Witch’s Pranks: Frog’s Fortune Written Walkthrough + Bonus Episode (Nintendo Switch)

writ­ten 11/8/25, updat­ed 11/23/25

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  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $4.79 MSRP: $15.99
  • Rat­ed: E (Every­one)
  • Genre: Adven­ture
  • Date Released: July 20, 2023

This is a writ­ten walk­through for Witch’s Pranks: Frog’s For­tune played on the Nin­ten­do Switch. While it does have some puz­zle solu­tions, I tend to skip puz­zles I don’t like

Game Start

Watch intro cin­e­mat­ics

Tutorial: Witch’s Tower — 1

  • Pick up the Spoon from the low­er left part of the cage

NOTE: For some rea­son, on my 2nd playthrough, I had to start a new game 2x and kill the soft­ware because the cur­sor nev­er changed to a Hand to pick up the spoon. Clear­ly, a glitch

  • Use the Spoon to pry up the brick on the floor
  • Take the Fork, Draw­ing, and Tri­an­gu­lar Puz­zle
  • Use the Fork on the bro­ken part of the cage to pull the dog skele­ton clos­er
  • Take the Col­lar and use it on the levers to the left
  • Move the mid­dle lever
  • Check out the cell to the east of the screen (super creepy. Both the girl and her dog died there? I thought this was rat­ed E for Every­one????)
  • Look inside the purse for Pow­der Case and Tri­an­gu­lar Puz­zle
  • Pull back the poster (again, super creepy to think the 2 of them died in what appears to be agony there… prob­a­bly starved to death?) for the 3rd Tri­an­gu­lar Puz­zle
  • Click on the skele­ton’s head 2x to get a Dia­mond
  • Use Tri­an­gu­lar Puz­zle x3 on the door

Snake Door Puzzle

Slide the pieces around until you recre­ate the pic­ture from the draw­ing ear­li­er

  • Go through the door
  • Look to the right at the aquar­i­um and take the Han­dle
  • Look to the far left at the shiny book

Gem Finding Puzzle

Find all the gem pieces, then place them in the cor­rect fly on the book

  • Take the Witch Por­trait
  • Read the book, turn the page
  • Take the Mir­ror Instruc­tions
  • Look at the mir­ror to the east of the book
  • Use the Witch Por­trait in the pho­to frame
  • Click on the mir­ror’s image
  • Take the Fly­er and Blue Crys­tal from the table
  • Use the Blue Crys­tal on the book

Blue Crystal Book Lock Puzzle

Move the crys­tals to solve the Roman Numer­al lock

  • Turn the page, take the Ruby
  • Go back to the cell room, use the lever Han­dle on the 3rd one, then pull it
  • Look at the stat­ue and use the Ruby in the eye sock­et

Statue Teeth Puzzle

Align the bot­tom teeth to match the upper teeth

Solu­tion:

Start: 1, 2, 3, 4, 5, 6, 7, 8; Solu­tion: 6, 4, 3, 1, 2, 5, 7, 8

  • Use the Dia­mond on the glass
  • Fol­low the frog
  • Click on him, then take the Princess Por­trait
  • Use it on the pho­to frame in front of the mir­ror

Stage 1: Sleeping Beauty

  • Take Eggshells and Snail from the tree
  • Take the Arrow from the cat­a­pult wheel (cov­ered in thorns)
  • Take the Winged Heart and Snail from where the frog got caught in the thorns
  • Take the Arrow from above the wag­on
  • Look at the wag­on wheel
  • Take the Berries
  • Use the Snail x2 on the mush­rooms
  • When the mush­rooms get eat­en, take the Skull Medal­lion (if they grow back, just wait)
  • Use the Winged Heart on the wag­on door

Wagon Door Puzzle

Swap the tiles and use the arrows to move them into place so that the winged heart can slide all the way to the right and unlock the door

  • Go inside
  • Take the Arrow from the top of the wood wall
  • Click on the hang­ing ket­tle, and take the Flower
  • Go through the cur­tain in the back, take the Scroll, Cas­ket, and Cage
  • Use the Skull Medal­lion on the book
  • Take the Disk
  • Read the recipe for “Burn­poi­son”
  • Go back out to the thorn-cov­ered cat­a­pult and use the Cas­ket on the blue flow­ers to get the Pollen
  • Go back to the main room of the wag­on. Scroll the screen upwards and click on the hang­ing red pep­pers
  • Click on the pep­pers on the ground so that the lizard runs away. Take the Chili Pep­pers
  • Use the Cage, then the Chili Pep­pers
  • Watch the sequence, then take the Fire Sala­man­der
  • Use the Disk on the cab­i­net the lizard was hid­ing under

Wagon Cabinet Puzzle

Move the icons along the path so that they cor­re­spond with the mark­ings on the disk

  • Head back to the wag­on and place the Berries, Pollen, Flow­ers, Fire Sala­man­der and Eggshells on the table
  • Look into the open cab­i­net, and use the Pow­der Case

Flask Label Puzzle

Find all the label pieces and place the labels on the cor­rect bot­tles

  • Place the new­ly acquired Potion Bot­tles on the work­table to start mak­ing the Potion
  • Fol­low the direc­tions by click­ing on the appro­pri­ate items in order (feed the lizard a Chili Pep­per to make fire)
  • Take the Burn­poi­son and use it on the stuck frog prince
  • Look at the cat­a­pult near the frog for the last Arrow (should have 4 by now)
  • Go back into the wag­on and use the Arrow x4 on bro­ken the umbrel­la in the bar­rel for an Umbrel­la and a piece of Puz­zle
  • Look up to where you got the chili pep­pers, and take the Feath­ers from the pink bird
  • Go back to the work table and take the Fire Sala­man­der (clear­ly, its slav­ery is not yet done)
  • Use the Feath­ers on the spi­der­web on the cas­tle gates and take the Net
  • Go to the cat­a­pult
  • Use the Net and Umbrel­la, then pull the lever
  • Go through the cas­tle gate
  • Click on the well, then on the frog, to get a piece of Puz­zle
  • Look at the ani­mal pen to the west, tak­ing the Fly­er and the Buck­et
  • Use the Buck­et on the well for a Buck­et of Water
    • Look at the door with the owl
    • Click on the yel­low arrow above and take the piece of Puz­zle
    • Return to the sleep­ing pig and use the Buck­et of Water
    • Take the Pig Medal­lion
    • Look at the sleep­ing shep­herd and take the Brush and Ostrich Feath­er
    • Use the Pig Medal­lion under­neath
    • Take the piece of Puz­zle and Oil Can
    • Use the Oil Can, then the Brush on the rusty door lock
    • Use the piece of Puz­zle x4

Castle Door Lock Puzzle

Play a mem­o­ry game to solve the puz­zle (NOTE: Every attempt will change the ori­en­ta­tion of the pieces)

  • Look at the loom and take the Clip­pers
  • Take the Horn from bar­rels
  • Take the Ostrich Feath­er from the ceil­ing beam
  • Use the Clip­pers on the sheep in the ani­mal pen for Fleece
  • Use the Fleece on the bas­ket in the hut to the right
  • Take the Toy Sheep, which goes on the owl door
  • Go into the new­ly opened room. It’s a mir­rored room!
  • Take the Ostrich Feath­er, Flow­er­pot, and Part of Hel­met
  • Click on the ram head on the east wall
  • Take the Shut­tle
  • Use the Horn, take the Corkscrew
  • Look at the ripped coat of arms, take the Scis­sors
  • Look in the fire­place, take the Draw­ing Emblem
  • Go all the way back to the wag­on
  • Use the Flow­er­pot under the red ket­tle, and pour water on it
  • Head back to the hut
  • Use the Oil Can, Brush, Part of Hel­met, then Feath­ers on the rust­ed met­al on top the bar­rel
  • Take the Hel­met
  • Use the Corkscrew on the oth­er bar­rel, then take the Sword
  • Go to the loom and use the Shut­tle 7x, then Scis­sors to get the Cloth Pen­nants
  • Head over to the nee­dle and thread bas­ket, and use the Cloth Pen­nants and Draw­ing Emblem

