Icebound Secrets 2: Soul Hunter Written Game Guide + 100% Morphing Objects

writ­ten 7/30/26, updat­ed 8/8/26

  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free (Google Play Pass) MSRP: $7.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Jan­u­ary 30, 2026

This is a writ­ten walk­through for Ice­bound Secrets 2: Soul Hunter pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile. While there are some puz­zle solu­tions, I tend to skip puz­zles I don’t enjoy

Game Start

Watch intro cin­e­mat­ics

Part 1 — Town Entrance (Tutorial)

  • Click any­where
  • Take Bridge Lever from the ground; Use it on the bridge
  • Look at bridge con­trols; Take Heart Lock­et
  • Take Pruner from door of big house; Use it on the vines around the bar­rel of water for Tav­ern Key
  • Talk to the girl in the cage; Take the Astral Beads
  • Use Tav­ern Key on the red door and go in
  • Take Pan­el Pic­ture, Beer Mug, Can­dles x3, and Rag
  • Go out­side; Use Beer Mug on the water to the south­east of the bridge
  • Back in the tav­ern, look at mir­ror in the back
  • Use Rag, Beer Mug with Water, Can­dles x3, then Astral Beads
  • Take Gate Slid­er and Mys­ti­cal Sign
  • Go out; Use Mys­ti­cal Sign on the cage; Take Gate Slid­er
  • Look gate; Use Gate Slid­er x2… for our very first puz­zle of the game!

Gate Puzzle

Ah yes… move each line so there’s only one head in each col­umn

  • Go through the gate and watch the cutscene
  • Look under the cage; Take Ball of Yarn and Nar­row Spat­u­la’
  • Take Blunt Machete from cart in the back
  • Look at shop stall; Take Pan­el Piece and look at the Clue; Use Blunt Machete on the grinder for Machete
  • Take Wolf Fig­urine from door han­dle
  • Use Machete under the cage; Take Dry Branch­es
  • Go back to Town Entrance; Use Machete on car trunk
  • Take Amulet Horse, read the Clue, take Dry Branch­es,
  • Go into the Tav­ern; Use Amulet Horse on the satchel; Take File and Pan­el Pic­ture
  • Back in Inner Town, use File then Dry Branch­es x2 on cart

Hidden Object Puzzle — Cart

  • Use your new Trade Key on the red door; Go in
  • Look at the ani­mal masks; Take Knob Han­dle
  • Take Salt from the box­es, then look at the Clue
  • Back out­side, use Salt and Knob Han­dle under the cage
  • Talk to the Win­ter King; Take the King’s Chain (Your for­mer ene­my is now your tem­po­rary ally!!)
  • Exam­ine your new item; Click on it to get King’s Ring and Sharp Ici­cle
  • Back inside the Shop, use Sharp Ici­cle on the dis­play case
  • Take Pan­el Pic­ture and Fox Fig­urine
  • Head back to the Tav­ern; Use Nar­row Spat­u­la on the melt­ed can­dles for Paraf­fin Wax
  • Use Pan­el Pic­ture x4 on the wall

Tavern Wall Puzzle

Ohh­hh.… I hate these puz­zles… and because I’m play­ing on Android this time, I can’t just skip puz­zles with­out pay­ing actu­al monies!

Solu­tion (Click to Expand)

Left: Bird (sky), Pen­guin (snow), Crab (shore), Fish (Ocean), Goat (moun­tains), Mon­key (palm trees)

Right: Camel (desert), Bob­cat (for­est), Earth­worm (dirt), Frog (pond), Horse (field)

Answer: Swap Crab and Fish with Camel and Mon­key, rotate both sides until 4 shine on each side, then swap the remain­der

  • Take Hare Fig­urine and Lock Parts
  • Go back to Inner Town; Use Hare, Wolf, and Fox Fig­urines on the shop stal­l’s box
  • Take Amulet Car, Lock Part, and Cash Reg­is­ter Key
  • Go back to the car and use Amulet Car on the bag; Take Corkscrew, Mon­key Mask and Mag­net
  • Use Mag­net on the water bar­rel; Take Bear Mask and Cash Reg­is­ter Key
  • Com­bine Mag­net + Ball of Yarn = Mag­net on Rope
  • Go to Inner Town; Look at the bot­tom of the door to the east of the cage
  • Use Mag­net on Rope for Cash Reg­is­ter Key and Lock Part (Had to waste a hint coin because I did­n’t even see that bot­tom slot on the door, wth)
  • Back inside the Shop, use Cash Reg­is­ter Key x3 on the Cash Reg­is­ter

Cash Register Puzzle

Click on each light­ed pan­el to turn on and off the lights until the entire board is full of lights (whyyy. Where is my free skip but­ton…)

OMGGG. They did a TERRIBLE job explain­ing this puz­zle. I had no idea how to do it and had to look it up. You have to tap on the lights then onto the lights that light up and fill the board that way! You only get to choose the num­ber allo­cat­ed on each key

Solu­tion (Click to Expand)

Answer: The eas­i­est way to start is to click on all the tabs and look for the points that don’t over­lap, choos­ing those first. That puts you here-ish:

Now, do it again to fig­ure out the rest

Click on the last 2 to fin­ish the puz­zle
  • Take Long Nail, Gold­en Coin, and Lock Part
  • Go back to the Tav­ern; Use Long Nail on crack in the mid­dle table behind the satchel for Lock Part
  • Back at the cage, use Lock Part x5 on the cage lock

Cage Lock Puzzle

Remem­ber that Clue near the box­es in the Shop?

  • Take the prof­fered Bro­ken Blade (it’s always some­thing… ungrate­ful…)
  • Take Paper from the Tav­ern
  • Go into the Shop; Place Bro­ken Blade in the dis­play case; Take Amulet Bowl and Ham­mer
  • Use Long Nail and Ham­mer on wall of masks; Use Mon­key and Bear Masks
  • Take Amulet Snake and Black Can­dle
  • Use Amulet Bowl and Snake on the last locked door

Door Lock Puzzle

…aaaand anoth­er puz­zle. This time it looks like you need to move the green gear blocks into place

This is how I did it:

  • Go into the Apothe­cary
  • Take Wick Cord and Pen­cil
  • Give the King Paper and Pen­cil; Take Paper with Sym­bols and Suit­case Wheel (for all his haugh­ti­ness, it looks like a kinder­garten­er drew it… though I am impressed that he drew in col­or from one gray pen­cil)
  • Go back to the car; Use the Suit­case Wheel; Take Can­dle Mold (because every vaca­tion­er should be sure to car­ry one!) and Box of Match­es
  • Go to the Apothe­cary; Use Can­dle Mold, Wick Cord, Paraf­fin Wax, and Box of Match­es; Click on scis­sors, then wax, then drag cord x2 over to the mold
  • Take Can­dles x2 and Tree Token
  • Use Can­dles x2, Black Can­dle, Box of Match­es, and Astral Beads in front of mir­ror
  • Give her Paper with Sym­bols. She’ll give it back to you, cor­rect­ed; Give it to the King

Free the King of Winter Puzzle

Cre­ate the sym­bols as seen on the paper

Huh. I guess I tend to skip most puz­zles…

Part 2 — Pursuit

  • Watch the cutscene (You know, for some­one as sup­pos­ed­ly all pow­er­ful like the faun, I would­n’t think hid­ing behind a tree a mere stone’s throw away would be effec­tive, but what do I know??)
  • Look at what’s left behind; Take Pok­er; Try to fix the cart
  • Go to the Tav­ern; Use the King’s Ring and Pok­er on the fire­place; Get Steel Wedge and Mer­chan­t’s Amulet
  • Back in the Shop, use Mer­chan­t’s Amulet on the box; Take Sledge­ham­mer
  • Use Steel Wedge and Sledge­ham­mer on the bro­ken cart; Pro­ceed
  • Click on the weird crea­ture
  • Take Half of Note and Crow­bar from ground
  • Use Heart Lock­et on stat­ue; Take Rusty Key
  • Take Insec­ti­cide Sprayer and look at Note on red door; Use Crow­bar
  • Look at gate; Use Insec­ti­cide Sprayer (con­ve­nient); Use Rusty Key
  • Use your new Pat­tern Plate on the red door

Library Door Puzzle

Click on the 4 wheels to com­plete the image

  • Go inside and watch the cutscene (Yet anoth­er spec­tral being that needs sav­ing…)
  • Take Brush from the raven fig­urine; Use Gold­en Coin in the slot; Take Scis­sors
  • Take Emp­ty Vial and Lady’s Cameo from stairs
  • Go back to the gate; Use Emp­ty Vial and Brush for Vial of Resin
  • Use Scis­sors on stat­ue for Rope (Not sure one noose can give you that much rope, but hey)
  • Take Planks from the ground
  • Back in the Library, use Planks, Rope and Vial of Resin on the raft
  • Talk to the spir­it (Anoth­er ingrate!!)
  • Look at the mir­ror
  • Take Torn Instruc­tions from the flautist stat­ue
  • Back out­side, take Sacred Can­dle x3 from stat­ue
  • Use Astral Beads, Sacred Can­dle x3, and Box of Match­es in front of the mir­ror
  • Click on the weird, ugly crea­ture
  • Look at the ground where it was; Take Wasp Amulet and look at the Clue
  • Talk to the spir­it; Take Shelf Key
  • Go back to the Apothe­cary; Use Shelf Key; Click twice then use Wasp Amulet

Apothe­cary Shelf Puz­zle

Oh no. It’s the impos­si­ble puz­zle from the oth­er game!! (Thank­ful­ly, the answer is the same!)

