The House of DaVinci 2 Walkthrough Guide

The House of DaVinci 2 Written Walkthrough Guide

Written 9/10/2023, updated 9/23/2023 – Complete

  • Published: Blue Brain Games
  • Developed: Blue Brain Games
  • Platform Played: Nintendo Switch
  • Price: $4.99 from MSRP: $9.99
  • Rated: E (Everyone)
  • Genre: Puzzle, Adventure, Strategy, Simulation

Click Here for a simplified text version. Read on for a detailed version with pictures.

Quick Jump

  1. Castello Estense (Ferrara 1495)
  2. Santa Maria delle Grazie (Milan 1492)
  3. Corte Vecchia (Milan 1498)
  4. Badia Fiorentina (Florence 1508)
  5. Sacra di San Michele (Turin 1508)
  6. Secret Library (Turin 1508)
  7. Notes

First Run: 13:39

Castello Estense (Ferrara 1495)

Pick up the Leather Case. Interact with it per tutorial instructions: unscrew the cap and pull out the parchment to obtain Mysterious Letter. Inspect it. Read the contents and unwind the Key from the ribbon

Tap on the door to the cell and drag the Key over to the only square-shaped screw. Per the instructions, rotate it to reveal a hidden keyhole. Use the Key the proper way this time and turn counterclockwise several times until the door unlocks

Pull open the door

If you haven’t yet, pick up the Wooden Spoon from the ground before you venture out

Turn around towards the stairs and pick up the Curiously Shaped Screw from the alcove in the wall. Use it on the barrel and turn it to reveal a contraption. Pull the upward-protruding, lighter colored arms outwards until they click and take the Part of a Torture Device.

Inspect it. Place the Curiously Shaped Screw on top and screw that on to complete the Torture Device

Now turn the winch on the wall until the chain won’t go any further. Place the Torture Device into the hatch on the floor (if you try to lift the hatch, you’ll find it to be too heavy to lift) and place the manacle on the chain over top of it. Turn the winch. Oops. The pin broke. No matter, insert the Wooden Spoon, which is a miraculously perfect fit, and turn until it stops

Go down the hole then pull the lever

Head across the bridge and pull the little circle on the wheel which unlocks the handle. Spin it to raise the grate

On the other side, the only interactable thing there is the puzzle box on the left wall. Spin the circles until they line up with the locks to acquire a Gold and Silver-Plated Object. Insert it into the upper portion of the box and then solve the simple puzzle to open the box

Read the letter addressed to you (Giacomo), and then take the Burnished Brass Cone from under where the letter was sitting. It fits nicely into the top of the globe-looking puzzle. Push down on the piece which unlocks the latches. Solve the simple puzzle to receive…

…the Oculus Perpetua which creates a portal to the past. Jump on in! You will find that time doesn’t flow in the past, it’s just still moment, yet useful nonetheless

Head towards the lever and pull it. What you will find is that stopping the water in the past, prevented future damage to the bridge.

Back in present time, collect the Stone Head from the newly accessible location. Place it in the alcove just next to where the opened grate is and pull on its mandible

Proceed through the candlelit tunnel and up the stairs. Pull the lever to open the door and head out into the cold

A guard who disappears and then a door that just mysteriously opens across the way. There’s no other option but to enter and meet your mysterious, powerful savior: Cesare Borgia (for the Assassin’s Creed fans, he is the illegitimate son of Cardinal Rodrigo Borgia, Templar Grand Master in ACII, and a main antagonist in other AC games to Ezio). He fleshes out your story and gives you an ultimatum: work for him or go back to rot in the cell. His ultimate goal? “Invite” Messere Leonardo da Vinci to enter under his patronage. You are to become daVinci’s trusted apprentice while keeping Borgia informed of all his movements via notebook. A forced spy.

Take the Notebook. You can peruse it, if you’d like

Exit through the side door

Santa Maria delle Grazie (Milan 1492)

Head to the gazebo.

Leonardo daVinci will address you and wish you luck on completing his gauntlet: a labyrinth.

Read the letter on the table

Move the red pillow to receive a Prayer Nut which upon investigation reveals a Star-Shaped Crank (pull the little metal arms aside, open it and pull down on the cross). This fits perfectly into the top of the table and uncovers what looks like a large pinecone

Push on one of the larger spines and pull outwards. Puzzle time. It’s a simple matching puzzle.

Solve it to reveal another puzzle. You can spin the abacus on both axes. Basically, you want to be able to align the spheres with the spheres on the relief behind it. Just move things around until the only line with 3 spheres is on the East, and then align the spheres. The alignment will be useful later (you record it automatically in the notebook)

The pinecone is then replaced by a new apparatus. Take the Part of a Mechanism

Move over to brown, wooden alms box in the western part of the gazebo. If you try to the turn the handle, the pots will move, but won’t stay put. Close the hatch and you will automatically sketch the design found underneath. Focus up higher on the alms box. Slide the little button there to open the top. There’s a space for something.

Having exhausted all the options, use your Oculus Perpetua

Look at the wooden alms box. Refer to your notebook drawing and spin the dials until they match (clockwise from northwest: square, triangle, 3-spoke steering wheel, gear). Pull the hatch down. Trying to spin the wheel is impossible, because the plants are secured by a rope and padlock

Zoom into the armrests of the chair next to the plant, pull out the eagle, then flip the uncovered switch. There’s another slide switch on the underside of the wooden arm which releases the Disc with Roman Numerals

Return to the present and insert it into the top of the alms box for a simple math puzzle

Take the Medallion which when inspected, becomes an Unfolded Medallion (pull outward on one of the raised buttons). It’s a perfect fit for the wooden cabinet across from the alms box which then reveals another puzzle. On the inside of either door are the directions for the angel who has to make it through all the dots without overlapping. Receive a Cogwheel Assembly as your prize

Solve the 2nd puzzle under the angel one by making the tops spin on all 5 mechanisms by correctly positioning the handle things to uncover the outside rim of the table (hint: move the 2nd column last)

Another puzzle! Push the buttons around the table in the right order as hinted by the angel puzzle (Capricorn, Leo, Libra, Sagittarius, Gemini, Pisces or Sheep, Lion, Scales, Centaur, Twins, Fish) for a mechanism

Use the Oculus Perpetua to the return to the past and place the Cogwheel Assembly into the gate. Just like the abacus puzzle, try to align the spheres with spheres. The easiest way is to try to find a four-cluster

Go through the gate and to the west. There’s an annoying spinny puzzle on the backside of the birdcage looking thing (see images for how I did it). Push through and get a Tool with Four Protrusions

It fits into the birdcage east of the spinning puzzle. Rotate that, then rotate the entire top of the birdcage, then the peacock’s head to retrieve the Peacock Tail

This fits into the padlock securing the plant pot in the gazebo

Turn the winch in the alms box and then use your Oculus Perpetua to return to the present to pick up a Wheel with a Handle

Attach it to your Part of a Mechanism and spin it receive Mechanism with a Handle

It’s time to finally attach that to the protruded portion of the table. Spin that wheel

Solve the rotating puzzle on the cylinder on the bench

Read the parchment then unlock the latch under the lid to get the Lion Head

Now turn your attention to the conspicuously large wooden structure. Attach the Lion Head to the top and pull the wooden pieces in. Take the Grooved Rod from the east side of the protruded piece, which causes another protrusion. Unlatch the brass piece on the side of it and place the Grooved Rod in the center of the 3 circles. Turn the little wood piece and pull down the key looking extrusion down into it. Looks like we’re missing 2 other keys

Look at the left pillar of the wooden structure. Spin the brass collar under the concentric rings to open a compartment. Take the Special Key. One down. Move the lever under that to get the Winged Key which fits the most southern portion of the wooden structure. Spin it to get Another Special Key. That’s 2. Place both keys into the Grooved Rod to uncover a silver box. Press the blue side jewel to get Brass Letters. Inspect it to transform into Part of a Gear Assembly

Turn around towards the gazebo and zoom into the southwestern portion near the shrubbery. Get the Metal Ornament Dome. Inpect to get Dome Handle

Use the Oculus Perpetua (O.P) and return to the bird cage room. Close the door. It locks itself in place and time for a shape-matching puzzle. Easy-peasy. Solve it to unlock the opposite end door…

Except now you’re locked in…

Huh. The symbols on the stone bench look suspiciously like those on the hands of the door puzzle, except… it’s upside down! Note the eye on the bench and the eye on the other door

The good news is the other door stayed unlocked, so proceed through it. Pull the lever until you turn the ladder towards the scaffolding. Go up and get the Handle

Back on the ground, pull the lever until it’s facing the angel statue (same one atop the wooden structure in the future). Zoom in on the ladder mechanism and attach the Handle. Turn it until your character takes the handle off altogether (N.B. I had some trouble here where it kept telling me I couldn’t reach the hook, even though the crank wouldn’t turn anymore, so I had to spin the entire ladder around and try again before it worked)

Climb up and use the Dome Handle on the crane hook to release it from the statue

Turn the crane’s wheel until the hook is over top the large block wedged under the gazebo (N.B. This was annoying because you have to use the little metal reticule to line it up exactly with the block. I kept spinning it everywhere until I remembered I had the same problem with a similar part in the first game). You know you did it right when the winch’s cover falls open

Attach the Handle there and rotate counter-clockwise

Head over to the block and secure the hook. Make sure to spin the Dome Handle that’s still attached to secure the hook, then rotate the handle on the crane to hoist it up and away. Keep turning until you get kicked out of the portal and back into the present time

Yay. With it out of the way, you can rotate the gazebo again. Pull the handle and the gazebo rotates to a door! THE EXIT??!!

