Escape Trick: 35 Enigmas Written Walkthrough (Nintendo Switch)

written 12/24/2018, updated 8/31/2025

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  • Published: D3 Publisher
  • Platform Played: Nintendo Switch
  • Price: $7.99 MSRP: $19.99
  • Rated: T (Teen) for blood and violence
  • Genre: Adventure
  • Date Released: Feb 18, 2018

I think this was my very first ever Game Guide, and I never finished it because the last level left me ill with motion sickness. It is now 2025 and someone asked me to complete it, so I shall now attempt to rewrite the entire guide (hopefully I don’t get too ill in the same place again…)

Escape From the Sealed Room – 16 riddles of the beginning

Warning: If you easily get motion sickness from FPS style of games (like me), this game may not be for you!! There’s a lot of repeated rotating of rooms in the first-person view!

Stage 1: Prologue (Tutorial)

You were in the building to meet with someone, but it’s under attack! Escape!

  • Watch and read the cutscene
  • Look at the bedside table and pick up the Notebook
  • Pick up Drawer Handle from under the sofa
  • Equip the Drawer Handle, and use it on the drawer with the missing knob
  • Get a Key
  • Look into the trash can, and take the Note Fragment
  • Turn back to the front door
  • Equip the Key, and use it on the door to the right
  • Look into the bathtub, and pull out the drain plug
  • Get the Note Fragment
  • Exit the bathroom
  • The fire has reached the room! You need to hurry!
  • Look underneath the bed
  • Pull out the attaché case

Attache Case Puzzle

Using the 3 Note Fragments as a clue, solve the number lock puzzle!

Solution: “794”

  • Take the Shoehorn
  • Go back to the bathroom
  • Equip and use the Shoehorn (you must be a pretty small person, or the vent is huge!)

ESCAPED!

Stage 2: Opening

Two weeks later, you go visit the home of your dad’s old friend who sent you the email, only to find out he was murdered in an apparent locked room murder and the impatient woman thinks you’re the detective!

  • Turn Left x2
  • Note the one unlit wall lamp
  • Turn Left
  • Take the Cigar Case from the low table
  • Open the drawer, take the Lighter Oil
  • Pick up Old Book from chair (if you examine it, you’ll note how heavy it is)
  • Inspect the bookcase above that
  • Take the Heavy Key from the top shelf
  • Turn Left
  • Inspect the wall painting
  • Take the L-Shaped Hook
  • Look under the sofa near the fallen painting
  • Take the Screwdriver
  • Take the Journal and Lighter off the desk
  • Examine and try to light the lighter
  • You’ll automatically combine the Lighter + Lighter Oil

NOTE: “Examining” items and clues are essential for many, if not all, puzzles

  • Remember that unlit lamp next to the grandfather clock?
  • Equip the now-filled Lighter and light the lamp
  • Examine the grandfather clock face with the two holes in it
  • In your inventory, examine the Screwdriver to swap the tip to the flathead
  • Use the Screwdriver in the right-most hole
  • Open the clock door for a Small Key
  • Turn back to the desk, and click on the chair
  • Use the Small Key on the top drawer
  • Take the Thick Book
  • Examine it, and combine Thick Book + Heavy Key
  • Go to the bookshelf with the two lamps on either side
  • Inspect the top left shelf with the missing book
  • Use the Thick Book and Old Book
  • It’s a weighted lock. Ah ha!
  • If you did it right, a mechanism will engage
  • Back out until you can view the shelf and both lamps
  • Inspect the floor under the rightmost shelf to see some bloodstains and a hole in the wood (make sure you click on them)
  • Go over to the coat next to the desk
  • From the sleeve, take the Button + L-Shaped Hook
  • Equip and use above blood stain

ESCAPED!

Stage 3: Disappearance

You wake up, having been kidnapped. Again. Eh, seems to happen a lot since Dad disappeared a year ago.

  • Turn Right
  • Inspect the letter “E” painted on the wood
  • Take Rusted Nail to the left of the “E”
  • Turn Left
  • Look down and take the Old Coin on the floor
  • Turn Left x2
  • You can see something in the far corner, but you can’t reach it
  • Inspect the slightly miscolored wood next to the pallet. It disappears
  • Take Key with Missing Tooth
  • Back up x1 so you can see the pallet and click on the bottom portion near your feet
  • Move the skull and take the Old Coin
  • Turn Left
  • Click the lower left corner of the pallet
  • Take another Old Coin
  • Note the letter “S” written in blood
  • Now with the pallet out of the way, go back to where you took the piece of wood out and take the Wooden Tag with the “1”
  • Turn back so that you can see the “EWSN” sign
  • Click on the door, then click on the padlock
  • Equip the Key with Missing Tooth, and try it
  • Equip the Rusty Nail and try again (Note: make sure you click on the lock and not the Key or you’ll just take it out. It needs to be Key, then Nail)
  • Back up, open the door
  • Take Wooden Tag with “IV” on it
  • Turn Right
  • Inspect the pole to the left of the chest. It’s a man catcher with two “Ns”
  • Take Broken Wooden Tag
  • Turn Right
  • Open door to the other cell
  • Turn Right
  • Take Old Coin, and note the 3 “E’s”
  • Turn back to the door and look at the lower right of the door frame
  • Take the Old Coin
  • Leave the cell
  • Look at the wooden chest
  • Use Old Coin x5 (one after the other)
  • Take the Wooden Tag with the “3”
  • Turn to the door
  • Inspect the lowest left portion of the staircase
  • Take the Wooden Tag with the “2”
  • Inspect the door, itself, now
  • Click on the “N”
  • Take the Broken Wooden Tag + Broken Wooden Tag

Wooden Tag Puzzle

Equip the Wooden Tags and place them correctly next to the corresponding letter. The S was given to you on the sign. S=1 (Note: they try to fool you out by giving you an extra number)

Solution:

E=IV; W=5; S=1; N=2

Why is everything so dark in this game?

ESCAPED!

Oooo… Starting to feel the effects of motion sickness already! After only 3 stages!

Stage 4: Stowaway

You decide to stowaway on the S.S. Yuho and end up knocked out and imprisoned in a nasty bathroom. Captured again. Sigh.

  • Turn Right
  • Take Toilet Paper above the urinal
  • Examine to reveal a Key
  • Still in the inventory, examine leftover Toilet Paper Spool: rotate it to reveal “8”
  • Inspect the lever between the urinals. Turn it horizontal (Horizontal = hot; Vertical = cold)
  • Use the Key to unlock the locker in the corner
  • Take Mop
  • Inspect left of locker for a Plunger
  • Inspect above the locker for Tongs
  • While facing the sink, inspect the bottom of the pipe for a Toilet Paper Holder Lid
  • Rotate and examine it to see “1”
  • Use the Plunger to unclog the clogged pooper (ground toilet) to reveal a “3”
  • Use the Tongs on the right urinal for a Deodorizer
  • Use the Deodorizer in the sink (Hey! No reflection! Are you… a vampire?)
  • Turn on the faucet (make sure the lever between the urinals is set to horizontal) to create steam and reveal a message on the mirror
  • Use the Mop to smash the mirror to reveal a… safe? A door? A way out??