Coat of Arms Puzzle

Use the cor­rect col­ors to embroi­der the coat of arms

  • Take the Pen­nant
  • Time to head back to the mir­rored room
  • Use the Pen­nant, Flow­er­pot, Sword, and Hel­met
  • Final­ly, use the Fire Sala­man­der + Chili Pep­per on the fire­place
  • Take the Fire Sala­man­der again
  • Go through the door
  • Take the Pic­ture and Bone from the dog por­trait to the left
  • Take the Sun from the por­trait to the right
  • Use it on the thing next to the frog prince
  • Time to employ poor fire lizard again. Use the Oil Can, Fire Sala­man­der, and Chili Pep­per. Take back your lizard
  • Solve the series of rotat­ing con­stel­la­tion puz­zles
  • Go up the stairs and use the Bone
  • Ori­ent the bones in the prop­er posi­tions, rotate the locks so that the open­ing faces up, then pull the lever twice
  • Click where the frog prince is and take the Key Crown
  • Scroll the screen down and use it on the por­trait to the right.
  • Unlock the top lock, then take the paper and Frame
  • Scroll the screen up and use them on the new lever puz­zle
  • Pull it twice, then go up

Almost there!

  • Look at the piano in the back and take the Pre­cious Cat and Rope
  • Look at the lit­tle door and use the Rope on the hook, to get a Rope with Hook
  • Use it on the rope lad­der hang­ing from the moon
  • Go up
  • Take the Pre­cious Bird, Notes, and Dog Medal
  • Use the Notes on the piano

Piano Music Puzzle

Play the sheet music accord­ing to the clues

  • Take the Instruc­tions and the Crys­tal
  • Go all the way down the stairs and use the Dog Medal on the dog por­trait to the left
  • Take the Lens­es
  • Go back up and use the Lens­es on the tele­scope
  • Look through the viewfind­er

Observatory Telescope Puzzle

Find the con­stel­la­tions by align­ing the lens­es with the stars

  • Take the Star Map and Pre­cious Fish
  • Go to the lit­tle door under the bed
  • Use the Pre­cious Fish, Pre­cious Bird, and Pre­cious Cat, then the Star Map

Ornament Door Puzzle

Super easy puz­zle. Just place each orna­ment on the asso­ci­at­ed loca­tion

  • Go into the door
  • Use the Crys­tal, Fire Sala­man­der, and Chili Pep­per (Final­ly, the fel­la is free!)
  • Watch the cin­e­mat­ics

Witch’s Tower — 2

  • Take the Strange Draw­ing and Pink Crys­tal
  • Use the Pink Crys­tal on the book
  • Solve the Roman Numer­al Lock
  • Take the Pre­cious Spi­der­web
  • Go up the stairs and use it on the door lock

Upstairs Door Lock Puzzle

Solve a 3‑part string puz­zle where the string can­not over­lap (the 1st one is easy, but it gets hard­er). Just do your best!

Hint: First, try to untan­gle the string so that it is the least over­lapped. Then rotate the entire thing until it’s faced the right direc­tion and it should fall into place. The last one is eas­i­er than the 2nd one because the 2 ends that don’t con­nect to any­thing are clear­ly the upper anten­nae of the but­ter­fly shape

  • Go through the door
  • Pick up the Green Crys­tal from the floor
  • Take the Apple from the col­umn with the green thorns
  • Click on the shin­ing pic­ture frame

Picture Frame Puzzle

Find and place all the items in the pic­ture

  • Take the Love Let­ter and Emblem
  • Go back to the main part of the tow­er and use the Emblem in the floor
  • Take the Fly­er, Key for Broom, and Green Crys­tal
  • Go back upstairs and use the Key on the locked fly­ing broom
  • Watch it go crazy
  • Check out the bag it knocked to the ground
  • Pull the bag, take the Thread and Green Crys­tal
  • Use the Thread on the doll on the ground to get the Nee­dle with Thread
  • Use it on the bag the broom knocked down, to get the Sack
  • Go over to tree and use the Sack on the hor­net’s nest
  • Take the Green Crys­tal
  • Use the Apple on the buck­et for a Resin Apple
  • Use the Resin Apple on the aggres­sive plant-dog (so mean! I feel ter­ri­ble!)
  • Take the Meat
  • Go down the stairs and use the Meat on the aquar­i­um tank with the fish
  • Use the Dia­mond to free the frog prince
  • Fol­low and click on him
  • Take the Princess Por­trait
  • Use it in front of the mir­ror

Stage 2: Snow White

  • Take the Plank and Glass Shard from the water’s edge
  • Scroll east and use the Glass Shard on the rope to get the Bar­rel
  • Scroll all the way west and use the Bar­rel on the frog prince
  • Go through the gate
  • Click on the frog, use the Plank, then click on him again
  • Take the Grap­pling Hook and Part of Labyrinth
  • Click on the frog prince again
  • Take the Sealed Bot­tle and Part of Labyrinth
  • Take the Fish­ing Rod from the tracks
  • Scroll east and go into the hut
  • Take the Part of Labyrinth near the chest
  • Flip the pages of the hot dwarf-girl cal­en­dar to get the Map and Tweez­ers
  • Use the Sealed Bot­tle on the drag­on appa­ra­tus, then take the Dia­gram
  • Use the Tweez­ers to pick out the Owl Key
  • Go out of the hut, up the lad­der, then use the Owl Key
  • Take the Part of Labyrinth
  • Go back through the gate
  • Use the Grap­pling Hook on the chain at the water’s edge to pull in the chest
  • Use the Part of Labyrinth x4

Water Chest Puzzle

Puz­zle! Rotate the pieces to guide the col­ored gems to their appro­pri­ate… talons?

Hint: You can’t rotate the pieces when the gem is sit­ting in the tile; They all need to be done in steps

Red: I did this one first

Yel­low: Move the Blue gem out of the way first

Blue: Takes 3 rota­tions

Green: Did this one last because it was the most out of the way

  • Dig around in the chest for Reflect­ing Crys­tal x3
  • Go through the gate again
  • Place Reflect­ing Crys­tal x3 on the 3 hold­ers and pull the respect­ing levers
  • Go into the hut and take the Gem­stone Apple and Sling­shot
  • Go back through the gate and use the Sling­shot on the bird’s nest
  • Use the Fish­ing Rod
  • Take the Gold Min­er’s Sym­bol and Lid with a Mole
  • Use the Gold Min­er’s Sym­bol on the chest in the hut for Clock Hands and Forged Stars
  • Click on the entrance to the mine and use the Clock Hands

Clock Puzzle

Ori­ent the clock hands on the cor­rect sym­bols.

Hint: It tells you which sym­bols on the badge on the low­er right of the screen

  • Go into the cave
  • Take the Forged Star from the dwarf stat­ue’s beard
  • Take the Forged Star from the wood­en wheel with ici­cles
  • Take the Forged Star from the back of the mine cart
  • Go through the North­west tun­nel
  • Take the Schemat­ic and Forged Star from the chute on the right
  • Take the Gem­stone Apple from the dwarf stat­ue
  • Pull the lever that pops out of his butt, then take the Pick­axe
  • Look at the work­sta­tion
  • Open the door on the clock
  • Take the Piece x2 from the cuck­oo bird and the music box bird, then place them on the form on the table
  • Take the Pre­form Star over to the dwarf stat­ue and PULL THE LEVER, KRONK!
  • Pick the the last Forged Star
  • Look at the fur­nace and take the Chess Piece Mold
  • Use the Forged Star x6

Forged Star Puzzle

Super sim­ple puz­zle, just put the pieces where they’ll fit

  • Now, push the lever!