It can’t be that easy…

Aaand it’s not. Zoom into the panel on the left part of the lock and pull the two latches. The shape looks familiar. Attach your remaining item, Part of a Gear Assembly, and pull the handle

Unlatch the door bar, and… HEY!

It was the exit, and it was that easy!

Watch the cutscene with Leonardo who’s hard at work painting The Last Supper. He says that others claim his labyrinth is impossible and that you proved them wrong, but they’re actually right: I mean, WHO ELSE has the Ocula Perpetua and can jump back and forth in time?? Anyways, you are now officially his apprentice. Time to work!

Corte Vecchia (Milan 1498)

Watch the cutscene involving both of your employers, though it’s a little curious, given that Leonardo seems to already be patronized by Borgia… meaning your little spy operation must be for something other than simple information. Hmm… You are given the task by Leonardo to uncover the secrets of a strange box from a Turkish seafarer that Borgia brought over to Leonardo be solved. What is to be found inside?

Move the slider northwards on the large gold circle near the top of the box to get a Serrated Band. This causes a mechanism to move, unlocking 2 port windows, which give you a Head with a Screw which becomes Head of a Figurine upon inspected, and a Folded Phoenix Head which becomes a Phoenix Head when inspected

On side of the box facing the smaller door, use the Serrated Band. Puzzle time! The chunky cursor at the bottom coincides with 4 colors. Choose one and use the outer ring to rotate the colored pieces. The button in the middle, when depressed, causes 4 pins bearing Egyptian pictures (West: Owl – North: Pharoah – East: Snake – South: Sphinx). Line the colored pieces up with the correct picture. Completion opens the top of the box

Use the Phoenix Head to activate another puzzle which is simply to highlight the life cycle of the owl. The upper wings with the owl symbol on them will raise, showing the Pharoah symbol on the next set. Return to the cylinders under the owl. The red one is set and can’t be changed. Return to the dial puzzle if you need to, then input the symbols associated with the Pharoah

If you did it right, the wings will raise again. Repeat for both the Snake and the Sphinx

For your trouble, the side with the 3 porthole windows opens to reveal a small mecha disassembled Turkish figurine. Use the Head of a Figurine and put the pieces back together. Doing so releases some arms for a Moon Key

One of the red moons on top of the box is different than the others. Zoom in and use the Moon Key. Rotating the key and pulling back the top of the moon gets you a Sphere. Use it on the black pipe right next to it in order to further expand the strange box

Spin the heads of the 2 gold dragons into place. The one on the left nets you a Vial with Unknown Liquid and a hatch that opens. Go to the dragon on right and fiddle with the hatch that opened there, then use the Vial with Unknown Liquid on the upper portion. This causes a small cage with an object in it to pop out. Spin the red arrows until a hole allows you to remove a Button with a Thorn

Head to the other dragon and insert the Button with a Thorn into the hole. When you press it, a ball will drop and move around like one of those 3-cup hide the ball and find it games. Click the button on the correct one to get a Red Marble. Do it again to get the Yellow Marble, and then one more time for the Green Marble (N.B. if you mess up, you get to try againit might be random? I messed up on purpose the first time for the green one which was in the middle, and then when I tried again it was on the left)

Receiving all 3 marbles, unlocks the Screwdriver which fits in the little hole above the 3 vials on the other dragon. Rotate it counterclockwise to open the lids of the blue liquid-filled vials. 3 vials? 3 marbles? Add them in, which changes the liquid colors. Spin the collars at the vials bottoms to unlock the rings underneath the dragons. Spin them to get a Safety Screw

Head to the other dragon and use the Safety Screw. Spin the ring and pull down to activate some dragonfire that melts 2 of the porthole windows

Watch/read a cutscene with Leonardo who tells you he’s going upstairs and expects you to be done with box, now a cabinet, that day. Midway point?

The rightmost dragon appears to be broken now. Zoom in on its mouth to get a Part of a Mechanism. Never mind, it wasn’t broken at all. It returns to its original position and up from the bottom of the cabinet comes what appears to be another Ottoman figurine… with legs this time!

Zoom into the top and use your Part of a Mechanism to finish out the roof. Slide it down open the case and reveal something in one of the pillars that looks like a star map. Can’t do anything there yet, so focus in on the figurine. Look at the 2 brass clasps at the base. Move the left one (without the red lock) down to have the figure raise what looks like a briefcase

Pull the red lever to the other side and slide it to the left. Something clicks and you can now open the briefcase to get a Sagittarius Disc. Head over to the open pillar and use it there. Rotate both the left and right ring sliders until all the holes are lit up, then rotate the arms to release the disc. Slide the middle lever to open the door. Get Brass Handle which fits perfectly into the other open pillar

Spin the handle to start a puzzle. Refer back to the other pillar to try and pinpoint the correct location on the map using both the dial and the reticule which can be raised and lowered (you want it to be east of the large red island and south of the white one). If you did it correctly, the whole map disappears to give you Wooden Brush

Return to the first pillar and pull the lever now uncovered there to release the lock holding the other brass lock at the bottom of the figurine. Depress that one and the figurine’s arm will raise, no doubt for the Wooden Brush. Placing it there causes the figurine to sit from the weight and the other 2 pillars to open

Head to the one on the right with what looks like a sword handle and balls. Spin the red sphere to receive a Part of a Flute. Slide the slider underneath that down to uncover a Small Key. This fits into the lock of the other pillar on the left, so use it there.

Counterclockwise rotation drops the kettlebell weight and releasing the sword which cuts in half an object beneath it. Grab the Teardrop-shaped Gem, then spin the red sphere on sword to get the Main Part of a Flute. Inspect and put the two flute pieces together to get the Flute

Head back to the now-sitting figurine and place the Teardrop-Shaped Gem on its head. He nods forward and a compartment opens. Place the Flute into it, then pull down, slide the sides in, and press the button to make it play music and the compartment changes yet again.

Now instead of dragons we have an elephant

Zoom into the elephant’s front left leg and slide to get a Rail that fits into the door where the head should be and slide it open. A puzzle! Yay! Spin, slide, and pull the lever until you solve it (hint: needs to be yellow)

The folded-up elephant head emerges (exciting!). Zoom onto its head, then pull up on the red arrow, spin the blue arrow to one side, press the button, pull down the corresponding tusk using the red roller. Repeat by spinning the blue arrow to the other side, and then pull the uncovered brown pin out, to unfurl the elephant’s trunk

Lift up on the contraption at the base of the elephant’s trunk to receive a Wheel (N.B. For some reason I had trouble lifting the release so just keep trying until the wheel comes out).

Insert the Wheel into the slot on the side of the elephant and spin to extrude some rods that become a crank. Rotate the crank to open up a document and set off a series of mechanical reactions.

Leonardo comes out of his workshop, makes a huge show of locking the door, and tells you that the contraption is a clockwork mechanism depicting the Turkish seafarer’s voyage. He leaves for bed and tells you to clean up. You have other plans and head up to see if you can spy on Leo’s secret study.

Head upstairs and try the door. It’s locked. Time travel time!!

Use your Oculus Perpetua and let yourself in. Zoom in on the device Leo’s been working on. You will automatically make a sketch.

You return to your room, and a cutscene starts with Borgia appearing at your door looking to collect your debt repayment. You deliver, and he reminds you to silence your tongue regarding your real purpose. Back in your room, find… your Oculus STOLEN!!

Read the letter

WHOOAA. So the Oculus Perpetua wasn’t given by Borgia, but some other shadowy player! The mystery deepens…

Badia Fiorentina (Florence 1508)

Watch the cutscene detailing the final events of The House of DaVinci #1 wherein you had busted your Oculus glove and had it stolen by none other than Borgia himself

Zoom into the right latch on the chest and rotate it to obtain a Wooden Disc which when inspected becomes a Wooden Cogwheel.

