Witch’s Pranks: Frog’s Fortune Written Walkthrough + Bonus Episode (Nintendo Switch)

written 11/8/25, updated 11/23/25

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  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $4.79 MSRP: $15.99
  • Rated: E (Everyone)
  • Genre: Adventure
  • Date Released: July 20, 2023

This is a written walkthrough for Witch’s Pranks: Frog’s Fortune played on the Nintendo Switch. While it does have some puzzle solutions, I tend to skip puzzles I don’t like

Game Start

Watch intro cinematics

Tutorial: Witch’s Tower – 1

  • Pick up the Spoon from the lower left part of the cage

NOTE: For some reason, on my 2nd playthrough, I had to start a new game 2x and kill the software because the cursor never changed to a Hand to pick up the spoon. Clearly, a glitch

  • Use the Spoon to pry up the brick on the floor
  • Take the Fork, Drawing, and Triangular Puzzle
  • Use the Fork on the broken part of the cage to pull the dog skeleton closer
  • Take the Collar and use it on the levers to the left
  • Move the middle lever
  • Check out the cell to the east of the screen (super creepy. Both the girl and her dog died there? I thought this was rated E for Everyone????)
  • Look inside the purse for Powder Case and Triangular Puzzle
  • Pull back the poster (again, super creepy to think the 2 of them died in what appears to be agony there… probably starved to death?) for the 3rd Triangular Puzzle
  • Click on the skeleton’s head 2x to get a Diamond
  • Use Triangular Puzzle x3 on the door

Snake Door Puzzle

Slide the pieces around until you recreate the picture from the drawing earlier

  • Go through the door
  • Look to the right at the aquarium and take the Handle
  • Look to the far left at the shiny book

Gem Finding Puzzle

Find all the gem pieces, then place them in the correct fly on the book

  • Take the Witch Portrait
  • Read the book, turn the page
  • Take the Mirror Instructions
  • Look at the mirror to the east of the book
  • Use the Witch Portrait in the photo frame
  • Click on the mirror’s image
  • Take the Flyer and Blue Crystal from the table
  • Use the Blue Crystal on the book

Blue Crystal Book Lock Puzzle

Move the crystals to solve the Roman Numeral lock

  • Turn the page, take the Ruby
  • Go back to the cell room, use the lever Handle on the 3rd one, then pull it
  • Look at the statue and use the Ruby in the eye socket

Statue Teeth Puzzle

Align the bottom teeth to match the upper teeth

Solution:

Start: 1, 2, 3, 4, 5, 6, 7, 8; Solution: 6, 4, 3, 1, 2, 5, 7, 8

  • Use the Diamond on the glass
  • Follow the frog
  • Click on him, then take the Princess Portrait
  • Use it on the photo frame in front of the mirror

Stage 1: Sleeping Beauty

  • Take Eggshells and Snail from the tree
  • Take the Arrow from the catapult wheel (covered in thorns)
  • Take the Winged Heart and Snail from where the frog got caught in the thorns
  • Take the Arrow from above the wagon
  • Look at the wagon wheel
  • Take the Berries
  • Use the Snail x2 on the mushrooms
  • When the mushrooms get eaten, take the Skull Medallion (if they grow back, just wait)
  • Use the Winged Heart on the wagon door

Wagon Door Puzzle

Swap the tiles and use the arrows to move them into place so that the winged heart can slide all the way to the right and unlock the door

  • Go inside
  • Take the Arrow from the top of the wood wall
  • Click on the hanging kettle, and take the Flower
  • Go through the curtain in the back, take the Scroll, Casket, and Cage
  • Use the Skull Medallion on the book
  • Take the Disk
  • Read the recipe for “Burnpoison
  • Go back out to the thorn-covered catapult and use the Casket on the blue flowers to get the Pollen
  • Go back to the main room of the wagon. Scroll the screen upwards and click on the hanging red peppers
  • Click on the peppers on the ground so that the lizard runs away. Take the Chili Peppers
  • Use the Cage, then the Chili Peppers
  • Watch the sequence, then take the Fire Salamander
  • Use the Disk on the cabinet the lizard was hiding under

Wagon Cabinet Puzzle

Move the icons along the path so that they correspond with the markings on the disk

  • Head back to the wagon and place the Berries, Pollen, Flowers, Fire Salamander and Eggshells on the table
  • Look into the open cabinet, and use the Powder Case

Flask Label Puzzle

Find all the label pieces and place the labels on the correct bottles

  • Place the newly acquired Potion Bottles on the worktable to start making the Potion
  • Follow the directions by clicking on the appropriate items in order (feed the lizard a Chili Pepper to make fire)
  • Take the Burnpoison and use it on the stuck frog prince
  • Look at the catapult near the frog for the last Arrow (should have 4 by now)
  • Go back into the wagon and use the Arrow x4 on broken the umbrella in the barrel for an Umbrella and a piece of Puzzle
  • Look up to where you got the chili peppers, and take the Feathers from the pink bird
  • Go back to the work table and take the Fire Salamander (clearly, its slavery is not yet done)
  • Use the Feathers on the spiderweb on the castle gates and take the Net
  • Go to the catapult
  • Use the Net and Umbrella, then pull the lever
  • Go through the castle gate
  • Click on the well, then on the frog, to get a piece of Puzzle
  • Look at the animal pen to the west, taking the Flyer and the Bucket
  • Use the Bucket on the well for a Bucket of Water
    • Look at the door with the owl
    • Click on the yellow arrow above and take the piece of Puzzle
    • Return to the sleeping pig and use the Bucket of Water
    • Take the Pig Medallion
    • Look at the sleeping shepherd and take the Brush and Ostrich Feather
    • Use the Pig Medallion underneath
    • Take the piece of Puzzle and Oil Can
    • Use the Oil Can, then the Brush on the rusty door lock
    • Use the piece of Puzzle x4

Castle Door Lock Puzzle

Play a memory game to solve the puzzle (NOTE: Every attempt will change the orientation of the pieces)

  • Look at the loom and take the Clippers
  • Take the Horn from barrels
  • Take the Ostrich Feather from the ceiling beam
  • Use the Clippers on the sheep in the animal pen for Fleece
  • Use the Fleece on the basket in the hut to the right
  • Take the Toy Sheep, which goes on the owl door
  • Go into the newly opened room. It’s a mirrored room!
  • Take the Ostrich Feather, Flowerpot, and Part of Helmet
  • Click on the ram head on the east wall
  • Take the Shuttle
  • Use the Horn, take the Corkscrew
  • Look at the ripped coat of arms, take the Scissors
  • Look in the fireplace, take the Drawing Emblem
  • Go all the way back to the wagon
  • Use the Flowerpot under the red kettle, and pour water on it
  • Head back to the hut
  • Use the Oil Can, Brush, Part of Helmet, then Feathers on the rusted metal on top the barrel
  • Take the Helmet
  • Use the Corkscrew on the other barrel, then take the Sword
  • Go to the loom and use the Shuttle 7x, then Scissors to get the Cloth Pennants
  • Head over to the needle and thread basket, and use the Cloth Pennants and Drawing Emblem