Door Code Puzzle

Figure out the 3-digit code

Solution: 813

  • Seawater rushes in! (Behind a mirror is a super convenient place to put a hatch with a ladder in it…)

ESCAPED!

Stage 5: Memories

You stare at the flickering light, confused, and remember that you’re in the storage room of your house where your dad used to lock you when you were bad as a kid. This is a memory of escaping.

  • Inspect the flickering light
  • Get a Piece of Paper and Light Bulb
  • Equip the Light Bulb, replace it
  • Back out
  • Turn Left x2
  • Take the Flashlight off the shelving unit
  • Inspect the poster to the left of the shelf to find a vent
  • Turn Left
  • Open the drawer for a Blacklight Bulb
  • Turn Left
  • Pull the Dart out of the dartboard
  • Turn off light switch next to the door
  • Look Up
  • Replace the Lightbulb with the Blacklight Bulb
  • Flip the light switch back on
  • Re-examine the piece of paper in your items

Lockbox Code Puzzle

Use your new clue to open the toolbox

Solution: 819

What’s with the 81- codes?
  • Take the Battery, note the screws
  • Go back to the lightswitch
  • Use the Dart on the compartment directly next to the switch
  • Turn off the switch and take the Battery
  • Combine Flashlight + Battery x2 (rotate and examine the end)
  • Turn Left
  • Facing the shelf closest to the door, look under it for a Rusted Key
  • Use it on the green wall box next to the light switch
  • Take the Flat-Head Screwdriver
  • Use it on the blue lockbox
  • Take the Hexagonal Socket Wrench
  • Use it on the vent (Exactly what kind of man is your father?)

ESCAPED!

Stage 6: Underground

You wake up from the shipwreck confused yet again as to your location. This time you’re in an Egyptian ruin type of place.

  • Look behind the headstone for a Stone Tablet
  • Turn Right
  • Pick up the broken Holy Grail
  • Turn Left or Right x2
  • Place the Stone Tablet into the relief
  • Go in, take the Orb
  • Turn Right
  • Take the Sword and the door will close

Statue Puzzle

Turn the statues to proper orientations

Solution: Turn the Archer and Pikeman statues (Cavalry faces archer; archer faces swordsman; swordsman faces pikeman; pikeman faces the cavalry)

  • Take the Stone Tablet and the broken piece of the Holy Grail
  • Rotate and examine the stem portion of the Holy Grail + Holy Grail
  • Place it where the sword was, and then Orb on top of that
  • Go out of the room
  • Look at the headstone and use the Sword
  • Water rushes in from behind. You freak out
  • Before going back into the other room, look at the grate where the water rushed in from
  • Take the Stone Tablet
  • Go back into the orb room and then up
  • Take the Stone Tablet
  • Go back to the headstone
  • Try to take the Sword. It snaps
  • Turn Left to wall relief
  • Take the Stone Tablet (the one you placed earlier)
  • Go Up
  • Use the Broken Sword on the sarcophagus (ignore the stone tablet on the ground to the right of the sarcophagus)

Sarcophagus Puzzle

Place the Stone Tablet x3 in the correct spots (Hint: examine the tablets for number of wings. You have extra tablets)

Solution: UL – 6, UR – 3, Middle – 8

ESCAPED!

I’m beginning to think that they changed some of the puzzles since I last played. Also, they’ve fixed a few of the controls, too. Some of the originally super frustrating elements have been really streamlined

Stage 7: Plant

Outside the ruin, you end up in a concrete lined corridor and enter a door with the key and password left by your father. Inside is an experimental facility adorned with the emblem of a large nationwide corporation! Time to figure this out!

**You can pull the lever first to turn on the power if you’d like, or you can collect the 3 ores and key first. It doesn’t matter**

  • The monitor in front of you is not on. If you pull the switch, it turns on, opening a small hatch in the middle, a keypad for four numbers, a blocky thing in the monitor, a countdown timer on the right screen, and a series of colored bars on the left monitor. Turning the power off will NOT stop the timer
  • Turn Right
  • Inspect the lower left of the door, take triangle-shaped Red Ore
  • Turn Right
  • Inspect the lower left corner of the screen, take the square-shaped Blue Ore
  • Turn Right
  • Inspect the middle bottom of the screen, take the long, blocky Yellow Ore
  • Turn Right
  • Under the 2 buttons, take the Key
  • Turn Right to the console you started in front of
  • Use the Key in the blue slot on the lower left
  • A card will pop up and the timer will be replaced with an image of a bomb
  • The shape on the monitor tells you what to place in the small hatch next to the power switch. Each correct ore placement will reset the timer to 10 minutes.

WARNING: You can explode (fail) if the timer runs out and/or the bomb stays on the screen too long. Be sure to place the ores to increase the timer! *BUT* The timer won’t stack, so don’t try to put all the ores in at once or you’ll only have 10 minutes to get the claw machine working

  • Use the Yellow Ore
Place it in the middle hatch there
  • Equip the blue Level 1 Card Key, and put it in the elevator console (the one with the up and down arrows)
  • Hit the down button
  • Turn Left
  • Take the Empty Capsule on the floor under the console steps
  • Turn Left
  • Take another Empty Capsule
  • Go forwards to the large table and see a “4” and a “7” painted in green on it
  • Turn Right
  • Note the smaller table with a “9” and “3” (Note: be sure to click on all the numbers)
  • Take another Empty Capsule from the ground to the right of the smaller table
  • Go back up to the top floor and remove the Card Key from the elevator console
  • Look at the main control console
  • Use the Card Key above the key slot

Access Code Puzzle

Using the numbers clue from the bottom floor, figure out the code

Solution: 4379

  • Get a red Level 2 Key Card
  • Turn Left x2
  • Use the Key Card in the claw machine.
  • Take 4 ore (You can carry 4 at a time)
  • Remove the Card Key
  • Refresh the timer with an Ore (be sure to grab another after you refresh the timer), and use the Card Key on the elevator console
  • Go to the bottom floor, again
  • Remove Card Key from the elevator console
  • Turn Left
  • Use the Card Key on the machine which opens 3 hatches
  • Place an empty capsule and 2 ores in

Note: If you are trying to get rid of ore colors, just dump it into the main console even if it’s the wrong color