Pick up the Handle from the ground to the left of the chest, and insert it into the square hole in the wall behind where you had fallen. Rotating it causes the wooden panel to fall open which perfectly fits the Wooden Cogwheel. Rotate the crank again to reveal a puzzle

Spin the gears so that the protruding knobs move the two bars that block the drawer northwards. You will receive a Folding Key for your trouble

On the sawhorse to the west of that puzzle, pick up the Figure of Leonardo, then return to the chest and referencing the lock, turn the bits of the key until it matches the lock. Rotate and open the lid. Zoom into the right side and rotate the circular top pieces until the handle is freed. Pull the chest handle to receive Metal Handle

Return to the drawer puzzle and insert the Metal Handle. Lower it to receive a letter and your Oculus Perpetua back. Now improved!

So, it turns out that the events in the beginning of THIS game are the prologue to the events in the FIRST game. Now, you are playing the continuation of the cliffhanger from Game #1!! Yooooo! How exciting.

Welp. If you have your portal hopper back, go on and time travel!

Zero in on the lowest shelf and spin the thing clockwise until the whole shelf folds in half. Take the Metal Loop it uncovers which fits directly above it on the underside of the next shelf. Slide the 3 sliders to cause that shelf to fall open. Now look at the leftside bracket holding up the remaining shelf. Slide it to the left. Voila! An elevator.

The game prompts you to use your Oculus Perpetua. Well looky there… it’s acting a lot like your tools from game #1! AAAAND a puzzle.

Slide the gears around until they all connect and pull the lever on the right side to activate the lift

Watch a cutscene of the frozen past events before you jumped into the portal… except, someone there moved and could see you? HOW IS THAT POSSIBLE?! You are suddenly then transported again.

Place the Figure of Leonardo into the middle of the table to activate the mechanism and unveil more of the story. Leonardo successfully created a time machine and returned to 1495 in order to prevent the machine from being built in the first place

On the far wall are 2 doors that require the folding key. The left one uncovers a chain with a shaped metal piece likely needed for later.

The right-side door holds a device that when unfolded, opens up the lower floor of the tower

You can head downstairs if you’d like, but it’s just where you started after you jumped through the portal

Check out the building on the table. The top rotates and the button on top can be pressed. Note, the smaller circle on the inside of the contraption. When the blocks on top sit in the air between the building spires, pressing the button swaps the 2 blocks. Solve the simple puzzle to start a small figurine that looks suspiciously like you to run around the table, and the text on the time machine to change. Read it.

Northwest portion of the metal ring has a smaller ring where the blocks can swap when pressed

So, all the letters and oculi were planted by time travelling Leonardo who, it can be suspected, is that mysterious red-robed figure. We’ll find out!

Check out the new building on the table. Puzzle time!

Move the gray letter tiles to the golden portion of the grid and complete the patterns. Dots signify the edge pieces. Seems simple at first until you realize the puzzle is multifaceted… you have to be able to slide the pieces into the proper locations!! I recommend figuring out the pattern and sliding the tiles to their proper sides (i.e. all the upper-dot pieces to the northern portion of the grid, and all the bottom-dot pieces to the southern portion of the grid) and then guiding them into place as to not get stuck maneuvering (Note: the touch controls on the Switch were obnoxiously twitchy)

When you solve the puzzle, spin the spire and open up the roof top get a Brass Collapsible Frame and to uncover the rest of the table and yet another script from Leonardo

Inspect the Brass Collapsible Frame to get the Wheel with Small Frames that fits right into the holder of the smaller building behind the Giacomo figurine. Take the Dirty Lens and the Star Shaped Tool

Head downstairs now and use the Star Shaped Tool on the left side of the chest. Give it a counterclockwise spin to receive a Metal Handle

Back up on the table, take the Burnished Brass Object from the large tower, which fits into the side of the model little Giacomo is standing in front of. Give it tug to unveil a candle. Use the striker until the candle it lit. Is that… a projector?

Look down, now, at the edge of the table and spin it until you find the ornamentation different from the rest. Small puzzle. Use the yellow slider and spin the flowers until the hatch opens. It’s… a sander…

Place your Dirty Lens on it and pull forward on the thing until the lens is clean. You get a Polished Lens. Yay. Replace it on the model and…

…another puzzle. Press the 4 correct geometric shapes in order as shown on the slideshow (starting with the octahedron > dodecahedron > stellated dodecahedron > icosahedron …I think…I did it too fast to remember exactly)

Read the final penned letter from Leonardo, and grab the Ornate Case. Combine it with the Metal Handle for an Ornate Case with Handle

Remember that left side door with the empty metal housing connected to chains? Place your last object there and set the 4-digit combination! Which is… what? Use your Oculus Perpetua and see that there are numbers and symbols everywhere in the room. Zooming in on each will make you automatically record it into your journal for easier visualization. Ah. A number pattern puzzle.

0507 > 1015 > 2031 > ?? > 8127

05 > 10 > 20 > 40 > 80 (double)

7 > 15 > 31 > 63 > 127 (double + 1)

Input the correct code: 4063

Ascend the staircase. Depress the ornate post for the Wooden Rose which fits into the only wall panel back on the mid-floor with a hole in it. Take the Lever and insert it in the wall upstairs. That… looks fun.

Grab onto the paraglider and Assassin’s Creed yourself off the tower into a convenient hay pile. Level’s not over yet!

Grab the Wing Nut from the potted plant on the pedestal, then check out the golden rose just south of the pot. It looks normal until you use the Oculus Perpetua. Rotate the gears and turn the flower to get a Rusty Handle.

Slide the sliders where the fountain should be, then insert the Rusty Handle. Turn it for another puzzle.

Great. A sliding puzzle. But wait! Use the Oculus Perpetua and it all becomes clear! That still doesn’t solve it for you, so slog away. Get them in the right order and slide them up in the number order shown. Beware… if you slide them up, you can’t move anything else over that slot. If you mess up, just try a wrong tile and it will reset. It’s not difficult.

Not the solution, btw, just an image of the puzzle

Now focus on the right side of the fountain southwest of the gear mechanism. Line the yellow arrows up to get Part of a Mechanism which when combined with the Wingnut becomes a Winch Wheel. Attach and use it on the gears above it and retrieve the Stone Ornament

Now look over on to the pedestal with the Roman numerals. Use the ornament for a Mask which clearly attaches to the creepy figurine to the left of the fountain. Pull the lever and watch an object fall from the sky miraculously into the arms of the statue. Take the Ornate Capsule and place it where you got the mask originally

Puzzle! Roman numerals with no obvious numbers? Oculus time. Looks to be a math puzzle. Figure it out (Hint: start with IV. The only way to get IV is with four Is).

Solution:

Another letter! Read it!

Time for a cutscene!

Sacra di San Michele (Turin 1508)

Cutscene with you and Leonardo headed into a monastary where the plan is for you to search for the secret part of the library while he pretends to be studying “Ten Books on Architecture” by Vitruvius

Knock twice on the door

Watch another cutscene

Head to the chapel east of the altar, and move the red jewel on the monstrance down to get a Skull

Fire up your Oculus Perpetua. and notice that when you turn the angels on either side of the monstrance that the mechanism spins. Line up the holes with the proper glowy parts to complete the puzzle.

You get an Embossed Disc that fits into St. Michael’s shield in the large painting near Leonardo. It slides up to uncover a Part of a Shield

Turn around and head towards the entry door. Below a large picture of a skeleton with CEDO NULLI (I withdraw from/yield to no one) on it, insert the Skull into the top of the box. Inside is a puzzle! You want to match the yellow arrows up top with the yellow bar on the bottom. Pull the blue Gem out to get it

Head to the chapel west of the altar this time and spin the blue jewels on the stem of the ciborium until a slot for the Gem appears. Use it and start another small puzzle. It’s a rotating combination of trial-and-error variety (right, left, left, right, left, right). Get a Small Shield with Arms from within

Now to combine the two items together… but how…? Ah. Use the Small Shield with Arms on the Part of a Shield (not the other way around. Whoops) and open the 4 arms until you get the Shield. Head to the backside of the altar and use it on the 4 holes there for a puzzle!

Remember that painting with CEDO NULLI and the skeleton on it? 4 letters and 5 letters! (N.B. This must be a massive glitch on the Switch version of this game. I had to use a different reference to figure this out fully because there are supposed to be letters and their corresponding symbols on each of the 8 caskets in the scriptorium, but there aren’t. Thankfully, I was already able to guess most of the symbols when I finally found the answer). Pick up the Strangely Shaped Key and the Wooden Ornament.