Swap the last 2 tiles to com­plete:

  • Get Stone Fin­ger and Lord’s Cameo
  • Go back to the gate in front of the Library; Use Lord and Lady’s Cameo
  • Go through
  • Click on the ugly thing. Ah. It has a name: Yon; Take the Draw­ing Frag­ment
  • Com­bine Draw­ing Frag­ment x3 = Librar­i­an Note
  • Take Stone Fin­ger and Owl Amulet
  • Take Hook on Line from roof; Use Owl Amulet on blue dress­er; Take Carv­ing Knife
  • Take Axe and read Note on gnarled tree; Use Hook on Line on nest; Take Blue Gem
  • Use Axe on pas­sage entry­way; Pro­ceed

Swamp Hidden Object Puzzle

  • Get Idol
  • Go back to Old Square; Use Carv­ing Knife on trashy pile for an Idol (Super tal­ent­ed!)
  • Go back to the Tav­ern; Use Idol x2 on the counter; Take Artist’s Kit and Stone Fin­ger
  • Go to Apothe­cary; Look at note on pic­ture frame; Use Artist’s Kit

Apothecary Painting

Using the 4 pro­vid­ed sym­bols, decide on where they go in the paint­ing

I was unable to get a screen­shot, so here is the after­math:

  • Take Blue Gem
  • Back in the Library, Use Carv­ing Knife on the raven thing for the last Blue Gem
  • Use Blue Gem x3 and Libar­ian’s Note on the flautist stat­ue

Flautist Statue Gem Puzzle

Using the clue pro­vid­ed, place the gems in their prop­er loca­tions by push/pull and rota­tion

Note: This is the exact same puz­zle and solu­tion in the 1st game for that library door, except the stat­ues there were war­riors and swords

Solu­tion (Click to Open)

5‑step Solu­tion

  1. Pull 2 upper arms one space
  2. Rotate the mid­dle 180 degrees
  3. Pull 2 low­er arms one space
  4. Rotate inner cir­cle until 2 emp­ty spaces point upwards
  5. Rotate mid­dle cir­cle until gems line up with upper flutes
  • Take Stone Fin­ger
  • Use Hook on Line in the water for Stone Fin­ger
  • Use Stone Fin­ger x5 on stat­ue in front of Library

Stone Finger Puzzle

Move the rings to their prop­er places

Answer (Left-Right): Swirly, Crown, Raven, Rose, Bun­ny

  • Take Entan­gled Cryp­tex
  • Entan­gled Cryp­tex + Tree Token = Cryp­tex
  • In the Swamp, use Cryp­tex on the stat­ue

Swamp Statue Puzzle

Rotate the cylin­ders to solve the puz­zle

  • Get Shard of Spir­it; Return it to the resent­ful spir­it dude
  • Take Torch of Spec­tral Fire
  • Go to the swamp; Talk to Yon; Click on the hut; Use Torch of Spec­tral Fire
  • Go into the Seer’s Hut
  • Take Amulet of All-See­ing from win­dowsill; Use it on the mir­ror
  • Use Astral Beads and Box of Match­es; Take Bag and List
  • Look at the shelf; Take Mea­sur­ing Cup x4 and Cres­cent Lock­et
  • Take Wis­te­ria Flower from win­dowsill
  • Out in the Swamp, take Oth­er­world­ly Salt from altar, Fall­en Branch­es x3 from the gnarled tree (near the note), and St. John’s Wort from the path­way
  • In the Library, take Weights x2 and Scales from the raven; Take Can­dle Stub from the mir­ror
  • Go to the Apothe­cary; Com­bine all ingre­di­ents with the Bag and List; Use Mate­ri­als for Tal­is­man on the table

Making a Talisman Puzzle

Using the pro­vid­ed instruc­tions, make a tal­is­man

Solu­tion (Click to Expand)

Answer:

  1. Place 10g cup with 7g + 3g weights on scale; use Wis­te­ria and Salt; Use pes­tle on it; Pour on branch­es; Use branch­es on tri­an­gle
  2. Use 2g + 5g cups with 7g weight; Use Salt; Take cups and weight off
  3. Use 4g cup + 3g weight with 7g weight; Use Salt; Take them off
  4. Place Can­dle into 10g cup; Use 4g + 5g cups on 10g cup; Use pes­tle
  5. Use St. John’s Wort on stick tri­an­gle
  6. Use 10g mix­ture on stick tri­an­gle
  • Get Tal­is­man of Wrong­side; Place it on the altar in the Swamp for a Charged Tal­is­man of Wrong­side
  • Back in Old Square, click on that crea­ture; Use Charged Tal­is­man of Wrong­side

Part 3 — Faun’s Trial #1

  • As if you did­n’t know all along…
  • Talk to Faun; Take his potion (Fool­ish for think­ing a ran­dom, ooze-green potion was safe, dum­my…)
  • Click on the arrow

Note: and this was where the game bom­bard­ed me with unskip­pable game review requests until I killed the app and restart­ed

  • Use the Charged Tal­is­man of Wrong­side; Take the Owl Key
  • In the Swamp, use it on the blue dress­er; Take Full Moon Medal­lion
  • Back at the new gate, use Cres­cent Lock­et and Full Moon Medal­lion

Gate Moon Lock Puzzle

Swap the sym­bols to solve the puz­zle (yeah, I don’t get it)

Answer: Swap 1 and 4; swap 3 and 6

  • Pro­ceed to Din­er Yard; Click any­where
  • Take Cop­per Han­dle, Col­ored Shard, and Col­ored Shard
  • Take Work Gloves, look at Clue
  • Take Amber
  • Use Tal­is­man on vines in front of din­er; Take Col­ored Shard
  • Look at rolled over car­riage; Use Col­ored Shard x3 on stained glass
  • Take Work Glove and Thin Pin
  • Use Work Gloves x2 on debris

Debris Matching Puzzle

Find iden­ti­cal pairs

I start­ed some… if you can see it. haha. You can fig­ure it out. It’s not hard

  • Take Bro­ken Chain­saw (That is SOME hous­ing to not be more dam­aged under­neath all that stone… unless they’re all plas­ter) and Lock­pick
  • Use Thin Pin and Lock­pick on tele­phone booth; Take Chain­saw Starter (con­ve­nient!) and Ruler; Read Note
  • Use Ruler on shed door
  • Use Cop­per Han­dle on safe

Shed Safe Lock Puzzle

Using the clues from ear­li­er, open the safe

Solu­tion (Click to Expand)

Work through:

  • Refer­ring to the shed door clue, you get: 39, 56, 43, 37
  • Refer­ring to the coin box from the car­riage, you get: 1937 (5), 1939 (2), 1943 (6), 1956 (4)
  • So, 39, 56, 43, 37 gives you the order, and the years give you what num­bers to input

Answer: 2465

  • Take Chain­saw Chain and look at the Note
  • Bro­ken Chain­saw + Starter + Chain = Chain­saw
  • Use Chain­saw on roots block­ing din­er (btw, using a chain­saw in real life is a lot more dan­ger­ous than you’d think tak­ing into account kick­back and such)
  • Get Unfu­eled Chain­saw; Go inside Din­er
  • Click any­where
  • Take Oil­er, Amber, Dam­aged Audio­tape, read ter­ri­ble Note, and Unplayed Audio­tape
  • Go back to shed out­side; Use Oil­er on blue box; Take Screw­driv­er
  • Use Screw­driv­er on ven­ti­la­tion grate; Take Sun Medal­lion and Fairy Fig­urine
  • Go all the way back to the Library; Use Sun Medal­lion on the box on the counter; Take Fairy Fig­urine
  • Back in the Din­er, Use Unplayed Audio­tape in the play­er on the counter (Ah. The tree crea­ture is the Din­er’s Cook who also took poi­son from the Faun. Grim.)
  • Take Hand Sign; Use it on the tree-ified cook’s bracelet; Take Fairy Fig­urine
  • Use Fair Fig­urine x3 on the board game

