water Pump to the Sprinkler
  6. Connect any additional Sprinklers to the first connected Sprinkler

On the Lookout for a Bee Smoker

How to Start: Get stung by bees

Get: Bee Smoker

  • Go to the cluster of 3 beehives west of the barn and get the Bee Smoker

Feeders for Animals

How to Start: Find deer in the orchard. Talk to Grandpa

Get: Recipe for Feeder

  • Craft a Wildlife Feeder
  • Place in orchard

Catch Butterflies for the Merchant

How to Start: After the Irrigation System Quest starts, talk to the merchant and then Grandpa

Get: Jeans, Reduced prices

  • Catch 4 type of butterflies (Go to 4 different wildflower fields and catch the butterflies there)
  • Talk to merchant

New Millstone

How to Start: Get the pickaxe while talking to Grandpa

Get: Mill use

  • Gather 10 stones
  • Craft millstone
  • Repair Mill

Entertaining Goats

How to Get: After finishing Materials for the Goat Quest, talk to Grandma

  • Find goat companions for your goat. Both are sick so make sure you bring 2x Medicine for Animals

Talk to Grandma

Mr. Alpaca

How to Get: Finish Companion for Alpaca Main Quest and talk to Grandma

Get: 10x Scarlett Clover, Male Alpaca

  • Sow 100 Clover in little island where Sad Alpaca was found
  • Head back to where you came from and you should see a brown alpaca
  • Lead male alpaca back to farm

Wild Bee Honey

How to Get: Finish Companion for Alpaca Main Quest and talk to Merchant

Get: Wild Honey, $226, Garland of Field Flowers

  • Head to spot on map
  • Using a Bee Smoker, collect Honey of the Forest Bees under the tree
  • Head back to Merchant and sell the honey

A New Home for Wild Bees

How to Get: Catch a Forest Bee and talk to Grandpa

Get: recipe for Hive of Forest Bee

  • Craft Forest Bee Hive and place it in a flower meadow

Scrambled Eggs with Chanterelles for Grandpa

How to Get: After a downpour, talk to Grandpa

Get: Recipe for Scrambled Eggs with Chanterelles, Recipe for Scrambled Eggs with Boletus

  • Find Chanterelles (South Island)
  • Make dish
  • Return to Grandpa

A Horse in the Valley

How to Get: Talk to merchant after bringing pigs to the farm

Get: Horse, White Everdream Valley T-Shirt

  • Head to the Western part of the North Crescent Island
  • Lead the horse back to the farm

A Boar in the Valley

How to Get: Talk to Grandpa after going to the Central Island

Get: Half-boar

  • Find the half-boar as marked on the map on the Central Island
  • Chase and pet the boar
  • Ride it back to the farm (it’ll knock you off a few times)

Build a Treehouse

How to Get: Talk to Grandpa after the Fire dream (mine came after finishing the Horse side quest)

Get: Mathematica T-Shirt

  • Choose a location for a treehouse (3 choices)
  • Build with materials:
  1. 20 Boards
  2. 50 Boards

The Little Aquarist

How to Get: Finish Build a Treehouse side quest and talk to Grandpa

  • Catch 2 small fish (taking fish from your storage box doesn’t count)
  • Put them in the aquarium

The Medium Aquarist

How to Get: Complete The Little Aquarist side quest

  • Place Medium Aquarium in treehouse
  • Catch 5 small fish
  • Place in aquarium

Frog House

How to Get: Talk to Grandma after Build a Treehouse side quest

Get: Small Frog Terrarium

  • Catch 1 frog
  • Place in treehouse

Frog Hunting

How to Get: Complete Frog House side quest

  • Catch 5 frogs
  • Make Big Frog Terrarium
  • Place somewhere on the farm

Beetle House

How to Get: Talk to Merchant after Build a Treehouse side quest

Get: Small Beetle Terrarium

  • Catch 1 beetle
  • Place in treehouse

Contaminated Pond

How to Get: Reach the far southwest portion of the North Crescent Island

  • Clear out 20 trash and weeds (use shovel)
  • Clear out 6 dead bushes (use sword or axe)
  • Go talk to Grandma who gives you Calamus
  • Plant 100 Calamus around pond
  • Go to Sleep

Dreams

Wolves

Get: Pumpkin Hats, Matches, Bonfire, Lost Livestock Quest, Wool

  • As the dog, chase away the wolves which will try to attack livestock and will damage the enclosure (affects persist when you wake up). Be sure to use the Run command!
  • NOTE: This mini game cannot be skipped like the others in the lottery

Chicken

Get: 5 Eggs

  • Run and jump on the Chicken Perches to collect the eggs within the time limit

Ram

Get: Find the Duck Quest

  • Talk to the Ram

Magpie

Get: Recipe Log Bench, Any money you collect

  • Collect objects. You can only carry 3 at a time, so drop them off at the nest. Get money by flying through yellow circles