Coat of Arms Puzzle

Use the correct colors to embroider the coat of arms

  • Take the Pennant
  • Time to head back to the mirrored room
  • Use the Pennant, Flowerpot, Sword, and Helmet
  • Finally, use the Fire Salamander + Chili Pepper on the fireplace
  • Take the Fire Salamander again
  • Go through the door
  • Take the Picture and Bone from the dog portrait to the left
  • Take the Sun from the portrait to the right
  • Use it on the thing next to the frog prince
  • Time to employ poor fire lizard again. Use the Oil Can, Fire Salamander, and Chili Pepper. Take back your lizard
  • Solve the series of rotating constellation puzzles
  • Go up the stairs and use the Bone
  • Orient the bones in the proper positions, rotate the locks so that the opening faces up, then pull the lever twice
  • Click where the frog prince is and take the Key Crown
  • Scroll the screen down and use it on the portrait to the right.
  • Unlock the top lock, then take the paper and Frame
  • Scroll the screen up and use them on the new lever puzzle
  • Pull it twice, then go up

Almost there!

  • Look at the piano in the back and take the Precious Cat and Rope
  • Look at the little door and use the Rope on the hook, to get a Rope with Hook
  • Use it on the rope ladder hanging from the moon
  • Go up
  • Take the Precious Bird, Notes, and Dog Medal
  • Use the Notes on the piano

Piano Music Puzzle

Play the sheet music according to the clues

  • Take the Instructions and the Crystal
  • Go all the way down the stairs and use the Dog Medal on the dog portrait to the left
  • Take the Lenses
  • Go back up and use the Lenses on the telescope
  • Look through the viewfinder

Observatory Telescope Puzzle

Find the constellations by aligning the lenses with the stars

  • Take the Star Map and Precious Fish
  • Go to the little door under the bed
  • Use the Precious Fish, Precious Bird, and Precious Cat, then the Star Map

Ornament Door Puzzle

Super easy puzzle. Just place each ornament on the associated location

  • Go into the door
  • Use the Crystal, Fire Salamander, and Chili Pepper (Finally, the fella is free!)
  • Watch the cinematics

Witch’s Tower – 2

  • Take the Strange Drawing and Pink Crystal
  • Use the Pink Crystal on the book
  • Solve the Roman Numeral Lock
  • Take the Precious Spiderweb
  • Go up the stairs and use it on the door lock

Upstairs Door Lock Puzzle

Solve a 3-part string puzzle where the string cannot overlap (the 1st one is easy, but it gets harder). Just do your best!

Hint: First, try to untangle the string so that it is the least overlapped. Then rotate the entire thing until it’s faced the right direction and it should fall into place. The last one is easier than the 2nd one because the 2 ends that don’t connect to anything are clearly the upper antennae of the butterfly shape

  • Go through the door
  • Pick up the Green Crystal from the floor
  • Take the Apple from the column with the green thorns
  • Click on the shining picture frame

Picture Frame Puzzle

Find and place all the items in the picture

  • Take the Love Letter and Emblem
  • Go back to the main part of the tower and use the Emblem in the floor
  • Take the Flyer, Key for Broom, and Green Crystal
  • Go back upstairs and use the Key on the locked flying broom
  • Watch it go crazy
  • Check out the bag it knocked to the ground
  • Pull the bag, take the Thread and Green Crystal
  • Use the Thread on the doll on the ground to get the Needle with Thread
  • Use it on the bag the broom knocked down, to get the Sack
  • Go over to tree and use the Sack on the hornet’s nest
  • Take the Green Crystal
  • Use the Apple on the bucket for a Resin Apple
  • Use the Resin Apple on the aggressive plant-dog (so mean! I feel terrible!)
  • Take the Meat
  • Go down the stairs and use the Meat on the aquarium tank with the fish
  • Use the Diamond to free the frog prince
  • Follow and click on him
  • Take the Princess Portrait
  • Use it in front of the mirror

Stage 2: Snow White

  • Take the Plank and Glass Shard from the water’s edge
  • Scroll east and use the Glass Shard on the rope to get the Barrel
  • Scroll all the way west and use the Barrel on the frog prince
  • Go through the gate
  • Click on the frog, use the Plank, then click on him again
  • Take the Grappling Hook and Part of Labyrinth
  • Click on the frog prince again
  • Take the Sealed Bottle and Part of Labyrinth
  • Take the Fishing Rod from the tracks
  • Scroll east and go into the hut
  • Take the Part of Labyrinth near the chest
  • Flip the pages of the hot dwarf-girl calendar to get the Map and Tweezers
  • Use the Sealed Bottle on the dragon apparatus, then take the Diagram
  • Use the Tweezers to pick out the Owl Key
  • Go out of the hut, up the ladder, then use the Owl Key
  • Take the Part of Labyrinth
  • Go back through the gate
  • Use the Grappling Hook on the chain at the water’s edge to pull in the chest
  • Use the Part of Labyrinth x4

Water Chest Puzzle

Puzzle! Rotate the pieces to guide the colored gems to their appropriate… talons?

Hint: You can’t rotate the pieces when the gem is sitting in the tile; They all need to be done in steps

Red: I did this one first

Yellow: Move the Blue gem out of the way first

Blue: Takes 3 rotations

Green: Did this one last because it was the most out of the way

  • Dig around in the chest for Reflecting Crystal x3
  • Go through the gate again
  • Place Reflecting Crystal x3 on the 3 holders and pull the respecting levers
  • Go into the hut and take the Gemstone Apple and Slingshot
  • Go back through the gate and use the Slingshot on the bird’s nest
  • Use the Fishing Rod
  • Take the Gold Miner’s Symbol and Lid with a Mole
  • Use the Gold Miner’s Symbol on the chest in the hut for Clock Hands and Forged Stars
  • Click on the entrance to the mine and use the Clock Hands

Clock Puzzle

Orient the clock hands on the correct symbols.

Hint: It tells you which symbols on the badge on the lower right of the screen

  • Go into the cave
  • Take the Forged Star from the dwarf statue’s beard
  • Take the Forged Star from the wooden wheel with icicles
  • Take the Forged Star from the back of the mine cart
  • Go through the Northwest tunnel
  • Take the Schematic and Forged Star from the chute on the right
  • Take the Gemstone Apple from the dwarf statue
  • Pull the lever that pops out of his butt, then take the Pickaxe
  • Look at the workstation
  • Open the door on the clock
  • Take the Piece x2 from the cuckoo bird and the music box bird, then place them on the form on the table
  • Take the Preform Star over to the dwarf statue and PULL THE LEVER, KRONK!
  • Pick the the last Forged Star
  • Look at the furnace and take the Chess Piece Mold
  • Use the Forged Star x6

Forged Star Puzzle

Super simple puzzle, just put the pieces where they’ll fit

  • Now, push the lever!

