Defoliation Game Written Walkthrough Guide + Red Leaf Locations (Nintendo Switch)

writ­ten 6/13/26, updat­ed 6/17/26

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  • Pub­lished: COSEN
  • Devel­oped: Ris­ing Win Tech
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: $1.99 MSRP: $9.99
  • Rat­ed: T (Blood, Vio­lence)
  • Genre: Adven­ture, Puz­zle, Sur­vival
  • Date Released: May 31, 2018

This is a puz­zle, adven­ture game set in Tai­wan. The con­trols are a bit clunky on the Switch, the trans­la­tion is not per­fect, and there’s a bit of a cul­tur­al gap. The east­ern-mind­ed puz­zles are dif­fer­ent from the west­ern-mind­ed ones I gen­er­al­ly play. I wrote this to help any­one who needs it (and also to help myself try to work through some of them), because there are zero walk­throughs any­where… In Eng­lish, at least. It’s rec­om­mend­ed to have a notepad or some way to write out the puz­zles to under­stand them bet­ter. I don’t 100% know how some of the answers are got­ten, but I did work through the ones that make sense to me.


Table of Con­tents

*Use the search func­tion (ctrl+f) or click on the links below to nav­i­gate the page


GAME START


Chapter 1: The Accident

  • Read the dia­logue
  • Choose: “Beg again and again”

Bad Ending 0: Nothing Happened

  • Choose: “I give up this time”

Chapter 2: The Cabin

  • Read dia­logue
  • Take Pot­ted Plant
  • Take Hand­ker­chief
  • Look at win­dow, read dia­logue, and take Iron Crow­bar
  • Look at red bricks, inspect the mid­dle upper one, get Red Bolt
  • Look at the shoe rack

Shoe Puzzle

Solve using Hand­ker­chief clue found

Solu­tion (click to expand)

Top Row: Blue slip­per, Yel­low boot, Green boot, Blue slip­per, Green slip­per, Red boot, Red slip­per, Yel­low slip­per

Bot­tom Row: Red boot, Blue boot, Green slip­per, Yel­low slip­per, Blue boot, Red slip­per, Green boot, Yel­low boot

  • Get Scis­sors and Red Bolt
  • Look at chair; Use Scis­sors; Get Red Bolt
  • Equip Pot­ted Plant and use it on the ground
  • Get Paper with Win­dow Graph­ic
  • Look at rug in front of the door
  • Click on the top left cor­ner, then use the Iron Crow­bar
  • Get Red Bolt
  • Look at the door

Lock Puzzle

Look at the win­dow. First, you have to solve this puz­zle to get the code for the door using the clues you’ve read and found:

  • Clock­wise
  • Loca­tion of num­bers to use
  • Mid­dle cir­cle of num­bers in win­dow indi­cates this is math-ori­ent­ed
  • Using the last dig­it
Solu­tion (click to expand)

Num­ber Code: 52351247

Add Red Bolt x4

  • Go inside

Chapter 3: The Old Lady

  • Read dia­logue
  • Take Green Leaf Bolt from tree on shelf
  • Look at the code input

Shelf Lock Puzzle

  • Look at books, read all of the titles and dia­logue
  • Look at the dec­o­ra­tive dish’s num­bers, ele­ments, and direc­tion­al nota­tions
  • Solve the code
Solu­tion (click to expand)

Num­ber Code: 2385

*Hon­est­ly, I have no idea how this is the answer. I think you have to know some­thing about Chi­nese his­to­ry and stuff, which I don’t.

  • Get Rag and Green Leaf Bolt
  • Go into the Kitchen
  • Take Pot from the counter; Use on the faucet
  • Use Pot Filled with Water on the stove
  • Look at the sink; Get Clump of Hair
  • Use Clump of Hair on the pot on the stove; Boil it
  • Get Green Leaf Bolt
  • Use Rag on dirty poster

Kitchen Utensil Puzzle

Ori­ent the kitchen uten­sils into the cor­rect order using the clue

Solu­tion (click to expand)

If: 123456

Then: 653412

  • Look at top unlocked cab­i­net; Get Tile with Num­ber On It
  • Look at bot­tom unlocked cab­i­net; Get Green Leaf Bolt
  • Look at the floor; Use Tile with Num­ber On It

Kitchen Door Lock Puzzle

Using the rules of Sudoku puz­zles, solve the puz­zle to get the door code

Solu­tion (click to expand)

Answer:

2314

4132

1243

3421

Using the clue from the Sudoku Puz­zle, open the door lock

Solu­tion (click to expand)

Code: 3234

Use Green Leaf Bolt x4

  • Go inside

Bad Ending 1: Die at the Cabin

  • Go into the old lady’s room

Chapter 4: Trapped

  • Choose: “Don’t open it
  • Take Coin from the near bath­tub rim
  • Take Han­dle from far bath­tub rim (how you did­n’t get killed I have no idea)
  • Use Coin above toi­let; Get Handrail
  • Look under sink; Take Plunger
  • Com­bine Plunger + Han­dle = Plunger
  • Use Plunger on toi­let; Get Clump of Hair
  • Use Clump of Hair on bath­tub; Get Cat Toy
  • Look at the mir­ror

Plumbing Puzzle

Solve the num­ber puz­zle under the sink using the clue from the mir­ror

Solu­tion (click to expand)

Answer: 13, 7, 12, 9 (Blue, Red, Yel­low, Gray)

I think I fig­ured out why (below). Which is kind of mis­lead­ing giv­en the way the green shape is ori­ent­ed. This is only way the answer works. #6 is there to mis­lead

  • Now that the water is off, open the cur­tain
  • Take the Cur­tain
  • Use the Handrail on the wall, start­ing on the south­east cor­ner of the cube and work your way counter-clock­wise just as the graph­ic indi­cates

Bad Ending 2: Killed by a Monster

  • Choose: “Open it” as soon as the chap­ter starts, or any­time before turn­ing off the water valves

Chapter 5: The Wardrobe

Fun Note: If you did­n’t take the cur­tain or use the hair in the water, you’ll still end up with the Cat Toy and Cur­tain in this chap­ter

You have to fig­ure out (through tri­al and error, super obnox­ious) how to get out of the wardrobe alive

Solu­tion:

  1. Choose: “Do not open it
  2. Use Cur­tain
  3. Choose: “Do not open it
  4. Equip Cat Toy, click on the bath­room hole; Grass will drop the Cat Toy
  5. Wood will say: “I can’t hold it any­more”
  6. Choose: “Go through door

Bad Ending “4”: Killed by the Old Lady

This is a typo as it’s sup­posed to be End­ing 3

You get this if you do any of the fol­low­ing:

  1. Don’t do any­thing and let the timer count down
  2. Go through the door
  3. Use Cur­tain and go out the door
  4. Use Cat Toy and go out the door
  5. Use Cur­tain and Cat Toy and let timer count down
  6. If you try to go back into the bath­room, Grass will drop Cat Toy. If you count down, or go through the door

Chapter 6: The Door Downstairs

  • Look at the yel­low jack­et 2x; Get Blade and Red Leaf Bolt
  • Look at the blan­ket; Get Red Leaf Bolt
  • Look at the win­dow; Note the pat­tern
  • Take Bot­tle from foot of bed
  • Take Bot­tle from head of bed
  • Use Blade on floor cush­ion; Get Red Leaf Bolt
  • Take Bot­tle from table
  • Take Bot­tle from shelf
  • Look at the indents in the shelf

Cabinet Lock Puzzle

Fig­ure out what to put in the indents, and in what order using clues from before

  • Smash each Bot­tle on the floor (just like the pot­ted plant in the begin­ning)

IMPORTANT: Do not smash the bot­tles with­out first mem­o­riz­ing which shape of bot­tle you’re smash­ing

  • Remem­ber what col­or belongs to each Bot­tle
  • Order the spheres cor­rect­ly on the shelf
Solu­tion (click to expand)

Answer: Blue, Green, Yel­low Red

  • Look at the antique phone; Take Fin­ger Plate
  • Use Fin­ger Plate on the cab­i­net at the head of the bed

Bed Cabinet Puzzle

Using the clue from the phone­book, solve the num­ber puz­zle

Solu­tion (click to expand)

Answer: 984955956

*I have no idea how this is the answer. Maybe I don’t under­stand some­thing about Tai­wanese phone num­bers? If some­one can fig­ure it out, let me know in the com­ments