Colored Capsule Puzzle

You need to make three colored capsules: blue, red and green (Hint: Repeat the claw machine game until you get all the necessary ore colors. Ughhh)

Solution:

Blue Capsule: red and blue ore

Red Capsule: red and yellow ore

Green Capsule: green and blue ore

  • Grab the Card Key
  • Go back up a level
  • Refresh your timer with a new ore
  • Turn off the main switch at the console
  • Place the Capsules x3 into the incubators in varying combinations to see all of the symbols corresponding to their colors (6 total)

Here is an example of color combination where the red and blue capsules give you pink, with the symbol inside of it. The stupid game is extremely picky about where you have to click to place the capsules in the holes… that part they did NOT fix

  • Be careful, the timer keeps ticking down despite turning off the power…
  • Turn on the power again
  • Remove, then place the Card Key in the slot in the panel next to the door to the right

Symbol Door Code Puzzle

Figure out the door code using the clues uncovered! (Hint: The left monitor with the colored lines at the main console tells you the order of symbols as it correlates with the colors)

Solution:

Color Order: Yellow, Light-Blue, Green, Pink, Red, Blue

ESCAPED! …Or… NOT?!?!?!

Stage 8: Space – Part 1

Abducted into an alien spaceship!!! Yet again you wake up staring at a ceiling and find yourself on a flat table with a nice view of space and of Earth outside. The same corporate symbol adorns the large door. Game on!

  • Inspect the lower-left corner of the door and take the green Round Object

If you hit the blue button to the Left of the table you were lying on, you open the ceiling and will get sucked out if you don’t close it. While the game gives you ample room for errors, you will eventually run out of air and fail the level if you make too many errors (I want to say maybe 10-15 wrong answers?)

  • Turn Right from the door
  • Take the green Cord from the machine
  • Turn Right
  • There’s a hatch that closes too quickly
  • Use the Round Object. It will break
  • Pick up the Purple Memory Disc
  • Turn Right to the console
  • Take the Blue Memory Disc
  • Use the Purple Memory Disc in the same slot you got the blue one from

Purple Memory Disc Puzzle

This is Minesweeper! The yellow dots on the side indicate the time you have to make a decision. Click on the Green tiles, uncovering the blueish tiles, but be careful not to click on a bomb or you lose! The symbols tell you how many bombs are around that particular tile

If you make even 1 error, the ceiling opens up and you have to move Right one screen and push the blue button to close it

Hint: The puzzle is the same every time, so if you save and reload and keep at it eventually you’ll get the answer (the controls are so sensitive that I kept failing because my fingers kept hitting the wrong tiles)

  • Take the Purple Memory Disc
  • Turn Right
  • Take the newly appeared Mechanical Mass A
  • Turn Right
  • Use the Cord on the upper-mid portion of the pillar
  • Press the hatch button
  • Go Up
  • Take the Mechanical Mass B
  • Go Down
  • Close the hatch, and take back the Cord
  • Go Left x2
  • Use Mechanical Mass A on the hatch that closes too quickly
  • Take the Green Memory Disc and Mechanical Mass A
  • Return to the console

Green Memory Disc Puzzle

Another Minesweeper game!

  • Take Mechanical Mass C (hmm… Starting to look kinda like a robot…)

Blue Memory Disc Puzzle (Optional)

This puzzle is unnecessary to progress in the game. The only benefit is restoring all the air to the cabin by placing the Capsule received from completing it in the blue machine next to where you got the green cord

Another Minesweeper game!

  • Go Left
  • Use Cord where you got it from
  • Look at the green round there… OH! It’s a ROBOT!
  • Use Mechanical Mass A, B, and C (tires on the bottom, arms on the side and head on top)
  • Use the Green Memory Disc in the slot on the left
  • It’s a projected image from… your dad? He gives you the instructions on how to open the door and tells you to remember them!
  • Use the Purple Memory Disc in the slot (if you place the blue one, the ceiling will open up) and the robot will move
  • Direct it to the panel beside the door which it opens… but you won’t be able to do anything, yet
  • Turn Right
  • Remove the Robot’s Arms, then use them on the pen-looking thing next to the Minesweeper console
  • Take the Tool
  • Go back to the door lock

Door Lock Circuit Puzzle

Remember what dad said: “You want to make all the black parts of the circuit red or blue with that tool. Connect all of the squares with the same color together to open the door. But you can’t make a 2×2 block of the same color. That’ll short the circuit.

Hint: They helped you with the colors already. Change the color of the tool by examining the thick part of the pen

ESCAPED!!

Stage 8: Space – Part 2

This is the level where I originally quit because it made me motion-sickness-ill with all the rotating. If you suffer from that, too, be warned!

Maps

One important thing to note is that in this level, the whole point is to press the buttons which rotate the floors and colored circuits, allowing you to open doors and unlock items. It gets insanely confusing!!! I’ve included maps even though technically, you don’t get that until later

Normal Map

180-Degree Orientation Maps

Here is a diagram of every room and their 180-degree rotation orientations

Blue Room never rotates; Red Room can rotate, but the blue circuit line won’t change (just the orientation of the button and items in it)

Level Start!

  • Go Right, then Forward
  • Take the Blue Sphere from the Blue Room
  • Go back and head through the door without the wall buttons
  • This is the Grey Console Room
  • Place it in the tall machine with the green ball of energy.

This allows the wall buttons in each room to rotate the room orientation 180 degrees!!

  • Go through the little hole in the wall. You’ll end up in a Pink Hatch Room
  • Go through the only open door into the Purple Room
  • Turn Right
  • Turn Left, following the 1-lighted double to the Escape Pod Room
  • Facing the escape pod, click on the right-side console
  • Take the Handgun
  • Leave through the door
  • Go Left through door with wall button
  • Press the wall button ahead which will rotate the room
  • Turn Left
Upper Right room has been rotated to complete the blue circuit
  • You are in the Red Room
  • Look at articles on the floor
  • Notebook: “I’ve figured out how to start the escape pod. I knew that you needed a key and energy, but I hadn’t noticed that you need to apply energy twice. But it’s all over now… They’ve caught up to me. If only I could make it back home, where my son…
  • Take Belt
  • Examine to get Bullet

Getting the Black Key

  • Go back to the Pink Room with the hatch
  • Press the button to rotate it
Rotated
  • Go into the Yellow Room
  • Rotate it
Rotated
  • Go through the now-lit 3 color bundle
  • You’re in the Gray Console Room
  • Go forward through the orange and green to the Orange Room
  • Spin the room

Here are the side-by-side maps before rotation and after rotation of the pink, yellow, and orange rooms to complete the green circuit. Green starts and terminates.