Fantasy Board Game Puzzle

Oh nooooo, I can’t stand these puz­zles! Dare I spend mon­ey to skip this…? You have to move each fairy piece onto their cor­re­spond­ing-col­ored tiles

I end­ed up skip­ping it and pay­ing the monies. Hey, the game was free to install, and I usu­al­ly pay around $7 on the Switch (sale) for one of these games! The below pic­ture is as far as I got before I got stuck. I did it cor­rect­ly, just could­n’t fig­ure out how to lock the pur­ple fairy behind that rock before mov­ing every­one else

  • Take Reg­u­la­tor Wheel; Use it on the ven­ti­la­tion con­trols
  • Go into the Kitchen
  • Take Tri­an­gu­lar Amulet, Gar­den Trow­el, Dec­o­ra­tive Wing, Unplayed Audio­tape, and look at Clue
  • Go back to Seer’s Hut; Use Gar­den Trow­el on plant pot; Take Mechan­i­cal Point­er
  • Go to Din­er; Use Unplayed Audio­tape in play­er
  • Take Dec­o­ra­tive Wing
  • In Kitchen, use Dec­o­ra­tive Wing x2 on pantry Door

Pantry Hidden Object Puzzle

  • Get Amber
  • Use Amber x3 on Faun-locked cab­i­net; Take Stove Han­dle and Sil­ver Shell
  • Use Sil­ver Shell (looks more like wood to me) on bread box on island; Take Ladle
  • Use Stove Han­dle, King’s Ring, and Ladle on stove
  • Take Snowflake Amulet; Use it on refrig­er­a­tor lock; Take Pen­cil, Mechan­i­cal Point­er, and note the let­ters
  • Dam­aged Audio­tape + Pen­cil = Unplayed Audio­tape
  • Go play the new tape in the Din­er; Take Steel Ball
  • Out in the Din­er Yard, Use Mechan­i­cal Point­er x2 and Steel Ball in the ground

Underground Dungeon Door Lock Puzzle

Rotate the board so that the steel ball (black one) goes into the slot

Solu­tion (Click to Expand)

This is how I did it:

  • Open the door and go down into the Tun­nels
  • Take Unplayed Audio Tape, Rust Remover, read Note, and take Dag­ger Hilt
  • Look at Clue next to box
  • Play Unplayed Audio Tape in Din­er
  • Take all 4 audio tapes; Use them in the refrig­er­a­tor

Refrigerator Lock Puzzle

Fig­ure out the code using audio tapes as clues

Answer: LYNX (Super straight­for­ward)

  • Get Unfin­ished Anti­dote and Miss­ing Rune
  • Go way back to the Swamp; Use Rust Remover on the roof Har­poon
  • Use the Har­poon to impale the Din­er gar­goyle; Take Miss­ing Rune and Gold­en Bee­tle
  • Use Gold­en Bee­tle on case in over­turned car­riage in Din­er Yard for the last Miss­ing Rune
  • Down in the Tun­nels, use Miss­ing Runes x3 on the grate

Tunnels Rune Lock Puzzle

Select and rotate the runes that make up the mid­dle pic­tures

Solu­tion (Click to Expand)

Orig­i­nal­ly, I was going to post pic­tures of the answers, but giv­en that there are so many of them, I’m just going to post the answers in text form

Key: Cir­cle = Num­bers 1–8, as seen below

  • 1, 5
  • 4, 6
  • 2, 7
  • 3, 8
  • 5, 6, 1
  • 2, 4, 7
  • 5, 8
  • 1, 3
  • 5, 8
  • 4, 7
  • 2, 3
  • 1, 6
  • 2, 3, 5
  • 4, 7, 8
  • Pro­ceed to Stone Wall
  • Look at Clue under stained glass
  • Use Tal­is­man on vines below the wall sign; Take Spi­ral Key
  • Use Spi­ral Key above sign; Take Loose Brick
  • Use Loose Brick on box in Tun­nel; Take Dyna­mite and Stiff Brush
  • Use Dyna­mite on wall under the sign (for some rea­son, you can’t light it with the pro­vid­ed fire pit and then toss it at the wall and run. Or maybe, light any of the ample roots made into a torch. Or keep a piece of hot coal on the nice stone floor for lat­er if you’re try­ing to pre­serve any oth­er secrets… Nooo… You’d rather use MATCHES)
  • Use King’s Ring on fire pot; Take Flame Pan­el
  • Use Stiff Brush on mossy wall in Tun­nel; Use Flame Pan­el
  • Take Ancient Scroll, use on stained glass

Stained Glass Puzzle

Select all dif­fer­ent images on the stained glass in com­par­i­son to the scroll

It’s basi­cal­ly any place that will light up, so you can just poke every­thing until you get it

  • Take Extin­guished Bea­con; Use it on stove in Kitchen after click­ing on the knob
  • Use Lit Bea­con on the dyna­mite (Yeah, def­i­nite­ly could have saved a ton of time using the fire pot. It did­n’t even get dam­aged)
  • Click on the ghost
  • Go way back to the Shop in the begin­ning; Take the Dag­ger Shards
  • Go back to the ghost; Give him Dag­ger Shards and Hilt; Get Fey Dag­ger
  • Use your new dag­ger on the creepy tree root sur­round­ing the Din­er
  • Unfin­ished Anit­dote + Black Root = Cutscene

Part 4: Faun’s Trial #2

  • Click on Faun
  • Down where the Cook’s ghost used to be, take Valve; Use it on the door in the Tun­nel
  • Head through to the Dun­geon; Click any­where
  • Take Climb­ing Wedge, Rub­ber Band, and Safe­ty Rope
  • Use Tri­an­gu­lar Amulet on wheel; Take Lantern
  • Way back in the Swamp, use Lantern on gnarled tree; Take Climb­ing Wedge
  • Use Climb­ing Wedge x2 and Safe­ty Rope

Climb Out of the Dungeon Puzzle

Through tri­al and error, find your way up

Solu­tion (Click to Expand)

Answer:

  1. Wood Plank
  2. Wood­en Stake
  3. Met­al Ring
  4. Wood­en Stake
  5. Left Chain
  6. Pur­ple thing
  7. Left Chain
  8. Met­al Ring
  9. Chain
  • Look at oven; Read Note;
  • Take Emp­ty Flask, Sling, and Smooth Stone
  • Sling + Rub­ber Band + Smooth Stone = Sling­shot
  • Use Sling­shot on obvi­ous­ly Faun wolf crea­ture
  • Take Pinned Fig­urine from path
  • Back in Dun­geon, use Emp­ty Flask in well for Flask with Water
  • Exam­ine Pinned Fig­urine = Pin + Tin Fig­urine
  • Use Pin on tent to find the world’s small­est kids who then get big­ger
  • Take Col­ored Mar­bles, Pli­ers, and Plas­ter
  • Use Col­ored Mar­bles on lake

Pebble Skipping Puzzle

Throw the mar­bles in such a way that it brings the toy to you

Thank­ful­ly, this puz­zle is exact­ly the same as in the 1st game! Reuse of solu­tion!

  • Get Plush Bun­ny; Give to kids
  • Take Hunter’s Key; Use it on door; Get Half Key
  • Use Pli­ers on bro­ken key; Get Half Key
  • Plas­ter + Flask with Water + Half Key x2 = Key Mold
  • Use Key Mold and Tin Fig­urine in oven; Take Restored Key (Some­how I feel like it’s not that easy…)
  • Great. I have to take care of myself in this night­mare and now help­less chil­dren??
  • Take Can Open­er, Puz­zle Piece, read Note on cab­i­net, take Puz­zle Piece from shelf
  • Use Puz­zle Piece x2 on chair’s box

Animal Box Puzzle

Turn all the pieces of solve the image (At least it’s the Easy ver­sion of this puz­zle. Thank good­ness!)