Across from the entrance to the monastery is a wooden cabinet. Insert the Wooden Ornament to bring forth another puzzle. Slide the bar and spin the wheel to the shape depicted by the yellow lines on the blue windows (hint: drawing it out on paper with 2 different colored pens can be useful, if you can’t visualize it). When you’re done inputting the correct shapes, move the bar back to the center and use the Strangely Shaped Key on the knob up top.

Ah hah!!! Found the secret passage! Unlatch the door and go inside

Take the Metal Wheel with a Handle from the wall. Then go down the hall and open the window. On the side that was facing the outdoors before you opened it, pull up on the hardware to get the Window Crank

Now go down the stairs. Pick up the Wooden Handle from the stool. Across from that is a door with two wall sconces. Rotate the eastern one for a Heavy Brass Component which fits perfectly into the Metal Wheel with a Handle for a Winch Wheel after you slide the latches to secure the pieces together

Head back up to the entrance of the secret chamber and note the red-outlined shape on the mechanism. Match the shape on the Winch Wheel and attach it (N.B. Don’t overthink this one. I was thinking it’d have to be a mirror image, but it doesn’t, the winch just fits all the way through, so make it exactly like the shape you see)

Now turn around and inspect the bench against the wall. One of the wooden pieces has a shape that looks a lot like the wooden handle, but, instead, use the Window Crank in the slot on the side of the wood piece and rotate it. Ah, I see. That’s why there’s the shape, because the Wooden Handle fits behind the piece of wood. Pull it to get a Rod with a Ring. Go back downstairs and use it on the ceiling. When you pull it, the hatch opens

Go back upstairs and turn the lever where all the red arrows are. A thing will descend that kind of looks like a person with one arm. When you pull the “arm” the red X on its “face” change to up/down arrows. Above that and to the right is hanging a Tool with Two Levers. Take it, and mess with the sliders on it get a Winch Mechanism Part

Use your newfound item on the eastern side of the downstairs wood structure and give it a spin. Is that a puzzle I see? Spin the gold piece on top and then slide the iron bars so that they fit, and then rotate the gold piece until all the bars are gone. Use the slider to release the pieces back down.

Aaaaand there’s another puzzle. Slide the arrows around until the stars up top line up on the gold line. Each column corresponds with each star. When you complete it, a hook point will pop up.

Head back upstairs and lower the hook by making sure the “person” thing is on the arrows and not locked out, then turning the arrow lever to the up/down, then turning the winch, and then quickly turning the lever to the up arrow to stop the hook from returning

Go downstairs to secure the hook, then back upstairs to pull it up. Up/down lever position, then turn the winch wheel until the mechanism automatically locks. What you’ve just done is created a counterweight to allow you do ascend upstairs on the elevator (where the “person” thing is), so head onto the lift, and pull the lever, Kronk!

Now to find that hidden library. Someone went through a lot of trouble to hide it.

Zoom in on the red hat and knock it off. Unscrew the wood piece for a Carved Wooden Stud. Pick up the Boot with High Sole sitting on the floor next to the chair. Inspect it to find a Metal Flower Leaf

On the wooden desk, the left panel next to the golden dome can be rotated. Finish the flower pattern, then slide the gold sliders to uncover a screw hole. Use the Carved Wooden Stud. Screw it in and then rotate it to unlock the shelf. Grab the Herbarium

Look at the front of the desk and use your Oculus Perpetua to see that every time you pull the lever, a cylinder rotates. The goal is to get all 4 to be in the downward position (Hint: Focus on getting all 4 in a straight line with each other and then solve it). Get an Essence of Tulip for your pains

Focus your attention on the puzzle next to the bookcase. Make sure to move the painting of the Cardinal in the room itself up and down as needed to move your red jewel through the tracks. Similarly, the flowers on the desk correspond with those in the puzzle, so turn those to the proper orientation to solve the puzzle. Note that the flowers are mirror images of the real flowers on the desk. Use my images to help you solve this irritating puzzle and get a Metal Component.

First Orientation
Second Orientation

Check out the grenade looking thing sitting on the desk and use the Metal Component on it. Each side has a white symbol that looks like the ones on that wall puzzle. Place the Essence of Tulip on the circle with the X side and take the Strange Key. We’ll come back to this

Zoom in on the desk below the gold dome and use the Strange Key there. Another puzzle! It’s a simple one when you understand it: basically, turn the gold piece to open the covers of the planets. The switches lock the covers in place but can only be used for one planet at the time. Open all the covers for every planet to receive Essence of Anise

Refer to the wall puzzle and place the Essence of Anise (Lightning Bolt) in the correct place on the grenade thing. Pull out the Flower Ornament and combine it with the Metal Flower Leaf found in the shoe for a Mechanism with Flower Motif. This, in turn, fits right into the top of the desk. Place the Herbarium into the slot for yet another puzzle! Look like pinball this time. You can freely change the door openings as the ball rolls. Your goal is to get it to the bottom 3 times, each time with increasing difficulty. Your prize is the Essence of Sage and a Drawer Handle

Before returning to the grenade thing, check out the area right behind the pinball puzzle on the desk for the Essence of Rose and Star Ornament (after getting the essence, slide the lock so that both plates are connected).

Head to the bookcase near the entrance and look at the bottom right corner. Use the Star Ornament there for the Essence of Spice. Before placing it with the others, look on the side of the desk facing the golden dome puzzle, and use the Drawer Handle. If you recall on the painting of the Cardinal, the desk had 3 Latin words: CUSTODIAS HIC HOSTIUM. Set the 3 words to this to get the Essence of Mint

Back to the metal grenade thing, place the remaining essences:

  • Essence of Sage (the w-y)
  • Essence of Rose (Triangle backwards L)
  • Essence of Spice (Feather-looking E)
  • Essence of Mint (sideways A)

Pull the slider for the Straight Key and then use it the last thing in the room that hasn’t been touched: the lamp… specifically, the square part at the top. Give it a spin, push the little wooden latch in the rim, and pull on both metal arms to uncover a wheel and drop an item

Rotate the little wheel, pick up the Winged Nut, and use it on the protruding metal contraption that popped up. Spin it counterclockwise and watch the mechanism put out the 2 candles inside. Spin the key, and open the lid for a 50/50 trial-and-error puzzle

Pull the little lever to unfurl the spiral staircase.

Go up. Open the door. Use the zipline.

Secret Library (Turin 1508)

OOOooo. It’s the end of the game. I can feel it!

You’ll pick up where you last left off, trying to get into the secret library.

You can look around, but are not able to do anything, so fire up the ol’ Oculus Perpetua and head back to 1466

Turn to the right and zoom in on the wedge at the corner on top of the railing. Slide it forward and take the Metal Grate

Look down and left at the railing with the light-colored lines and rotate it until the hollow side shows. Head back to 1508 and do the same there to nab the Metal Rod which mates with the Metal Grate to make Metal Grate with Lever

Head on back to the past and zoom up into the apparatus above you to see a space that looks to fit the Metal Grate with Lever exactly (if you try to zoom in across the way in the past, you can just make it out). Give it a tug

Head up the stairs, look to the right, unhook the two arms, and receive the Metal Triangle

Go down the steps to the other side of the room and take the Lever from the wall on the right. Go back to the entrance door and go down the way to the halfway point. There’s a space for the Lever. Per the marking on the lever, pulling it to the right will both move and rotate the hexagonal mirror, while pulling the lever left only moves the hexagon

Leave it for now and continue down the corridor. On the left wall, take the Cross-Shaped Lever Part. Head up the steps. Notice that there are 2 set of controls on front of the door there. This is clearly going to be a mirror and light puzzle. Zoom in on the door between the 2 sets of controls and notice that the metal piece is missing something. Inspect your Metal Triangle and move the pieces up top until they match the hole configuration on the door. Spin and slide the handles to open the wood doors and let in some sunlight. Told ya.

Zoom in on the left metal sun decoration and move the rays to match the scratches behind them (Hint: East, North, West, and South pull outwards while the others slide until they don’t slide anymore) until it unlocks a Wheel. You can also use your Oculus Perpetua to help unlock it.

Go back to the upper door near the entrance where you got the Metal Triangle and use the Wheel on the left side of it, denoted by red on the metal (note that the wheel also has red on it). Give it a spin, and you’ve flipped the panel over to reveal a large mirror. Don’t leave yet! On the same arm where you placed the Wheel, take the Small Metal Component that has now been uncovered. Attach it to the Cross-Shaped Lever Part and screw it on for the Cross-Shaped Lever which fits right in front of the huge mirror. Pull it to start…

…the light and mirror puzzle!