  • Get Paper with Maze on It and Red Leaf Bolt

Basement Door Lock Puzzle

Ooo almost out! Using the clues received, solve for the code

Solu­tion (click to expand)

Num­ber Code: 215

Place Red Leaf Bolt x4: up, down, up, down

  • Go through the door

Chapter 7: Downstairs

  • Smash the vase; Get Point­ers (Clock hands) and Bolt
  • Use Point­ers on wall clock

Clock Puzzle

For once an easy puz­zle. Pull on the 3 ropes to change the hands so that the time is cor­rect on the clock (denot­ed by the red marks)

Solu­tion (click to expand)

Answer: Left (x5); Right (x2); then the Mid­dle

  • Get Black Chess Piece
  • Go to the Tea Room
  • Take Match from the couch; Use it on the wood han­dle to the right of the couch; Get Lit Match
  • Take Bolt from the padded chairs
  • Look at the rug near the padded chairs; Get a Bolt
  • Look at Go game­board on couch

Gomoku Puzzle

Look at the game and place the Black Chess Piece in the cor­rect place. Con­sid­er what the char­ac­ters have already said about the game

Solu­tion (click to expand)

Answer: Place it on the bot­tom mid­dle, in sur­ren­der

*Yeah… I don’t know how to play Go

  • Get Teacup and Bolt
  • Use Teacup on tea set on table; Get Cab­i­net Han­dle (Flower men­tions that it fell out of nowhere after they replaced the teacup. Creepy…)
  • Use Lit Match on teapot
  • Lis­ten to dia­logue; Choose Drink
  • Go back to the stair­case; Use Cab­i­net Han­dle on the holes under the stairs
  • Get Bolt and Piece of Draw­ing Paper

Stair Lock Puzzle

Using the pro­vid­ed clue, solve the lock puz­zle

Solu­tion (click to expand)

Code Num­ber: 521846937

Place Bolt x4

*Nope. I don’t get it.

  • Open the door

Bad Ending 4: Killed by Teenager

  • Choose: “Do not drink” when asked about drink­ing the tea

Chapter 8: Leave the Cabin

  • Take Note­book
  • Take Knife
  • Lis­ten to dia­logue
  • Choose: “Note­book
  • Look at the wall that’s just been opened up

Othello Door Puzzle

Using the rules of Otel­lo, place the pieces into the game board

Solu­tion (click to expand)

Solu­tion:

  • Go inside

Bad Ending 5: Killed by a Teenager

  • Choose: “Knife” when prompt­ed

Chapter 9: The Pond

Option 1

  • Lis­ten to the dia­logue
  • Choose: “Yes”
  • Things are get­ting more unnerv­ing

Option 2

  • Lis­ten to the dia­logue
  • Choose: “No
  • Look at things
  • In the end, no mat­ter what, you have to give Yifeng the Knife

Chapter 10: The Well

  • Click any­where but the puz­zle; Get Knife
  • Look at col­or­ful puz­zle

Colorful Puzzle

Match the col­ors to com­plete the puz­zle

*Good luck to any­one with vision impair­ments! It’s real­ly small and dark!

Solu­tion (click to expand)

Solu­tion

  • Go in

Chapter 11: The Hallway

  • Choose: “Yes” when asked to tie up Yifeng (oth­er­wise you play through the entire chap­ter and then die)
  • Take Key from the pond; Use it to unlock the bul­letin board

Kaleidoscope Wall Lock Puzzle

Solve for the code using the clue from the bul­letin board

Solu­tion (click to expand)

Answer: 7369

Rea­son­ing: The num­bers are sup­posed to be set up like a cal­cu­la­tor (if you try the hints, it will men­tion cal­cu­la­tor).

Num­ber Sequence:

789

456

123

So, if the clue is Blue, Pur­ple, Black, Green, then the answer accord­ing to loca­tion of the col­ors is 7, 3, 6, 9

  • Get the moth­er­load: Book, Pen­cil Case, Pen, Eras­er (Pen­cil), Piece of Chalk, and Eras­er (Chalk Board)

Scale Puzzle

Weigh each of the items from the pri­or puz­zle to ascer­tain their weights

Solu­tion (click to expand)

Answer: 7528 (Pen, Pen­cil Case, Pen­cil Eras­er, Book)

Rea­son­ing: Book > Pen > Pen­cil Case > Board Eras­er > Pen­cil Eras­er > Chalk

Book = Chalk + Pen­cil Eras­er + Pen­cil Case

Pen­cil Case = P Eras­er + B Eras­er

B Eras­er = P Eras­er + Chalk

Pen = Pen­cil Case + P Eras­er

So,

Book = 8

Pen = 7

Pen­cil Case = 5

B Eras­er = 3

P Eras­er = 2

Chalk = 1

  • Look at the ground that just unlocked

Water Pipe Puzzle #1

Ori­ent the water pipes so that the col­ors near the arrows are con­nect­ed

Solu­tion (click to expand)

Click on the eye­ball piece to fin­ish the puz­zle

  • Get Col­or­ful Beads x3

Water Pipe Puzzle #2

Uuu­ugggh. Now you have to do it again!!!

Solu­tion (click to expand)

Click on the eye­ball piece to fin­ish the puz­zle

  • Get anoth­er set of Col­or­ful Beads x3
  • Can you guess what’s going to hap­pen next?

Water Pipe Puzzle #3

*Sigh* Again it is…

Solu­tion (click to expand)
  • Lemme guess… Col­or­ful Beads x3!!

Aaaaand no more pipe puz­zles!!

  • Except now there’s a new puz­zle because 9 col­or­ful beads seem like they would match…

Overhead Door Colorful Bead Puzzle

Using the kalei­do­scope again, place the beads in the cor­rect order

Solu­tion (click to expand)

Answer:

Blue, Black Green

Yel­low, Red, White

Orange, Light Pur­ple, Dark Pur­ple


  • Choose: “No” when Yifeng asks to be untied

Bad Ending 6: Killed by a Teenager

  • Choose: “No” when asked to tie up Yifeng in the begin­ning. (Super bum­mer because now you have to play the entire chap­ter again!!)
  • Choose Yes” at the end when Tifeng asks to be let go

Chapter 12: The Stairwell

  • Enjoy the dia­logue
  • Take Cards x8 from the floor and stairs
  • Take Rag from the stairs
  • Look at the lights on the stairs

Stairwell Card Puzzle

Place the cards in their appro­pri­ate places accord­ing to the clues (Hint: either col­or or sym­bol need to touch)

Solu­tion (click to expand)
  • Get a Long Pole
  • Com­bine Rag + Long Pole = Mop (a Swif­fer, it looks like)
  • Use Mop on the stain on the ceil­ing
  • Look at the tele­phone

Rainbow Telephone Puzzle

Using the clues pro­vid­ed, solve for the tele­phone num­ber

Solu­tion (click to expand)

Num­ber: 7445665

Rea­son­ing: Count the num­ber of col­ored stars on the ceil­ing. The phone has a rain­bow on it explain­ing the order of num­bers (Red, Orange, Yel­low, Green, Blue, Pur­ple, Teal)

  • Lis­ten to the dia­logue (Good. There’s a clear plan now)
  • Get Win­dow Han­dle; Use it on the win­dow
  • Go through

Chapter 13: The Red Leaf

  • Lis­ten to the dia­logue (The trans­lat­ed Eng­lish is dif­fi­cult to fol­low… Or maybe the sto­ry is just dif­fi­cult to fol­low)
  • Choose both ques­tions
  • Lis­ten some more (Weird sto­ry all around)
  • Choose: “Red Leaves
  • Choose :“You’re right, but she’s our old lady.