Well, that was anti­cli­mac­tic

  • Go back­wards and look at the frozen water wheel
  • Use the Pick­axe
  • Take the Bas­ket of Ici­cles back to the fur­nace and dump them into the cart
  • Now, pull the lever!

There we go!

  • Head through the uncov­ered open­ing
  • Take the Chess Piece Mold and Buck­et of Ice from the frozen dwarf stat­ue
  • Go to the table to the left and take the Ener­gy Crys­tal
  • Go back to the fur­nace and place the Buck­et of Ice on the plat­form to get a Buck­et of Water
  • Go back to the ice cave and use the Buck­et of Water on the cracked bridge
  • Go across the path and watch the cutscene
  • Take the Frozen Frog and Hoop
  • Look inside the bar­rel for a Chess Piece Mold
  • Go back to the water wheel and use the Hoop
  • Go through the open gate and pick up the Ener­gy Crys­tal, Can­dle, and Chess Piece Mold
  • Back in the mine cart room, use the Can­dle on the dwarf stat­ue’s head
  • Take the Gem­stone Apple and Screw­driv­er
  • Pull the lever to call up the miss­ing track piece and an Ener­gy Crys­tal
  • Thaw out the Frozen Frog at the fur­nace and take the Ener­gy Crys­tal
  • Look over to the work­sta­tion and use the Screw­driv­er on the horn look­ing beak of the bird to get the Mega­phone
  • Look at the minecart
  • Use the Lid with a Mole, then the Ener­gy Crys­tal x4

Minecart Energy Puzzle

Ah. One of those move-the-pieces-around-until-they-match puz­zles. This one’s not too ter­ri­ble.

  • Install the Mega­horn on the pink bulb to the left of the cart
  • Pull the lever
  • Take the Rope and Dent­ed Hand­wheel from the pipe near the cart
  • Look to the far east and take the Dia­gram and Part of Iron Fish
  • Use the Rope on the float­ing chest, take the Slit­ting Saws
  • Go down the stairs to the boat
  • Take the Bam­boo Chute from the bow of the ship
  • Use the Part of Iron Fish on the dwarf stat­ue’s pouch
  • Swap the 2 mid­dle and the 2 ends
  • Take the Gem­stone Apple, Draw­ing, and Clock­work Key
  • Use the Clock­work Key on the chest at the bow of the boat and take the Chess Piece Mold
  • Look at the rud­der of the boat (under the dwarf stat­ue) and take the last Chess Piece Mold
  • Go back to the fur­nace and use the dwarf stat­ue to turn the Dent­ed Hand­wheel into a Hand­wheel
  • Head over to the work­sta­tion
  • Use the Chess Piece Mold x6, fold it up, then turn the gold face thing above it to fill the Liq­uid Chess
  • Go to the frozen cave
  • Use the Liq­uid Chess on the giant face that froze the frog prince (press the snowflake on its fore­head)
  • Take the Chess Pieces and use it on the table in the west­ern part of the room
  • Take the Ice Squir­rel
  • Take the Gem­stone Apple and Steer­ing Wheel
  • Use the Slit­ting Saws on the cross­bow
  • Head inside the room with the torch­es
  • Take the Pli­ers
  • Look at the creepy pic­ture
  • Use the Ice Squir­rel

Ice Models Puzzle

Refer­ring to the dia­gram, move the ani­mals to their spots

Solu­tion: (L to R) Bun­ny, Squir­rel, Bird, Deer, Gopher, Fox

  • Get the Spy­glass and Sail for your trou­bles
  • Time to head back to the boat
  • Use the Sail on the mast
  • Use the Steer­ing Wheel in front of the stat­ue
  • Take the Met­al Stingray from the float­ing instru­ment
  • Use the Pli­ers to take the Cel­lo String
  • Go over to the oth­er pier and use the Cel­lo String, Spy­glass, and Slit­ting Saws on the cross­bow there
  • Shoot the 5 ropes keep­ing the gate closed and note the puz­zle solu­tion there
  • Go back to the boat and use the Met­al Stingray on the sign
  • Hit the cor­rect fish (does­n’t need to be in order): Octo­pus, Stingray, Crab, Shark

Rotating Disc Puzzle

Rotate the discs to unlock the pier lock. There’s only one real solu­tion unless you mess up real­ly bad­ly

Almost there!

  • Look at the saw to the east, take the Puz­zle and Bam­boo Chute
  • Look in the stump to the west, take the Puz­zle
  • Rotate the piece of wood to line up with the holes, and take the Bam­boo Stalk
  • Look about halfway up the rope on the boat
  • Take the Belt Trans­mis­sion
  • Place the Bam­boo Stalk and the Belt Trans­mis­sion on the saw
  • Click on the prince
  • Take the Bam­boo Chute x2
  • Go back to where you got the belt
  • Use the Bam­boo Chute x4
  • Take the Gem­stone Apple off the back of the dwarf mech­a­nism
  • Go for­ward
  • Look down near the water
  • Take the Shov­el, Puz­zle, and Log
  • Check out the red flag area
  • Use the Shov­el on the dirt in front of you

Hidden Item Puzzle

Find and place the emblems on the chest

  • Take the Disk with Picks and use it in the wood­en door

Door Lock Puzzle

Anoth­er puz­zle! Easy. Scroll up and down to find the match­ing shapes

  • Inside, take the Wrench and Puz­zle
  • Go back and use the Wrench on the dwarf mech­a­nism
  • Use the Spring to replace the janky one on the boat
  • Turn the key
  • Take the Ener­gy Crys­tal to the hut, then pull the lever

There she is!

  • Look at Snow White’s pod and take the Puz­zle
  • Head back to the saw and cut the Log into Boards
  • Use the Boards on the rope lad­der near Snow White
  • Take the Aquar­i­um back to the water’s edge, and use it on the glow­ing fish
  • Return the Glow­ing Fish to the dwarf stat­ue
  • Look at the puz­zle

Assemble the Picture Puzzle

This is not hard, just time con­sum­ing. Thank­ful­ly, they were nice enough to give you some of the pieces already.

NOTE: After 3 moves, the pic­ture will change, though the pieces won’t

These dwarves are the stuff of night­mares. Maybe Snow White is bet­ter off sleep­ing

  • Take the last of the Gem­stone Apples
  • It’s time to use them on the sleep­ing pod
  • Move them into their prop­er col­ors (at least this is easy)

Yay!

Witch’s Tower — 2

  • Take the Paper and Green Crys­tal over to the book
  • Solve the Roman Numer­al Lock
  • Read the text, then take the Pre­cious Scor­pi­on
  • Go upstairs, and watch the naughty broom mess more things up in your favor

Rotating Maze Puzzle

Rotate the maze to guide the ball into both the arrow and the tube

NOTE: I des­per­ate­ly hate this type of puz­zle, so I skipped it

  • Get a Fire­ball
  • Use the Pre­cious Scor­pi­on near the doll
  • Take the Tre­ble Clef and Caul­dron of Potion
  • Go back to the jail cells
  • Use the Tre­ble Clef in the dead mod­el’s cell
  • Take the Vio­lin back upstairs and ser­e­nade the fanged clam to put it asleep
  • Take the Black Pearl
  • Go to the mir­ror and use the Witch’s pic­ture in the frame
  • Set up the Caul­dron of Potion
  • Add the Black Pearl and the Fire­ball

Con­grat­u­la­tions! You’re Done!

Bonus Episode: Witch’s Tower

  • Look at the mir­ror and take the Gold­en Sun
  • Use it in the box near the book, then click the frog
  • Take the Princess Por­trait over to the frame and go in!