Hmm. At first glance, you can see that one lens is missing on the right side near the entrance, but let’s focus on what can be done now. Go back to the midway point where you’d placed the Lever before and move the mirror there into place.

Go check out what’s been illuminated. Ah. Instructions.

Take note of the diagram but zoom in above that. Slide the rightmost panel to reveal a pull handle. Pull it. Get the Lens. Heeey, that’s what was missing before, so head back to the entrance near the big mirror, zoom in on the railing there, and insert the Lens.

Remember the diagram? The next goal is to illuminate the Number II area. Do that by using the Lever to rotate and move the mirror, then heading to the Sun Door and manipulating the sets of controls there (especially if you were messing with them before this) until the Number II area lights up. The game will let you know when you did it correctly.

Unscrew the two fasteners and uncover a puzzle! The goal is to slide the gold pieces and the metal until the openings all line up due north.

This is how I did it. Sorry I didn’t snap it fast enough for a better image

Once you’re done, you get the Steering Wheel which clearly slides into the control that’s missing a wheel in front of the Sun Door. Attach it there and manipulate the controls until you light up area Number III. To do this, refer again to the diagram. Set both of the wheel controls to move the mirrors to the center of the room (furthest away from the Sun Doors) and then reposition the mirror near the entrance using the mirror.

Check out the newly illuminated space. Slide the lock away to get the Eight-Sided Board. Inspect it and find a mini puzzle. While at first it seems simple, it’s more complex than you think because the little round wheels cannot slide over each other. Slide things around a bit (Hint: Utilize the non-wheeled sides to help slide the pieces around) until you get it and then install the object into the wall near the floor hatch near Area Number IV

Great. Another puzzle. A mini- Rubik’s cube. If you’re spatially-challenged like me, good luck. I just spun it a lot until it worked.

When you complete it, the final light target will raise and you’re ready to finish the room! Head back to the controls and lever to figure it out (refer to the notebook for the diagram if needed).

When the hatch opens, head down!! Aaaand, you manage to step on a trick step that locks the hatch behind you. No way back…

On the ground next to the boards, pick up the Weight. Now head forward in time back to 1508 with your Oculus Perpetua. Zoom in on the metal grate door for a puzzle. Try to make the symbols match where the arrows are

Head forward and spin the wheel for a Hook with a Screw which conveniently fits the Weight. Combine for a Weight with Hook. Put that on the chain up and left of the door to start a revolving door contraption.

The doors ahead of you have puzzles on them. Let’s start with the gold one. Slide and rotate until you get the Short Key

This clearly fits into the slot right next to the door. Turn it to transform it into a wheel. Note that there are arrows on the column above it. Spin it to move the doors.

The 2nd door puzzle is simple if you use your Oculus Perpetua. Complete it for a Handle with Four-Pointed Section (once you move the door out of the way)

Don’t leave yet. If you haven’t done it, move the handle above the key-wheel with the arrows to the left, and turn the key-wheel. This moves the other door back to its original position so you can see the back. Zoom in and unlatch the handles to drop the Handle with Eight-Pointed Section. Reverse the rotation to pick it up.

Alrighty. Move forward and insert both Handles into the door ahead. Another spinny puzzle! More complex this time, of course. Sigh. Spin and spin some more until you get the correct combination of symbols (Oh wow. Somehow, I managed to get super lucky when I was maniacally spinning things in the beginning, and it was a total cinch)

Open the door and step inside! Zoom in on the left post of the bench. Note the white line on it. Spin the top to line up the lines for a Small Key. On the right more side of the bench next to the door, slide the diamond slider, and use the Small Key. Slide it and spin the spinner until you get a Key. Use it on the door (kind of a waste of time, eh?)

FINALLY!!!!! Last leg of the journey!!

Spin around to face the door you arrived through and note the single blue line on the wood post. The left leg of the desk has 2 yellow lines. The right side of the lectern has 3 green lines. What’s this all about?

On the shelf above the lectern, pick up the Metal Ornament. Head to the corner table with the water pitcher and use the item on the right side. Fire up your Oculus Perpetua and solve the easy puzzle for a Circular Ornament. Use it on the bookshelf.

Remember those lines from before? Input the code (Blue, Yellow, Green)

Ah. A sliding puzzle. Rotate the left wheel and slide the sliders until all the vertical pieces can move northwards to unlock the lock. You can place the gold horizontal pieces in between the vertical pieces to move them together. Once you complete the puzzle, pull the slider to open the door (My puzzle was glitching out, allowing me to move the sliders wherever I felt like, lol)

Welp. You’ve located the secret library, but… everything is behind bars and now you’re locked in. With everything under lock and key and no leads, use your Oculus Perpetua to head back to 1466. You find yourself amidst the cult. Thank goodness time is frozen when you do this!

Head forward and snatch the Key off the leader… WHO NOTICES YOU, but you get transported back to the present without consequences… yet.

OKAY, so the cult leader was clearly in the N-O and O-P section. Zoom into the middle pillar at the bottom near the ground. Notice the scratch marks there and spin the ornamentation. Bingo! Use the Key

Yooo! That’s what we’re after.

Watch the story or not. You can just skip through the long-winded poem if you want. It tells of the tale of The Order of Justice and the Gate to the Temple of Wisdom

Then another cutscene where the cult in present day has found you. Somehow, they make it all the way up to you in mere seconds going the wrong way (makes no sense), and as you try to time travel, they shoot your Oculus Perpetua to smithereens.

CLIFFHANGER!!

Notes

I wasn’t a massive fan of the first game, which is why it took me so long to play this game. It is much improved over the first game and is much more of a mystery than simply an escape room game based off Da Vinci. Most of the puzzles are easier to comprehend, which is much appreciated, and the hints are much more helpful, too. I actually DO want to play the 3rd game this time around!

One of my biggest gripes in this game is the bad Latin. It’s bad. Especially for something so entrenched in historical Catholic themes. I guess it can be forgiven, though.

Some things didn’t make any sense, especially the ending where the thugs managed to get up to your location which was well hidden within a matter of seconds, and your inability to use your oculus until too late

CLICK HERE for The House of DaVinci 1 Walkthrough Guide

CLICK HERE for The House of DaVinci 3 Walkthrough Guide

Boo Party Walkthrough Game Guide

written 7/23/2023, updated 11/4/24

Boo Party Game Walkthrough Guide

  • Published: EastAsiaSoft
  • Developed: Cosmi Kankei
  • Platform Played: Nintendo Switch
  • Price: $7.99 from MSRP: $9.99
  • Rated: M (Mature)
  • Genre: Adventure, Role-Playing
  • Release: June 29, 2023

Playing a blonde-haired photographer, you explore a haunted mansion deep in the creepy woods at the behest of a hot scientist looking for paranormal proof. You end up on funny, sexy scavenger hunt at the annual Netherworld Crossover Mansion Party!!

First Run: 4 hours

*This is a mild H-Game, so, while censored, images on this page might be offensive to some readers. This game and content are rated M (Mature) and NSFW*

Quick Jump

Game Start

Tips

  • If you’re just here for the “story,” go into the options menu and turn on the skip minigame setting… they’re a bit challenging. You can change this at any time.
  • Check things such as drawers or weird looking objects. They’re likely something you need
  • If there’s an option to do something, do it
  • Any time there’s a big picture of a hot female during dialogue, use the arrows to pan up and down to… appreciate the entirety of the artwork
  • There’s a lady in a portrait that will give you a recap of all the missions you’re undertaking lest you forget

Spirit Points:

You get 50 SP per photo (600 total)

  • Library: 50 SP for Game Magazine (Ghost with Blue Cap)
  • Locker Room: 50 SP for Dance TV Ticket (Dramatic Skeleton with Rose)
  • North Pool Area: 25 SP for Gear (Fish Man)
  • West Wing: 50 SP for Cell Phone Charger (Killbot)
  • Arcade: 75 SP for GatorGate (Gatcha Machine)
  • Dining Hall: 100 SP for Energizing Drink (Bartender)
  • Northeast Pool Area: 100 SP for access to Glehnna Queanne (Mermaid Guard)

Walkthrough

Start

Walk down and to the right. Talk to Dr. Lesbrock. She wants you to get 12 photos.

Immediately head east and snap a photo of the tree with a face

Enter the place. It looks really decrepit! Where da hot babes?

You can’t go anywhere except the upper left, so go there and you find the door is locked

Return to the entrance and there is now a sheet ghost

Talk to it and then go out, to the east, and pick up its invitation (you have to talk to it first before the item appears)

Return it to the ghost and get this party ON!

Photo Missions

There’s no set path in the game except the beginning during the tutorial section until you complete your first Hot Gal Mission.

Most (but not all) missions must be completed in order to finish the game as they’re tied together.