  • Take Gold­en Deer; Use it on the shelf; Take Cab­i­net Han­dle and Toast­er lever
  • Go back to Din­er Kitchen; Use Can Open­er on can in cab­i­net; Get Canned Peach­es
  • Use Toast­er Lever on toast­er; Get Cab­i­net Han­dle
  • Use Cab­i­net Han­dle x2 on cab­i­net

Hunting Lodge Cabinet Hidden Object Puzzle

  • Get Warm Blan­kets
  • Use Warm Blan­kets and Can of Peach­es on the kids (Why not the red one right there?)
  • Get Amulet Half and Dun­geon Key
  • Use Dun­geon Key in the Dun­geon; Take Gas Can­is­ter
  • Gas Can­is­ter + Unfu­eled Chain­saw = Chain­saw
  • Use Chain­saw on fall­en tree
  • Take Ruby Pan­el; Use it on chest where Cook ghost used to be; Take Dec­o­rat­ed Shaft, Mech­a­nism Switch, and read the Note
  • Back in For­est Depths, use Mech­a­nism Switch on gate lock

Forest Depths Gate Lock Puzzle

Move the blocks around and into their prop­er posi­tions

Solu­tion (Click to Expand)

It is not hard. This is how I did it:

  1. Move Light-Green down
  2. Move Light-Pur­ple to its slot
  3. Move Light-Green to its slot
  4. Move Orange into its slot
  5. Move Yel­low right 1
  6. Move Dark-Pur­ple to its slot
  7. Move Yel­low back left
  8. Move Green right 1
  9. Move Teal down and right
  10. Move Green to its slot
  11. Move Yel­low right and down
  12. Move Teal to its slot
  13. Move Red up and right
  14. Move Yel­low to its slot
  15. Move Red to its slot
  • Head on through to the Fruit Orchard! Where yet anoth­er soul is being tor­ment­ed! (I feel like I’m sens­ing a pat­tern…)
  • Use Chain­saw on plant mon­ster (Gears of War style! Yessss!!!); Get Mon­ster’s Paw
  • Talk to spir­it
  • Take Onyx Key from bird totem; Use it on the creepy apple tree; Take Totem Frag­ment; Use Mon­ster’s Paw; Get Apple
  • Apple = Flo­ral Emblem + Ripe Apple
  • Use Flo­ral Emblem on box under berry bush­es; Read the Note; Take Old Lantern Key
  • Take Totem Frag­ment from gaze­bo
  • Use Totem Frag­ment x2 on bird totem; Take Tro­phy Part
  • Go back to Hunter’s Lodge; Use Tro­phy Part on shelf; Take Mosa­ic Piece
  • Back in the Din­er Yard, use Old Lantern Key on car­riage; Take Mosa­ic Piece
  • Back in the Orchard, take Mosa­ic Piece from Faun’s relief and note the Clue
  • Use Mosa­ic Piece x3 on gaze­bo

Orchard Mosaic Puzzle

Swap the col­ored crys­tals to prop­er­ly col­or the pic­ture, using the lever to tog­gle back and forth

  • Take Shack­les Tal­is­man; Use it on the ghost; Get Cold Chains
  • Go to the Hunter’s Lodge
  • Click on blue dress­er; Take Nail-Planked Boards
  • Click on yel­low lad­der; Take Bro­ken Spear
  • Use Nail-Planked Boards on win­dow
  • Use Cold Chains on door
  • Remove old shaft from Bro­ken Spear; Use Dec­o­rat­ed Shaft and King’s Ring for Ice Spear
  • Click on kids
  • Use Ice Spear (What a waste of a good weapon and the King’s Ring!)
  • Take Bas-Relief Frag­ment
  • Click on kids
  • Use Bas-Relief Frag­ment in the Orchard
  • Mini Puz­zle: Using the clue, press the cor­rect num­ber of times on each part (Answer: 3, 2, 3 from Left to Right)
  • Go to Sacred Grove
  • Take Sil­ver Comb and Dol­phin Tal­is­man
  • Take Shaman Mask from altar; Use Ripe Apple; Take Lost Ring and Rit­u­al Bowl
  • Use Lost Ring on the hand stick­ing out from the ice; Get Pan Flute Pipe
  • Back in For­est Depths tent, use Dol­phin Tal­is­man; Take Pan Flute Pipe
  • Use Pan Flute Pipe x2 on Faun’s altar

Faun Pan Pipe Puzzle

Through tri­al and error, fig­ure out what order to press the flutes in

This puz­zle also appeared in the first game and the graph­ics for it dealt with fauns. It appears that the answer is the same, too

Answer: If 1234567, then 7346152

  • Take Amulet Half
  • BUT WAIT!!! WAAAAT???
  • Click on that brazen cur!
  • Take the Amulet Half
  • Go back to the kids; Use Amulet Half x2
  • Take Repaired Amulet + Tal­is­man = Cutscene
  • Click on Faun; Take Creepy Doll

Part 5: Pan’s Labyrinth

Not to be con­fused with the movie!

  • Go to the Orchard
  • Creepy Doll + Sil­ver Comb = Wood­en Eye
  • Use Wood­en Eye on bird totem; Take Hang­ing Amulet
  • Use Hang­ing Amulet on bram­bles in the Sacred Grove; Click on it
  • Advance to Labyrinth Entrance
  • Take Torch and Col­umn Disc
  • Take Col­umn Disc from door, note the Clue; Use Torch on vines; Get Stone Hand
  • Take Bronze Wing from stat­ue; Use Stone Hand and Rit­u­al Bowl; Take Col­umn Disc
  • Use Col­umn Disc x3 on col­umn

Column Disc Puzzle

Using clue from before, set the cor­rect ani­mal on the discs

Answer: Eagle, Bear, Snake, Fish

  • Take Labyrinth Key; Use it and Torch on the door
  • Go through the maze (Left, Take Sack, Right, Use Sack, Take Stat­ue, Back, Back, Use Stat­ue, Right, Left, Turn 3rd stat­ue, Straight, Take Hel­met, Back, Back, Right, Use Hel­met, Straight, Left, Take Grap­pling Rope, Back, Right, Use Grap­pling Rope, Up, Left, Take Emblem, Back, Use Emblem, Right)
  • Click on shaman spir­it; Use Shaman Mask; Take Jagged Stone
  • Take Bronze Wing, Hydra Head, and Glim­mer­ing Emer­ald
  • Use Jagged Stone on hang­ing sack; Take Eagle Head and Adorned Stone
  • Use Bronze Wing x2 and Eagle Head on stat­ue; Take Hydra Head
  • Go waay back to the Dun­geon; Use Hydra Head x2 on box; Take Bro­ken Mag­ni­fi­er and Adorned Stone
  • Back in Hall of Stairs, use Adorned Stone x2 on wall

Stone Stair Puzzle

Click on the stones to line them all up

Solu­tion (Click to Expand)

Con­nec­tions:

1 > 5

2 > 1

3 > 6

4 > 7

5 > 3

6 > 4

7 > 2

Answer:

7, 2, 7, 2, 4, 4, 4, 6, 6, 6, 3, 3, 5, 5, 7, 7, 2, 1, 4

  • Go through to the Cross­roads
  • Take Music Box from pedestal; Exam­ine for Hooked Petal
  • Rip down fab­ric; Use Hooked Petal; Take Arched Petal
  • Use Arched Petal on pedestal; Take Horned Petal; Note Clue
  • Use Horned Met­al on cage; Read Clue; Get Cage Dia­gram; Note Clue
  • Take Krak­en Token, Note Clue, take Third Eye, read Clue
  • Go back to Room of Stairs; Use Cage Dia­gram on cage

Shaman Cage Lock Puzzle

Using clue, open the lock

  • Take Iron Flower
  • Iron Flower + Arched, Horned, Hooked Petals = Four Leaf Flower
  • Use Four Leaf Flower on box

Arrange the Picture Puzzle

Move the parts to their cor­rect loca­tions (Hint: The pic­ture is sym­met­ri­cal)

  • Get Cyclops Token
  • Go to Cross­roads; Use Cyclops and Krak­en Token on wall

Mythical Token Puzzle

Match the tokens to their prop­er map loca­tions using clue found ear­li­er

Solu­tion (Click to Expand)

Answer:

Krak­en > North Water

Cyclops > North­east Moun­tains

Hydra > West Trees

Man > East Plains

Fairies > South­east For­est

Djinn (lamp) > South­west Desert

Mer­maid > South Water

  • Take Dia­mond Han­dle; Use it on door
  • Go into Mir­ror Cor­ri­dor
  • Take Tri­an­gu­lar Shard, Large Shard, note Clue, take Stur­dy Cane and Glim­mer­ing Emer­ald
  • Use Tri­an­gu­lar and Large Shard on mir­ror
  • Talk to the Seer; Take Knit­ting Nee­dle
  • Go way, way back to Seer’s Hut
  • Look at bed; Use Knit­ting Nee­dle on pil­low; Take Seer’s Lens
  • Bro­ken Mag­ni­fi­er + Seer’s Lens = Enchant­ed Mag­ni­fi­er
  • Head back to Labyrinth Entrance; Use Enchant­ed Mag­ni­fi­er on soda machine; Get Faun’s Rune
  • Go to Hall of Stairs; Use Enchant­ed Mag­ni­fi­er on eagle stat­ue; Get Faun’s Rune
  • Go to Cross­roads; Use Enchant­ed Mag­ni­fi­er on pedestal, cage, and gate; Get Faun’s Rune x3
  • Use Faun’s Runes x5 on Seer in mir­ror; Take Rune Stone; Use it in door­way

Protective Doorway Spell Puzzle

Using the clue found ear­li­er, solve the puz­zle (Hint: Don’t think too much about it, it’s not that hard, and work on swap­ping oppo­site sides to either cross or uncross lines)

  • Go for­ward to Labyrinth Cen­ter; Click any­where
  • Take Winged Amulet, Rune Rod, read Note, take Pre­cious Gem
  • Go back to Mir­ror Cor­ri­dor; Move bot­tom piece of mir­ror; Use Winged Amulet and Pre­cious Gem; Take Amulet of Dark­ness and Gold­en Cir­clet
  • Go to Labyrinth Cen­ter; Use Gold­en Cir­clet on shelf hunt­ing horn; Take Amulet of Sleep
  • Use Amulets of Dark­ness and Sleep on stat­ue; Take Cage Lever
  • Back­track to For­est Depths; Use Stur­dy Cane on the bot­tom por­tion of oven; Take Rune Rod and Glim­mer­ing Emer­ald
  • Pop back to the Labyrinth Cen­ter; Use Rune Rod x2 on the cage; Use Cage Lever on mech­a­nism in front of stat­ue
  • Click on soul
  • Lock that wretched beast in!!
  • Take Faun’s Gri­moire = Feath­er + Skull Emblem
  • Read the book; Take Por­tal Key
  • Go to Cross­roads; Use Skull Emblem on gate

Skull Light Up Puzzle

Light up all the skulls (Con­sid­er­ing I always skip these puz­zles, I now regret that)

  • Go into Prison of Souls
  • Take Wood­en Horn and Glim­mer­ing Emer­ald
  • Use Feath­er on inkwell; Take Writ­ing Set
  • Use Wood­en Horn, Third Eye, and Writ­ing Set on Minas­tor; Take Mar­i­onette Head (Whoops. I guess there’s no hope for reviv­ing that guy…)
  • Back in the Mir­ror Cor­ri­dor, use Glit­ter­ing Emer­ald x4 on crys­tal stat­ue; Take Por­tal Key
  • In Labyrinth Cen­ter, use Mar­i­onette Head on shelf fig­urine; Get Pet­ri­fied Spir­it
  • Go to Soul Prison; Use Pet­ri­fied Spir­it on font

Soul Fountain Puzzle

Move the fig­urines around so that they all hold hands

  • Take Por­tal Key from the fount
  • Use Por­tal Key x3 on the arch
  • Haaaaa! Take that you fiend!

Part 6: Escape the Upside Down! (END)

  • Take Rag 2 from ground
  • Take Guard’s Can­dle from green stat­ue; Use Rag 2 on Blade
  • Use Blade on gas sta­tion; Take Pock­et Mir­ror and Aerosol
  • Use Aerosol and Guard’s Can­dle on bridge bram­bles; Take Iron Coin
  • Click on por­tal (Uh oh…)
  • Take Tri­dent, Alchem­i­cal Cube, note Clue
  • Use Tri­dent on loose stone on bridge; Take Fuel Noz­zle
  • Use Fuel Noz­zle on fuel sta­tion; Take Ancient Mask
  • Use Ancient Mask on door

Door Hidden Object Puzzle

Hint: You can’t click willy nil­ly because every­thing will reset

  • Now inside Tree Roots, click on the spir­it; Take Sphere Frag­ment
  • Take Guard’s Hel­met, Guard’s Hand, Jew­el­er’s Ham­mer, Iron Coin, and Rusty Crest
  • Go back to Great Tree; Use Guard’s Hel­met and Hand on green stat­ues; Take Sphere Frag­ment
  • Use Rusty Crest and Jew­el­er’s Ham­mer on bridge box; Take Spoon and Old Hook (…some­one hid a spoon and ran­dom hook under a stone in the bridge…?)
  • Use Spoon on car hand root; Take Clean­ing Brush
  • Go to Tree Roots; Use Clean­ing Brush and Old Hook on gray roots; Take Sphere Frag­ment and Alchem­i­cal Stone; Note Clue
  • Use Sphere Frag­ment x3 on sphere; Click on it

Sphere Hidden Object Puzzle

  • Go through por­tal into City Ruins
  • Talk to yet anoth­er ghost; Take Chunk of Ice
  • Take Wind­ing Han­dle, Ice Pick, note Clue, Green Crys­tal, Ice Chunk, read Clue
  • Go to Great Tree; Use Wind­ing Han­dle on fuel sta­tion; Take Iron Coin and Sil­ver Orna­ment
  • Go back to Tree Roots; Use Ice Pick on wall; Get Chunk of Ice
  • Use Chunks of Ice x3 and Sil­ver Orna­ment on Emp­ty Cup in red roots; Use Chunks of Ice x3
  • Back a loca­tion, use Emp­ty Cup in the riv­er for Cup with Water
  • Go to City Ruins; Use Cup with Water on the ghost; Get Cube Key
  • Use Cube Key, Iron Coins x3, and Alchem­i­cal Stone on the Alchem­i­cal Cube

Alchemical Cube Puzzle

Click on each col­ored seg­ment to rotate them. When you are sat­is­fied, click on the green but­ton to advance the ball to the Fin­ish

  • Get Rare Coin; Use it on box in the rub­ble: Take Saw and Gold­en Fruit
  • Back at Great Tree, use Saw on car roots; Take Axe Han­dle and Straight Branch
  • At Tree Roots, use Gold­en Fruit on gray roots; Take Mar­i­onette Hand
  • In City Ruins, use Mar­i­onette Hand and Straight Stick on doll (What is it… Pinoc­chio? Would nev­er have guessed to use the stick there); Take Torn Rope and Blunt Axe
  • Back at Tree Roots, use Torn Rope on green roots for Yel­low Crys­tal and Sharp­en­ing Stone
  • Blunt Axe + Axe Han­dle + Sharp­en­ing Stone = Lum­ber­jack­’s Axe; Use it on the door in City Ruins
  • Open door to Faun’s Crypt; Use Pock­et Mir­ror (Yow, that is one heck­u­va mir­ror!)
  • Talk to the ghost cou­ple; Take Awl
  • Take Frozen Cage, Shov­el, read Note, Bull Head, Dirty Key
  • Go back to Great Tree; Use Dirty Key on water for Plain Key; Use Awl on car roots for Red Crys­tal
  • Go to City Ruins; Use Shov­el on fault line

Raking Items Puzzle

Direct items into the bot­tom pan­els (This is also the same puz­zle as from the 1st game with the same lay­out and every­thing!)

  • Get Blue Crys­tal, Wolf Head, and Heat­ed Stone
  • In Faun’s Crypt, use Blue, Red, Green, and Yel­low Crys­tals on floor; Take Dol­l’s Heart
  • Use Dol­l’s Heart on doll in City Ruins; Take Bag of Gun­pow­der
  • Back in Faun’s Crypt, use Bag of Gun­pow­der and Heat­ed Stone on totem; Take Mon­key’s Head; Note Clue
  • Use Plain Key on fire
  • Heat­ed Key + Frozen Cage = Cool Fruit
  • Well dog­gone it. He’s caught up and angri­er than ever
  • Back at Tree Roots, use Cool Fruit on the red roots; Take Queen’s Amulet and Fal­con’s Head
  • Go to Faun’s Crypt; Use Bear, Fal­con, Mon­key, and Bull Heads

Animal Knocker Puzzle

Using clues from ear­li­er, press on ani­mals in order

Answer: Mon­key, Wolf, Bull, Eagle

  • Head for­ward right into… Anoth­er puz­zle

Defeat Faun Hidden Object Puzzle

There’s an order to what you need to do here, start­ing with drag­ging fire liq­uid to the torch, then torch to dark cor­ner, key to chest, and so forth.