Bonus Episode: Rapunzel

  • Down at the dock, take the Wood­en Disk and Hand­saw
  • Take the Orange Fruit near the well
  • Take the Part of Lock from the wheel­bar­row
  • Take the Part of Lock from the rock near the riv­er
  • Use the Part of Lock x2 on the gate

Gate Lock Puzzle

Press the but­tons in order (tri­al and error)

Solu­tion: Shov­el, Rake, Water­ing Can, Shears

  • Use the Hand­saw, then head on through!
  • Click on the saw near the prince and he’ll help you cut out a Wheel
  • Take the Bam­boo Stalk from the hut
  • Take the Grapes hand­ing from the tree
  • Go back to the house, and use the Wheel on the wheel­bar­row
  • Inside of the house, take the Recipe and Key from the wall hang­ing
  • Take the Fruit Pick­er hang­ing from the rafters
  • use the Wood Disk on the table box

Table Box Puzzle

Rotate the discs to form an image

  • Go back to the gar­den
  • Use the Fruit Pick­er for some Flam­ma­ble Fruit
  • Use the Key on the hut
  • Take the Ket­tle­bell, Ladle, and Seca­teurs
  • Use the Seca­teurs near the log for some Prick­ly Fruit
  • Use the Ket­tle­bell on the well for a Caul­dron of Water
  • Inside the house, use the Flam­ma­ble Fruit, then Caul­dron of Water in the fire­place
  • Use the Seca­teurs on the thorns around the pic­ture frame for a Cir­cle
  • Go to the boat and use the Cir­cle
  • Solve the mini-puz­zle
  • Take the Loop of Rope and Seine
  • Use the Seine on the rock near the riv­er to catch some Fish
  • Feed the Fish to the weird cat plants in the gar­den
  • Take the Scar­lett Fruit and Pre­cious Fig­urine
  • Back inside the house, com­bine into the caul­dron the Scar­lett Fruit, Prick­ly Fruit, Orange Fruit, and Grapes
  • Go to the dock and use the Fruit Pick­er on the Bot­tle near the foot of the pier
  • Use the Bam­boo Stalk to fix the bro­ken part of the boat, then attach the Loop of Rope to the front of it
  • Back in the house, use the Pre­cious Fig­urine on the box on the table
  • Now use the Bot­tle, Ladle, then Nip­ple for Bot­tle on the caul­dron
  • Take the Bot­tle Com­pote to the boat and place it in the rope
  • On the island, take the Chameleon from the ground
  • Take the Drops Key from the top of the stair­case
  • Go into the cav­ern
  • Take the Chameleon
  • Use the Drops Key on the wall chameleon

Rotation Puzzle #1

Rotate the teardrop shape in the mid­dle and move the pieces until they all fit into a shape

  • Look at the oth­er flame-spew­ing stat­ue and take the Foot Key
  • Go back, then use the new key at the top of the stair­case
  • Fol­low the frog prince and take the Chameleon
  • Go across the bridge
  • Take the Chameleon from the foun­tain to the west
  • Look to the upper left part of the screen (top of the stairs)
  • Take the Chameleon and Wood­en Han­dle
  • Use the Seca­teurs and get the Wil­low Twigs
  • Back­track all the way to the boat
  • Use the Wil­low Twigs on the unfin­ished bas­ket
  • Use the Bas­ket on the hook at the bridge, then push the prince across
  • Go across
  • Look at the gaze­bo to the east
  • Use Chameleon x5

Chameleon Puzzle

Place the chameleons in the prop­er loca­tions based on col­or (You can’t mess up)

  • Click on the frog Prince
  • Take the Snowflake Key
  • Go back to the fire-spew­ing stat­ues
  • Use the Snowflake Key

Rotation Puzzle #2

Just like the oth­er puz­zle, rotate and place the pieces to make the solu­tion

  • Look at the witch’s stat­ue

Witch Statue Puzzle

Find the frog prince pieces and then place them in the right spots

  • Take the Part of Puz­zle
  • Head back across the bridge
  • Look straight north in the mid­dle of the screen, and take the Wood­en Han­dle
  • Use the Part of Puz­zle

Disc Puzzle

Swap the pieces on the disc to solve the puz­zle

  • Go into the tow­er
  • Take the Dol­phin Stat­ue
  • Go back out to the foun­tain, and use the Dol­phin Stat­ue
  • Turn the valve, then take the Wood­en Han­dle and Veg­etable Chip
  • Back inside the tow­er, use the Wood­en Han­dle x3 on the winch
  • Climb up the rope lad­der
  • Look at the “Princess”
  • Take the Sign, Veg­etable Chip, and Hair­pin
  • Look at the tele­scope
  • Solve the mini-puz­zle with the answer pro­vid­ed
  • Take the Veg­etable Chip
  • Look through the tele­scope viewfind­er
  • Go down the tow­er and use the Veg­etable Chip x3 on the door

Vegetable Puzzle

Sort the veg­eta­bles by col­or and type (you’re only allowed to swap with the same col­or or veg­etable)

  • Go into the kitchen
  • Take the Mop Stick on the left
  • Use the Hair­pin on the lock on the floor
  • Take the Crank and Sug­ar
  • Go back up the tow­er
  • Use the Crank on the winch
  • Send the frog prince over
  • Open the book; Take the Clock­work Key and Book
  • Go down the rope lad­der to the tow­er
  • Click on the bot­tom of the rope lad­der
  • Use the Mop Stick on the win­dow ledge
  • Take the Eggs
  • Return to the kitchen
  • Look at the nook on the right
  • Take the Scoop
  • Use the Clock­work Key on the machine
  • Take the Tail
  • Use the Scoop on the sack on the floor for Flour
  • Use the Tail on the wood­en chest
  • Take the Toy Kitchen Boy, Milk, and But­ter
  • Use the Toy Kitchen Boy on the oven’s cov­er
  • Take the Short­cakes
  • Click on the cook­ing machine in the nook again
  • Use the Eggs, Sug­ar, But­ter, Milk, and Flour into the “mouth”
  • Place the Short­cakes onto the prof­fered plate
  • Take the Cake with Frog back up the tow­er
  • Place it on the winch bas­ket
  • Click the winch han­dle
  • Watch the cutscene

GAME COMPLETE!

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Namariel Legends Iron Lord Written Walkthrough (Nintendo Switch)

writ­ten 7/27/25, updat­ed 7/29/25

Back to Video Game Guides

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $11.99 MSRP: $15.99
  • Rat­ed: E10+ (Every­one 10+) for fan­ta­sy vio­lence
  • Genre: Adven­ture
  • Date Released: March 30, 2023

This is a writ­ten walk­through for Namariel Leg­ends Iron Lord by Join­dots GmbH (Ger­many) and Shaman Games, played on the Nin­ten­do Switch. It’s not intend­ed to nec­es­sar­i­ly help you solve puz­zles as I tend to skip them when I find them irri­tat­ing or dif­fi­cult, but it does have some puz­zle solu­tions

Game Start

What the intro cin­e­mat­ics

Fun Note: if you played King­dom of Aure­lia: Mys­tery of the Poi­soned Dag­ger which was released for the Switch in March 2023, one month before this game, you would notice that the names are all a tad bit dif­fer­ent