While there is the option for nude photos, I will post censored ones here. You can toggle that in the game settings.

Every photo must be shown to Dr. Lesbrock outside at her van in order to receive Spirit Points (currency) which is necessary to advance in the game.

Mariah Countee the Vampire

  • Wants: Hamburger

From the ghost head up and through the door

Go straight up to the foot the staircase and talk to vampire Mariah Countee. She tells you she wants a hamburger

The hamburger has 4 parts: Lettuce, Buns, Beef, Tomato

  1. Buns: Go north up the grand staircase near Mariah Countee and entire the door. Take the door to the right of the skeleton which puts you in a hallway with a green carpet and the big words REC on the wall. Talk to Anna who has a big snake, Conda. She gives you the Buns.
  2. Lettuce: The westernmost door in the Left Grand Staircase room leads to a banquet hall with lots of monsters eating. The Sharkman with the glasses at the northern and westernmost table complains about his salad and gives you a head of lettuce.
  3. Tomato: North of the dining hall and west of the main floor elevator, sits the TV studio. A skeleton on the right in the audience has a crate of tomatoes in case the show sucks. It’ll give you one.
  4. Beef: Complete the Freezer Skeleton quest (found below under Missions)

Talk to Melizia the Witch at the TV Studio to combine the ingredients to make a hamburger.

Return to Mariah who will NOM the burger and pose for your first Photo.

This completes the tutorial section of the game. All doors that don’t need keys are now unlocked.

Reward: 50 Spirit Points

Melizia the Witch

  • Wants: Combine 3 times in Instant Cauldron

In the TV studio (westernmost door coming out of the Main Floor elevator, north of the banquet hall, and south of the kitchen), Melizia the Witch stands on stage in front of a live audience and cameras. She needs help with content for her show, Conjure Kitchen, where she’s advertising a new product, Instant Cauldron. The Boss Demon requires her to demonstrate 3 recipes, but the audience is no help. It’s up to you! For a photo!

3 Recipes:

  1. Hamburger – for Mariah Countee’s Photo Mission
  2. Statue – for Medusa’s Photo Mission
  3. Super Crawlbot Combiner – for Killer Margo Photo Mission

Let her do 3 demonstrations and she’ll demonstrate for your camera (On live TV!). You can find her at the BBQ after that.

Reward: 50 Spirit Points

Glehnna Queanne the Mermaid Queen

  • Wants: Panties

Before you can even talk to her, you have to pay 100 Spirit Points to her guard.

Then, she asks you to undertake a dangerous mission to retrieve her grandmother’s panties, lost for many years down the sewer, that allow her to morph into a human at will. Many have tried and perished attempting to retrieve them! If you do, then the mermaid race will try to get along with humans again.

You must undertake a Tubing minigame floating haphazardly down sewer water on a float, collecting gems while dodging water mines and defeating a horny octopus. 1-hit KO.

Or you can just skip it via mini-game skipper (through settings).

Return to her with the panties for your rewards. Later, she is on the dance floor

Reward: 50 Spirit Points

Dreya the Tree Nymph

  • Wants: 3 Photos of Weird Plants

Take the westernmost door of the Pool room near the vending machines, walk up the hallway, and end up outside. Hop across the purple rocks and walk east to talk to Dreya. She wants you to photograph some “exotic” plants for her to use in her magazine. 3 to be exact.

*Don’t forget to head north of the hopping rocks to pick up a cat, and to open the gate south of Dreya before leaving*

3 Photos:

  1. Spooky Tree – “Photo of a spooky tree! It’s naturally-occurring” – East of Dr. Lesbrock
  2. Cool Cactus – “Photo of a cactus in sunglasses and a hat. I love it” – Northwest gym portion of Pool Area
  3. Poly-Palm – “Photo of a cool 90s palm tree” – Upper Floors hallway with 4 rooms

Return to Dreya for some pictoooors!! Later, she will be at the BBQ

Rewards: 50 Spirit Points

Jaki Nikko the Devil

  • Wants: A soul

From the outdoor east access which is south of the BBQ, there’s a sketchy black and gray area around the concert venue. Jaki Nikko the Devil waves you over asking for your soul. You refuse. She complains about the lack of souls there, and then asks you to find her one.

Follow through with Sean and Dan the Monster Hunting Brothers’ quest (see Missions below) and bring Dan to her. Her satisfaction will give that you which you desire… a picture.

Enrica the Werewolf

  • Wants: A full moon

When you head north up the stairs from where Jaki Nikko the Devil is, and then to the eastern door, you come out on the roof. Standing next to a gear (grab it), is Enrica the Werewolf. In her human form she is timid and shy. She frets about not fitting in with the rest of crowd because the moon isn’t full and she’s not scary like the other monsters. She wishes the moon phase to would change to full.

Go find 3 gears!

  1. Right next to Enrica
  2. Finish Stuck Zombie 1 quest
  3. In the north Pool Area, pay the swamp monster 25 Spirit Points to access the gear

Go to the Observatory (must complete Door Maze quest) and talk to the voyeuristic old man there. This will fix the telescope, and you can now change the moon phases to whatever you wish. Just look on the back wall and change it until it’s on full moon.

Head outside and to the right. Open the gate and talk to Enrica. She will change into her spicy wolf persona and give you images. You can find her on the dance floor after that.

Reward: 50 Spirit Points

Medusa the Gorgon

  • Wants: 3 life-like statues

The door due north of the Killbot (north of the dining hall and west of the TV Studio) leads up some stairs to the Upper Floors. To the left of the top landing is Medusa who is super tired of being a celebrity and wishes people would just leave her alone instead of asking for autographs and photos. She’d Stone Gaze them, but, unfortunately, that’d be rude at a party, so she figures that if she surrounds herself with life-like statues that it would deter fans. She asks you to get her some in exchange for pics, of course.

3 Statues:

  1. Broken Statue/Bard Statue – North and east of Medusa, Door 3 of 4, has a bust on a shelf. Reach for it, and it will fall. Gather the pieces, head to Melizia the Witch who will combine the pieces back into a bust (and fulfills her 2nd of 3 combinations).
  2. Photographer Statue – Finish the Artist Vampire quest
  3. Cupid Statue – Finish AllStar’s quest

Bring them to her all at once or one by one. She’ll give you your reward, and then will appear in the Dining Hall later with Mariah Countee.

Reward: 50 Spirit Points

Killer Margo the Slasher

  • Wants: Her 2 bandmates

From either the easternmost door in the Right Grand Staircase Room, or the 2nd door in the green carpeted hallway with the snake, you enter the Concert Hall. Killer Margo is on stage freaking out because her two bandmates are MIA and the show is supposed to start soon. She says they’re both wearing green sweaters.

2 Bandmates:

Zero: He’s the hockey player you can see at the mansion entrance. To get to him, go to where Jaki Nikko is (from either south of the BBQ, or south of the Rec Area) enter the door atop the stairs, then head to the westernmost door. Talk to him.

Sid Synthous: Complete the Sid Synthous quest to get him back on stage

Killer Margo will be stoked, and you can have your hott photoshoot (right on stage!!!!)

Reward: 50 Spirit Points

Yoofy & Alys the Dancing Aliens

  • Wants: to measure your dancing abilities (mini-game)

These two jellyfish looking gals are actually aliens from outer space! They travel the veil between life and death to achieve FTL speeds (faster than life)! They strive to evaluate dance energy across the Cosmos…

…Through a dance minigame! If you have turned on the skip minigame function, you may wish to play this one because in order to beat the game, you need to do this again, so it is good practice. If you choose to “skip” the elevator goblin says he can’t skip the sequence, but he can play it for you.

Optional: If you got Sheet Music with Ketchup from the Pianoman quest, talk to the Jammin’ Skelly to the left of the dance floor which then gives you a helpful visual aid for the dance game.

Complete successfully to get some doubles action eye candy! If you fail, you can try again.

Reward: 50 Spirit Points

Sheida Bharo the Mummy

  • Wants: Peace and Quiet
Sorry, I didn’t get a snap of her during the main gameplay. This is from after the mission

In the arcade, the western part of the Rec Area, is Sheida Bharo the Mummy who is having trouble sleeping in her sarcophagus because of 3 rowdy skeletons playing a game loudly (“…talking endlessly about ‘salt’ and ‘noobs'”). They even called her a “mid!” She’s not the only monster annoyed by them. She asks you to solve the problem.

The ghosts are playing Succu Bouncer which is a PvP game. You need tokens to play. To do that, finish the Ramsesuke Coin Changer quest.

When you find the Ero Power magazine, talk to the Helpful Ghost who will tell you about the cheat you can employ against them (Left, Left, Right, Right, Up, Down, Up on the title screen).