Well, that was anticlimactic

  • Go backwards and look at the frozen water wheel
  • Use the Pickaxe
  • Take the Basket of Icicles back to the furnace and dump them into the cart
  • Now, pull the lever!

There we go!

  • Head through the uncovered opening
  • Take the Chess Piece Mold and Bucket of Ice from the frozen dwarf statue
  • Go to the table to the left and take the Energy Crystal
  • Go back to the furnace and place the Bucket of Ice on the platform to get a Bucket of Water
  • Go back to the ice cave and use the Bucket of Water on the cracked bridge
  • Go across the path and watch the cutscene
  • Take the Frozen Frog and Hoop
  • Look inside the barrel for a Chess Piece Mold
  • Go back to the water wheel and use the Hoop
  • Go through the open gate and pick up the Energy Crystal, Candle, and Chess Piece Mold
  • Back in the mine cart room, use the Candle on the dwarf statue’s head
  • Take the Gemstone Apple and Screwdriver
  • Pull the lever to call up the missing track piece and an Energy Crystal
  • Thaw out the Frozen Frog at the furnace and take the Energy Crystal
  • Look over to the workstation and use the Screwdriver on the horn looking beak of the bird to get the Megaphone
  • Look at the minecart
  • Use the Lid with a Mole, then the Energy Crystal x4

Minecart Energy Puzzle

Ah. One of those move-the-pieces-around-until-they-match puzzles. This one’s not too terrible.

  • Install the Megahorn on the pink bulb to the left of the cart
  • Pull the lever
  • Take the Rope and Dented Handwheel from the pipe near the cart
  • Look to the far east and take the Diagram and Part of Iron Fish
  • Use the Rope on the floating chest, take the Slitting Saws
  • Go down the stairs to the boat
  • Take the Bamboo Chute from the bow of the ship
  • Use the Part of Iron Fish on the dwarf statue’s pouch
  • Swap the 2 middle and the 2 ends
  • Take the Gemstone Apple, Drawing, and Clockwork Key
  • Use the Clockwork Key on the chest at the bow of the boat and take the Chess Piece Mold
  • Look at the rudder of the boat (under the dwarf statue) and take the last Chess Piece Mold
  • Go back to the furnace and use the dwarf statue to turn the Dented Handwheel into a Handwheel
  • Head over to the workstation
  • Use the Chess Piece Mold x6, fold it up, then turn the gold face thing above it to fill the Liquid Chess
  • Go to the frozen cave
  • Use the Liquid Chess on the giant face that froze the frog prince (press the snowflake on its forehead)
  • Take the Chess Pieces and use it on the table in the western part of the room
  • Take the Ice Squirrel
  • Take the Gemstone Apple and Steering Wheel
  • Use the Slitting Saws on the crossbow
  • Head inside the room with the torches
  • Take the Pliers
  • Look at the creepy picture
  • Use the Ice Squirrel

Ice Models Puzzle

Referring to the diagram, move the animals to their spots

Solution: (L to R) Bunny, Squirrel, Bird, Deer, Gopher, Fox

  • Get the Spyglass and Sail for your troubles
  • Time to head back to the boat
  • Use the Sail on the mast
  • Use the Steering Wheel in front of the statue
  • Take the Metal Stingray from the floating instrument
  • Use the Pliers to take the Cello String
  • Go over to the other pier and use the Cello String, Spyglass, and Slitting Saws on the crossbow there
  • Shoot the 5 ropes keeping the gate closed and note the puzzle solution there
  • Go back to the boat and use the Metal Stingray on the sign
  • Hit the correct fish (doesn’t need to be in order): Octopus, Stingray, Crab, Shark

Rotating Disc Puzzle

Rotate the discs to unlock the pier lock. There’s only one real solution unless you mess up really badly

Almost there!

  • Look at the saw to the east, take the Puzzle and Bamboo Chute
  • Look in the stump to the west, take the Puzzle
  • Rotate the piece of wood to line up with the holes, and take the Bamboo Stalk
  • Look about halfway up the rope on the boat
  • Take the Belt Transmission
  • Place the Bamboo Stalk and the Belt Transmission on the saw
  • Click on the prince
  • Take the Bamboo Chute x2
  • Go back to where you got the belt
  • Use the Bamboo Chute x4
  • Take the Gemstone Apple off the back of the dwarf mechanism
  • Go forward
  • Look down near the water
  • Take the Shovel, Puzzle, and Log
  • Check out the red flag area
  • Use the Shovel on the dirt in front of you

Hidden Item Puzzle

Find and place the emblems on the chest

  • Take the Disk with Picks and use it in the wooden door

Door Lock Puzzle

Another puzzle! Easy. Scroll up and down to find the matching shapes

  • Inside, take the Wrench and Puzzle
  • Go back and use the Wrench on the dwarf mechanism
  • Use the Spring to replace the janky one on the boat
  • Turn the key
  • Take the Energy Crystal to the hut, then pull the lever

There she is!

  • Look at Snow White’s pod and take the Puzzle
  • Head back to the saw and cut the Log into Boards
  • Use the Boards on the rope ladder near Snow White
  • Take the Aquarium back to the water’s edge, and use it on the glowing fish
  • Return the Glowing Fish to the dwarf statue
  • Look at the puzzle

Assemble the Picture Puzzle

This is not hard, just time consuming. Thankfully, they were nice enough to give you some of the pieces already.

NOTE: After 3 moves, the picture will change, though the pieces won’t

These dwarves are the stuff of nightmares. Maybe Snow White is better off sleeping

  • Take the last of the Gemstone Apples
  • It’s time to use them on the sleeping pod
  • Move them into their proper colors (at least this is easy)

Yay!

Witch’s Tower – 2

  • Take the Paper and Green Crystal over to the book
  • Solve the Roman Numeral Lock
  • Read the text, then take the Precious Scorpion
  • Go upstairs, and watch the naughty broom mess more things up in your favor

Rotating Maze Puzzle

Rotate the maze to guide the ball into both the arrow and the tube

NOTE: I desperately hate this type of puzzle, so I skipped it

  • Get a Fireball
  • Use the Precious Scorpion near the doll
  • Take the Treble Clef and Cauldron of Potion
  • Go back to the jail cells
  • Use the Treble Clef in the dead model’s cell
  • Take the Violin back upstairs and serenade the fanged clam to put it asleep
  • Take the Black Pearl
  • Go to the mirror and use the Witch’s picture in the frame
  • Set up the Cauldron of Potion
  • Add the Black Pearl and the Fireball

Congratulations! You’re Done!

Bonus Episode: Witch’s Tower

  • Look at the mirror and take the Golden Sun
  • Use it in the box near the book, then click the frog
  • Take the Princess Portrait over to the frame and go in!