Bad Ending 7: Atonement

  • Choose: “No, I killed the old lady”, and you’ll decide that you should stay in that world alone to atone for your sins

Chapter 14: The Adventure

  • Take Key from the ground; Use it on the teacher’s desk
  • Get Rag; Use it on top of the desk
  • Read the papers on the wall
  • Take Note from top-left desk with shoe prints and a bag on the side
  • Take Note from mid­dle-left desk with cracks in the top
  • Take Note from bot­tom-left desk’s floor with the glue stick on top
  • Take Note from bot­tom-mid­dle desk with heart doo­dles on it
  • Take Note from top-right desk with can­dy
  • Take Note from mid­dle-right desk with all the words on it
  • Take Note from the bot­tom-right desk with the green mat on it

Warn­ing: If you haven’t been pay­ing atten­tion to what the notes say, do it now. Write it down some­where or take screen­shots. Once you com­bine them, you won’t be able to see what they say again! …Or just don’t glue them togeth­er until you solve the puz­zle

  • Go back to the bot­tom-left desk and click on the glue stick (You should have Notes x7)
  • Choose: “Yes
  • Get Com­plete Note (“Luoyu”)

Teacher’s Desk Schedule Puzzle

Using the clues from the Notes, fill in the blanks on the sched­ule

Notes:

  • There is only one sec­tion ‘E’
  • There is no ‘M’ and “E’ before noon
  • The after­noon class has ‘M,’ ‘C,’ and ‘E
  • No lessons in sec­tion 1 and 2, except Wednes­days
  • There are four sec­tions ‘C’
  • The morn­ing class on Mon­day is dif­fer­ent from Tues­day
  • Mon­day has 4 sec­tions ‘C’ and Fri­day only has 1 sec­tion ‘E’

Hint: The char­ac­ters on the top row are 5, 4, 3, 2, 1 (Fri­day, Thurs­day, Wednes­day, Tues­day, Mon­day), as they read from right to left

Solu­tion (click to expand)

Answer:

Rea­son­ing:

  • C: Only 4 total; Only on Mon­days; Can be either morn­ing or after­noon
  • M: Only in the after­noon
  • E: Only 1 total; Only on Fri­days; Only after­noon
  • S: Only morn­ings
  • Fri­days only have 1 les­son??
  • And I don’t under­stand why Wednes­day 1st sec­tion does­n’t have class even though it specif­i­cal­ly states that no lessons on the 1st and 2nd sec­tions (peri­ods) except Wednes­day. Per­haps it’s a cul­tur­al thing I don’t know about their schools
  • Notice the 17:10 (5:10pm) etched in what appears to be blood sud­den­ly on the table­top
  • Look at the far­thest left desk with the col­or­ful graf­fi­ti on it; Click on the box

Desk Lockbox Puzzle

Use the clue to solve for the code (Thank good­ness for a straight­for­ward, easy one…)

Solu­tion (click to expand)

Answer: 1710

  • Get Wal­let with Leaf Pat­tern and Chalk
  • Use Chalk on the chalk­board

Chalkboard Door Puzzle

Fig­ure out the cor­rect pat­tern to open the board using the giv­en clue

Solu­tion (click to expand)
  • Choose: “Open it

Chapter 15: Another Person

  • Read the dia­logue to learn about Xifeng and Beiyue’s back­ground sto­ries

Note: You can look around the class­room if you’d like, but Zhiqiu will just tell you there’s noth­ing to find. The only one that’s dif­fer­ent is the far-left desk where the lock­box was. Zhiqiu will men­tion that the col­or­ful graf­fi­ti is evi­dence of bul­ly­ing

  • Go Behind the Black­board
  • If you want to be a creep­er, choose “No” and keep ogling the sleep­ing beau­ty
  • Choose: “Yes

Chapter 16: Run Away

Great. Now that they teamed up, they imme­di­ate­ly want to kill us and we’re play­ing the ulti­mate cat and mouse game. AND there’s a 60 sec­ond timer

Author’s Note: There’s only 1 pos­si­ble path to take. I tried them all. You’re wel­come

  • Choose: “Let’s hide in the stair­well
  • Choose We run down­stairs
  • ChooseMove to Main Hall­way
  • Choose Go to the near­est Stair­well

Bad Ending 8: Time to Kill Game

  • Let the timer count down
  • Choose: “Go down­stairs first
  • Choose: “Let’s hide in the back of the class­room
  • Choose: “Quick­ly go through Hall­way
  • Choose: “Hide in the restroom
  • Choose: “Fol­low them
  • Choose: “We hide in the oppo­site class­room
  • Choose: “Stand still
  • Choose: “Run to the base­ment

Chapter 17: The Truth

Note: If you did­n’t both­er gath­er­ing or com­bin­ing the notes in the class­room, you won’t be able to wake up the girl and will have to redo Chap­ter 14 and get the Com­plete Note

  • Use Com­plete Note on the girl
  • Read the dia­logue (con­fus­ing at best, but made worse through the trans­la­tion)

Chapter 18: Back to the Cabin

  • Read the dia­logue (It’s start­ing to all come togeth­er…)

Chapter 19: Bleeding Tree


Bad Ending 9: Not Going Back

  • Read the dia­logue (All is revealed!)
  • Take Key
  • Go Inside the Cab­in
  • Take Key from the Kitchen
  • Go to the Bed­room
  • Use Key x2 on the draw­ers in the Bed­room
  • Get Gaso­line and Match
  • Go back to the Out­side of the Cab­in; Click on the tree
  • Choose: “Burn it
  • Read the dia­logue (Luoyu says “Grand­moth­er, wait for me.” Beiyue and Yifeng stay. The old lady dies in the hos­pi­tal before the 4 of them arrive)

Play Chap­ter 19 again


Bad Ending 10: Sorry

  • Take Key
  • Go Inside the Cab­in
  • Take Key from the Kitchen
  • Go to the Bed­room
  • Use Key x2 on the draw­ers in the Bed­room
  • Get Gaso­line and Match
  • Go back to the Out­side of the Cab­in; Click on the tree
  • Choose: “Burn it
  • Read the dia­logue (Luoyu says “Grand­moth­er, I’m sor­ry,” and stays behind with Beiyue and Yifeng, telling you to apol­o­gize to the Old Lady, but she already passed away at the hos­pi­tal)

Play Chap­ter 19, yet again


True Ending

NOTE: You need to get 100/100 Red Leaves to get the good end­ing of this game. This means you need all 10 end­ings (as each end­ing gives you Red Leaves) and all of the leaves through­out the game. So now, you need to go back through all the chap­ters and find them all. The good news is that it will auto­mat­i­cal­ly save once you find one, so unless you did­n’t com­plete the dif­fer­ent End­ings, you don’t have to do the puz­zles over again.

  • Take Key from Out­side the Cab­in
  • Go inside; Use Key on the shelf
  • Get ‘Civil­ian’ Card (“Strength”)
  • Take Key from the Kitchen
  • Take Key from the Bath­room
  • Take Key from the Clos­et
  • Go Down­stairs, then into the Tea Room
  • Take Key
  • Use Key on locked cab­i­net at the bot­tom of the stairs
  • Get Witch Card (“High Priest­ess”)
  • Go Pool­side; Take Key
  • Go back to the Bed­room
  • Use Key x4 on draw­ers in Bed­room
  • Get Gaso­line, Match, King Card, and Queen Card
  • Go back Out­side the Cab­in
  • Choose: “Don’t burn it
  • Read the dia­logue for the REAL ENDING OF THE GAME!!! (Luoyu says, “Grand­moth­er, thank you.”)

Final Puzzle

Match the cards with the right char­ac­ter using the hints from Wood

  • Civil­ians do not lie
  • Witch­es lie
  • The King tells one less lie than the Queen
Solu­tion (Click to open)
  • Civil­ian (“Strength”) = Luoyu
  • Queen = Beiyue
  • Witch (“High Priest­ess”) = Zhizhu
  • King = Xifeng

GAME OVER!!


Story Spoiler

Open to see the end­ing spoil­er (Click to Open)

Sum­ma­ry: Instead of burn­ing the tree, they all dec­o­rate the tree with the 100 red leaves they’d gath­ered. The weath­er turned from stormy to sun­ny. Beiyue and Xifeng are ner­vous about going back, giv­en their lives are crap­py. Wood’s real name is Lu Heyuan. They get back to their world (out of Luoyu’s heart/soul world, because that’s her pow­er). They get a call that grand­ma is ill. They all go to the hos­pi­tal where they get to talk to her, then watch her pass away. Time pass­es and their lives change for the bet­ter, slow­ly, while they all remain friends, nev­er for­get­ting the adven­ture that pushed them togeth­er.

End­ing dia­logue (word for word):

Zhizhu want­ed to share the good news with the old lady, but she was­n’t home. The phone range. It was the hos­pi­tal. The old lady passed out at the front door. She is in crit­i­cal con­di­tion. We picked up Luoyu, Xifeng and Beiyue on the way to the hos­pi­tal. The old lady was so weak when we arrived. Luoyu cried out loud when she saw the old lady at the hos­pi­tal. The old lady smiled at Luoyu. Luoyu could­n’t stop cry­ing. The old lady looked at us and smiled. She asked Luoyu to come clos­er and then she whis­pered to her.