If you don’t skip the game, play until you beat all 3 of them, and claim your spoils! Later, she will be in the card game room.

Reward: 50 Spirit Points

Frankie the Frankenstein

  • Wants: Workout Buddy (You)

On the east side of the Rec Area (green carpeted place) is the gym. In there, you’ll find Frankie who is working out. She wants a workout buddy, and you volunteer to help, but she thinks the workout would be too much for you and recommends getting the Energizer Drink.

Head over to the Dining Hall and pay 100 Spirit Points for a Drink. Bring it back and start a series of workout minigames.

I found them to be extremely difficult, so I just skipped the whole thing.

PICTURE TIME. Later, you’ll find her in the northwest section of the Pool Area.

Reward: 50 Spirit Points

Simone the Obake Neko (Cat Ghost)

  • Wants: her 6 cats

In the Upper Floors, 2nd room out of 4, is Simone who is a cat ghost who died young and couldn’t get as many cats as she would’ve liked. She wants you to find 6 cats!

Cat 1: Black – Pool Area – jump across the floats

Cat 2: White – North of rocks that lead to Dreya

Cat 3: Yellow – Right outside the door near AllStar – walk east on the porch through the house

Cat 4: Grey – Pathway right before Zero

Cat 5: White, Red Collar – Balcony Upper Floor

Cat 6: Yellow, Red Collar – Roof near pool (must complete Door Maze quest)

Bring her the cats for a photo! Later, she will be in the Library with her felines.

Reward: 50 Spirit Points

Missions

Sean and Dan: Monster Hunter Brothers

  • Wants: Brother and Iron
  • Needs: Crowbar
  • Reward: Jaki Nikko’s Photo Mission Completion

Talk to Sean who is standing in a ring of salt east and north of the mansion entrance (room with the piano). He’s looking for his brother and needs to get iron to properly fight the monsters.

The crowbar is in the library. Talk to the Crow in the western part of the room.

Dan is in the Upper Floor of the mansion where Medusa is. He is standing with a shotgun at the top of the stairs. Talk to him, give him the crowbar.

Return to Sean, and you’ll see that Sean has died while waiting for Dan because the skeleton gave him a drink. Dan will say that he will sell his soul to heal Sean because he doesn’t need a soul.

He’ll join you. Bring him to Jaki Nikko which completes her mission. Get her photo! Yay! He gets turned into a green zombie and will return to Sean who has no idea what happened

Pianoman

  • Wants: Food
  • Needs: Hotdog
  • Reward: Sheet Music with Ketchup

In the Right Grand Staircase Room, talk to the piano playing skeleton with hair and the Rude Demon sitting on the piano. He says he’s been playing so much that he hasn’t been able to eat and asks you to get it for him

Make your way outside by going up through and to the right of the kitchen behind the witch on the stage. There are 2 benches there. Head out the door which takes you to the left outdoor area of the house.

Head up and right to the BBQ.

Talk to the giant pig chef who gives you a hotdog

Return to the Pianoman for sheet music with ketchup on it.

Gamblin’ Gill: Card Player

  • Wants: Playing Cards
  • Needs: Queen of Clubs Card
  • Reward: Yellow Key

In the Left Grand Staircase Room, is a green swamp monster who is getting clobbered by his adversaries. He has a great hand (King of Clubs, Jack of Clubs, 10 of Clubs, 9 of Clubs, and 3 of Hearts) and wants help cheating because he thinks the others are cheating.

You can glance at the others’ card hands if you want. Both the vampire and the skeleton have the same hands: a Straight (King of Diamonds, Queen of Clubs, Jack of Hearts, 10 of Spades and a 9 of Spades). Looks like the swamp monster might be right…

4 Findable Cards:

  1. Ace of Diamonds: Westernmost bookcase on stage at TV Studio
  2. Jack of Spades: Top-right-most bookcase in the Library
  3. 7 of Hearts: Drawer north of Jaki Nikko, east of the Concert Hall
  4. Queen of Clubs: Southeast drawer of the Upper Floor right above the east balcony door

Return to the swamp monster, and he’ll take the Queen of Clubs. You’ll get a Yellow Key for your trouble.

Killbot

  • Wants: You to buzz off
  • Needs: 50 Spirit Points
  • Reward: Cell Phone Charger

Just north of the banquet hall there’s a robot charging itself in a hallway. Give it 50 Spirit Points to make it charge faster. It will give you the cell phone charger.

Freezer Skeleton: Coolest Guy at the Party… Make that Coldest

  • Wants: Something Warm
  • Needs: Warm Scarf
  • Reward: Raw Beef

On stage with Melizia in the TV Studio, the western metal door leads into a meat locker. There, the friendly skeleton is hanging amongst large slabs of meat.

Finish the Coat Skeleton quest (below) and give him the red scarf. He’ll be so chuffed, he’ll give you some beef.

Coat Skeleton

  • Wants: To cool off
  • Needs: His puffy coat checked
  • Reward: Scarf

In the Right Grand Staircase Room (with Mariah Countee), the easternmost room is a hallway to Concert Hall. Talk to the Coat Skeleton and he’ll ask you to check his puffy coat for him.

Return to the mansion entrance. The middle room (under the hockey looking guy) is the coat check room. The bunny lady ghost will stand aside to make you check it yourself. Do so, then grab the warm scarf on the ground.

Bonus: you can try to give the coat to the skeleton in the freezer, but he’ll complain that given his arm situation, that won’t work.

Library Ghost

  • Wants: 50 Spirit Points
  • Reward: Game Magazine

In exchange for 50 spirit points, the ghost in a blue cap will give you an old game magazine.

Locker Room Skeleton

  • Wants: 50 Spirit Points
  • Reward: Dance TV Ticket

The southwest portion of the Pool Area are the locker rooms. In the back of the men’s locker room is a skeleton holding a rose, who says he’s dying, and whose only regret is that he never danced on stage at Dance Party TV. He even conveniently has a ticket, which he’ll sell to you so that you can live his dream for a meager 50 Spirit Points.

AllStar: Baseball Goblin

  • Wants: To smash some baseballs
  • Needs: Battery
  • Reward: Hard Up Ghost Quest Completion, Statue for Medusa’s Photo Mission

Outside, behind the mansion is a goblin in baseball outfit who wants a battery for his baseball pitching machine.

In the Upper Floor of the mansion in the 1st of 4 rooms, are two ghosts. The northwest drawer holds a battery. Return to AllStar and insert the battery. BATTER UP!

The first balls smashes a window, the second hits the cupid statue which falls off and hits the swamp monster, while the last ball is a Home Run!

Stuck Zombie 1

  • Wants: Help getting out of the ground
  • Needs: Yellow Key, Shovel
  • Reward: Gear

The northernmost portion of the entire game, outside above the mansion, is a zombie who is stuck in the ground while trying to get out.

When you get the Yellow Key, open the outdoor shed (east of Dreya, north of AllStar, and west of the zombie), and snag the Shovel.

Dig her out for a gear.

Stuck Zombie 2

  • Wants: To be unstuck
  • Needs: Shovel
  • Reward: Octogon

At the bottom of the Sewer (Glehnna Queanne Photo Mission) you see another zombie, aaand she’s stuck, too. Shovel her out for Octogon!

Sid Synthous: The Keyboarder

  • Wants: Super Crawlbot Combiner
  • Needs: 4 Remaining pieces of the action figure, then them combined
  • Reward: Photo Mission Completion for both Melizia and Killer Margo

East Outside area of the property is a BBQ. Sid Synthous is moping there because he’s upset about not being able to find the pieces to his action figure, the Super Crawlbot Combiner. You offer to help.

*Don’t forget to go down and open the 2 gates for quick access*

4 Super Robot Parts:

  1. Daphnedroid – Finish Hard Up Ghost quest
  2. GatorGate – Gatcha Machine in the Arcade (needs 75 Spirit Points)
  3. Bite-o-Tron – Talk to the Shark lifeguard in the northwest section of the Pool Area near the funny cactus
  4. Octogon – Finish Stuck Zombie 2 quest

Talk to Sid after getting all 4, then he’ll give you the last piece, the Crawlbot Core. Go to Melizia the Witch in the TV Studio. She’ll combine them, which should finish out her Photo Mission. Bring it back to Sid, who is ecstatic and will return to Killer Margo to finish out her Photo Mission.

2 birds, 1 long-winded stone! Yess!

Artist Vampire

  • Wants: Muse
  • Needs: Hand Mirror
  • Reward: Statue

Between the back area of the Concert Hall and the south exit from the Pool Area, is a metal door which houses an artist vampire with a block of stone. He wants to sculpt a self-portait, but needs a mirror to do that.