Bonus Episode: Rapunzel

  • Down at the dock, take the Wooden Disk and Handsaw
  • Take the Orange Fruit near the well
  • Take the Part of Lock from the wheelbarrow
  • Take the Part of Lock from the rock near the river
  • Use the Part of Lock x2 on the gate

Gate Lock Puzzle

Press the buttons in order (trial and error)

Solution: Shovel, Rake, Watering Can, Shears

  • Use the Handsaw, then head on through!
  • Click on the saw near the prince and he’ll help you cut out a Wheel
  • Take the Bamboo Stalk from the hut
  • Take the Grapes handing from the tree
  • Go back to the house, and use the Wheel on the wheelbarrow
  • Inside of the house, take the Recipe and Key from the wall hanging
  • Take the Fruit Picker hanging from the rafters
  • use the Wood Disk on the table box

Table Box Puzzle

Rotate the discs to form an image

  • Go back to the garden
  • Use the Fruit Picker for some Flammable Fruit
  • Use the Key on the hut
  • Take the Kettlebell, Ladle, and Secateurs
  • Use the Secateurs near the log for some Prickly Fruit
  • Use the Kettlebell on the well for a Cauldron of Water
  • Inside the house, use the Flammable Fruit, then Cauldron of Water in the fireplace
  • Use the Secateurs on the thorns around the picture frame for a Circle
  • Go to the boat and use the Circle
  • Solve the mini-puzzle
  • Take the Loop of Rope and Seine
  • Use the Seine on the rock near the river to catch some Fish
  • Feed the Fish to the weird cat plants in the garden
  • Take the Scarlett Fruit and Precious Figurine
  • Back inside the house, combine into the cauldron the Scarlett Fruit, Prickly Fruit, Orange Fruit, and Grapes
  • Go to the dock and use the Fruit Picker on the Bottle near the foot of the pier
  • Use the Bamboo Stalk to fix the broken part of the boat, then attach the Loop of Rope to the front of it
  • Back in the house, use the Precious Figurine on the box on the table
  • Now use the Bottle, Ladle, then Nipple for Bottle on the cauldron
  • Take the Bottle Compote to the boat and place it in the rope
  • On the island, take the Chameleon from the ground
  • Take the Drops Key from the top of the staircase
  • Go into the cavern
  • Take the Chameleon
  • Use the Drops Key on the wall chameleon

Rotation Puzzle #1

Rotate the teardrop shape in the middle and move the pieces until they all fit into a shape

  • Look at the other flame-spewing statue and take the Foot Key
  • Go back, then use the new key at the top of the staircase
  • Follow the frog prince and take the Chameleon
  • Go across the bridge
  • Take the Chameleon from the fountain to the west
  • Look to the upper left part of the screen (top of the stairs)
  • Take the Chameleon and Wooden Handle
  • Use the Secateurs and get the Willow Twigs
  • Backtrack all the way to the boat
  • Use the Willow Twigs on the unfinished basket
  • Use the Basket on the hook at the bridge, then push the prince across
  • Go across
  • Look at the gazebo to the east
  • Use Chameleon x5

Chameleon Puzzle

Place the chameleons in the proper locations based on color (You can’t mess up)

  • Click on the frog Prince
  • Take the Snowflake Key
  • Go back to the fire-spewing statues
  • Use the Snowflake Key

Rotation Puzzle #2

Just like the other puzzle, rotate and place the pieces to make the solution

  • Look at the witch’s statue

Witch Statue Puzzle

Find the frog prince pieces and then place them in the right spots

  • Take the Part of Puzzle
  • Head back across the bridge
  • Look straight north in the middle of the screen, and take the Wooden Handle
  • Use the Part of Puzzle

Disc Puzzle

Swap the pieces on the disc to solve the puzzle

  • Go into the tower
  • Take the Dolphin Statue
  • Go back out to the fountain, and use the Dolphin Statue
  • Turn the valve, then take the Wooden Handle and Vegetable Chip
  • Back inside the tower, use the Wooden Handle x3 on the winch
  • Climb up the rope ladder
  • Look at the “Princess”
  • Take the Sign, Vegetable Chip, and Hairpin
  • Look at the telescope
  • Solve the mini-puzzle with the answer provided
  • Take the Vegetable Chip
  • Look through the telescope viewfinder
  • Go down the tower and use the Vegetable Chip x3 on the door

Vegetable Puzzle

Sort the vegetables by color and type (you’re only allowed to swap with the same color or vegetable)

  • Go into the kitchen
  • Take the Mop Stick on the left
  • Use the Hairpin on the lock on the floor
  • Take the Crank and Sugar
  • Go back up the tower
  • Use the Crank on the winch
  • Send the frog prince over
  • Open the book; Take the Clockwork Key and Book
  • Go down the rope ladder to the tower
  • Click on the bottom of the rope ladder
  • Use the Mop Stick on the window ledge
  • Take the Eggs
  • Return to the kitchen
  • Look at the nook on the right
  • Take the Scoop
  • Use the Clockwork Key on the machine
  • Take the Tail
  • Use the Scoop on the sack on the floor for Flour
  • Use the Tail on the wooden chest
  • Take the Toy Kitchen Boy, Milk, and Butter
  • Use the Toy Kitchen Boy on the oven’s cover
  • Take the Shortcakes
  • Click on the cooking machine in the nook again
  • Use the Eggs, Sugar, Butter, Milk, and Flour into the “mouth”
  • Place the Shortcakes onto the proffered plate
  • Take the Cake with Frog back up the tower
  • Place it on the winch basket
  • Click the winch handle
  • Watch the cutscene

GAME COMPLETE!

Namariel Legends Iron Lord Written Walkthrough (Nintendo Switch)

written 7/27/25, updated 7/29/25

Back to Video Game Guides

  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $11.99 MSRP: $15.99
  • Rated: E10+ (Everyone 10+) for fantasy violence
  • Genre: Adventure
  • Date Released: March 30, 2023

This is a written walkthrough for Namariel Legends Iron Lord by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult, but it does have some puzzle solutions

Game Start

What the intro cinematics

Fun Note: if you played Kingdom of Aurelia: Mystery of the Poisoned Dagger which was released for the Switch in March 2023, one month before this game, you would notice that the names are all a tad bit different

Uncle Davincino’s House

  • Listen to Uncle gripe
  • Take the Compass Needle and Teapot from the table
  • Back out
  • Take the Umbrella from the floor
  • Look at the 3 drawers on the floor to the left
  • Open the 1st and 3rd drawers
  • Take the Wing, Bolt, and Crystal
  • Use the Bolt to secure the handle to the middle drawer
  • Take the Wing and Crystal
  • Open the cupboard up high on the left wall, move the dishes, take the Rung
  • Look at the table closest to you and take the Rung
  • Place the Crystal x2 and assemble the Mindscope (there are instructions, but it’s super simple even without them)
  • Use the Umbrella on the square thing on the upper right and pull it down
  • Open it up
  • Use the Mindscope on the Aira creature
  • Click on her and free her tail
  • Take the Oil Can and give it to Uncle Davicino
  • Go out the door, click on the little robot
  • Click on Aira
  • Pick up Rung x3 from underneath her, across the deck, and over on the left pulley
  • Use the Rung x5 on the holes in the wall
  • Climb up
  • Take the Board and Bird, then look at the picture
  • Use the Board on the deck to get the Iron
  • Place the Iron on the pulley to open the hatch
  • Go down
  • Take the Bicycle Chain from the water basin, use it on the windmill pulley
  • Take the Scissors
  • Go back into the house, use the Scissors on the Air Balloon to get it and a Faucet Handle
  • Use the Faucet Handle above the funnel outside the door, turn it on
  • Go down the hatch
  • Use the Teapot on the water basin, take the Acorn
  • Look under the tree roots. Use the Acorn to lure Aira out and get a Bird
  • Return to the house and use the Teapot of Water on the 2 cylinders on the table
  • Grab the Bird
  • Use all 3 Birds on the cage next to Uncle

Bird Puzzle!