Starting Orientation
Ending Orientation
  • Look at the little green console on the ground
The green line on the ground needs to powered to get the key
  • Take the Black Key

Getting the Green Sphere

Target: Black Room (South-West Corner) – Orange circuit

Full Map
Zoomed in Map
  • Orient the orange lines so that it starts in the Blue Room (South East) and terminates in the Black Room (South West)
  • Take the Green Sphere from the Black Room
  • Go back to the Gray Console Room, but DON’T put the new sphere in the machine yet. We’re going to make sure the purple and top middle green rooms are oriented correctly first.
  • Rotate the Gray Console Room
  • Go through the hatch into the Pink Room and through the doorway in the Purple Room
  • Orient the Purple and Middle Top Green Rooms to this orientation:
  • Go back to the Gray Console Room (Purple, then Pink, then hatch)
  • Before it gets confusing, I saved here
  • Swap out the Blue Sphere for the Green Sphere.

You should be able to rotate the rooms 90-degrees now

Getting The Empty Capsule

Target: Purple Room (North-West Corner) – Blue Circuit

With the above information in mind, then the rooms should line up like THIS:

Except NOTTTTTT!!! Nah. That would make too much sense!!

Instead, the real and proper orientation is THIS:

The Purple Room is the last room to spin. Note the Red Room’s orientation with the empty device facing that direction, and the Pink Room’s Orange and Blue lines. BTW, I used THIS SOURCE to figure this out because this game truly is a revamped version of that original game. How in the world they figured this out, I have no idea. It’s pretty much impossible logically.

  • With the Empty Capsule acquired, fiiiinally, return to the Red Room
  • Use the Empty Capsule on that device to get a Capsule Filled with Light

Final Push

  • Go back to the escape pod room
  • This is a good place to save the game!
  • Use Black Key on the left console when facing the escape pod

If you look below the left console after you put in the Black Key, there’s a Purple Key that if placed into the console in the Gray Console Room, would give you a map at a super inconvenient part of the level. It’s unnecessary now.

  • Use the Capsule Filled with Light on the rightmost console when facing the pod
  • Pick up the Gun
  • Remove the Black Key
  • Try to leave the room
  • A monster?!

If you can’t figure it out fast enough, the monster will come in and erase all your memories. FAILURE

  • Use the Belt on the door handles
  • But that’s not enough, so use either Key in the left console to lock the door
  • Wait around a bit and you’ll get this scary cutscene. But it’s okay because of the belt!! It leaves… for now.

WARNING: From here on out, there will be a monster on your tail as you wander about the maze.

  • Leave the escape pod room by removing the Black Key and go back to the Red Room
  • Refill the Empty Capsule
  • Return to the pod room, use it in the right most console
  • Go back to the Red Room again
  • Refill the Empty Capsule
  • Equip it
  • Save if you’d like
  • This time, go around until you see the monster

Confront the Monster Alien!

When the eyes show up, you have a few seconds to perform some actions:

1. Use the Filled Capsule on the ceiling

2. Go through another door

3. Turn around to face the monster. You should see the capsule on the ceiling

4. Use the gun on the capsule

  • Check out the Monster Hand
  • Return to the escape pod room
  • Insert the Black Key into the console
  • Use the Monster Hand on the escape pod
  • Get in

Watch the End Sequence

**SPOILER**

You crash land back on Earth and get out into a building that looks… familiar. Turns out it’s the FIRST LEVEL OF THE GAME. You’ve somehow gone back in time which means that you have a chance to save your dad because now you know all the answers and can do it all faster! Hooray!

Now, time for to go lie down because I’m super ill again!

NOTES

I was contacted by Li Ao (the one who started me re-visiting this guide to begin with) and informed that this game is actually a revamped version of the DS game: Simple DS Volume 27 – Escape from a Closed Room Mystery. It appears to never have been released in North America. Li Ao had given me some important information regarding this horrid puzzle and the only reason I was able to finish this. Shoutout to Li Ao!

  • Where the Blue Sphere turns the rooms 180 degrees, the Black Sphere will allow 90-degree room rotation
  • You have to charge the control panel 2x (As noted by your dad)
  • If you lose the capsule before you charge it 2x, then you can get another by reconnecting the Purple Room
  • The monster’s appearance is random, not a particular pattern

Personal Notes:

  • Black and Purple rooms when turned, all doors close, so it has to be oriented properly first
  • Spin the yellow room until the single orange line leads to the door
  • Once you get the Sphere in the black room, if you try to leave, the monster will end you. There’s a chance to escape, but I don’t know how. Can’t rotate rooms.
  • Spun the orange room and one path has monster, went to other door into Red room
  • When spun back to only open door (whence came, monster killed right away, no escape)
  • So hit the button on the wall twice because it was there after the first press
  • was back in Orange room. Monster followed, so had to go through orange and green to get back to console room. Without even looking at it, it attacked, and failed

Escape from the Sealed Room 2 – 19 erased memories

Boo Party Walkthrough Game Guide

written 7/23/2023, updated 11/4/24

Boo Party Game Walkthrough Guide

  • Published: EastAsiaSoft
  • Developed: Cosmi Kankei
  • Platform Played: Nintendo Switch
  • Price: $7.99 from MSRP: $9.99
  • Rated: M (Mature)
  • Genre: Adventure, Role-Playing
  • Release: June 29, 2023

Playing a blonde-haired photographer, you explore a haunted mansion deep in the creepy woods at the behest of a hot scientist looking for paranormal proof. You end up on funny, sexy scavenger hunt at the annual Netherworld Crossover Mansion Party!!

First Run: 4 hours

*This is a mild H-Game, so, while censored, images on this page might be offensive to some readers. This game and content are rated M (Mature) and NSFW*

Quick Jump

Game Start

Tips

  • If you’re just here for the “story,” go into the options menu and turn on the skip minigame setting… they’re a bit challenging. You can change this at any time.
  • Check things such as drawers or weird looking objects. They’re likely something you need
  • If there’s an option to do something, do it
  • Any time there’s a big picture of a hot female during dialogue, use the arrows to pan up and down to… appreciate the entirety of the artwork
  • There’s a lady in a portrait that will give you a recap of all the missions you’re undertaking lest you forget

Spirit Points:

You get 50 SP per photo (600 total)

  • Library: 50 SP for Game Magazine (Ghost with Blue Cap)
  • Locker Room: 50 SP for Dance TV Ticket (Dramatic Skeleton with Rose)
  • North Pool Area: 25 SP for Gear (Fish Man)
  • West Wing: 50 SP for Cell Phone Charger (Killbot)
  • Arcade: 75 SP for GatorGate (Gatcha Machine)
  • Dining Hall: 100 SP for Energizing Drink (Bartender)
  • Northeast Pool Area: 100 SP for access to Glehnna Queanne (Mermaid Guard)

Walkthrough

Start

Walk down and to the right. Talk to Dr. Lesbrock. She wants you to get 12 photos.