Duck

Get: Magic Flute, Orange Down Jacket

  • Swim around and collect the 5 ducklings

Bee

  • Fly to the blue circle

Goat

Get: 10x Wood Board, 5x Milk Jug

  • Do your best and try to navigate the obstacle course

Alpaca

Get: 6x nails

  • Talk to the alpacas

Pig

Get: 12 Nails

  • Talk to the pig who directs you to the Central island

Wild Boar

  • Talk to the Boar

Fire

  • Put out the fire with your Watering Can

Horse

Get: Saddle (merchant)

  • Race the other horses to the finish line (not only did I find it hard to maneuver, but I got lost, lol)

Green Frog

Get: Fish stocked into originally contaminated pond

  • Talk to the Frog

Mouse

Get: No mice for 3 days

  • Head to the highlighted spot and sit on top of it to eat until the wheat bag at the bottom of the screen is completed
  • Avoid the cat by hiding in grass

Fireflies

Get: Blue Firefly, Owl Stand

  • Reach the goal by following the trail of fireflies before the last firefly’s light goes out

Cat – Remenedes

Get: Recipe for Magic Lantern, Magic Lantern Quest

  • Talk to Remenedes the magic cat
  • Find out that the Scarecrow’s hat is Remenedes’ owner’s (a witch) magic hat

Dream Lottery

Random Game or a Prize

Post-Game Quests

Bridges

SW Bridge (to goat) – 35x wood

NE Bridge (to alpaca) – 35x wood

Southern Bridge (to sad alpaca) – 35x Wood, 4 nails

SE Bridge – 35x wood, 6x nails

W Bridge – 35x wood, 12x nails

North Crescent Island Bridge: 35x Wood

Cooking Recipes

There might be more! This is all I could find from both my game and the internet. I’ve attempted them myself to confirm that they work. Mashed Potatoes apparently does work, you just need to officially find the recipe in-game.

RECIPEINGREDIENTS
Apple PieFlour, Apple, Bottle of Water, Egg
Berries and CreamStrawberry x2, Bottle of Cream
Bottle of CreamMilk, Bottle of Water
BreadFlour x2, Bottle of Water, Egg
Caramel AppleGreen Apple, Honey
Cherry PieFlour, Cherry x2, Bottle of Water, Egg
CheeseBottle of Cream x2
Corn on the CobCorn
Creamy Mushroom SoupBoletus Mushroom x2, Bottle of Water, Bottle of Cream
French FriesPotato x3, Sunflower Oil
French Fries with TrufflesPotato x3, Sunflower Oil, Truffle
Fried CabbageCabbage, Flour, Cornish Cross Chicken Egg
Fruit SoupStrawberry, Cherry, Bottle of Cream, Bottle of Water
Fruit SaladStrawberry, Raspberry, Blackberry, Gooseberry, Cherry
Green Vegetable DishPeas, Broccoli, Bottle of Cream
Mashed Potatoes*Potato x2, Milk, Egg x2
MilkshakeMilk
Omelette with TrufflesEgg, Milk, Truffle
PieFlour, Water, Egg
Pumpkin SoupPumpkin, Bottle of Water
RatatouilleTomato x2, Carrot, Eggplant, Red Pepper
Scrambled EggsEgg x2
Scrambled Eggs with BoletusEgg x2, Boletus
Scrambled Eggs with ChanterellesEgg x2, Chanterelle
ShakshukaTomato x2, Egg x2
Fried VegetablesCarrot, Peas, Bell Pepper
Strawberry JamStrawberry x2, Honey, Bottle of Water
Sunflower OilSunflower x2
Tomato SoupTomato x3, Bottle of Water
Vegetable SoupCabbage, Carrot, Potato x2, Bottle of Water
Vegetable StewTomato, Carrot, Eggplant, Milk
*Mashed Potatoes require finding the recipe via X Rocks

Tips

  • Save often not just relying on autosave because the Switch version crashes a lot, mostly during autosaves
  • Do not go down the rocks behind the Sad Alpaca without an Owl Stand! Game breaking stuck area despite there being a recipe rock there!
  • If there are no more forthcoming quests, go to sleep and/or talk to Grandparents
  • You don’t actually have to play the Dreams. Just cancel out of them. The only exception is the wolf one.
  • Most animals are happy to eat Calamus grass
  • Eat lots of Ratatouille (easy in the beginning)
  • Carry and eat lots of berries/fruits to quickly replenish stamina and easily manage goose attacks
  • Keep playing the fishing game against Grandpa to get enough nails for the Sad Alpaca bridge
  • The game gives you just enough nails to advance at the pace it intends for you
  • Most of the minigames are frustrating and difficult
  • After getting the pigs onto the farm, there will be truffle-loving pigs roaming around. You can ride them!
  • Turn on “Calm Horse Camera” in the Gameplay Settings if you’re prone to motion sickness like I am
  • If your game continually freezes on the loading screen after a dream or trying to sleep, just run around until the wolves come out and kill you. That will avoid dreams and allow you to progress to the next level. Hopefully this massive bug/glitch has been resolved with the update.