  • Get Faun’s Horn and Map Piece
  • Go into Secret Gar­den; Talk to ghosts; Give Faun’s Horn; Take Bro­ken Tongs
  • Take Razor, Seeds, read Note
  • Use Seeds and Queen’s Amulet on stat­ue; Take Flower Scis­sors and Map Piece
  • Use Flower Scis­sors on Blue Ros­es x4 (Secret Gar­den, City Ruins, Great Tree, Tree Roots); Take Screw (Secret Gar­den)
  • In Faun’s Crypt, use Blue Ros­es x4 on cof­fin; Take Half of Tongs (…did those ghosts steal that from the cof­fin? And… why are tongs in the cof­fin any­ways…?)
  • In City Ruins, use Razor on bag near rub­ble; Take Map Piece
  • Go to Tree Roots; Use Map Piece x3 on wall; Get Brass Detail
  • Half of Tongs x2 + Screw + Brass Detail = Fire­place Tongs
  • Back in the Secret Gar­den, use Fire­place Tongs on the font;
  • Get Heal­ing Fruit; Bring it back to Tree Roots and use it on the green roots
  • Take Chron­i­cle of Worlds; Use it on the wall

Norse Map Puzzle

Using the chron­i­cle as a clue, place the worlds in their prop­er places (If you ask me, the puz­zle solu­tion does­n’t real­ly make sense with the clues)

  • Watch the cutscene

GAME COMPLETE!


Morphing Objects

Sad­ly, there is no reward for col­lect­ing all of them. Nev­er­the­less, here they all are:

Town Entry (3)

  • Roots to the right of the bridge
  • Spi­der next to bridge lever
  • Feath­er inside car trunk

Tavern (2)

  • Food on left table
  • Spoon behind can­dles on mid­dle table

Inner town (2)

  • Mid­dle fig­urine behind grind­stone
  • weath­er­vane

Shop (2)

  • Scratch marks on the box
  • poster on shelf

Apothecary (2)

  • Crys­tal ball
  • Flower on mir­ror frame

Old Square (2)

  • Mush­rooms on trashy ground
  • Vine on col­umn

Library (4)

  • Books on rail­ing
  • Lotus flower next to raft
  • Bee­tle on mir­ror
  • Book­mark near water

Swamp (4)

  • Clock
  • Bug on gnarled tree
  • Blue­ber­ry on roof
  • Lily­pad behind altar

Seer’s Hut (4)

  • Mask on wall
  • Bug on win­dowsill
  • Fruit on shelf
  • Feath­er on pil­low (only acces­si­ble lat­er in game)

Diner Yard (3)

  • Gouge marks in creepy tree root
  • Dough­nut on top of din­er
  • Embell­ish­ment on car­riage door

Diner (4)

  • Crum­pled paper on counter
  • Owl on wall root
  • Leaf on tree crea­ture
  • Car on top of ven­ti­la­tion con­trols

Kitchen (1)

  • Plant above stove

Tunnels (3)

  • Skull in water
  • Snail on mossy wall
  • Spi­der on box

Stone Wall (2)

  • Cir­cle on wall
  • Embell­ish­ment on fire pot

Dungeon (3)

  • Urn on ground
  • Fern in well
  • Cup in cell

Forest Depths (2)

  • Lum­ber on oven
  • Weath­er Vane

Hunting Lodge (2)

  • Wreath on wall
  • Cal­en­dar on shelf

Fruit Orchard (4)

  • Orange in berry bush­es
  • Bas­ket on ground
  • Cater­pil­lar on creepy apple tree
  • Leaf on bird totem

Sacred Grove (2)

  • Hand in ice crys­tal
  • Gold emblem

Labyrinth Entry (1)

  • Bee­tle on stat­ue

Hall of Stairs (1)

  • Leaf on stat­ue

Crossroads (2)

  • Plant next to cage
  • Rose detail on pedestal

Mirror Corridor (1)

  • Can­dle base on table

Labyrinth Center (2)

  • Crys­tal on stat­ue
  • Book­mark on shelf

Prison of Souls (2)

  • Flower on arch
  • Crys­tal near Minas­tor

Great Tree (1)

  • Click on por­tal area

Tree Roots (1)

  • Vase on ground

City Ruins (1)

  • Ted­dy bear near car­riage

Faun’s Crypt (2)

  • Gar­goyle on wall
  • Sec­tion of floor in rit­u­al cir­cle

Secret Garden (2)

  • Snail on flow­ers
  • Skull on tree trunk

Defoliation Game Written Walkthrough Guide + Red Leaf Locations (Nintendo Switch)

writ­ten 6/13/26, updat­ed 6/17/26

Back to Video Game Guides


  • Pub­lished: COSEN
  • Devel­oped: Ris­ing Win Tech
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: $1.99 MSRP: $9.99
  • Rat­ed: T (Blood, Vio­lence)
  • Genre: Adven­ture, Puz­zle, Sur­vival
  • Date Released: May 31, 2018

This is a puz­zle, adven­ture game set in Tai­wan. The con­trols are a bit clunky on the Switch, the trans­la­tion is not per­fect, and there’s a bit of a cul­tur­al gap. The east­ern-mind­ed puz­zles are dif­fer­ent from the west­ern-mind­ed ones I gen­er­al­ly play. I wrote this to help any­one who needs it (and also to help myself try to work through some of them), because there are zero walk­throughs any­where… In Eng­lish, at least. It’s rec­om­mend­ed to have a notepad or some way to write out the puz­zles to under­stand them bet­ter. I don’t 100% know how some of the answers are got­ten, but I did work through the ones that make sense to me.


Table of Con­tents

*Use the search func­tion (ctrl+f) or click on the links below to nav­i­gate the page


GAME START


Chapter 1: The Accident

  • Read the dia­logue
  • Choose: “Beg again and again”

Bad Ending 0: Nothing Happened

  • Choose: “I give up this time”

Chapter 2: The Cabin

  • Read dia­logue
  • Take Pot­ted Plant
  • Take Hand­ker­chief
  • Look at win­dow, read dia­logue, and take Iron Crow­bar
  • Look at red bricks, inspect the mid­dle upper one, get Red Bolt
  • Look at the shoe rack

Shoe Puzzle

Solve using Hand­ker­chief clue found

Solu­tion (click to expand)

Top Row: Blue slip­per, Yel­low boot, Green boot, Blue slip­per, Green slip­per, Red boot, Red slip­per, Yel­low slip­per

Bot­tom Row: Red boot, Blue boot, Green slip­per, Yel­low slip­per, Blue boot, Red slip­per, Green boot, Yel­low boot

  • Get Scis­sors and Red Bolt
  • Look at chair; Use Scis­sors; Get Red Bolt
  • Equip Pot­ted Plant and use it on the ground
  • Get Paper with Win­dow Graph­ic
  • Look at rug in front of the door
  • Click on the top left cor­ner, then use the Iron Crow­bar
  • Get Red Bolt
  • Look at the door

Lock Puzzle

Look at the win­dow. First, you have to solve this puz­zle to get the code for the door using the clues you’ve read and found:

  • Clock­wise
  • Loca­tion of num­bers to use
  • Mid­dle cir­cle of num­bers in win­dow indi­cates this is math-ori­ent­ed
  • Using the last dig­it
Solu­tion (click to expand)

Num­ber Code: 52351247

Add Red Bolt x4

  • Go inside

Chapter 3: The Old Lady

  • Read dia­logue
  • Take Green Leaf Bolt from tree on shelf
  • Look at the code input

Shelf Lock Puzzle

  • Look at books, read all of the titles and dia­logue
  • Look at the dec­o­ra­tive dish’s num­bers, ele­ments, and direc­tion­al nota­tions
  • Solve the code
Solu­tion (click to expand)

Num­ber Code: 2385

*Hon­est­ly, I have no idea how this is the answer. I think you have to know some­thing about Chi­nese his­to­ry and stuff, which I don’t.