Uncle Davincino’s House

  • Lis­ten to Uncle gripe
  • Take the Com­pass Nee­dle and Teapot from the table
  • Back out
  • Take the Umbrel­la from the floor
  • Look at the 3 draw­ers on the floor to the left
  • Open the 1st and 3rd draw­ers
  • Take the Wing, Bolt, and Crys­tal
  • Use the Bolt to secure the han­dle to the mid­dle draw­er
  • Take the Wing and Crys­tal
  • Open the cup­board up high on the left wall, move the dish­es, take the Rung
  • Look at the table clos­est to you and take the Rung
  • Place the Crys­tal x2 and assem­ble the Mind­scope (there are instruc­tions, but it’s super sim­ple even with­out them)
  • Use the Umbrel­la on the square thing on the upper right and pull it down
  • Open it up
  • Use the Mind­scope on the Aira crea­ture
  • Click on her and free her tail
  • Take the Oil Can and give it to Uncle Davi­ci­no
  • Go out the door, click on the lit­tle robot
  • Click on Aira
  • Pick up Rung x3 from under­neath her, across the deck, and over on the left pul­ley
  • Use the Rung x5 on the holes in the wall
  • Climb up
  • Take the Board and Bird, then look at the pic­ture
  • Use the Board on the deck to get the Iron
  • Place the Iron on the pul­ley to open the hatch
  • Go down
  • Take the Bicy­cle Chain from the water basin, use it on the wind­mill pul­ley
  • Take the Scis­sors
  • Go back into the house, use the Scis­sors on the Air Bal­loon to get it and a Faucet Han­dle
  • Use the Faucet Han­dle above the fun­nel out­side the door, turn it on
  • Go down the hatch
  • Use the Teapot on the water basin, take the Acorn
  • Look under the tree roots. Use the Acorn to lure Aira out and get a Bird
  • Return to the house and use the Teapot of Water on the 2 cylin­ders on the table
  • Grab the Bird
  • Use all 3 Birds on the cage next to Uncle

Bird Puzzle!

Move the parts until all the birds are prop­er­ly assem­bled col­or and motif

Hint: The bod­ies and legs do not swap

  • Take the Lighter
  • Go back out to the tree
  • Use the Wing x2 on the struc­ture on the left
  • Use the Air Bal­loon on the rope lad­der on the ground, turn the lever, then use the Lighter
  • Pull the rope on the struc­ture
  • Take the Tweez­ers and Puz­zle Piece from the bag
  • Look in the tree hol­low while you’re up there, remove the leaves, and take the Robot
  • Give Uncle the robot, and he’ll give you anoth­er Puz­zle Piece
  • Use Puz­zle Piece x2 on the green box on the counter

Impossible Puzzle!

Not only do I hate puz­zles like this, but the Switch con­trols make this lit­er­al­ly impos­si­ble, so I skipped it

  • Give Uncle his Glass­es because he could­n’t do any of this him­self for what­ev­er rea­son
  • Watch the cutscene. Oh no!

Escape Imprisonment!

  • Pull the chain, pick up the Coin, and use it on the grate to get Jim
  • Use Jim to hit the but­ton
  • Take the Cir­cu­lar Saw and Stun Gun from the creepy chair
  • Look through the door
  • Use the Cir­cu­lar Saw on the door grates (how’d no one hear that?)
  • Send Jim through
  • Head out
  • Go down the hall
  • Use Jim on the iron break­er robot
  • Pick up the Film and use it on the only unlit pro­jec­tor
  • When you’re ready, hit the green but­ton
  • This part is time sen­si­tive: when the robot turns around, grab the Safe Key
  • Use it on the upper left por­tion of the red machine
  • Take the Dyna­mite Stick, use it on the table you got the film from, and paint it white and black
  • Hit the green but­ton again for anoth­er timed event
  • Replace the birch stick on the con­vey­or belt with the Paint­ed Dyna­mite Stick
  • Then hit the blue but­ton
  • Watch it blow up, then pick up the Light­ed Gear from the dis­mem­bered robot arm
  • Go back to the hall­way and use it on the left­most wall

Color Spin Puzzle!

Spin them around until the col­ors match

  • Use your new Wrench on the bro­ken robot head, then take the Met­al Plate
  • Open the grate on the pipe to the left of the red cylin­der, and take the Blinds Lever
  • Back in the hall­way, use it on the lou­vres
  • Zap the robot worm with the Stun Gun
  • Take the Start­ing Cord and Token
  • Go back into your cell, and use the Token under the creepy chair
  • Take the Stack of Papers to the room with the robot, and use it on the left­most part of the room which is a shred­der
  • Use a piece of paper, then pull the cord
  • When the machine comes out, quick­ly inspect it and hit the red but­ton to turn it off (if it runs away, just do it again)
  • Open the hatch, take the Acorn, then take the Vac­u­um Clean­er
  • Go back into the hall­way
  • Use the Vac­u­um Clean­er on the floor grate
  • Turn it on, turn it off, open the hatch, take the Met­al Plate
  • Go back and use the Met­al Plate x2 on the ham­ster wheel where Aira is wait­ing
  • Entice her with the Acorn and she’ll give you the code: 8, 0, 3
  • Input this into the wall next to the fan
  • Fol­low the rodent
  • Pick up the Book
  • Open the machine, take the Wire Cut­ters
  • Use the Start­ing Cord, pull it, then pull the switch
  • Take the Emp­ty Bot­tle
  • Look at the new­ly grown tree and take the Blue Flow­ers x5
  • Take the Yel­low Moss from the pot with the Venus fly trap
  • Look upwards and use the Wire Cut­ters on the wire hold­ing the grate closed
  • Take the Sol­vent and Red Berries x4
  • Look at the appa­ra­tus on the table
  • Use the Red Berries, Yel­low Moss, Blue Flow­ers, and Emp­ty Bot­tle
  • Com­bine them, boil the solu­tion, then take the Growth Pro­mot­er
  • Use it on the appa­ra­tus
  • Go back to where you blew up the robot and use the Sol­vent on the spilled glue
  • Pick up the Switch and go back to the plant room
  • Use it on the con­trol pan­el: spin the dial, then press the arrows
  • Watch the cutscene
  • Take the Clock Key from the robot­’s remains
  • Go for­ward
  • Take the Book from the cof­fee table
  • Take the Spy­glass and note the flags
  • Take the Hook from the wall next to the boar’s head
  • Inspect the globe

Flag Puzzle!

Refer­ring to the flags found ear­li­er, press the coun­tries in the cor­rect order

  • With the 3rd Book in hand, zoom into the shelf on the right side of the room and place all 3 there

Book Puzzle!

Order the books to make a pic­ture

Hint: There’s a use­ful image on the wall in the back

  • Use your new Sea­horse on the desk clock
  • Rotate them until they click, then use the Clock Key
  • Take the Glove back a room to get the UV Lamp
  • Go use it on the desk lamp
  • Press the hand­print
  • Take the Weed Killer, go back­wards, and use it on the thorns (up high)
  • Bring the Torn Page back to the book and use it. Note the clues on both pages
  • Inspect the gold stat­ue next to the door

Move the Statue Puzzle

Self-Explana­to­ry

  • Go through the door
  • Click on Mar­cus who seems to be very near­sight­ed
  • Look at the left of the screen

Maze Puzzle!

Noth­ing to it

The chain in my game kept going dis­tract­ing­ly bananas, though it did­n’t affect any­thing

  • Behind that hatch, place the Tele­scope
  • Look at the periscope (mid-left of the room)
  • Use the Hook on the yel­low-striped thing, lift up the periscope and let is sit on the hook, and take the Boar Fang
  • Look at the steer­ing con­trols
  • Open the glass dome, place the Com­pass Nee­dle, and take the Pro­peller
  • Look to the left side of the wheel

Cylinder Puzzle

Turn the sec­tions of the mid­dle until you can drag the red han­dle all the way over to the right

  • Now you’re ready for…

Coordinates Puzzle

This one is in 3 parts and relate to the invis­i­ble ink clue from before. In the cock­pit are 3 view­ing points that you have now unlocked. They have num­bers under­neath and you need to set their view­points cor­rect­ly using the clue from before.

NOTE: Make sure you press the num­ber when it starts to blink gold or it won’t count

Hint:

1: X= 50; Y= ‑50

2: X= ‑90; Y= ‑50

3: X= 40; Y= 40

  • Go back to the office and use the Boar Fang for anoth­er Pro­peller
  • Back in the cock­pit, look at the left side of the room under the glass
  • Use the Pro­pellers

Propeller Puzzle!