The door just to the west of the Main Floor Elevator is a bathroom. Inside the drawer is a hand mirror.

Give him the hand mirror and he’ll realize that he doesn’t have a reflection. So he sculpts you. Super proud of himself, he turns into a bat and flies away to Twitter to boast. Take the sculpture for Medusa’s Photo Mission.

Hard Up Ghost

  • Wants: Hook up with spooky honey
  • Needs: Finish AllStar quest
  • Reward: Daphnedroid

Room 1 of 4 in the Upper Floors (near Medusa and Dan) are 2 sheet ghosts. The first one is your client who complains of being “knocker blocked!” He came to the party to hook up with hotties, but the other ghost only wants to play the “trashy lewd” video game, Crawlco Block Knockers.

Complete AllStar’s quest (the Battery is in the same room as the ghosts) which knocks a baseball into the window. That scares Busy Ghost into the arms of Hard Up Ghost who gives you Daphnedroid in thanks.

Dancefloor Skeleton

  • Wants: To dance on stage
  • Needs: Dance TV Ticket
  • Reward: Access to Yoofy & Alys

In the middle of the big skeleton conga line is a skeleton in the tophat whose dream it is to dance for an audience.

Complete the Locker Room Skeleton (need 50 Spirit Points) quest to get the ticket.

Give him the ticket and he’ll move out of your way.

Ramsesuke Coin Changer

  • Wants: To fix the coin changer machine
  • Needs: Cell Phone Charger
  • Reward: Tokens

After initiating Sheida Bharo’s Photo Mission, go try the coin changer to find that it is broken. Talk to Ramsesuke who will try to call for repair, but the phone needs charging.

Finish Killbot’s quest (need 50 Spirit Points) and come back.

Call the repair company. Leave the room and return to see that Daisy has arrived and started. While she’s inside the machine, take a few tokens from the bucket…

Talk to Daisy, and she’ll ask for 20 tools from her toolbox in the ultimate fetch quest (read the descriptions for some fun): A screwdriver, Philip’s head screwdriver, Triwing screwdriver, hammer, spanner, pipe wrench, allen wrench, spud wrench, needle nose pliers, tape measure, level, clamps, electric drill, soldering iron, ball peen hammer, electrical tape, scissors, sandpaper, dogleg reamer, AND *big breath* Geiger counter.

Door Puzzle

  • Useful: Ero Power Game Magazine
  • Reward: Unlock path to Observatory

The northmost door in the Upper Floor (near Medusa) leads to a ghost and 6 doors. If you have the Game Magazine, the ghost will tell you that it gives you a clue to solving it.

Clue: “From left to right, top to bottom, 2, 5, 1, 6, 3, 4”

You don’t need the clue, and it’s possible to guess the solution. Even the game admits it’s super vague. If you’re guessing, basically, every time you see zany monsters moving around, you’re doing it right (Order: Vampire, ghost line, monster car, skeleton conga line, dancing frog).

Solution: Imagine doors from left to right, top to down are numbered 1-6. The clue tells you what order to go through them in.

Bony Pervert: Pool Locker room

  • Need: Sit on Toilet
  • Reward: Extra Photo

Room 4 of 4 in the Upper Floor is a bathroom. Sit on it for a little until you start thinking “dirty thoughts”

Go to the locker room in the Pool Area. Talk to the skeleton holding the cup in the showers.

Peep into the women’s locker room. Snap a photo (does not count for any Spirit Points)

Dr. Lesbrock’s Photo

*I have not completed this, this info is from the internet*

Need: Self-help Book

Must beat Tubing minigame with 100 or more gems

Talk to the ghost who gives you the self-help book, and then you head to the one room in the Upper Floor you couldn’t do anything with. Talk to the drawer with the eyes.

Bring the Handsome Ghost to Dr. Lesbrock. Apparently, they’ll hop into the van which will start rocking. Make sure to peep into the vehicle to snag the photo, otherwise you lose your chance.

End Game

Talk to Dr. Lesbrock, and tell her you’re ready to go. You almost leave, but then she gets an intense, concentrated reading, so she joins you and follows you into the mansion.

It’s suddenly devoid of beings and music (even the eyes in the drawer upstairs are missing)…

Feel free to explore the empty mansion. If you want to talk to some of the minor characters you interacted with before, approach from either the roof where you found Enrica or the East Outside area atop the stairs where Jaki hangs out.

When you’re ready, find everyone gathered in the Concert Hall! Gah! It’s a trap! They figured out that their images would be exposed to the world! Eep! They’ll let you go if you can beat them in a little game…otherwise it’s DEATH.

Commence the final battle: A Dance-OFF! *There’s an option to autoplay if you don’t want to by the door when you enter it* It’s the same dancing minigame the Aliens had you do.

Finish it and they invite Dr. Lesbrock to join the Aliens. She’s ecstatic, and their Top Secret Party stays a secret.

Get treated to the Final Photo.

Watch the credits (or not).

Post-Game

The 1st time I beat the game, Succu-Bouncers appeared in the Extra Menu

The 2nd time I beat the game, it unlocked Time-Attack where it records your speed and gives you skates to run around faster

Locations

CLICK HERE for some possibly helpful location images with labels

This is a map someone made and posted on the Steam Community Hub

Miscellaneous

  • Boo Party: BooB Party
  • Even though this is an H-game, it’s quite mild. The “uncensored” pics are all just cartoon boobs, while the “censored” pics are the same with stars on the nips. Sexual content is more innuendo than anything (except maybe the Dr. Lesbrock photo?)
  • Dr. Lesbrock? Dr. Lesb…ian? She says things like, “I’ll have to study these [photos] later… in private,” and “WOW! Look at those big…readings!” And -rock miiight imply a little futa action??
  • Instant Cauldron? Insta-Pot.
  • Far east bookcase on stage in the TV Studio will tell you the ingredients for the Hamburger
  • The westernmost bookcase in the library, top floor is a Toy Magazine which tells you the parts of the Super Crawlbot Combiner (Dephnedroid & Octogon for arms; Bite-o-Tron & Gator-Gate for feet; Might Crawlcore is center)
  • Crawlco Block Knockers, the game the female ghost is playing instead of hooking up with the male ghost, is another game developed by Cosmi Kankei.
  • Game Magazine “Now you’re playing with Power. Ero Power!” looks suspiciously like Nintendo Power. It even contains Porno Pulse (Player’s Pulse), Carnal Corner (Counselors’ Corner), and Horny and Nasty (Howard and Nestor) comic
  • Possible Name references (maybe I’m reading too far into this?): Sheida Bharo (She- da- Pharoah), Jaki Nikko (Jack Nicholson), Mariah Countee (Mariah Carey), Dreya (Dryad), Frankie (Frankenstein), Glehnna Queanne (longshot: there’s a mature audience podcast called Glenn King’s Mature Audience Mayhem. Perhaps just a coincidence? It’s just a strange name compared to the other characters)
  • When exploring the empty mansion, you STILL can’t access the women’s locker room. There’s an invisible barrier around it
  • When you come back into the mansion right before the final Dance-Off and everyone is gone, if you check the painting portrait, the Madam, has turned into a skeleton.

All Photos

  • There are 17 total (as confirmed by the developer).
  • Apart from the 12 needed for the game, there are 4 other slots of photos, plus the Final Game Photo. I’ll post them all here for collectiveness

Main 12

Final Photo

4 5 Extra Pictures!!

Initially, there were only 4 extra photos, but a certain hero, Jeff, informed me that there was another and then supplied me with them, too! Thank you!!

Peeping Tom Photo

Madam Photo

Dr. Lesbrock’s Photo

Supplied by Jeff!! Thank you!

From user PunCala: “You can get Dr. Lesbrock’s photo by going to the room where a ghost is hiding inside the drawer, I think it was upstairs, on the right side of the floor. You need to have the self help book, which then makes the ghost come out. It’s a handsome ghost. Take the ghost with you and take him to Dr. Lesbrock outside the mansion. She says she needs to study the ghost and they go inside the van. While the van is rocking, go and sneak a photo of them. Imo the best photo in the game”

Skate Photo

Also supplied by Jeff!! Thank you, again!

From user BlackCat: “Hi, I found out how to get the 17. picture. You need to beat the game in Time Attack mode, were you wear the skates. I’m not sure if you need to beat it under a hour to unlock the picture since I finished with a playtime of roughly 45min but after the final picture you get a picture called photoskate with the MC, the wolf girl and the frankenstein girl wearing skates saying “thx for playing” from the developer.”

Succubus Photo

Yet again credit to Jeff!

From Jeff: “I beat all the levels on the Succu Bouncer game after the skeletons left the arcade.  I don’t know if it helped, but I beat the first level with a perfect score, and I only used one continue.