Immediately head east and snap a photo of the tree with a face

Enter the place. It looks really decrepit! Where da hot babes?

You can’t go anywhere except the upper left, so go there and you find the door is locked

Return to the entrance and there is now a sheet ghost

Talk to it and then go out, to the east, and pick up its invitation (you have to talk to it first before the item appears)

Return it to the ghost and get this party ON!

Photo Missions

There’s no set path in the game except the beginning during the tutorial section until you complete your first Hot Gal Mission.

Most (but not all) missions must be completed in order to finish the game as they’re tied together.

While there is the option for nude photos, I will post censored ones here. You can toggle that in the game settings.

Every photo must be shown to Dr. Lesbrock outside at her van in order to receive Spirit Points (currency) which is necessary to advance in the game.

Mariah Countee the Vampire

  • Wants: Hamburger

From the ghost head up and through the door

Go straight up to the foot the staircase and talk to vampire Mariah Countee. She tells you she wants a hamburger

The hamburger has 4 parts: Lettuce, Buns, Beef, Tomato

  1. Buns: Go north up the grand staircase near Mariah Countee and entire the door. Take the door to the right of the skeleton which puts you in a hallway with a green carpet and the big words REC on the wall. Talk to Anna who has a big snake, Conda. She gives you the Buns.
  2. Lettuce: The westernmost door in the Left Grand Staircase room leads to a banquet hall with lots of monsters eating. The Sharkman with the glasses at the northern and westernmost table complains about his salad and gives you a head of lettuce.
  3. Tomato: North of the dining hall and west of the main floor elevator, sits the TV studio. A skeleton on the right in the audience has a crate of tomatoes in case the show sucks. It’ll give you one.
  4. Beef: Complete the Freezer Skeleton quest (found below under Missions)

Talk to Melizia the Witch at the TV Studio to combine the ingredients to make a hamburger.

Return to Mariah who will NOM the burger and pose for your first Photo.

This completes the tutorial section of the game. All doors that don’t need keys are now unlocked.

Reward: 50 Spirit Points

Melizia the Witch

  • Wants: Combine 3 times in Instant Cauldron

In the TV studio (westernmost door coming out of the Main Floor elevator, north of the banquet hall, and south of the kitchen), Melizia the Witch stands on stage in front of a live audience and cameras. She needs help with content for her show, Conjure Kitchen, where she’s advertising a new product, Instant Cauldron. The Boss Demon requires her to demonstrate 3 recipes, but the audience is no help. It’s up to you! For a photo!

3 Recipes:

  1. Hamburger – for Mariah Countee’s Photo Mission
  2. Statue – for Medusa’s Photo Mission
  3. Super Crawlbot Combiner – for Killer Margo Photo Mission

Let her do 3 demonstrations and she’ll demonstrate for your camera (On live TV!). You can find her at the BBQ after that.

Reward: 50 Spirit Points

Glehnna Queanne the Mermaid Queen

  • Wants: Panties

Before you can even talk to her, you have to pay 100 Spirit Points to her guard.

Then, she asks you to undertake a dangerous mission to retrieve her grandmother’s panties, lost for many years down the sewer, that allow her to morph into a human at will. Many have tried and perished attempting to retrieve them! If you do, then the mermaid race will try to get along with humans again.

You must undertake a Tubing minigame floating haphazardly down sewer water on a float, collecting gems while dodging water mines and defeating a horny octopus. 1-hit KO.

Or you can just skip it via mini-game skipper (through settings).

Return to her with the panties for your rewards. Later, she is on the dance floor

Reward: 50 Spirit Points

Dreya the Tree Nymph

  • Wants: 3 Photos of Weird Plants

Take the westernmost door of the Pool room near the vending machines, walk up the hallway, and end up outside. Hop across the purple rocks and walk east to talk to Dreya. She wants you to photograph some “exotic” plants for her to use in her magazine. 3 to be exact.

*Don’t forget to head north of the hopping rocks to pick up a cat, and to open the gate south of Dreya before leaving*

3 Photos:

  1. Spooky Tree – “Photo of a spooky tree! It’s naturally-occurring” – East of Dr. Lesbrock
  2. Cool Cactus – “Photo of a cactus in sunglasses and a hat. I love it” – Northwest gym portion of Pool Area
  3. Poly-Palm – “Photo of a cool 90s palm tree” – Upper Floors hallway with 4 rooms

Return to Dreya for some pictoooors!! Later, she will be at the BBQ

Rewards: 50 Spirit Points

Jaki Nikko the Devil

  • Wants: A soul

From the outdoor east access which is south of the BBQ, there’s a sketchy black and gray area around the concert venue. Jaki Nikko the Devil waves you over asking for your soul. You refuse. She complains about the lack of souls there, and then asks you to find her one.

Follow through with Sean and Dan the Monster Hunting Brothers’ quest (see Missions below) and bring Dan to her. Her satisfaction will give that you which you desire… a picture.

Enrica the Werewolf

  • Wants: A full moon

When you head north up the stairs from where Jaki Nikko the Devil is, and then to the eastern door, you come out on the roof. Standing next to a gear (grab it), is Enrica the Werewolf. In her human form she is timid and shy. She frets about not fitting in with the rest of crowd because the moon isn’t full and she’s not scary like the other monsters. She wishes the moon phase to would change to full.

Go find 3 gears!

  1. Right next to Enrica
  2. Finish Stuck Zombie 1 quest
  3. In the north Pool Area, pay the swamp monster 25 Spirit Points to access the gear

Go to the Observatory (must complete Door Maze quest) and talk to the voyeuristic old man there. This will fix the telescope, and you can now change the moon phases to whatever you wish. Just look on the back wall and change it until it’s on full moon.

Head outside and to the right. Open the gate and talk to Enrica. She will change into her spicy wolf persona and give you images. You can find her on the dance floor after that.

Reward: 50 Spirit Points

Medusa the Gorgon

  • Wants: 3 life-like statues

The door due north of the Killbot (north of the dining hall and west of the TV Studio) leads up some stairs to the Upper Floors. To the left of the top landing is Medusa who is super tired of being a celebrity and wishes people would just leave her alone instead of asking for autographs and photos. She’d Stone Gaze them, but, unfortunately, that’d be rude at a party, so she figures that if she surrounds herself with life-like statues that it would deter fans. She asks you to get her some in exchange for pics, of course.