Remem­ber those view­points from the view­er puz­zle above? This is where you’ll need those clues. When you’re done plac­ing the pro­pellers, flip the switch­es

Hint:

1: Yel­low and Green

2: White and Red

3: Orange and Blue

  • Take the Bathy­scaphe (def: “a self-pro­pelled vehi­cle used for deep-sea dives”)
  • Go back to the office and use it on the aquar­i­um

Bathyscaphe Puzzle

Lots of these all of the sud­den, huh…? You have to nav­i­gate 6 rounds of this game to move the ves­sel by con­trol­ling bub­ble jets

Round 1

Round 2A — Get the Key

Round 2B — Unlock the Door

Round 3A — Get the Clip

Round 3B — Place the Clip

Round 3C — Escape

  • Receive for your efforts the Cap­tain’s Key­card
  • Use it on the ele­va­tor pan­el

Color Snake Puzzle

Move the col­ored balls around until the prop­er col­ors sit in the prop­er places. This one’s real­ly not too bad

  • Use the lift to go down

Some­how they just got Uncle out of his cell? After all of that time of solv­ing end­less puz­zles and such? …Hmm… per­haps they tor­tured him…?

  • Use the Cap­tain’s Key­card again
  • Go into Uncle’s cell, look at the bed for some Bulbs, and take the Hose from the win­dow

Color Snake #2 Puzzle

This one is a tad hard­er, but not by much

How did they use the machine with­out these bulbs?

  • Go through the door. Too late again!
  • Try to use the lever, but with your accursed luck, there’s now a bone stuck in the gear mech­a­nism
  • Look at the sec­ond lever on the lever machine
  • Use the Tweez­ers for a Fuse, then open the hatch for an Emp­ty Blow­torch
  • Go back­wards to the room where you blew up the robot ear­li­er, and place the Emp­ty Blow­torch near the red can­is­ter
  • Place the Hose, then turn the valve
  • Use your new Full Blow­torch on the grate in the mid­dle of the pipe out on the dock
  • Send Jim into the hole
  • It’ll launch an Iron Bone from the gears
  • Pull the red lever
  • Inspect the con­trol pan­el to the right
  • Hit the red but­ton
  • Break the glass with the Iron Bone, remove the bro­ken fuse, place a new Fuse
  • Hit the red but­ton again
  • Look at the side of the cable car, open the hatch cov­er, insert the plug
  • Go inside
  • Under­neath the seat, open the wolf mouths and insert the Iron Bone
  • Take the Lad­der
  • Use the Glove on the bro­ken glass to the left for Bro­ken Glass
  • Take the Tick­et from the wall
  • Back on the dock, use the Lad­der on the left side

Fill in the Spaces Puzzle

This is one of those snake puz­zles where you need to fill all the spaces. Super sim­ple

  • Take the Mag­net and Han­dle
  • Return to the cable car
  • Use the Mag­net on the oth­er bro­ken glass (aim it at the hole) to get some Punch­es
  • Inspect the con­troller
  • Turn off 7 valves, then use the Han­dle on the last one
  • Inspect the tick­et there, but it’s ripped, so…
  • Back out again to where you got the blow­torch, and use the Punch­es on the gold thing with holes
  • Use the Tick­et

Punch Puzzle

With the torn tick­et as a guide, slide the punch shapes around until you get the exact match. Hit the red but­ton when you’re done

The con­trols are incred­i­bly finicky, but gen­er­al­ly, try to do the far­thest ones first

  • Return to the cable car
  • Zoom in on the con­trol sta­tion

Start Engine Puzzle

Using the clue from the chair, set every­thing in the prop­er posi­tions and use the Tick­et in the slot

After Them!

  • Watch the cutscene
  • Take the Lamp from the table
  • Use the Bro­ken Glass on the burlap sack
  • Take the Grate Key
  • Take the Gun and Emblem
  • Use the Gun in the hangar on the bar­rel on the left
  • Go up the lad­der
  • Take the Puz­zle Piece and the Leather Bag
  • Use the Leather Bag on the pile of sand on the ground
  • Open the lid to the hour­glass on the table, use the Bag of Sand, then close the lid
  • Open the cap­sule for a Puz­zle Piece
  • Use both Puz­zle Pieces on the lock on Aira’s cage

Tetris Puzzle

Let’s play some tetris!

  • Take the Ring back to the cable car and use it on the floor grate
  • Use the Lamp x2 on the con­trol tow­er

Assembly Puzzle

Assem­ble the heli­copter accord­ing to the instruc­tions

  • Board the air­craft, hit the red but­ton, look at the handy instruc­tions
  • Can’t go any­where with­out fuel, so grab the Boat Hook
  • Head back to the cable car, go up the lad­der
  • Use the Boat Hook on the pin to release it
    • Press the but­ton
    • Watch the cutscene
    • Go back to the cock­pit
    • Start the engine using the clue

Engine Start #2 Puzzle

  • Off we go!

Get the Airship Working

  • Try to move for­ward
  • Watch the cutscene
  • Go for­wards
  • Take the Bar­rel Frag­ment from the ground
  • Take the Net from the scare­crow
  • Take the Can from the dock
  • Use Jim on the stump for a Ham­mer
  • Click on Phar­i­on
  • Fol­low him
  • Lis­ten to him
  • Look on the left shelf and press the 5 books back into place
  • Use the Ham­mer on the back wall, take the Nails, and take the Book of Con­stel­la­tions
  • Use the Book of Con­stel­la­tions on the stand to the left

Rotation Puzzle

You have to rotate the image until you get the pic­ture shone in the book

  • Take the Crys­tal
  • Go out of the hut and try to cross the bridge
  • Try to pick up the hat
  • Take the Weight from the far-left rail­ing
  • Go back inside, and use it on the clock
  • Inspect the top of the clock

Event Sequence Puzzle!

Fig­ure out the sequence of events

Solu­tion: Arrow to Archer > Tip the Buck­et > Ingot on Anvil > Sword to Knight > Click on Knight > Open Door

  • Go back onto the deck
  • Use the Net then the Nee­dle on the hat on the ground to get a Bee­keep­er’s Hat
  • Return to out­side
  • Use the Crys­tal on the ground and take the Sun
  • Go out to the shed and use the Bee­keep­er’s Hat
  • Pick up the Sticky Pad­lock
  • Use the Bar­rel Frag­ment, Nails, and Ham­mer on the bro­ken hive
  • Look at the big crea­ture, take off the tarp, and take the Arrow
  • Go towards the shed, then past that to the kitchen
  • Take the Bow String
  • Back up and use the Sticky Pad­lock on the anthill to get a Pad­lock
  • Go back to the deck
  • Use the Bow String and Arrow on the mount­ed cross­bow
  • Low­er the latch on the bridge and use the Pad­lock
  • Go into the obser­va­to­ry
  • Take the Whirligig, Bel­lows, and the Gar­den Shov­el
  • Back­track to the scare­crow
  • Place the Whirligig on the stick for a Float and Hook
  • Use the Gar­den Shov­el, then Can on the ground for a Can of Worms
  • Go towards the dock
  • Place the Can of Worms on the wood, then the Float and Hook on the end of the fish­ing pole
  • Here’s a rather tedious Mini Game. Catch 5 Fish, but make sure to pull when the float goes under­wa­ter or you’ll miss
  • Head to the kitchen
  • Place the Fish in the pan, put that in the oven, then use the Bel­lows
  • Deliv­er the Fried Fish to the obser­va­to­ry crea­ture
  • Use the Eye­piece on the tele­scope
  • Note the image there
  • Look at the gold thing to the right of the tele­scope
  • Use the Sun