Move the parts until all the birds are properly assembled color and motif

Hint: The bodies and legs do not swap

  • Take the Lighter
  • Go back out to the tree
  • Use the Wing x2 on the structure on the left
  • Use the Air Balloon on the rope ladder on the ground, turn the lever, then use the Lighter
  • Pull the rope on the structure
  • Take the Tweezers and Puzzle Piece from the bag
  • Look in the tree hollow while you’re up there, remove the leaves, and take the Robot
  • Give Uncle the robot, and he’ll give you another Puzzle Piece
  • Use Puzzle Piece x2 on the green box on the counter

Impossible Puzzle!

Not only do I hate puzzles like this, but the Switch controls make this literally impossible, so I skipped it

  • Give Uncle his Glasses because he couldn’t do any of this himself for whatever reason
  • Watch the cutscene. Oh no!

Escape Imprisonment!

  • Pull the chain, pick up the Coin, and use it on the grate to get Jim
  • Use Jim to hit the button
  • Take the Circular Saw and Stun Gun from the creepy chair
  • Look through the door
  • Use the Circular Saw on the door grates (how’d no one hear that?)
  • Send Jim through
  • Head out
  • Go down the hall
  • Use Jim on the iron breaker robot
  • Pick up the Film and use it on the only unlit projector
  • When you’re ready, hit the green button
  • This part is time sensitive: when the robot turns around, grab the Safe Key
  • Use it on the upper left portion of the red machine
  • Take the Dynamite Stick, use it on the table you got the film from, and paint it white and black
  • Hit the green button again for another timed event
  • Replace the birch stick on the conveyor belt with the Painted Dynamite Stick
  • Then hit the blue button
  • Watch it blow up, then pick up the Lighted Gear from the dismembered robot arm
  • Go back to the hallway and use it on the leftmost wall

Color Spin Puzzle!

Spin them around until the colors match

  • Use your new Wrench on the broken robot head, then take the Metal Plate
  • Open the grate on the pipe to the left of the red cylinder, and take the Blinds Lever
  • Back in the hallway, use it on the louvres
  • Zap the robot worm with the Stun Gun
  • Take the Starting Cord and Token
  • Go back into your cell, and use the Token under the creepy chair
  • Take the Stack of Papers to the room with the robot, and use it on the leftmost part of the room which is a shredder
  • Use a piece of paper, then pull the cord
  • When the machine comes out, quickly inspect it and hit the red button to turn it off (if it runs away, just do it again)
  • Open the hatch, take the Acorn, then take the Vacuum Cleaner
  • Go back into the hallway
  • Use the Vacuum Cleaner on the floor grate
  • Turn it on, turn it off, open the hatch, take the Metal Plate
  • Go back and use the Metal Plate x2 on the hamster wheel where Aira is waiting
  • Entice her with the Acorn and she’ll give you the code: 8, 0, 3
  • Input this into the wall next to the fan
  • Follow the rodent
  • Pick up the Book
  • Open the machine, take the Wire Cutters
  • Use the Starting Cord, pull it, then pull the switch
  • Take the Empty Bottle
  • Look at the newly grown tree and take the Blue Flowers x5
  • Take the Yellow Moss from the pot with the Venus fly trap
  • Look upwards and use the Wire Cutters on the wire holding the grate closed
  • Take the Solvent and Red Berries x4
  • Look at the apparatus on the table
  • Use the Red Berries, Yellow Moss, Blue Flowers, and Empty Bottle
  • Combine them, boil the solution, then take the Growth Promoter
  • Use it on the apparatus
  • Go back to where you blew up the robot and use the Solvent on the spilled glue
  • Pick up the Switch and go back to the plant room
  • Use it on the control panel: spin the dial, then press the arrows
  • Watch the cutscene
  • Take the Clock Key from the robot’s remains
  • Go forward
  • Take the Book from the coffee table
  • Take the Spyglass and note the flags
  • Take the Hook from the wall next to the boar’s head
  • Inspect the globe

Flag Puzzle!

Referring to the flags found earlier, press the countries in the correct order

  • With the 3rd Book in hand, zoom into the shelf on the right side of the room and place all 3 there

Book Puzzle!

Order the books to make a picture

Hint: There’s a useful image on the wall in the back

  • Use your new Seahorse on the desk clock
  • Rotate them until they click, then use the Clock Key
  • Take the Glove back a room to get the UV Lamp
  • Go use it on the desk lamp
  • Press the handprint
  • Take the Weed Killer, go backwards, and use it on the thorns (up high)
  • Bring the Torn Page back to the book and use it. Note the clues on both pages
  • Inspect the gold statue next to the door

Move the Statue Puzzle

Self-Explanatory

  • Go through the door
  • Click on Marcus who seems to be very nearsighted
  • Look at the left of the screen

Maze Puzzle!

Nothing to it

The chain in my game kept going distractingly bananas, though it didn’t affect anything

  • Behind that hatch, place the Telescope
  • Look at the periscope (mid-left of the room)
  • Use the Hook on the yellow-striped thing, lift up the periscope and let is sit on the hook, and take the Boar Fang
  • Look at the steering controls
  • Open the glass dome, place the Compass Needle, and take the Propeller
  • Look to the left side of the wheel

Cylinder Puzzle

Turn the sections of the middle until you can drag the red handle all the way over to the right

  • Now you’re ready for…

Coordinates Puzzle

This one is in 3 parts and relate to the invisible ink clue from before. In the cockpit are 3 viewing points that you have now unlocked. They have numbers underneath and you need to set their viewpoints correctly using the clue from before.

NOTE: Make sure you press the number when it starts to blink gold or it won’t count

Hint:

1: X= 50; Y= -50

2: X= -90; Y= -50

3: X= 40; Y= 40

  • Go back to the office and use the Boar Fang for another Propeller
  • Back in the cockpit, look at the left side of the room under the glass
  • Use the Propellers

Propeller Puzzle!