Grand­ma: “Luoyu, you are spe­cial and unique. Be your­self!

Luoyu: “I will, grand­moth­er!

The old lady passed away with a smile. Time flies! Luoyu’s par­ents appre­ci­at­ed that we had spent a lot of time with the old lady and brought Luoyu back. After­wards, Luoyu began to take care of Xifeng and Beiyue’s mat­ters. Luoyu report­ed the orphan­age’s direc­tor’s behav­ior to the police. I still remem­ber when I saw Beiyue at the orphan­age. She was skin­ny and wore dirty clothes. Luoyu pulled some strings to help Beiyue so she could be adopt­ed. Not sure that this is the right deci­sion, but at least Beiyue can live in a bet­ter place.

Beiyue: “I sud­den­ly think that you are the best.

Luoyu: “What are you talk­ing about, Beiyue?

About Xifeng, his moth­er went back home to take care of him. Luoyu con­vinced his father to divorce his moth­er while he was in jail. Zhizhu also helped Xifeng. Zhizhu hired Zifeng to work for him, so Xifeng could cov­er his own expens­es. This way, Xifeng could spend more time study­ing. Xifeng took the job and thanked Zhizhu.

Luoyu: “Well! Like grand­moth­er said, ‘Be your­self!’ ”

Xifeng: “You are!”

Heyuan, Zhizhu, Luoyu, and I went back to the old lady’s house. The house was sim­ple and ele­gant, just like before. We walked around and thought of the old lady and every­thing that had hap­pened.

Zhizhu: “Hey! Let’s make an apple pie!”

Great idea. How­ev­er, we don’t have any apples. Zhizhu rush­es to buy some.

Luoyu: “Zhiqui, your apple pie tastes just like the old lady’s!

Zhiqui: “Ha! I can teach you how to make an apple pie.”

ZhiZhu: “Haha. What did you just say? Are you sure you can teach her, haha!

Zhiqui: “What did you say?!

We spent the day at the house and had a great time togeth­er. We all know that we need to move on.

Luoyu: “It’s unbe­liev­able!

Heyuan: “What’s the mat­ter?

Luoyu: “We’ve been through a lot.

Heyuan: “We have. I won’t for­get what we have been through.

Luoyu: “Me too.”

Luoyu did­n’t under­stand what I was talk­ing about, but she will some­day

Note: I don’t under­stand what they’re talk­ing about, either, or who, exact­ly, is nar­rat­ing

.…

Zhizhu: “Look.”

Xifeng and Beiyue wave to us. They are late. Every­one is inside the house, enjoy­ing apple pie and chat­ting. Luoyu and I stay out­side to watch the red leaves fall down from For­ev­er Red.

Zhiqui: “It’s beau­ti­ful.

Luoyu: “Yeah, It’s beau­ti­ful. Thank you.

END


Red Leaf Locations

Total: 104

Note: I went to play through a 2nd time and end­ed up with extra leaves! I already hit 100 and got more Which means that I’m not sure where the extra ones came from, and that there’s pos­si­bly 105

For every end­ing, you get Red Leaves, and they are scat­tered through­out the game. You basi­cal­ly have to click/poke every­where to find them

Anoth­er Note: Some­times some leaves give you +2, and some­times it does­n’t. I’ve played through at least 5 times now, and ones that gave +2 changed to +1 and some that were +1 changed to +2. It seems super ran­dom

Chapter 1: The Accident

Total: 2

  • +1 — for fin­ish­ing the chap­ter
  • +1 — for Bad End­ing 0

Chapter 2: The Cabin

Total: 6

Note: For­got to fix the pic­ture, sor­ry! Did­n’t cir­cle the one on the low­er left cor­ner of the win­dow

  • +1 — Mid­dle pan­el under shoes
  • +1 — Fold­ed cor­ner of rug, near the hole
  • +1 — Pot­ted plant/handkerchief
  • +1 — Remov­able brick
  • +1 — Low­er left cor­ner of win­dow
  • +1 — Fin­ish­ing chap­ter

Chapter 3: The Old Lady

Total: 11

  • +1 — Under branch, right side of tree
  • +1 — Locked pan­el on shelf
  • +1 — Low­er left of door frame to bed­room
  • +1 — Mid­dle black frame
  • +1 — Trash­can next to sink in kitchen
  • +1 — Mid­dle of upper cab­i­nets
  • +1 — Water stream at the lev­el of the sink
  • +1 — Low­er left cor­ner of bath­room door in the kitchen
  • +1 — Wall Pic­ture (Leaf icon does not show, but counter goes up)
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 1

Chapter 4: Trapped

Total: 7

  • +1 — Between base of toi­let and bath­tub
  • +1 — Cor­ner of tub with han­dle
  • +1 — Under cab­i­net doors
  • +1 — Low­er left cor­ner of mir­ror
  • +1 — Mid­dle of bath­tub (no cur­tain)
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 2

Chapter 5: The Wardrobe

Total: 4

  • +2 — In between fold­ed clothes #2 and #3
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 3

Chapter 6: The Door Downstairs

Total: 6

  • +1 — Pock­et of yel­low jack­et
  • +1 — Bot­tle at end of bed
  • +1 — Upper right cor­ner of mat­tress
  • +1 — Upper right leg of floor table
  • +1 — Low­er right cor­ner of glass door
  • +1 — Fin­ish chap­ter

Chapter 7: Downstairs

Total: 7

Note: There’s more in the tea­room, but if you wait until the next chap­ter you can avoid run­ning into dia­logue while search­ing. Your choice

  • +1 — Upper left cor­ner of rug, near wall
  • +2 — Bot­tom right cor­ner of han­dle door
  • +1 — Bot­tom of post, 2nd from the top
  • +1 — Bot­tom right edge of rug
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 4

Chapter 8: Leave the Cabin

Total: 7

  • +1 — To the right of the left arm­rest
  • +1 — Low­er left leg of the tea table
  • +2 — Upper edge of the left padded chair
  • +1 — Low­er right cor­ner behind couch
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 5

Chapter 9: The Pond

Total: 1

+1 — Fin­ish chap­ter

Chapter 10: The Well

Total: 3

  • +1 — Mid­dle of puz­zle
  • +1 — Mid-right between well and well-top (after puz­zle, but before leav­ing)
  • +1 — Fin­ish chap­ter

Chapter 11: The Hallway

Total: 7

  • +1 — Key next to plant bed out­side
  • +1 — Low­er right cor­ner of wall
  • +1 — Low­er right cor­ner of door frame
  • +1 — Low­er left root of scale plant
  • +1 — Blob of root under floor hatch
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 6

Chapter 12: The Stairwell

Total: 11

  • +1 — On the Rag
  • +1 — Low­er left most cor­ner of lev­el
  • +2 — Low­er right-most cor­ner of lev­el
  • +2 — Upper right cor­ner of upper stairs
  • +2 — Bot­tom of pil­lar where rag was
  • +1 — Upper right por­tion of ban­nis­ter
  • +1 — Upper left por­tion of stairs (I just poked in the area a lot and got one)
  • +1 — Fin­ish chap­ter

Chapter 13: The Red Leaf

Total: 2

  • +1 — Fin­ish Chap­ter
  • +1 — Bad End­ing 7

Chapter 14: The Adventure

Total: 9

  • +2 — Lock on door
  • +1 — Left cor­ner of desk #4, mid­dle
  • +2 — Left side of teacher’s dais
  • +1 — Left side of 2nd desk back, far left
  • +1 — Glue stick
  • +1 — Top of green desk
  • +1 — Fin­ish chap­ter

Chapter 15: Another Person

Total: 2

  • +1 — Beiyue’s out­stretched fin­gers
  • +1 — Fin­ish chap­ter

Chapter 16: Run Away

Total: 6

  • +3 — Get caught and killed
  • +3 — Fin­ish chap­ter

Chapter 17: The Truth

Total: 3

  • +3 — Fin­ish chap­ter

Chapter 18: Back to the Cabin

Total: 3

  • +3 — Fin­ish chap­ter

Chapter 19: Bleeding Tree

Total: 6

  • +3 — Bad End­ing 9
  • +3 — Bad End­ing 10

Thank you for read­ing!