Orbit Puzzle

Place the col­ored gems accord­ing to the clue

  • Take the Recipe
  • Head over to the kitchen with it, and use it on the board

Make the Cake

Just fol­low the instruc­tions to make a fruit cake for the big beast

Solu­tion:

Dough + Straw­ber­ries + Pears + Cher­ries

Dough + Apple + Pineap­ples + Bananas

Dough + Icing

Bake

  • Deliv­er the Cake to the beast in exchange for a Bell
  • Place it on the deck
  • Ring it
  • Watch the cutscene
  • Take the Shield
  • Go up to the left
  • Use the Shield on the fig­ure to the right to get the Assegai (polearm used for throw­ing from South Africa)
  • Go back­wards
  • Use the Assegai on the crevice to get the Glow­worm (It looks more like a bee­tle than a glow worm)
  • Place the Glow­worm in the skull of the door
  • Go inside
  • Use the Assegai on the hang­ing net to get a Pump­kin
  • Go out­side and use the Pump­kin on the scale
  • Take the Lid and Hon­ey Dip­per
  • Go inside
  • Place the Lid on the caul­drn
  • Use the Assegai on the rope
  • Look at the bro­ken mask on the ground
  • Take the Pear
  • Feed it to the unhap­py snail from before
  • Go up the new path
  • Use the Hon­ey Dip­per on the sap on the ground
  • Have Jim grab the rope on the right side
  • Zoom in on the winch and tie the rope
  • Go across the bridge
  • Use the Emblem on the door
  • Pick up the Rusty Razor
  • Go back to the hut
  • Use the Rusty Razor on the grind­ing wheel
  • Go out, use the Razor on the skin
  • Place the Skin next to the bro­ken drum on the table
  • Remove the ring, then the bro­ken skin from the drum
  • Use the Razor
  • Place the new skin, then the ring, take the Drum
  • Place it with the oth­er 2
  • Use Sticky Sap to repair the bro­ken mask
  • Give the Mask to the crea­ture

Play the Drum Game

Repeat the sequence

Hint: the caul­dron always shows the next col­or, so you don’t need to mem­o­rize it

Round 1: Blue, Yel­low, Red, Red, Blue; or Blue Yel­low, Red, Red, Blue

Round 2: Yel­low, Red, Yel­low, Yel­low, Red

Round 3: Blue, Yel­low, Blue, Red, Yel­low, Red, Red

  • Head back to where the winch is
  • Place the Idols on the 3 plat­forms and play the Minigame
  • Go into the hole
  • Use Jim on Aira
  • Play the game where you herd the dan­de­lion things into the flow­ers THREE times
  • Then move all three flow­ers until the leaves open
  • Go up
  • Look to the north of the room

Water Puzzle!

Swap the tiles until the water flows into every root

Hint: You only need to move 2 tiles

  • Take the Ladle from the bot­tom of the room
  • Go back up and use it to catch Tree Blood
  • Go back to where you got the ladle and use the Tree Blood
  • Send Jim down

Traveling Puzzle!

Move Jim to the key with­out get­ting hit by the bugs

The con­trols are ter­ri­ble, so I skipped it

  • Head back up to the tree heart and use the new Leech Key
  • Take the Tree Shoot
  • Back way up to the begin­ning of the lev­el
  • Use the Tree Shoot at the robot­’s foot
  • Watch the cutscene
  • Open the hatch
  • Watch anoth­er cutscene
  • Take the Emp­ty Pow­er Unit from the cock­pit
  • Use it on the hatch to the left for a Pow­er Unit
  • Go all the way for­ward to the air­ship
  • Remove the old unit and place the Pow­er Unit
  • Take the Rope Lad­der and use it in the crevice in the snail room
  • Go down
  • Shake the flower, then take the Flower

Find the Fuzzy Things Puz­zle!

Find all 23 Woo­bies (sor­ry, I nev­er took a screen­shot and real­l­l­ly don’t want to play this again. They’re easy to find)

  • Go back to the air­ship
  • Use the Woo­bies then the Flower inside the bal­loon

Save Uncle!

  • You can’t do any­thing, so move for­wards
  • Pick up the Hal­berd, Chain, and Buck­et
  • Go back, inspect the bell shaped thing in the back
  • Use the Chain then plug in the pow­er cord
  • Take the Crys­tal
  • Crank the door on the right and use the Hal­berd
  • Go through
  • Click on the robot­’s head, open it, and take the Spring
  • Use the Crys­tal
  • Click on the robot again
  • Take the Mon­goose
  • Inspect the fur­nace
  • Take the Coal Shovel and Pick Head
  • Use the Buck­et under the green valve and fill it to get a Buck­et of Water
  • Go back a room
  • Use the Buck­et of Water on the trough
  • Take the Clay
  • Use the Mon­goose on the mag­net­ic crane in the back
  • Take the Robot Head
  • Play the Minigame
  • Talk to the kid
  • Look in the bust­ed air­ship for a Pipe
  • Go back to the ele­va­tors and use the Robot Head, then Pick Head on the bro­ken robot
  • Click on it
  • Use the Coal Shov­el to get Coal
  • Talk to the kid
  • Try to go up the ele­va­tor by turn­ing the keys
  • Take the Bro­ken Keys
  • Get back to the work­shop
  • Inside the drum, place the Clay on the top rack, then the Bro­ken Keys on the bot­tom

Key Puzzle!

Pair the key pieces to make 3 keys

  • Go over to the fur­nace, use the Coal, then place the met­al bars
  • Zoom into the green valve spot, use the Pipe, turn on the water
  • Take the Key Cast­ings over to the anvil and have the robot break them
  • Bring your Keys over to the ele­va­tor and ride it up
  • Take the Chis­el, then use it in the pipe to your left
  • Take the Sheet­met­al, back out, and use it at the cart tun­nel entrance
  • Pull the lever
  • Use Jim to pull the lad­der down on the oth­er side
  • Climb up and watch the cutscene

The Iron Lord is some los­er???

  • Take the Bel­lows on the lad­der
  • From the bot­tom of the lad­der, take the Crow­bar and Gas Cylin­der
  • Use the Gas Cylin­der on the handy recept­able next to the lad­der
  • Con­nect the hose, turn the valve
  • Use the Crow­bar on the crate across the bridge
  • Pick up the oth­er Bel­lows
  • On the near­est plat­form, use the Bel­lows x2 on the pump
  • Hit the but­ton
  • Use the Crow­bar on the lever on the wall
  • Go for­ward

Ewwww the Los­er is tak­ing a super long show­er…

  • First, go up the stairs
  • Take the Lunch Sched­ule from the bed
  • Go back down­stairs
  • Take a look at the hatch next to the fire­place
  • Go into the suit, take the Clock Key, and use it on the clock

Clock Puzzle — Dinner

Solu­tion: 6:40

  • Take the Cham­pagne, use it on the grate next to the show­er (Even boil­ing water did­n’t phase the weirdo)
  • Take the Sponge, use it on the meal menu
  • Place the Lunch Sched­ule

Clock Puzzle — Breakfast and Lunch

Solu­tion: 8:45 & 1:25

  • Take the Banana Peel and Fork
  • Go back upstairs
  • Use the Banana Peel under the door
  • Take the Access Card
  • Pull back the green cur­tain, use the Fork

Path Puzzle

Place the tracks such that the robot mouse will reach the remote

Hint: There’s only 1 solu­tion and all tracks will be used

  • You get the Mechan­i­cal Rat and Remote Con­trol for your efforts
  • Use the Access Card to open the door
  • Pull out the Remote Con­trol

Platform Moving Puzzle

Move the plat­forms into their prop­er places

  • Take the Han­dle from the sphere

Sailboat Puzzle

Swap and rotate the discs to make images

  • Use the Han­dle on the door to the right
  • Go in
  • Use the Mechan­i­cal Mouse on the dog
  • Pick up the Bull­dog Head
  • Use it on the chain at Uncle’s feet
  • Click on Aira
  • Take the Valve Han­dle and Brush
  • Use the Bull­dog Head on the acorn for a Crys­tal (don’t ask ques­tions, just go with it)
  • Go back to the pri­or room
  • Look at the mech­a­nism to the left
  • Use the Spring and Valve Han­dle
  • Turn the han­dle
  • Go up
  • Take the Anchor and use the Brush
  • Go back to Uncle’s cell
  • Use the Anchor on the Ship to get it
  • Use the Ship on the giant sphere
  • Take the Book Key
  • Go back to the show­er room where Los­er still has no clue what’s going on
  • Talk to Uncle
  • Use the Book Key, take the Eye
  • Place the Eye in the stat­ue

Statue Eye Puzzle

Using the clue from before, change the col­or of the eyes

  • Take the Mechan­i­cal Heart back to the Iron Lord suit
  • USE IT

That was… anti­cli­mac­tic.