Remember those viewpoints from the viewer puzzle above? This is where you’ll need those clues. When you’re done placing the propellers, flip the switches

Hint:

1: Yellow and Green

2: White and Red

3: Orange and Blue

  • Take the Bathyscaphe (def: “a self-propelled vehicle used for deep-sea dives”)
  • Go back to the office and use it on the aquarium

Bathyscaphe Puzzle

Lots of these all of the sudden, huh…? You have to navigate 6 rounds of this game to move the vessel by controlling bubble jets

Round 1

Round 2A – Get the Key

Round 2B – Unlock the Door

Round 3A – Get the Clip

Round 3B – Place the Clip

Round 3C – Escape

  • Receive for your efforts the Captain’s Keycard
  • Use it on the elevator panel

Color Snake Puzzle

Move the colored balls around until the proper colors sit in the proper places. This one’s really not too bad

  • Use the lift to go down

Somehow they just got Uncle out of his cell? After all of that time of solving endless puzzles and such? …Hmm… perhaps they tortured him…?

  • Use the Captain’s Keycard again
  • Go into Uncle’s cell, look at the bed for some Bulbs, and take the Hose from the window

Color Snake #2 Puzzle

This one is a tad harder, but not by much

How did they use the machine without these bulbs?

  • Go through the door. Too late again!
  • Try to use the lever, but with your accursed luck, there’s now a bone stuck in the gear mechanism
  • Look at the second lever on the lever machine
  • Use the Tweezers for a Fuse, then open the hatch for an Empty Blowtorch
  • Go backwards to the room where you blew up the robot earlier, and place the Empty Blowtorch near the red canister
  • Place the Hose, then turn the valve
  • Use your new Full Blowtorch on the grate in the middle of the pipe out on the dock
  • Send Jim into the hole
  • It’ll launch an Iron Bone from the gears
  • Pull the red lever
  • Inspect the control panel to the right
  • Hit the red button
  • Break the glass with the Iron Bone, remove the broken fuse, place a new Fuse
  • Hit the red button again
  • Look at the side of the cable car, open the hatch cover, insert the plug
  • Go inside
  • Underneath the seat, open the wolf mouths and insert the Iron Bone
  • Take the Ladder
  • Use the Glove on the broken glass to the left for Broken Glass
  • Take the Ticket from the wall
  • Back on the dock, use the Ladder on the left side

Fill in the Spaces Puzzle

This is one of those snake puzzles where you need to fill all the spaces. Super simple

  • Take the Magnet and Handle
  • Return to the cable car
  • Use the Magnet on the other broken glass (aim it at the hole) to get some Punches
  • Inspect the controller
  • Turn off 7 valves, then use the Handle on the last one
  • Inspect the ticket there, but it’s ripped, so…
  • Back out again to where you got the blowtorch, and use the Punches on the gold thing with holes
  • Use the Ticket

Punch Puzzle

With the torn ticket as a guide, slide the punch shapes around until you get the exact match. Hit the red button when you’re done

The controls are incredibly finicky, but generally, try to do the farthest ones first

  • Return to the cable car
  • Zoom in on the control station

Start Engine Puzzle

Using the clue from the chair, set everything in the proper positions and use the Ticket in the slot

After Them!

  • Watch the cutscene
  • Take the Lamp from the table
  • Use the Broken Glass on the burlap sack
  • Take the Grate Key
  • Take the Gun and Emblem
  • Use the Gun in the hangar on the barrel on the left
  • Go up the ladder
  • Take the Puzzle Piece and the Leather Bag
  • Use the Leather Bag on the pile of sand on the ground
  • Open the lid to the hourglass on the table, use the Bag of Sand, then close the lid
  • Open the capsule for a Puzzle Piece
  • Use both Puzzle Pieces on the lock on Aira’s cage

Tetris Puzzle

Let’s play some tetris!

  • Take the Ring back to the cable car and use it on the floor grate
  • Use the Lamp x2 on the control tower

Assembly Puzzle

Assemble the helicopter according to the instructions

  • Board the aircraft, hit the red button, look at the handy instructions
  • Can’t go anywhere without fuel, so grab the Boat Hook
  • Head back to the cable car, go up the ladder
  • Use the Boat Hook on the pin to release it
    • Press the button
    • Watch the cutscene
    • Go back to the cockpit
    • Start the engine using the clue

Engine Start #2 Puzzle

  • Off we go!

Get the Airship Working

  • Try to move forward
  • Watch the cutscene
  • Go forwards
  • Take the Barrel Fragment from the ground
  • Take the Net from the scarecrow
  • Take the Can from the dock
  • Use Jim on the stump for a Hammer
  • Click on Pharion
  • Follow him
  • Listen to him
  • Look on the left shelf and press the 5 books back into place
  • Use the Hammer on the back wall, take the Nails, and take the Book of Constellations
  • Use the Book of Constellations on the stand to the left

Rotation Puzzle

You have to rotate the image until you get the picture shone in the book

  • Take the Crystal
  • Go out of the hut and try to cross the bridge
  • Try to pick up the hat
  • Take the Weight from the far-left railing
  • Go back inside, and use it on the clock
  • Inspect the top of the clock

Event Sequence Puzzle!

Figure out the sequence of events

Solution: Arrow to Archer > Tip the Bucket > Ingot on Anvil > Sword to Knight > Click on Knight > Open Door

  • Go back onto the deck
  • Use the Net then the Needle on the hat on the ground to get a Beekeeper’s Hat
  • Return to outside
  • Use the Crystal on the ground and take the Sun
  • Go out to the shed and use the Beekeeper’s Hat
  • Pick up the Sticky Padlock
  • Use the Barrel Fragment, Nails, and Hammer on the broken hive
  • Look at the big creature, take off the tarp, and take the Arrow
  • Go towards the shed, then past that to the kitchen
  • Take the Bow String
  • Back up and use the Sticky Padlock on the anthill to get a Padlock
  • Go back to the deck
  • Use the Bow String and Arrow on the mounted crossbow
  • Lower the latch on the bridge and use the Padlock
  • Go into the observatory
  • Take the Whirligig, Bellows, and the Garden Shovel
  • Backtrack to the scarecrow
  • Place the Whirligig on the stick for a Float and Hook
  • Use the Garden Shovel, then Can on the ground for a Can of Worms
  • Go towards the dock
  • Place the Can of Worms on the wood, then the Float and Hook on the end of the fishing pole
  • Here’s a rather tedious Mini Game. Catch 5 Fish, but make sure to pull when the float goes underwater or you’ll miss
  • Head to the kitchen
  • Place the Fish in the pan, put that in the oven, then use the Bellows
  • Deliver the Fried Fish to the observatory creature
  • Use the Eyepiece on the telescope
  • Note the image there
  • Look at the gold thing to the right of the telescope
  • Use the Sun

Orbit Puzzle

Place the colored gems according to the clue

  • Take the Recipe
  • Head over to the kitchen with it, and use it on the board

Make the Cake

Just follow the instructions to make a fruit cake for the big beast

Solution:

Dough + Strawberries + Pears + Cherries

Dough + Apple + Pineapples + Bananas

Dough + Icing

Bake

  • Deliver the Cake to the beast in exchange for a Bell
  • Place it on the deck
  • Ring it
  • Watch the cutscene
  • Take the Shield
  • Go up to the left
  • Use the Shield on the figure to the right to get the Assegai (polearm used for throwing from South Africa)
  • Go backwards
  • Use the Assegai on the crevice to get the Glowworm (It looks more like a beetle than a glow worm)
  • Place the Glowworm in the skull of the door
  • Go inside
  • Use the Assegai on the hanging net to get a Pumpkin
  • Go outside and use the Pumpkin on the scale
  • Take the Lid and Honey Dipper
  • Go inside
  • Place the Lid on the cauldrn
  • Use the Assegai on the rope
  • Look at the broken mask on the ground
  • Take the Pear
  • Feed it to the unhappy snail from before
  • Go up the new path
  • Use the Honey Dipper on the sap on the ground
  • Have Jim grab the rope on the right side
  • Zoom in on the winch and tie the rope
  • Go across the bridge
  • Use the Emblem on the door
  • Pick up the Rusty Razor
  • Go back to the hut
  • Use the Rusty Razor on the grinding wheel
  • Go out, use the Razor on the skin
  • Place the Skin next to the broken drum on the table
  • Remove the ring, then the broken skin from the drum
  • Use the Razor
  • Place the new skin, then the ring, take the Drum
  • Place it with the other 2
  • Use Sticky Sap to repair the broken mask
  • Give the Mask to the creature

Play the Drum Game

Repeat the sequence

Hint: the cauldron always shows the next color, so you don’t need to memorize it

Round 1: Blue, Yellow, Red, Red, Blue; or Blue Yellow, Red, Red, Blue

Round 2: Yellow, Red, Yellow, Yellow, Red

Round 3: Blue, Yellow, Blue, Red, Yellow, Red, Red

  • Head back to where the winch is
  • Place the Idols on the 3 platforms and play the Minigame
  • Go into the hole
  • Use Jim on Aira
  • Play the game where you herd the dandelion things into the flowers THREE times
  • Then move all three flowers until the leaves open
  • Go up
  • Look to the north of the room

Water Puzzle!

Swap the tiles until the water flows into every root

Hint: You only need to move 2 tiles

  • Take the Ladle from the bottom of the room
  • Go back up and use it to catch Tree Blood
  • Go back to where you got the ladle and use the Tree Blood
  • Send Jim down

Traveling Puzzle!

Move Jim to the key without getting hit by the bugs

The controls are terrible, so I skipped it

  • Head back up to the tree heart and use the new Leech Key
  • Take the Tree Shoot
  • Back way up to the beginning of the level
  • Use the Tree Shoot at the robot’s foot
  • Watch the cutscene
  • Open the hatch
  • Watch another cutscene
  • Take the Empty Power Unit from the cockpit
  • Use it on the hatch to the left for a Power Unit
  • Go all the way forward to the airship
  • Remove the old unit and place the Power Unit
  • Take the Rope Ladder and use it in the crevice in the snail room
  • Go down
  • Shake the flower, then take the Flower

Find the Fuzzy Things Puzzle!

Find all 23 Woobies (sorry, I never took a screenshot and realllly don’t want to play this again. They’re easy to find)

  • Go back to the airship
  • Use the Woobies then the Flower inside the balloon

Save Uncle!

  • You can’t do anything, so move forwards
  • Pick up the Halberd, Chain, and Bucket
  • Go back, inspect the bell shaped thing in the back
  • Use the Chain then plug in the power cord
  • Take the Crystal
  • Crank the door on the right and use the Halberd
  • Go through
  • Click on the robot’s head, open it, and take the Spring
  • Use the Crystal
  • Click on the robot again
  • Take the Mongoose
  • Inspect the furnace
  • Take the Coal Shovel and Pick Head
  • Use the Bucket under the green valve and fill it to get a Bucket of Water
  • Go back a room
  • Use the Bucket of Water on the trough
  • Take the Clay
  • Use the Mongoose on the magnetic crane in the back
  • Take the Robot Head
  • Play the Minigame
  • Talk to the kid
  • Look in the busted airship for a Pipe
  • Go back to the elevators and use the Robot Head, then Pick Head on the broken robot
  • Click on it
  • Use the Coal Shovel to get Coal
  • Talk to the kid
  • Try to go up the elevator by turning the keys
  • Take the Broken Keys
  • Get back to the workshop
  • Inside the drum, place the Clay on the top rack, then the Broken Keys on the bottom

Key Puzzle!

Pair the key pieces to make 3 keys

  • Go over to the furnace, use the Coal, then place the metal bars
  • Zoom into the green valve spot, use the Pipe, turn on the water
  • Take the Key Castings over to the anvil and have the robot break them
  • Bring your Keys over to the elevator and ride it up
  • Take the Chisel, then use it in the pipe to your left
  • Take the Sheetmetal, back out, and use it at the cart tunnel entrance
  • Pull the lever
  • Use Jim to pull the ladder down on the other side
  • Climb up and watch the cutscene

The Iron Lord is some loser???

  • Take the Bellows on the ladder
  • From the bottom of the ladder, take the Crowbar and Gas Cylinder
  • Use the Gas Cylinder on the handy receptable next to the ladder
  • Connect the hose, turn the valve
  • Use the Crowbar on the crate across the bridge
  • Pick up the other Bellows
  • On the nearest platform, use the Bellows x2 on the pump
  • Hit the button
  • Use the Crowbar on the lever on the wall
  • Go forward

Ewwww the Loser is taking a super long shower…

  • First, go up the stairs
  • Take the Lunch Schedule from the bed
  • Go back downstairs
  • Take a look at the hatch next to the fireplace
  • Go into the suit, take the Clock Key, and use it on the clock

Clock Puzzle – Dinner

Solution: 6:40

  • Take the Champagne, use it on the grate next to the shower (Even boiling water didn’t phase the weirdo)
  • Take the Sponge, use it on the meal menu
  • Place the Lunch Schedule

Clock Puzzle – Breakfast and Lunch

Solution: 8:45 & 1:25

  • Take the Banana Peel and Fork
  • Go back upstairs
  • Use the Banana Peel under the door
  • Take the Access Card
  • Pull back the green curtain, use the Fork

Path Puzzle

Place the tracks such that the robot mouse will reach the remote

Hint: There’s only 1 solution and all tracks will be used

  • You get the Mechanical Rat and Remote Control for your efforts
  • Use the Access Card to open the door
  • Pull out the Remote Control

Platform Moving Puzzle

Move the platforms into their proper places

  • Take the Handle from the sphere

Sailboat Puzzle

Swap and rotate the discs to make images

  • Use the Handle on the door to the right
  • Go in
  • Use the Mechanical Mouse on the dog
  • Pick up the Bulldog Head
  • Use it on the chain at Uncle’s feet
  • Click on Aira
  • Take the Valve Handle and Brush
  • Use the Bulldog Head on the acorn for a Crystal (don’t ask questions, just go with it)
  • Go back to the prior room
  • Look at the mechanism to the left
  • Use the Spring and Valve Handle
  • Turn the handle
  • Go up
  • Take the Anchor and use the Brush
  • Go back to Uncle’s cell
  • Use the Anchor on the Ship to get it
  • Use the Ship on the giant sphere
  • Take the Book Key
  • Go back to the shower room where Loser still has no clue what’s going on
  • Talk to Uncle
  • Use the Book Key, take the Eye
  • Place the Eye in the statue

Statue Eye Puzzle

Using the clue from before, change the color of the eyes

  • Take the Mechanical Heart back to the Iron Lord suit
  • USE IT

That was… anticlimactic.