Back to Video Game Guides

Boo Party Walkthrough Game Guide

writ­ten 7/23/2023, updat­ed 11/4/24

Boo Par­ty Game Walk­through Guide

  • Pub­lished: Eas­t­Asi­a­Soft
  • Devel­oped: Cos­mi Kankei
  • Plat­form Played: Nin­ten­do Switch
  • Price: $7.99 from MSRP: $9.99
  • Rat­ed: M (Mature)
  • Genre: Adven­ture, Role-Play­ing
  • Release: June 29, 2023

Play­ing a blonde-haired pho­tog­ra­ph­er, you explore a haunt­ed man­sion deep in the creepy woods at the behest of a hot sci­en­tist look­ing for para­nor­mal proof. You end up on fun­ny, sexy scav­enger hunt at the annu­al Nether­world Crossover Man­sion Par­ty!!

First Run: 4 hours

*This is a mild H‑Game, so, while cen­sored, images on this page might be offen­sive to some read­ers. This game and con­tent are rat­ed M (Mature) and NSFW*

Quick Jump

Game Start

Tips

  • If you’re just here for the “sto­ry,” go into the options menu and turn on the skip minigame set­ting… they’re a bit chal­leng­ing. You can change this at any time.
  • Check things such as draw­ers or weird look­ing objects. They’re like­ly some­thing you need
  • If there’s an option to do some­thing, do it
  • Any time there’s a big pic­ture of a hot female dur­ing dia­logue, use the arrows to pan up and down to… appre­ci­ate the entire­ty of the art­work
  • There’s a lady in a por­trait that will give you a recap of all the mis­sions you’re under­tak­ing lest you for­get

Spir­it Points:

You get 50 SP per pho­to (600 total)

  • Library: 50 SP for Game Mag­a­zine (Ghost with Blue Cap)
  • Lock­er Room: 50 SP for Dance TV Tick­et (Dra­mat­ic Skele­ton with Rose)
  • North Pool Area: 25 SP for Gear (Fish Man)
  • West Wing: 50 SP for Cell Phone Charg­er (Kill­bot)
  • Arcade: 75 SP for Gator­Gate (Gatcha Machine)
  • Din­ing Hall: 100 SP for Ener­giz­ing Drink (Bar­tender)
  • North­east Pool Area: 100 SP for access to Glehn­na Queanne (Mer­maid Guard)

Walkthrough

Start

Walk down and to the right. Talk to Dr. Les­brock. She wants you to get 12 pho­tos.

Imme­di­ate­ly head east and snap a pho­to of the tree with a face

Enter the place. It looks real­ly decrepit! Where da hot babes?

You can’t go any­where except the upper left, so go there and you find the door is locked

Return to the entrance and there is now a sheet ghost

Talk to it and then go out, to the east, and pick up its invi­ta­tion (you have to talk to it first before the item appears)

Return it to the ghost and get this par­ty ON!

Photo Missions

There’s no set path in the game except the begin­ning dur­ing the tuto­r­i­al sec­tion until you com­plete your first Hot Gal Mis­sion.

Most (but not all) mis­sions must be com­plet­ed in order to fin­ish the game as they’re tied togeth­er.

While there is the option for nude pho­tos, I will post cen­sored ones here. You can tog­gle that in the game set­tings.

Every pho­to must be shown to Dr. Les­brock out­side at her van in order to receive Spir­it Points (cur­ren­cy) which is nec­es­sary to advance in the game.

Mariah Countee the Vampire

  • Wants: Ham­burg­er

From the ghost head up and through the door

Go straight up to the foot the stair­case and talk to vam­pire Mari­ah Coun­tee. She tells you she wants a ham­burg­er

The ham­burg­er has 4 parts: Let­tuce, Buns, Beef, Toma­to

  1. Buns: Go north up the grand stair­case near Mari­ah Coun­tee and entire the door. Take the door to the right of the skele­ton which puts you in a hall­way with a green car­pet and the big words REC on the wall. Talk to Anna who has a big snake, Con­da. She gives you the Buns.
  2. Let­tuce: The west­ern­most door in the Left Grand Stair­case room leads to a ban­quet hall with lots of mon­sters eat­ing. The Shark­man with the glass­es at the north­ern and west­ern­most table com­plains about his sal­ad and gives you a head of let­tuce.
  3. Toma­to: North of the din­ing hall and west of the main floor ele­va­tor, sits the TV stu­dio. A skele­ton on the right in the audi­ence has a crate of toma­toes in case the show sucks. It’ll give you one.
  4. Beef: Com­plete the Freez­er Skele­ton quest (found below under Mis­sions)

Talk to Melizia the Witch at the TV Stu­dio to com­bine the ingre­di­ents to make a ham­burg­er.

Return to Mari­ah who will NOM the burg­er and pose for your first Pho­to.

This com­pletes the tuto­r­i­al sec­tion of the game. All doors that don’t need keys are now unlocked.

Reward: 50 Spir­it Points

Melizia the Witch

  • Wants: Com­bine 3 times in Instant Caul­dron

In the TV stu­dio (west­ern­most door com­ing out of the Main Floor ele­va­tor, north of the ban­quet hall, and south of the kitchen), Melizia the Witch stands on stage in front of a live audi­ence and cam­eras. She needs help with con­tent for her show, Con­jure Kitchen, where she’s adver­tis­ing a new prod­uct, Instant Caul­dron. The Boss Demon requires her to demon­strate 3 recipes, but the audi­ence is no help. It’s up to you! For a pho­to!

3 Recipes:

  1. Ham­burg­er - for Mari­ah Coun­tee’s Pho­to Mis­sion
  2. Stat­ue - for Medusa’s Pho­to Mis­sion
  3. Super Crawl­bot Com­bin­er — for Killer Mar­go Pho­to Mis­sion

Let her do 3 demon­stra­tions and she’ll demon­strate for your cam­era (On live TV!). You can find her at the BBQ after that.

Reward: 50 Spir­it Points

Glehnna Queanne the Mermaid Queen

  • Wants: Panties

Before you can even talk to her, you have to pay 100 Spir­it Points to her guard.

Then, she asks you to under­take a dan­ger­ous mis­sion to retrieve her grand­moth­er’s panties, lost for many years down the sew­er, that allow her to morph into a human at will. Many have tried and per­ished attempt­ing to retrieve them! If you do, then the mer­maid race will try to get along with humans again.

You must under­take a Tub­ing minigame float­ing hap­haz­ard­ly down sew­er water on a float, col­lect­ing gems while dodg­ing water mines and defeat­ing a horny octo­pus. 1‑hit KO.

Or you can just skip it via mini-game skip­per (through set­tings).

Return to her with the panties for your rewards. Lat­er, she is on the dance floor

Reward: 50 Spir­it Points

Dreya the Tree Nymph

  • Wants: 3 Pho­tos of Weird Plants

Take the west­ern­most door of the Pool room near the vend­ing machines, walk up the hall­way, and end up out­side. Hop across the pur­ple rocks and walk east to talk to Dreya. She wants you to pho­to­graph some “exot­ic” plants for her to use in her mag­a­zine. 3 to be exact.

*Don’t for­get to head north of the hop­ping rocks to pick up a cat, and to open the gate south of Dreya before leav­ing*

3 Pho­tos:

  1. Spooky Tree — “Pho­to of a spooky tree! It’s nat­u­ral­ly-occur­ring” — East of Dr. Les­brock
  2. Cool Cac­tus — “Pho­to of a cac­tus in sun­glass­es and a hat. I love it” — North­west gym por­tion of Pool Area
  3. Poly-Palm — “Pho­to of a cool 90s palm tree” - Upper Floors hall­way with 4 rooms

Return to Dreya for some pic­toooors!! Lat­er, she will be at the BBQ

Rewards: 50 Spir­it Points

Jaki Nikko the Devil

  • Wants: A soul

From the out­door east access which is south of the BBQ, there’s a sketchy black and gray area around the con­cert venue. Jaki Nikko the Dev­il waves you over ask­ing for your soul. You refuse. She com­plains about the lack of souls there, and then asks you to find her one.

Fol­low through with Sean and Dan the Mon­ster Hunt­ing Broth­ers’ quest (see Mis­sions below) and bring Dan to her. Her sat­is­fac­tion will give that you which you desire… a pic­ture.

Enrica the Werewolf

  • Wants: A full moon

When you head north up the stairs from where Jaki Nikko the Dev­il is, and then to the east­ern door, you come out on the roof. Stand­ing next to a gear (grab it), is Enri­ca the Were­wolf. In her human form she is timid and shy. She frets about not fit­ting in with the rest of crowd because the moon isn’t full and she’s not scary like the oth­er mon­sters. She wish­es the moon phase to would change to full.