  • Get Rag and Green Leaf Bolt
  • Go into the Kitchen
  • Take Pot from the counter; Use on the faucet
  • Use Pot Filled with Water on the stove
  • Look at the sink; Get Clump of Hair
  • Use Clump of Hair on the pot on the stove; Boil it
  • Get Green Leaf Bolt
  • Use Rag on dirty poster

Kitchen Utensil Puzzle

Ori­ent the kitchen uten­sils into the cor­rect order using the clue

Solu­tion (click to expand)

If: 123456

Then: 653412

  • Look at top unlocked cab­i­net; Get Tile with Num­ber On It
  • Look at bot­tom unlocked cab­i­net; Get Green Leaf Bolt
  • Look at the floor; Use Tile with Num­ber On It

Kitchen Door Lock Puzzle

Using the rules of Sudoku puz­zles, solve the puz­zle to get the door code

Solu­tion (click to expand)

Answer:

2314

4132

1243

3421

Using the clue from the Sudoku Puz­zle, open the door lock

Solu­tion (click to expand)

Code: 3234

Use Green Leaf Bolt x4

  • Go inside

Bad Ending 1: Die at the Cabin

  • Go into the old lady’s room

Chapter 4: Trapped

  • Choose: “Don’t open it”
  • Take Coin from the near bath­tub rim
  • Take Han­dle from far bath­tub rim (how you did­n’t get killed I have no idea)
  • Use Coin above toi­let; Get Handrail
  • Look under sink; Take Plunger
  • Com­bine Plunger + Han­dle = Plunger
  • Use Plunger on toi­let; Get Clump of Hair
  • Use Clump of Hair on bath­tub; Get Cat Toy
  • Look at the mir­ror

Plumbing Puzzle

Solve the num­ber puz­zle under the sink using the clue from the mir­ror

Solu­tion (click to expand)

Answer: 13, 7, 12, 9 (Blue, Red, Yel­low, Gray)

I think I fig­ured out why (below). Which is kind of mis­lead­ing giv­en the way the green shape is ori­ent­ed. This is only way the answer works. #6 is there to mis­lead

  • Now that the water is off, open the cur­tain
  • Take the Cur­tain
  • Use the Handrail on the wall, start­ing on the south­east cor­ner of the cube and work your way counter-clock­wise just as the graph­ic indi­cates

Bad Ending 2: Killed by a Monster

  • Choose: “Open it” as soon as the chap­ter starts, or any­time before turn­ing off the water valves

Chapter 5: The Wardrobe

Fun Note: If you did­n’t take the cur­tain or use the hair in the water, you’ll still end up with the Cat Toy and Cur­tain in this chap­ter

You have to fig­ure out (through tri­al and error, super obnox­ious) how to get out of the wardrobe alive

Solu­tion:

  1. Choose: “Do not open it”
  2. Use Cur­tain
  3. Choose: “Do not open it”
  4. Equip Cat Toy, click on the bath­room hole; Grass will drop the Cat Toy
  5. Wood will say: “I can’t hold it any­more”
  6. Choose: “Go through door”

Bad Ending “4”: Killed by the Old Lady

This is a typo as it’s sup­posed to be End­ing 3

You get this if you do any of the fol­low­ing:

  1. Don’t do any­thing and let the timer count down
  2. Go through the door
  3. Use Cur­tain and go out the door
  4. Use Cat Toy and go out the door
  5. Use Cur­tain and Cat Toy and let timer count down
  6. If you try to go back into the bath­room, Grass will drop Cat Toy. If you count down, or go through the door

Chapter 6: The Door Downstairs

  • Look at the yel­low jack­et 2x; Get Blade and Red Leaf Bolt
  • Look at the blan­ket; Get Red Leaf Bolt
  • Look at the win­dow; Note the pat­tern
  • Take Bot­tle from foot of bed
  • Take Bot­tle from head of bed
  • Use Blade on floor cush­ion; Get Red Leaf Bolt
  • Take Bot­tle from table
  • Take Bot­tle from shelf
  • Look at the indents in the shelf

Cabinet Lock Puzzle

Fig­ure out what to put in the indents, and in what order using clues from before

  • Smash each Bot­tle on the floor (just like the pot­ted plant in the begin­ning)

IMPORTANT: Do not smash the bot­tles with­out first mem­o­riz­ing which shape of bot­tle you’re smash­ing

  • Remem­ber what col­or belongs to each Bot­tle
  • Order the spheres cor­rect­ly on the shelf
Solu­tion (click to expand)

Answer: Blue, Green, Yel­low Red

  • Look at the antique phone; Take Fin­ger Plate
  • Use Fin­ger Plate on the cab­i­net at the head of the bed

Bed Cabinet Puzzle

Using the clue from the phone­book, solve the num­ber puz­zle

Solu­tion (click to expand)

Answer: 984955956

*I have no idea how this is the answer. Maybe I don’t under­stand some­thing about Tai­wanese phone num­bers? If some­one can fig­ure it out, let me know in the com­ments

  • Get Paper with Maze on It and Red Leaf Bolt

Basement Door Lock Puzzle

Ooo almost out! Using the clues received, solve for the code

Solu­tion (click to expand)

Num­ber Code: 215

Place Red Leaf Bolt x4: up, down, up, down

  • Go through the door

Chapter 7: Downstairs

  • Smash the vase; Get Point­ers (Clock hands) and Bolt
  • Use Point­ers on wall clock

Clock Puzzle

For once an easy puz­zle. Pull on the 3 ropes to change the hands so that the time is cor­rect on the clock (denot­ed by the red marks)

Solu­tion (click to expand)

Answer: Left (x5); Right (x2); then the Mid­dle

  • Get Black Chess Piece
  • Go to the Tea Room
  • Take Match from the couch; Use it on the wood han­dle to the right of the couch; Get Lit Match
  • Take Bolt from the padded chairs
  • Look at the rug near the padded chairs; Get a Bolt
  • Look at Go game­board on couch

Gomoku Puzzle

Look at the game and place the Black Chess Piece in the cor­rect place. Con­sid­er what the char­ac­ters have already said about the game

Solu­tion (click to expand)

Answer: Place it on the bot­tom mid­dle, in sur­ren­der

*Yeah… I don’t know how to play Go

  • Get Teacup and Bolt
  • Use Teacup on tea set on table; Get Cab­i­net Han­dle (Flower men­tions that it fell out of nowhere after they replaced the teacup. Creepy…)
  • Use Lit Match on teapot
  • Lis­ten to dia­logue; Choose “Drink”
  • Go back to the stair­case; Use Cab­i­net Han­dle on the holes under the stairs
  • Get Bolt and Piece of Draw­ing Paper

Stair Lock Puzzle

Using the pro­vid­ed clue, solve the lock puz­zle

Solu­tion (click to expand)

Code Num­ber: 521846937

Place Bolt x4

*Nope. I don’t get it.

  • Open the door

Bad Ending 4: Killed by Teenager

  • Choose: “Do not drink” when asked about drink­ing the tea

Chapter 8: Leave the Cabin

  • Take Note­book
  • Take Knife
  • Lis­ten to dia­logue
  • Choose: “Note­book”
  • Look at the wall that’s just been opened up

Othello Door Puzzle

Using the rules of Otel­lo, place the pieces into the game board

Solu­tion (click to expand)

Solu­tion:

  • Go inside

Bad Ending 5: Killed by a Teenager

  • Choose: “Knife” when prompt­ed

Chapter 9: The Pond

Option 1

  • Lis­ten to the dia­logue
  • Choose: “Yes”
  • Things are get­ting more unnerv­ing

Option 2

  • Lis­ten to the dia­logue
  • Choose: “No”
  • Look at things
  • In the end, no mat­ter what, you have to give Yifeng the Knife

Chapter 10: The Well

  • Click any­where but the puz­zle; Get Knife
  • Look at col­or­ful puz­zle

Colorful Puzzle

Match the col­ors to com­plete the puz­zle

*Good luck to any­one with vision impair­ments! It’s real­ly small and dark!

Solu­tion (click to expand)

Solu­tion

  • Go in

Chapter 11: The Hallway

  • Choose: “Yes” when asked to tie up Yifeng (oth­er­wise you play through the entire chap­ter and then die)
  • Take Key from the pond; Use it to unlock the bul­letin board

Kaleidoscope Wall Lock Puzzle

Solve for the code using the clue from the bul­letin board

Solu­tion (click to expand)

Answer: 7369

Rea­son­ing: The num­bers are sup­posed to be set up like a cal­cu­la­tor (if you try the hints, it will men­tion cal­cu­la­tor).

Num­ber Sequence:

789

456

123

So, if the clue is Blue, Pur­ple, Black, Green, then the answer accord­ing to loca­tion of the col­ors is 7, 3, 6, 9

  • Get the moth­er­load: Book, Pen­cil Case, Pen, Eras­er (Pen­cil), Piece of Chalk, and Eras­er (Chalk Board)

Scale Puzzle

Weigh each of the items from the pri­or puz­zle to ascer­tain their weights

Solu­tion (click to expand)

Answer: 7528 (Pen, Pen­cil Case, Pen­cil Eras­er, Book)

Rea­son­ing: Book > Pen > Pen­cil Case > Board Eras­er > Pen­cil Eras­er > Chalk

Book = Chalk + Pen­cil Eras­er + Pen­cil Case

Pen­cil Case = P Eras­er + B Eras­er

B Eras­er = P Eras­er + Chalk

Pen = Pen­cil Case + P Eras­er

So,

Book = 8

Pen = 7

Pen­cil Case = 5

B Eras­er = 3

P Eras­er = 2

Chalk = 1

  • Look at the ground that just unlocked

Water Pipe Puzzle #1

Ori­ent the water pipes so that the col­ors near the arrows are con­nect­ed

Solu­tion (click to expand)

Click on the eye­ball piece to fin­ish the puz­zle

  • Get Col­or­ful Beads x3

Water Pipe Puzzle #2

Uuu­ugggh. Now you have to do it again!!!