  • Now that the way is clear, head to past where the guards were (generously leaving the mechanical heart inside of the Iron Lord suit…)
  • Oh look, you have to do all the work again…
  • Take the Helmet from the robot on the right
  • Take the Palm Leaves from the tree
  • Go back to the fireplace and use the Helmet
  • Head forward to the crystal room
  • Zoom into the grate in the back
  • Use the Hot Coals and Palm Leaves
  • Take the accessible Axe and use it on the power unit on the ground
  • Use the Crystal on the control panel for…

Last Puzzle!

Is… this minesweeper? No. Connect the colored numbers together. Each number tells you how many blocks to fill without crossing

Hint: 1 and 7 are easiest to do first

MAIN GAME COMPLETE!

Bonus Game

Start

  • Take the Mechanical Heart from the debris
  • Take the Wrench from the trough
  • Go across the walkway
  • Pick up the Corkscrew
  • Use the Mechanical Heart on the crane
  • Take the Cannonball
  • Retrieve the Mechanical Heart
  • Go backwards
  • Use the Cannonball on the pipe to the left
  • Use the Mechanical Hand on the wooden door
  • Inside, pick up the Putty Knife
  • Back out and use it on the trough
  • Place the Cement in the Iron Lord’s hands, then pull the lever
  • Pick up the Star
  • Go back through the door
  • Inspect the smaller barrel
  • Use the Wrench
  • Use the Corkscrew
  • Use the Star on the box

Shape Puzzle!

Even with the instructions, the controls were impossible to work, so I just skipped it

  • Use the new Binoculars across the

Number Code Puzzle

Find the 3 numbers to unlock the lock

Solution: The tower (4), the balloon (7), the boat (8)

  • Board the vessel, take the Matches, then use the Mechanical Heart
  • Full steam ahead (like, what… 20 feet?)!
  • Take the String Bag
  • Go forward
  • Take the Slingshot from the railing
  • Take the Straw from the pigeon nest
  • Use the Slingshot on the gargoyle above the ladder
  • Take the Paper Clip
  • Go back, use the Straw on the downspout
  • Use the Paperclip on the lantern
  • Use the Candle on the chimney
  • Take the Button
  • Go forward, use the Beetle on the pigeon
  • Take the Horn
  • Use the Button on the bag on the railing
  • Take the Spike and Arrow
  • Go back, use the Spike on the downspout
  • Use the Horns x2 on the cow gargoyle
  • Go back, use the Ring on the little door
  • Take the Gunpowder and Bedsheets
  • Use the String Bag on the cannonballs
  • Go forward, use the Bag of Cannonballs on the hook
  • Go forward
  • Use the Arrow on the device to the right
  • Take the Acid, use it on the device to the left
  • Get a Ball, take the Saw Blade
  • Use the Spike on the right to get a Spring
  • Use the Spring and Ball on the device to the right
  • Pull the lever
  • Go up the ladder
  • Place the Saw Blade into the saw for a Hacksaw
  • Use the Bedsheets on the window for a Kettle
  • Take the Tied Sheets
  • Use the Kettle and Matches on the table
  • Use the Boiling Water on the teacup near the mirror
  • Go back

Symbol Puzzle

Using the clue, swap the buttons into the correct order

I thought it was going to be backwards or something because of the mirror, nope.

  • Take the Key
  • Go backwards, use the Tied Sheets on the ladder
  • Take the Gear
  • Go back to the boat and take the Mechanical Heart
  • Keep going through the wooden door in the beginning
  • Use the Key

Guide the Lock Puzzle

Guide the thing to the bottom, clicking on the moving spears to keep them back.

  • Place the Gear in the machine
  • Pick up and place all 6 sections of the pipe
  • Take the Shovel
  • Use the Hacksaw on the large piece of wood
  • Use the Mechanical Heart on the lift

Oh look, we’re back in the castle

  • Go to the crystal room ahead
  • Take the Tongs and Shard from the wall
  • Take the Shard from the device up north
  • Go to Uncle’s cell to the right
  • Take the Mechanical Mouse, Syringe, and Hammer
  • Use the Tongs on the dog’s body for a Key
  • Take the Screwdriver from under the burlap
  • Return to the crystal room
  • Use the Syringe on the power unit liquid
  • Go back a room to the statue and use the Liquid Power
  • Take the Canister back to the crystal room, and use it up north
  • Take the Full Cylinder to the cell and use it on the pipe under the sink
  • Break it with the Hammer and take the Chain
  • Head back to the crystal room to use the Chain on the ground
  • Break the glass to the left with the Hammer, then place the Arrestor Block
  • Pick up the Shards x6 from the ground
  • Undo the grate on the ground
  • Use the Mechanical Mouse and Key
  • Pick up the Shard
  • Use the Screwdriver on the robot
  • Place the Robot Eye into the dog in the cell
  • Take the Shard
  • Go back down the lift and use the Shards x10 on the door panel in the room with the barrels

Crystal Puzzle

Place the crystals to make up the shape

  • Go through the door
  • Take the Rocket Cone from the box in the back
  • Use the Shovel in the cart
  • Take the Rocket Body
  • Inspect the table and place the Rocket Cone and Rocket Body

Rocket Assembly Puzzle!

Follow the instructions to assemble the rocket

Solution: rocket body + fins > scoop + gunpowder > endcap > dip fuse (string) into glue + gunpowder > place fuse into rocket body

  • Place Rocket onto cart
  • Light with Matches
  • Move forward
  • Oh no! Final Battle!
  • Use Jim on the board to the right
  • Take the Control Wheel then place it on the pillar
  • Turn both wheels
  • Take the Wire Cutters from the mechanism
  • Use the Wire Cutters in the prior room
  • Use the Fire Extinguisher on the furnace
  • Use the Wire Cutters on the box to the left
  • Take the Projector Lamp, then use it on the light
  • Look at where the light is shining, note the numbers (583)
  • Return to the prior room and input the code into the box
  • Use the Dynamite and Matches on the rock
  • Go save your mom!

GAME COMPLETE!

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