Go find 3 gears!

  1. Right next to Enri­ca
  2. Fin­ish Stuck Zom­bie 1 quest
  3. In the north Pool Area, pay the swamp mon­ster 25 Spir­it Points to access the gear

Go to the Obser­va­to­ry (must com­plete Door Maze quest) and talk to the voyeuris­tic old man there. This will fix the tele­scope, and you can now change the moon phas­es to what­ev­er you wish. Just look on the back wall and change it until it’s on full moon.

Head out­side and to the right. Open the gate and talk to Enri­ca. She will change into her spicy wolf per­sona and give you images. You can find her on the dance floor after that.

Reward: 50 Spir­it Points

Medusa the Gorgon

  • Wants: 3 life-like stat­ues

The door due north of the Kill­bot (north of the din­ing hall and west of the TV Stu­dio) leads up some stairs to the Upper Floors. To the left of the top land­ing is Medusa who is super tired of being a celebri­ty and wish­es peo­ple would just leave her alone instead of ask­ing for auto­graphs and pho­tos. She’d Stone Gaze them, but, unfor­tu­nate­ly, that’d be rude at a par­ty, so she fig­ures that if she sur­rounds her­self with life-like stat­ues that it would deter fans. She asks you to get her some in exchange for pics, of course.

3 Stat­ues:

  1. Bro­ken Statue/Bard Stat­ue — North and east of Medusa, Door 3 of 4, has a bust on a shelf. Reach for it, and it will fall. Gath­er the pieces, head to Melizia the Witch who will com­bine the pieces back into a bust (and ful­fills her 2nd of 3 com­bi­na­tions).
  2. Pho­tog­ra­ph­er Statue — Fin­ish the Artist Vam­pire quest
  3. Cupid Stat­ue — Fin­ish All­Star’s quest

Bring them to her all at once or one by one. She’ll give you your reward, and then will appear in the Din­ing Hall lat­er with Mari­ah Coun­tee.

Reward: 50 Spir­it Points

Killer Margo the Slasher

  • Wants: Her 2 band­mates

From either the east­ern­most door in the Right Grand Stair­case Room, or the 2nd door in the green car­pet­ed hall­way with the snake, you enter the Con­cert Hall. Killer Mar­go is on stage freak­ing out because her two band­mates are MIA and the show is sup­posed to start soon. She says they’re both wear­ing green sweaters.

2 Band­mates:

Zero: He’s the hock­ey play­er you can see at the man­sion entrance. To get to him, go to where Jaki Nikko is (from either south of the BBQ, or south of the Rec Area) enter the door atop the stairs, then head to the west­ern­most door. Talk to him.

Sid Syn­t­hous: Com­plete the Sid Syn­t­hous quest to get him back on stage

Killer Mar­go will be stoked, and you can have your hott pho­to­shoot (right on stage!!!!)

Reward: 50 Spir­it Points

Yoofy & Alys the Dancing Aliens

  • Wants: to mea­sure your danc­ing abil­i­ties (mini-game)

These two jel­ly­fish look­ing gals are actu­al­ly aliens from out­er space! They trav­el the veil between life and death to achieve FTL speeds (faster than life)! They strive to eval­u­ate dance ener­gy across the Cos­mos…

…Through a dance minigame! If you have turned on the skip minigame func­tion, you may wish to play this one because in order to beat the game, you need to do this again, so it is good prac­tice. If you choose to “skip” the ele­va­tor gob­lin says he can’t skip the sequence, but he can play it for you.

Option­al: If you got Sheet Music with Ketchup from the Pianoman quest, talk to the Jam­min’ Skel­ly to the left of the dance floor which then gives you a help­ful visu­al aid for the dance game.

Com­plete suc­cess­ful­ly to get some dou­bles action eye can­dy! If you fail, you can try again.

Reward: 50 Spir­it Points

Sheida Bharo the Mummy

  • Wants: Peace and Qui­et
Sor­ry, I did­n’t get a snap of her dur­ing the main game­play. This is from after the mis­sion

In the arcade, the west­ern part of the Rec Area, is Shei­da Bharo the Mum­my who is hav­ing trou­ble sleep­ing in her sar­coph­a­gus because of 3 row­dy skele­tons play­ing a game loud­ly (“…talk­ing end­less­ly about ‘salt’ and ‘noobs‘”). They even called her a “mid!” She’s not the only mon­ster annoyed by them. She asks you to solve the prob­lem.

The ghosts are play­ing Suc­cu Bounc­er which is a PvP game. You need tokens to play. To do that, fin­ish the Ram­sesuke Coin Chang­er quest.

When you find the Ero Pow­er mag­a­zine, talk to the Help­ful Ghost who will tell you about the cheat you can employ against them (Left, Left, Right, Right, Up, Down, Up on the title screen).

If you don’t skip the game, play until you beat all 3 of them, and claim your spoils! Lat­er, she will be in the card game room.

Reward: 50 Spir­it Points

Frankie the Frankenstein

  • Wants: Work­out Bud­dy (You)

On the east side of the Rec Area (green car­pet­ed place) is the gym. In there, you’ll find Frankie who is work­ing out. She wants a work­out bud­dy, and you vol­un­teer to help, but she thinks the work­out would be too much for you and rec­om­mends get­ting the Ener­giz­er Drink.

Head over to the Din­ing Hall and pay 100 Spir­it Points for a Drink. Bring it back and start a series of work­out minigames.

I found them to be extreme­ly dif­fi­cult, so I just skipped the whole thing.

PICTURE TIME. Lat­er, you’ll find her in the north­west sec­tion of the Pool Area.

Reward: 50 Spir­it Points

Simone the Obake Neko (Cat Ghost)

  • Wants: her 6 cats

In the Upper Floors, 2nd room out of 4, is Simone who is a cat ghost who died young and could­n’t get as many cats as she would’ve liked. She wants you to find 6 cats!

Cat 1: Black — Pool Area — jump across the floats

Cat 2: White — North of rocks that lead to Dreya

Cat 3: Yel­low — Right out­side the door near All­Star — walk east on the porch through the house

Cat 4: Grey — Path­way right before Zero

Cat 5: White, Red Col­lar — Bal­cony Upper Floor

Cat 6: Yel­low, Red Col­lar — Roof near pool (must com­plete Door Maze quest)

Bring her the cats for a pho­to! Lat­er, she will be in the Library with her felines.

Reward: 50 Spir­it Points

Missions

Sean and Dan: Monster Hunter Brothers

  • Wants: Broth­er and Iron
  • Needs: Crow­bar
  • Reward: Jaki Nikko’s Pho­to Mis­sion Com­ple­tion

Talk to Sean who is stand­ing in a ring of salt east and north of the man­sion entrance (room with the piano). He’s look­ing for his broth­er and needs to get iron to prop­er­ly fight the mon­sters.

The crow­bar is in the library. Talk to the Crow in the west­ern part of the room.

Dan is in the Upper Floor of the man­sion where Medusa is. He is stand­ing with a shot­gun at the top of the stairs. Talk to him, give him the crow­bar.

Return to Sean, and you’ll see that Sean has died while wait­ing for Dan because the skele­ton gave him a drink. Dan will say that he will sell his soul to heal Sean because he does­n’t need a soul.

He’ll join you. Bring him to Jaki Nikko which com­pletes her mis­sion. Get her pho­to! Yay! He gets turned into a green zom­bie and will return to Sean who has no idea what hap­pened

Pianoman

  • Wants: Food
  • Needs: Hot­dog
  • Reward: Sheet Music with Ketchup

In the Right Grand Stair­case Room, talk to the piano play­ing skele­ton with hair and the Rude Demon sit­ting on the piano. He says he’s been play­ing so much that he has­n’t been able to eat and asks you to get it for him

Make your way out­side by going up through and to the right of the kitchen behind the witch on the stage. There are 2 bench­es there. Head out the door which takes you to the left out­door area of the house.

Head up and right to the BBQ.

Talk to the giant pig chef who gives you a hot­dog

Return to the Pianoman for sheet music with ketchup on it.