3 Statues:

  1. Broken Statue/Bard Statue – North and east of Medusa, Door 3 of 4, has a bust on a shelf. Reach for it, and it will fall. Gather the pieces, head to Melizia the Witch who will combine the pieces back into a bust (and fulfills her 2nd of 3 combinations).
  2. Photographer Statue – Finish the Artist Vampire quest
  3. Cupid Statue – Finish AllStar’s quest

Bring them to her all at once or one by one. She’ll give you your reward, and then will appear in the Dining Hall later with Mariah Countee.

Reward: 50 Spirit Points

Killer Margo the Slasher

  • Wants: Her 2 bandmates

From either the easternmost door in the Right Grand Staircase Room, or the 2nd door in the green carpeted hallway with the snake, you enter the Concert Hall. Killer Margo is on stage freaking out because her two bandmates are MIA and the show is supposed to start soon. She says they’re both wearing green sweaters.

2 Bandmates:

Zero: He’s the hockey player you can see at the mansion entrance. To get to him, go to where Jaki Nikko is (from either south of the BBQ, or south of the Rec Area) enter the door atop the stairs, then head to the westernmost door. Talk to him.

Sid Synthous: Complete the Sid Synthous quest to get him back on stage

Killer Margo will be stoked, and you can have your hott photoshoot (right on stage!!!!)

Reward: 50 Spirit Points

Yoofy & Alys the Dancing Aliens

  • Wants: to measure your dancing abilities (mini-game)

These two jellyfish looking gals are actually aliens from outer space! They travel the veil between life and death to achieve FTL speeds (faster than life)! They strive to evaluate dance energy across the Cosmos…

…Through a dance minigame! If you have turned on the skip minigame function, you may wish to play this one because in order to beat the game, you need to do this again, so it is good practice. If you choose to “skip” the elevator goblin says he can’t skip the sequence, but he can play it for you.

Optional: If you got Sheet Music with Ketchup from the Pianoman quest, talk to the Jammin’ Skelly to the left of the dance floor which then gives you a helpful visual aid for the dance game.

Complete successfully to get some doubles action eye candy! If you fail, you can try again.

Reward: 50 Spirit Points

Sheida Bharo the Mummy

  • Wants: Peace and Quiet
Sorry, I didn’t get a snap of her during the main gameplay. This is from after the mission

In the arcade, the western part of the Rec Area, is Sheida Bharo the Mummy who is having trouble sleeping in her sarcophagus because of 3 rowdy skeletons playing a game loudly (“…talking endlessly about ‘salt’ and ‘noobs'”). They even called her a “mid!” She’s not the only monster annoyed by them. She asks you to solve the problem.

The ghosts are playing Succu Bouncer which is a PvP game. You need tokens to play. To do that, finish the Ramsesuke Coin Changer quest.

When you find the Ero Power magazine, talk to the Helpful Ghost who will tell you about the cheat you can employ against them (Left, Left, Right, Right, Up, Down, Up on the title screen).

If you don’t skip the game, play until you beat all 3 of them, and claim your spoils! Later, she will be in the card game room.

Reward: 50 Spirit Points

Frankie the Frankenstein

  • Wants: Workout Buddy (You)

On the east side of the Rec Area (green carpeted place) is the gym. In there, you’ll find Frankie who is working out. She wants a workout buddy, and you volunteer to help, but she thinks the workout would be too much for you and recommends getting the Energizer Drink.

Head over to the Dining Hall and pay 100 Spirit Points for a Drink. Bring it back and start a series of workout minigames.

I found them to be extremely difficult, so I just skipped the whole thing.

PICTURE TIME. Later, you’ll find her in the northwest section of the Pool Area.

Reward: 50 Spirit Points

Simone the Obake Neko (Cat Ghost)

  • Wants: her 6 cats

In the Upper Floors, 2nd room out of 4, is Simone who is a cat ghost who died young and couldn’t get as many cats as she would’ve liked. She wants you to find 6 cats!

Cat 1: Black – Pool Area – jump across the floats

Cat 2: White – North of rocks that lead to Dreya

Cat 3: Yellow – Right outside the door near AllStar – walk east on the porch through the house

Cat 4: Grey – Pathway right before Zero

Cat 5: White, Red Collar – Balcony Upper Floor

Cat 6: Yellow, Red Collar – Roof near pool (must complete Door Maze quest)

Bring her the cats for a photo! Later, she will be in the Library with her felines.

Reward: 50 Spirit Points

Missions

Sean and Dan: Monster Hunter Brothers

  • Wants: Brother and Iron
  • Needs: Crowbar
  • Reward: Jaki Nikko’s Photo Mission Completion

Talk to Sean who is standing in a ring of salt east and north of the mansion entrance (room with the piano). He’s looking for his brother and needs to get iron to properly fight the monsters.

The crowbar is in the library. Talk to the Crow in the western part of the room.

Dan is in the Upper Floor of the mansion where Medusa is. He is standing with a shotgun at the top of the stairs. Talk to him, give him the crowbar.

Return to Sean, and you’ll see that Sean has died while waiting for Dan because the skeleton gave him a drink. Dan will say that he will sell his soul to heal Sean because he doesn’t need a soul.

He’ll join you. Bring him to Jaki Nikko which completes her mission. Get her photo! Yay! He gets turned into a green zombie and will return to Sean who has no idea what happened

Pianoman

  • Wants: Food
  • Needs: Hotdog
  • Reward: Sheet Music with Ketchup

In the Right Grand Staircase Room, talk to the piano playing skeleton with hair and the Rude Demon sitting on the piano. He says he’s been playing so much that he hasn’t been able to eat and asks you to get it for him

Make your way outside by going up through and to the right of the kitchen behind the witch on the stage. There are 2 benches there. Head out the door which takes you to the left outdoor area of the house.

Head up and right to the BBQ.

Talk to the giant pig chef who gives you a hotdog

Return to the Pianoman for sheet music with ketchup on it.

Gamblin’ Gill: Card Player

  • Wants: Playing Cards
  • Needs: Queen of Clubs Card
  • Reward: Yellow Key

In the Left Grand Staircase Room, is a green swamp monster who is getting clobbered by his adversaries. He has a great hand (King of Clubs, Jack of Clubs, 10 of Clubs, 9 of Clubs, and 3 of Hearts) and wants help cheating because he thinks the others are cheating.

You can glance at the others’ card hands if you want. Both the vampire and the skeleton have the same hands: a Straight (King of Diamonds, Queen of Clubs, Jack of Hearts, 10 of Spades and a 9 of Spades). Looks like the swamp monster might be right…

4 Findable Cards:

  1. Ace of Diamonds: Westernmost bookcase on stage at TV Studio
  2. Jack of Spades: Top-right-most bookcase in the Library
  3. 7 of Hearts: Drawer north of Jaki Nikko, east of the Concert Hall
  4. Queen of Clubs: Southeast drawer of the Upper Floor right above the east balcony door

Return to the swamp monster, and he’ll take the Queen of Clubs. You’ll get a Yellow Key for your trouble.