  • Now that the way is clear, head to past where the guards were (gen­er­ous­ly leav­ing the mechan­i­cal heart inside of the Iron Lord suit…)
  • Oh look, you have to do all the work again…
  • Take the Hel­met from the robot on the right
  • Take the Palm Leaves from the tree
  • Go back to the fire­place and use the Hel­met
  • Head for­ward to the crys­tal room
  • Zoom into the grate in the back
  • Use the Hot Coals and Palm Leaves
  • Take the acces­si­ble Axe and use it on the pow­er unit on the ground
  • Use the Crys­tal on the con­trol pan­el for…

Last Puzzle!

Is… this minesweep­er? No. Con­nect the col­ored num­bers togeth­er. Each num­ber tells you how many blocks to fill with­out cross­ing

Hint: 1 and 7 are eas­i­est to do first

MAIN GAME COMPLETE!

Bonus Game

Start

  • Take the Mechan­i­cal Heart from the debris
  • Take the Wrench from the trough
  • Go across the walk­way
  • Pick up the Corkscrew
  • Use the Mechan­i­cal Heart on the crane
  • Take the Can­non­ball
  • Retrieve the Mechan­i­cal Heart
  • Go back­wards
  • Use the Can­non­ball on the pipe to the left
  • Use the Mechan­i­cal Hand on the wood­en door
  • Inside, pick up the Put­ty Knife
  • Back out and use it on the trough
  • Place the Cement in the Iron Lord’s hands, then pull the lever
  • Pick up the Star
  • Go back through the door
  • Inspect the small­er bar­rel
  • Use the Wrench
  • Use the Corkscrew
  • Use the Star on the box

Shape Puzzle!

Even with the instruc­tions, the con­trols were impos­si­ble to work, so I just skipped it

  • Use the new Binoc­u­lars across the

Number Code Puzzle

Find the 3 num­bers to unlock the lock

Solu­tion: The tow­er (4), the bal­loon (7), the boat (8)

  • Board the ves­sel, take the Match­es, then use the Mechan­i­cal Heart
  • Full steam ahead (like, what… 20 feet?)!
  • Take the String Bag
  • Go for­ward
  • Take the Sling­shot from the rail­ing
  • Take the Straw from the pigeon nest
  • Use the Sling­shot on the gar­goyle above the lad­der
  • Take the Paper Clip
  • Go back, use the Straw on the down­spout
  • Use the Paper­clip on the lantern
  • Use the Can­dle on the chim­ney
  • Take the But­ton
  • Go for­ward, use the Bee­tle on the pigeon
  • Take the Horn
  • Use the But­ton on the bag on the rail­ing
  • Take the Spike and Arrow
  • Go back, use the Spike on the down­spout
  • Use the Horns x2 on the cow gar­goyle
  • Go back, use the Ring on the lit­tle door
  • Take the Gun­pow­der and Bed­sheets
  • Use the String Bag on the can­non­balls
  • Go for­ward, use the Bag of Can­non­balls on the hook
  • Go for­ward
  • Use the Arrow on the device to the right
  • Take the Acid, use it on the device to the left
  • Get a Ball, take the Saw Blade
  • Use the Spike on the right to get a Spring
  • Use the Spring and Ball on the device to the right
  • Pull the lever
  • Go up the lad­der
  • Place the Saw Blade into the saw for a Hack­saw
  • Use the Bed­sheets on the win­dow for a Ket­tle
  • Take the Tied Sheets
  • Use the Ket­tle and Match­es on the table
  • Use the Boil­ing Water on the teacup near the mir­ror
  • Go back

Symbol Puzzle

Using the clue, swap the but­tons into the cor­rect order

I thought it was going to be back­wards or some­thing because of the mir­ror, nope.

  • Take the Key
  • Go back­wards, use the Tied Sheets on the lad­der
  • Take the Gear
  • Go back to the boat and take the Mechan­i­cal Heart
  • Keep going through the wood­en door in the begin­ning
  • Use the Key

Guide the Lock Puzzle

Guide the thing to the bot­tom, click­ing on the mov­ing spears to keep them back.

  • Place the Gear in the machine
  • Pick up and place all 6 sec­tions of the pipe
  • Take the Shov­el
  • Use the Hack­saw on the large piece of wood
  • Use the Mechan­i­cal Heart on the lift

Oh look, we’re back in the cas­tle

  • Go to the crys­tal room ahead
  • Take the Tongs and Shard from the wall
  • Take the Shard from the device up north
  • Go to Uncle’s cell to the right
  • Take the Mechan­i­cal Mouse, Syringe, and Ham­mer
  • Use the Tongs on the dog’s body for a Key
  • Take the Screw­driv­er from under the burlap
  • Return to the crys­tal room
  • Use the Syringe on the pow­er unit liq­uid
  • Go back a room to the stat­ue and use the Liq­uid Pow­er
  • Take the Can­is­ter back to the crys­tal room, and use it up north
  • Take the Full Cylin­der to the cell and use it on the pipe under the sink
  • Break it with the Ham­mer and take the Chain
  • Head back to the crys­tal room to use the Chain on the ground
  • Break the glass to the left with the Ham­mer, then place the Arrestor Block
  • Pick up the Shards x6 from the ground
  • Undo the grate on the ground
  • Use the Mechan­i­cal Mouse and Key
  • Pick up the Shard
  • Use the Screw­driv­er on the robot
  • Place the Robot Eye into the dog in the cell
  • Take the Shard
  • Go back down the lift and use the Shards x10 on the door pan­el in the room with the bar­rels

Crystal Puzzle

Place the crys­tals to make up the shape

  • Go through the door
  • Take the Rock­et Cone from the box in the back
  • Use the Shov­el in the cart
  • Take the Rock­et Body
  • Inspect the table and place the Rock­et Cone and Rock­et Body

Rocket Assembly Puzzle!

Fol­low the instruc­tions to assem­ble the rock­et

Solu­tion: rock­et body + fins > scoop + gun­pow­der > end­cap > dip fuse (string) into glue + gun­pow­der > place fuse into rock­et body

  • Place Rock­et onto cart
  • Light with Match­es
  • Move for­ward
  • Oh no! Final Bat­tle!
  • Use Jim on the board to the right
  • Take the Con­trol Wheel then place it on the pil­lar
  • Turn both wheels
  • Take the Wire Cut­ters from the mech­a­nism
  • Use the Wire Cut­ters in the pri­or room
  • Use the Fire Extin­guish­er on the fur­nace
  • Use the Wire Cut­ters on the box to the left
  • Take the Pro­jec­tor Lamp, then use it on the light
  • Look at where the light is shin­ing, note the num­bers (583)
  • Return to the pri­or room and input the code into the box
  • Use the Dyna­mite and Match­es on the rock
  • Go save your mom!

GAME COMPLETE!

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