Gamblin’ Gill: Card Player

  • Wants: Play­ing Cards
  • Needs: Queen of Clubs Card
  • Reward: Yel­low Key

In the Left Grand Stair­case Room, is a green swamp mon­ster who is get­ting clob­bered by his adver­saries. He has a great hand (King of Clubs, Jack of Clubs, 10 of Clubs, 9 of Clubs, and 3 of Hearts) and wants help cheat­ing because he thinks the oth­ers are cheat­ing.

You can glance at the oth­ers’ card hands if you want. Both the vam­pire and the skele­ton have the same hands: a Straight (King of Dia­monds, Queen of Clubs, Jack of Hearts, 10 of Spades and a 9 of Spades). Looks like the swamp mon­ster might be right…

4 Find­able Cards:

  1. Ace of Dia­monds: West­ern­most book­case on stage at TV Stu­dio
  2. Jack of Spades: Top-right-most book­case in the Library
  3. 7 of Hearts: Draw­er north of Jaki Nikko, east of the Con­cert Hall
  4. Queen of Clubs: South­east draw­er of the Upper Floor right above the east bal­cony door

Return to the swamp mon­ster, and he’ll take the Queen of Clubs. You’ll get a Yel­low Key for your trou­ble.

Killbot

  • Wants: You to buzz off
  • Needs: 50 Spir­it Points
  • Reward: Cell Phone Charg­er

Just north of the ban­quet hall there’s a robot charg­ing itself in a hall­way. Give it 50 Spir­it Points to make it charge faster. It will give you the cell phone charg­er.

Freezer Skeleton: Coolest Guy at the Party… Make that Coldest

  • Wants: Some­thing Warm
  • Needs: Warm Scarf
  • Reward: Raw Beef

On stage with Melizia in the TV Stu­dio, the west­ern met­al door leads into a meat lock­er. There, the friend­ly skele­ton is hang­ing amongst large slabs of meat.

Fin­ish the Coat Skele­ton quest (below) and give him the red scarf. He’ll be so chuffed, he’ll give you some beef.

Coat Skeleton

  • Wants: To cool off
  • Needs: His puffy coat checked
  • Reward: Scarf

In the Right Grand Stair­case Room (with Mari­ah Coun­tee), the east­ern­most room is a hall­way to Con­cert Hall. Talk to the Coat Skele­ton and he’ll ask you to check his puffy coat for him.

Return to the man­sion entrance. The mid­dle room (under the hock­ey look­ing guy) is the coat check room. The bun­ny lady ghost will stand aside to make you check it your­self. Do so, then grab the warm scarf on the ground.

Bonus: you can try to give the coat to the skele­ton in the freez­er, but he’ll com­plain that giv­en his arm sit­u­a­tion, that won’t work.

Library Ghost

  • Wants: 50 Spir­it Points
  • Reward: Game Mag­a­zine

In exchange for 50 spir­it points, the ghost in a blue cap will give you an old game mag­a­zine.

Locker Room Skeleton

  • Wants: 50 Spir­it Points
  • Reward: Dance TV Tick­et

The south­west por­tion of the Pool Area are the lock­er rooms. In the back of the men’s lock­er room is a skele­ton hold­ing a rose, who says he’s dying, and whose only regret is that he nev­er danced on stage at Dance Par­ty TV. He even con­ve­nient­ly has a tick­et, which he’ll sell to you so that you can live his dream for a mea­ger 50 Spir­it Points.

AllStar: Baseball Goblin

  • Wants: To smash some base­balls
  • Needs: Bat­tery
  • Reward: Hard Up Ghost Quest Com­ple­tion, Stat­ue for Medusa’s Pho­to Mis­sion

Out­side, behind the man­sion is a gob­lin in base­ball out­fit who wants a bat­tery for his base­ball pitch­ing machine.

In the Upper Floor of the man­sion in the 1st of 4 rooms, are two ghosts. The north­west draw­er holds a bat­tery. Return to All­Star and insert the bat­tery. BATTER UP!

The first balls smash­es a win­dow, the sec­ond hits the cupid stat­ue which falls off and hits the swamp mon­ster, while the last ball is a Home Run!

Stuck Zombie 1

  • Wants: Help get­ting out of the ground
  • Needs: Yel­low Key, Shov­el
  • Reward: Gear

The north­ern­most por­tion of the entire game, out­side above the man­sion, is a zom­bie who is stuck in the ground while try­ing to get out.

When you get the Yel­low Key, open the out­door shed (east of Dreya, north of All­Star, and west of the zom­bie), and snag the Shov­el.

Dig her out for a gear.

Stuck Zombie 2

  • Wants: To be unstuck
  • Needs: Shov­el
  • Reward: Octo­gon

At the bot­tom of the Sew­er (Glehn­na Queanne Pho­to Mis­sion) you see anoth­er zom­bie, aaand she’s stuck, too. Shov­el her out for Octo­gon!

Sid Synthous: The Keyboarder

  • Wants: Super Crawl­bot Com­bin­er
  • Needs: 4 Remain­ing pieces of the action fig­ure, then them com­bined
  • Reward: Pho­to Mis­sion Com­ple­tion for both Melizia and Killer Mar­go

East Out­side area of the prop­er­ty is a BBQ. Sid Syn­t­hous is mop­ing there because he’s upset about not being able to find the pieces to his action fig­ure, the Super Crawl­bot Com­bin­er. You offer to help.

*Don’t for­get to go down and open the 2 gates for quick access*

4 Super Robot Parts:

  1. Daphne­droid — Fin­ish Hard Up Ghost quest
  2. Gator­Gate — Gatcha Machine in the Arcade (needs 75 Spir­it Points)
  3. Bite-o-Tron — Talk to the Shark life­guard in the north­west sec­tion of the Pool Area near the fun­ny cac­tus
  4. Octo­gon — Fin­ish Stuck Zom­bie 2 quest

Talk to Sid after get­ting all 4, then he’ll give you the last piece, the Crawl­bot Core. Go to Melizia the Witch in the TV Stu­dio. She’ll com­bine them, which should fin­ish out her Pho­to Mis­sion. Bring it back to Sid, who is ecsta­t­ic and will return to Killer Mar­go to fin­ish out her Pho­to Mis­sion.

2 birds, 1 long-wind­ed stone! Yess!

Artist Vampire

  • Wants: Muse
  • Needs: Hand Mir­ror
  • Reward: Stat­ue

Between the back area of the Con­cert Hall and the south exit from the Pool Area, is a met­al door which hous­es an artist vam­pire with a block of stone. He wants to sculpt a self-por­tait, but needs a mir­ror to do that.

The door just to the west of the Main Floor Ele­va­tor is a bath­room. Inside the draw­er is a hand mir­ror.

Give him the hand mir­ror and he’ll real­ize that he does­n’t have a reflec­tion. So he sculpts you. Super proud of him­self, he turns into a bat and flies away to Twit­ter to boast. Take the sculp­ture for Medusa’s Pho­to Mis­sion.

Hard Up Ghost

  • Wants: Hook up with spooky hon­ey
  • Needs: Fin­ish All­Star quest
  • Reward: Daphne­droid

Room 1 of 4 in the Upper Floors (near Medusa and Dan) are 2 sheet ghosts. The first one is your client who com­plains of being “knock­er blocked!” He came to the par­ty to hook up with hot­ties, but the oth­er ghost only wants to play the “trashy lewd” video game, Crawl­co Block Knock­ers.

Com­plete All­Star’s quest (the Bat­tery is in the same room as the ghosts) which knocks a base­ball into the win­dow. That scares Busy Ghost into the arms of Hard Up Ghost who gives you Daphne­droid in thanks.

Dancefloor Skeleton

  • Wants: To dance on stage
  • Needs: Dance TV Tick­et
  • Reward: Access to Yoofy & Alys

In the mid­dle of the big skele­ton con­ga line is a skele­ton in the tophat whose dream it is to dance for an audi­ence.

Com­plete the Lock­er Room Skele­ton (need 50 Spir­it Points) quest to get the tick­et.

Give him the tick­et and he’ll move out of your way.

Ramsesuke Coin Changer

  • Wants: To fix the coin chang­er machine
  • Needs: Cell Phone Charg­er
  • Reward: Tokens

After ini­ti­at­ing Shei­da Bharo’s Pho­to Mis­sion, go try the coin chang­er to find that it is bro­ken. Talk to Ram­sesuke who will try to call for repair, but the phone needs charg­ing.

Fin­ish Kill­bot’s quest (need 50 Spir­it Points) and come back.