Killbot

  • Wants: You to buzz off
  • Needs: 50 Spirit Points
  • Reward: Cell Phone Charger

Just north of the banquet hall there’s a robot charging itself in a hallway. Give it 50 Spirit Points to make it charge faster. It will give you the cell phone charger.

Freezer Skeleton: Coolest Guy at the Party… Make that Coldest

  • Wants: Something Warm
  • Needs: Warm Scarf
  • Reward: Raw Beef

On stage with Melizia in the TV Studio, the western metal door leads into a meat locker. There, the friendly skeleton is hanging amongst large slabs of meat.

Finish the Coat Skeleton quest (below) and give him the red scarf. He’ll be so chuffed, he’ll give you some beef.

Coat Skeleton

  • Wants: To cool off
  • Needs: His puffy coat checked
  • Reward: Scarf

In the Right Grand Staircase Room (with Mariah Countee), the easternmost room is a hallway to Concert Hall. Talk to the Coat Skeleton and he’ll ask you to check his puffy coat for him.

Return to the mansion entrance. The middle room (under the hockey looking guy) is the coat check room. The bunny lady ghost will stand aside to make you check it yourself. Do so, then grab the warm scarf on the ground.

Bonus: you can try to give the coat to the skeleton in the freezer, but he’ll complain that given his arm situation, that won’t work.

Library Ghost

  • Wants: 50 Spirit Points
  • Reward: Game Magazine

In exchange for 50 spirit points, the ghost in a blue cap will give you an old game magazine.

Locker Room Skeleton

  • Wants: 50 Spirit Points
  • Reward: Dance TV Ticket

The southwest portion of the Pool Area are the locker rooms. In the back of the men’s locker room is a skeleton holding a rose, who says he’s dying, and whose only regret is that he never danced on stage at Dance Party TV. He even conveniently has a ticket, which he’ll sell to you so that you can live his dream for a meager 50 Spirit Points.

AllStar: Baseball Goblin

  • Wants: To smash some baseballs
  • Needs: Battery
  • Reward: Hard Up Ghost Quest Completion, Statue for Medusa’s Photo Mission

Outside, behind the mansion is a goblin in baseball outfit who wants a battery for his baseball pitching machine.

In the Upper Floor of the mansion in the 1st of 4 rooms, are two ghosts. The northwest drawer holds a battery. Return to AllStar and insert the battery. BATTER UP!

The first balls smashes a window, the second hits the cupid statue which falls off and hits the swamp monster, while the last ball is a Home Run!

Stuck Zombie 1

  • Wants: Help getting out of the ground
  • Needs: Yellow Key, Shovel
  • Reward: Gear

The northernmost portion of the entire game, outside above the mansion, is a zombie who is stuck in the ground while trying to get out.

When you get the Yellow Key, open the outdoor shed (east of Dreya, north of AllStar, and west of the zombie), and snag the Shovel.

Dig her out for a gear.

Stuck Zombie 2

  • Wants: To be unstuck
  • Needs: Shovel
  • Reward: Octogon

At the bottom of the Sewer (Glehnna Queanne Photo Mission) you see another zombie, aaand she’s stuck, too. Shovel her out for Octogon!

Sid Synthous: The Keyboarder

  • Wants: Super Crawlbot Combiner
  • Needs: 4 Remaining pieces of the action figure, then them combined
  • Reward: Photo Mission Completion for both Melizia and Killer Margo

East Outside area of the property is a BBQ. Sid Synthous is moping there because he’s upset about not being able to find the pieces to his action figure, the Super Crawlbot Combiner. You offer to help.

*Don’t forget to go down and open the 2 gates for quick access*

4 Super Robot Parts:

  1. Daphnedroid – Finish Hard Up Ghost quest
  2. GatorGate – Gatcha Machine in the Arcade (needs 75 Spirit Points)
  3. Bite-o-Tron – Talk to the Shark lifeguard in the northwest section of the Pool Area near the funny cactus
  4. Octogon – Finish Stuck Zombie 2 quest

Talk to Sid after getting all 4, then he’ll give you the last piece, the Crawlbot Core. Go to Melizia the Witch in the TV Studio. She’ll combine them, which should finish out her Photo Mission. Bring it back to Sid, who is ecstatic and will return to Killer Margo to finish out her Photo Mission.

2 birds, 1 long-winded stone! Yess!

Artist Vampire

  • Wants: Muse
  • Needs: Hand Mirror
  • Reward: Statue

Between the back area of the Concert Hall and the south exit from the Pool Area, is a metal door which houses an artist vampire with a block of stone. He wants to sculpt a self-portait, but needs a mirror to do that.

The door just to the west of the Main Floor Elevator is a bathroom. Inside the drawer is a hand mirror.

Give him the hand mirror and he’ll realize that he doesn’t have a reflection. So he sculpts you. Super proud of himself, he turns into a bat and flies away to Twitter to boast. Take the sculpture for Medusa’s Photo Mission.

Hard Up Ghost

  • Wants: Hook up with spooky honey
  • Needs: Finish AllStar quest
  • Reward: Daphnedroid

Room 1 of 4 in the Upper Floors (near Medusa and Dan) are 2 sheet ghosts. The first one is your client who complains of being “knocker blocked!” He came to the party to hook up with hotties, but the other ghost only wants to play the “trashy lewd” video game, Crawlco Block Knockers.

Complete AllStar’s quest (the Battery is in the same room as the ghosts) which knocks a baseball into the window. That scares Busy Ghost into the arms of Hard Up Ghost who gives you Daphnedroid in thanks.

Dancefloor Skeleton

  • Wants: To dance on stage
  • Needs: Dance TV Ticket
  • Reward: Access to Yoofy & Alys

In the middle of the big skeleton conga line is a skeleton in the tophat whose dream it is to dance for an audience.

Complete the Locker Room Skeleton (need 50 Spirit Points) quest to get the ticket.

Give him the ticket and he’ll move out of your way.

Ramsesuke Coin Changer

  • Wants: To fix the coin changer machine
  • Needs: Cell Phone Charger
  • Reward: Tokens

After initiating Sheida Bharo’s Photo Mission, go try the coin changer to find that it is broken. Talk to Ramsesuke who will try to call for repair, but the phone needs charging.

Finish Killbot’s quest (need 50 Spirit Points) and come back.

Call the repair company. Leave the room and return to see that Daisy has arrived and started. While she’s inside the machine, take a few tokens from the bucket…

Talk to Daisy, and she’ll ask for 20 tools from her toolbox in the ultimate fetch quest (read the descriptions for some fun): A screwdriver, Philip’s head screwdriver, Triwing screwdriver, hammer, spanner, pipe wrench, allen wrench, spud wrench, needle nose pliers, tape measure, level, clamps, electric drill, soldering iron, ball peen hammer, electrical tape, scissors, sandpaper, dogleg reamer, AND *big breath* Geiger counter.

Door Puzzle

  • Useful: Ero Power Game Magazine
  • Reward: Unlock path to Observatory

The northmost door in the Upper Floor (near Medusa) leads to a ghost and 6 doors. If you have the Game Magazine, the ghost will tell you that it gives you a clue to solving it.

Clue: “From left to right, top to bottom, 2, 5, 1, 6, 3, 4”

You don’t need the clue, and it’s possible to guess the solution. Even the game admits it’s super vague. If you’re guessing, basically, every time you see zany monsters moving around, you’re doing it right (Order: Vampire, ghost line, monster car, skeleton conga line, dancing frog).

Solution: Imagine doors from left to right, top to down are numbered 1-6. The clue tells you what order to go through them in.

Bony Pervert: Pool Locker room

  • Need: Sit on Toilet
  • Reward: Extra Photo

Room 4 of 4 in the Upper Floor is a bathroom. Sit on it for a little until you start thinking “dirty thoughts”

Go to the locker room in the Pool Area. Talk to the skeleton holding the cup in the showers.

Peep into the women’s locker room. Snap a photo (does not count for any Spirit Points)

Dr. Lesbrock’s Photo

*I have not completed this, this info is from the internet*

Need: Self-help Book

Must beat Tubing minigame with 100 or more gems

Talk to the ghost who gives you the self-help book, and then you head to the one room in the Upper Floor you couldn’t do anything with. Talk to the drawer with the eyes.

Bring the Handsome Ghost to Dr. Lesbrock. Apparently, they’ll hop into the van which will start rocking. Make sure to peep into the vehicle to snag the photo, otherwise you lose your chance.

End Game

Talk to Dr. Lesbrock, and tell her you’re ready to go. You almost leave, but then she gets an intense, concentrated reading, so she joins you and follows you into the mansion.

It’s suddenly devoid of beings and music (even the eyes in the drawer upstairs are missing)…

Feel free to explore the empty mansion. If you want to talk to some of the minor characters you interacted with before, approach from either the roof where you found Enrica or the East Outside area atop the stairs where Jaki hangs out.

When you’re ready, find everyone gathered in the Concert Hall! Gah! It’s a trap! They figured out that their images would be exposed to the world! Eep! They’ll let you go if you can beat them in a little game…otherwise it’s DEATH.

Commence the final battle: A Dance-OFF! *There’s an option to autoplay if you don’t want to by the door when you enter it* It’s the same dancing minigame the Aliens had you do.

Finish it and they invite Dr. Lesbrock to join the Aliens. She’s ecstatic, and their Top Secret Party stays a secret.

Get treated to the Final Photo.

Watch the credits (or not).

Post-Game

The 1st time I beat the game, Succu-Bouncers appeared in the Extra Menu

The 2nd time I beat the game, it unlocked Time-Attack where it records your speed and gives you skates to run around faster

Locations

CLICK HERE for some possibly helpful location images with labels

This is a map someone made and posted on the Steam Community Hub

Miscellaneous

  • Boo Party: BooB Party
  • Even though this is an H-game, it’s quite mild. The “uncensored” pics are all just cartoon boobs, while the “censored” pics are the same with stars on the nips. Sexual content is more innuendo than anything (except maybe the Dr. Lesbrock photo?)
  • Dr. Lesbrock? Dr. Lesb…ian? She says things like, “I’ll have to study these [photos] later… in private,” and “WOW! Look at those big…readings!” And -rock miiight imply a little futa action??
  • Instant Cauldron? Insta-Pot.
  • Far east bookcase on stage in the TV Studio will tell you the ingredients for the Hamburger
  • The westernmost bookcase in the library, top floor is a Toy Magazine which tells you the parts of the Super Crawlbot Combiner (Dephnedroid & Octogon for arms; Bite-o-Tron & Gator-Gate for feet; Might Crawlcore is center)
  • Crawlco Block Knockers, the game the female ghost is playing instead of hooking up with the male ghost, is another game developed by Cosmi Kankei.
  • Game Magazine “Now you’re playing with Power. Ero Power!” looks suspiciously like Nintendo Power. It even contains Porno Pulse (Player’s Pulse), Carnal Corner (Counselors’ Corner), and Horny and Nasty (Howard and Nestor) comic
  • Possible Name references (maybe I’m reading too far into this?): Sheida Bharo (She- da- Pharoah), Jaki Nikko (Jack Nicholson), Mariah Countee (Mariah Carey), Dreya (Dryad), Frankie (Frankenstein), Glehnna Queanne (longshot: there’s a mature audience podcast called Glenn King’s Mature Audience Mayhem. Perhaps just a coincidence? It’s just a strange name compared to the other characters)
  • When exploring the empty mansion, you STILL can’t access the women’s locker room. There’s an invisible barrier around it
  • When you come back into the mansion right before the final Dance-Off and everyone is gone, if you check the painting portrait, the Madam, has turned into a skeleton.

All Photos

  • There are 17 total (as confirmed by the developer).
  • Apart from the 12 needed for the game, there are 4 other slots of photos, plus the Final Game Photo. I’ll post them all here for collectiveness

Main 12

Final Photo

4 5 Extra Pictures!!

Initially, there were only 4 extra photos, but a certain hero, Jeff, informed me that there was another and then supplied me with them, too! Thank you!!

Peeping Tom Photo

Madam Photo

Dr. Lesbrock’s Photo

Supplied by Jeff!! Thank you!

From user PunCala: “You can get Dr. Lesbrock’s photo by going to the room where a ghost is hiding inside the drawer, I think it was upstairs, on the right side of the floor. You need to have the self help book, which then makes the ghost come out. It’s a handsome ghost. Take the ghost with you and take him to Dr. Lesbrock outside the mansion. She says she needs to study the ghost and they go inside the van. While the van is rocking, go and sneak a photo of them. Imo the best photo in the game”

Skate Photo

Also supplied by Jeff!! Thank you, again!

From user BlackCat: “Hi, I found out how to get the 17. picture. You need to beat the game in Time Attack mode, were you wear the skates. I’m not sure if you need to beat it under a hour to unlock the picture since I finished with a playtime of roughly 45min but after the final picture you get a picture called photoskate with the MC, the wolf girl and the frankenstein girl wearing skates saying “thx for playing” from the developer.”

Succubus Photo

Yet again credit to Jeff!

From Jeff: “I beat all the levels on the Succu Bouncer game after the skeletons left the arcade.  I don’t know if it helped, but I beat the first level with a perfect score, and I only used one continue.