Call the repair com­pa­ny. Leave the room and return to see that Daisy has arrived and start­ed. While she’s inside the machine, take a few tokens from the buck­et…

Talk to Daisy, and she’ll ask for 20 tools from her tool­box in the ulti­mate fetch quest (read the descrip­tions for some fun): A screw­driv­er, Philip’s head screw­driv­er, Tri­wing screw­driv­er, ham­mer, span­ner, pipe wrench, allen wrench, spud wrench, nee­dle nose pli­ers, tape mea­sure, lev­el, clamps, elec­tric drill, sol­der­ing iron, ball peen ham­mer, elec­tri­cal tape, scis­sors, sand­pa­per, dog­leg ream­er, AND *big breath* Geiger counter.

Door Puzzle

  • Use­ful: Ero Pow­er Game Mag­a­zine
  • Reward: Unlock path to Obser­va­to­ry

The north­most door in the Upper Floor (near Medusa) leads to a ghost and 6 doors. If you have the Game Mag­a­zine, the ghost will tell you that it gives you a clue to solv­ing it.

Clue: “From left to right, top to bot­tom, 2, 5, 1, 6, 3, 4”

You don’t need the clue, and it’s pos­si­ble to guess the solu­tion. Even the game admits it’s super vague. If you’re guess­ing, basi­cal­ly, every time you see zany mon­sters mov­ing around, you’re doing it right (Order: Vam­pire, ghost line, mon­ster car, skele­ton con­ga line, danc­ing frog).

Solu­tion: Imag­ine doors from left to right, top to down are num­bered 1–6. The clue tells you what order to go through them in.

Bony Pervert: Pool Locker room

  • Need: Sit on Toi­let
  • Reward: Extra Pho­to

Room 4 of 4 in the Upper Floor is a bath­room. Sit on it for a lit­tle until you start think­ing “dirty thoughts”

Go to the lock­er room in the Pool Area. Talk to the skele­ton hold­ing the cup in the show­ers.

Peep into the wom­en’s lock­er room. Snap a pho­to (does not count for any Spir­it Points)

Dr. Lesbrock’s Photo

*I have not com­plet­ed this, this info is from the inter­net*

Need: Self-help Book

Must beat Tub­ing minigame with 100 or more gems

Talk to the ghost who gives you the self-help book, and then you head to the one room in the Upper Floor you could­n’t do any­thing with. Talk to the draw­er with the eyes.

Bring the Hand­some Ghost to Dr. Les­brock. Appar­ent­ly, they’ll hop into the van which will start rock­ing. Make sure to peep into the vehi­cle to snag the pho­to, oth­er­wise you lose your chance.

End Game

Talk to Dr. Les­brock, and tell her you’re ready to go. You almost leave, but then she gets an intense, con­cen­trat­ed read­ing, so she joins you and fol­lows you into the man­sion.

It’s sud­den­ly devoid of beings and music (even the eyes in the draw­er upstairs are miss­ing)…

Feel free to explore the emp­ty man­sion. If you want to talk to some of the minor char­ac­ters you inter­act­ed with before, approach from either the roof where you found Enri­ca or the East Out­side area atop the stairs where Jaki hangs out.

When you’re ready, find every­one gath­ered in the Con­cert Hall! Gah! It’s a trap! They fig­ured out that their images would be exposed to the world! Eep! They’ll let you go if you can beat them in a lit­tle game…otherwise it’s DEATH.

Com­mence the final bat­tle: A Dance-OFF! *There’s an option to auto­play if you don’t want to by the door when you enter it* It’s the same danc­ing minigame the Aliens had you do.

Fin­ish it and they invite Dr. Les­brock to join the Aliens. She’s ecsta­t­ic, and their Top Secret Par­ty stays a secret.

Get treat­ed to the Final Pho­to.

Watch the cred­its (or not).

Post-Game

The 1st time I beat the game, Suc­cu-Bounc­ers appeared in the Extra Menu

The 2nd time I beat the game, it unlocked Time-Attack where it records your speed and gives you skates to run around faster

Locations

CLICK HERE for some pos­si­bly help­ful loca­tion images with labels

This is a map some­one made and post­ed on the Steam Com­mu­ni­ty Hub

Miscellaneous

  • Boo Par­ty: BooB Par­ty
  • Even though this is an H‑game, it’s quite mild. The “uncen­sored” pics are all just car­toon boobs, while the “cen­sored” pics are the same with stars on the nips. Sex­u­al con­tent is more innu­en­do than any­thing (except maybe the Dr. Les­brock pho­to?)
  • Dr. Les­brock? Dr. Lesb…ian? She says things like, “I’ll have to study these [pho­tos] lat­er… in pri­vate,” and “WOW! Look at those big…readings!” And ‑rock mii­ight imply a lit­tle futa action??
  • Instant Caul­dron? Ins­ta-Pot.
  • Far east book­case on stage in the TV Stu­dio will tell you the ingre­di­ents for the Ham­burg­er
  • The west­ern­most book­case in the library, top floor is a Toy Mag­a­zine which tells you the parts of the Super Crawl­bot Com­bin­er (Dephne­droid & Octo­gon for arms; Bite-o-Tron & Gator-Gate for feet; Might Crawl­core is cen­ter)
  • Crawl­co Block Knock­ers, the game the female ghost is play­ing instead of hook­ing up with the male ghost, is anoth­er game devel­oped by Cos­mi Kankei.
  • Game Mag­a­zine “Now you’re play­ing with Pow­er. Ero Pow­er!” looks sus­pi­cious­ly like Nin­ten­do Pow­er. It even con­tains Porno Pulse (Play­er’s Pulse), Car­nal Cor­ner (Coun­selors’ Cor­ner), and Horny and Nasty (Howard and Nestor) com­ic
  • Pos­si­ble Name ref­er­ences (maybe I’m read­ing too far into this?): Shei­da Bharo (She- da- Pharoah), Jaki Nikko (Jack Nichol­son), Mari­ah Coun­tee (Mari­ah Carey), Dreya (Dryad), Frankie (Franken­stein), Glehn­na Queanne (long­shot: there’s a mature audi­ence pod­cast called Glenn King’s Mature Audi­ence May­hem. Per­haps just a coin­ci­dence? It’s just a strange name com­pared to the oth­er char­ac­ters)
  • When explor­ing the emp­ty man­sion, you STILL can’t access the wom­en’s lock­er room. There’s an invis­i­ble bar­ri­er around it
  • When you come back into the man­sion right before the final Dance-Off and every­one is gone, if you check the paint­ing por­trait, the Madam, has turned into a skele­ton.

All Photos

  • There are 17 total (as con­firmed by the devel­op­er).
  • Apart from the 12 need­ed for the game, there are 4 oth­er slots of pho­tos, plus the Final Game Pho­to. I’ll post them all here for col­lec­tive­ness

Main 12

Final Photo

4 5 Extra Pictures!!

Ini­tial­ly, there were only 4 extra pho­tos, but a cer­tain hero, Jeff, informed me that there was anoth­er and then sup­plied me with them, too! Thank you!!

Peep­ing Tom Pho­to

Madam Pho­to

Dr. Les­brock­’s Pho­to

Sup­plied by Jeff!! Thank you!

From user Pun­Cala: “You can get Dr. Lesbrock’s pho­to by going to the room where a ghost is hid­ing inside the draw­er, I think it was upstairs, on the right side of the floor. You need to have the self help book, which then makes the ghost come out. It’s a hand­some ghost. Take the ghost with you and take him to Dr. Les­brock out­side the man­sion. She says she needs to study the ghost and they go inside the van. While the van is rock­ing, go and sneak a pho­to of them. Imo the best pho­to in the game”

Skate Pho­to

Also sup­plied by Jeff!! Thank you, again!

From user Black­Cat: “Hi, I found out how to get the 17. pic­ture. You need to beat the game in Time Attack mode, were you wear the skates. I’m not sure if you need to beat it under a hour to unlock the pic­ture since I fin­ished with a play­time of rough­ly 45min but after the final pic­ture you get a pic­ture called pho­to­skate with the MC, the wolf girl and the franken­stein girl wear­ing skates say­ing “thx for play­ing” from the devel­op­er.”

Suc­cubus Pho­to

Yet again cred­it to Jeff!

From Jeff: “I beat all the lev­els on the Suc­cu Bounc­er game after the skele­tons left the arcade.  I don’t know if it helped, but I beat the first lev­el with a per­fect score, and I only used one con­tin­ue.