Solu­tion (click to expand)

Click on the eye­ball piece to fin­ish the puz­zle

  • Get anoth­er set of Col­or­ful Beads x3
  • Can you guess what’s going to hap­pen next?

Water Pipe Puzzle #3

*Sigh* Again it is…

Solu­tion (click to expand)
  • Lemme guess… Col­or­ful Beads x3!!

Aaaaand no more pipe puz­zles!!

  • Except now there’s a new puz­zle because 9 col­or­ful beads seem like they would match…

Overhead Door Colorful Bead Puzzle

Using the kalei­do­scope again, place the beads in the cor­rect order

Solu­tion (click to expand)

Answer:

Blue, Black Green

Yel­low, Red, White

Orange, Light Pur­ple, Dark Pur­ple


  • Choose: “No” when Yifeng asks to be untied

Bad Ending 6: Killed by a Teenager

  • Choose: “No” when asked to tie up Yifeng in the begin­ning. (Super bum­mer because now you have to play the entire chap­ter again!!)
  • Choose “Yes” at the end when Tifeng asks to be let go

Chapter 12: The Stairwell

  • Enjoy the dia­logue
  • Take Cards x8 from the floor and stairs
  • Take Rag from the stairs
  • Look at the lights on the stairs

Stairwell Card Puzzle

Place the cards in their appro­pri­ate places accord­ing to the clues (Hint: either col­or or sym­bol need to touch)

Solu­tion (click to expand)
  • Get a Long Pole
  • Com­bine Rag + Long Pole = Mop (a Swif­fer, it looks like)
  • Use Mop on the stain on the ceil­ing
  • Look at the tele­phone

Rainbow Telephone Puzzle

Using the clues pro­vid­ed, solve for the tele­phone num­ber

Solu­tion (click to expand)

Num­ber: 7445665

Rea­son­ing: Count the num­ber of col­ored stars on the ceil­ing. The phone has a rain­bow on it explain­ing the order of num­bers (Red, Orange, Yel­low, Green, Blue, Pur­ple, Teal)

  • Lis­ten to the dia­logue (Good. There’s a clear plan now)
  • Get Win­dow Han­dle; Use it on the win­dow
  • Go through

Chapter 13: The Red Leaf

  • Lis­ten to the dia­logue (The trans­lat­ed Eng­lish is dif­fi­cult to fol­low… Or maybe the sto­ry is just dif­fi­cult to fol­low)
  • Choose both ques­tions
  • Lis­ten some more (Weird sto­ry all around)
  • Choose: “Red Leaves”
  • Choose :“You’re right, but she’s our old lady.”

Bad Ending 7: Atonement

  • Choose: “No, I killed the old lady”, and you’ll decide that you should stay in that world alone to atone for your sins

Chapter 14: The Adventure

  • Take Key from the ground; Use it on the teacher’s desk
  • Get Rag; Use it on top of the desk
  • Read the papers on the wall
  • Take Note from top-left desk with shoe prints and a bag on the side
  • Take Note from mid­dle-left desk with cracks in the top
  • Take Note from bot­tom-left desk’s floor with the glue stick on top
  • Take Note from bot­tom-mid­dle desk with heart doo­dles on it
  • Take Note from top-right desk with can­dy
  • Take Note from mid­dle-right desk with all the words on it
  • Take Note from the bot­tom-right desk with the green mat on it

Warn­ing: If you haven’t been pay­ing atten­tion to what the notes say, do it now. Write it down some­where or take screen­shots. Once you com­bine them, you won’t be able to see what they say again! …Or just don’t glue them togeth­er until you solve the puz­zle

  • Go back to the bot­tom-left desk and click on the glue stick (You should have Notes x7)
  • Choose: “Yes”
  • Get Com­plete Note (“Luoyu”)

Teacher’s Desk Schedule Puzzle

Using the clues from the Notes, fill in the blanks on the sched­ule

Notes:

  • There is only one sec­tion ‘E’
  • There is no ‘M’ and “E’ before noon
  • The after­noon class has ‘M,’ ‘C,’ and ‘E’
  • No lessons in sec­tion 1 and 2, except Wednes­days
  • There are four sec­tions ‘C’
  • The morn­ing class on Mon­day is dif­fer­ent from Tues­day
  • Mon­day has 4 sec­tions ‘C’ and Fri­day only has 1 sec­tion ‘E’

Hint: The char­ac­ters on the top row are 5, 4, 3, 2, 1 (Fri­day, Thurs­day, Wednes­day, Tues­day, Mon­day), as they read from right to left

Solu­tion (click to expand)

Answer:

Rea­son­ing:

  • C: Only 4 total; Only on Mon­days; Can be either morn­ing or after­noon
  • M: Only in the after­noon
  • E: Only 1 total; Only on Fri­days; Only after­noon
  • S: Only morn­ings
  • Fri­days only have 1 les­son??
  • And I don’t under­stand why Wednes­day 1st sec­tion does­n’t have class even though it specif­i­cal­ly states that no lessons on the 1st and 2nd sec­tions (peri­ods) except Wednes­day. Per­haps it’s a cul­tur­al thing I don’t know about their schools
  • Notice the 17:10 (5:10pm) etched in what appears to be blood sud­den­ly on the table­top
  • Look at the far­thest left desk with the col­or­ful graf­fi­ti on it; Click on the box

Desk Lockbox Puzzle

Use the clue to solve for the code (Thank good­ness for a straight­for­ward, easy one…)

Solu­tion (click to expand)

Answer: 1710

  • Get Wal­let with Leaf Pat­tern and Chalk
  • Use Chalk on the chalk­board

Chalkboard Door Puzzle

Fig­ure out the cor­rect pat­tern to open the board using the giv­en clue

Solu­tion (click to expand)
  • Choose: “Open it”

Chapter 15: Another Person

  • Read the dia­logue to learn about Xifeng and Beiyue’s back­ground sto­ries

Note: You can look around the class­room if you’d like, but Zhiqiu will just tell you there’s noth­ing to find. The only one that’s dif­fer­ent is the far-left desk where the lock­box was. Zhiqiu will men­tion that the col­or­ful graf­fi­ti is evi­dence of bul­ly­ing

  • Go Behind the Black­board
  • If you want to be a creep­er, choose “No” and keep ogling the sleep­ing beau­ty
  • Choose: “Yes”

Chapter 16: Run Away

Great. Now that they teamed up, they imme­di­ate­ly want to kill us and we’re play­ing the ulti­mate cat and mouse game. AND there’s a 60 sec­ond timer

Author’s Note: There’s only 1 pos­si­ble path to take. I tried them all. You’re wel­come

  • Choose: “Let’s hide in the stair­well”
  • Choose “We run down­stairs”
  • Choose “Move to Main Hall­way”
  • Choose “Go to the near­est Stair­well”

Bad Ending 8: Time to Kill Game

  • Let the timer count down
  • Choose: “Go down­stairs first”
  • Choose: “Let’s hide in the back of the class­room”
  • Choose: “Quick­ly go through Hall­way”
  • Choose: “Hide in the restroom”
  • Choose: “Fol­low them”
  • Choose: “We hide in the oppo­site class­room”
  • Choose: “Stand still”
  • Choose: “Run to the base­ment”

Chapter 17: The Truth

Note: If you did­n’t both­er gath­er­ing or com­bin­ing the notes in the class­room, you won’t be able to wake up the girl and will have to redo Chap­ter 14 and get the Com­plete Note

  • Use Com­plete Note on the girl
  • Read the dia­logue (con­fus­ing at best, but made worse through the trans­la­tion)

Chapter 18: Back to the Cabin

  • Read the dia­logue (It’s start­ing to all come togeth­er…)

Chapter 19: Bleeding Tree


Bad Ending 9: Not Going Back

  • Read the dia­logue (All is revealed!)
  • Take Key
  • Go Inside the Cab­in
  • Take Key from the Kitchen
  • Go to the Bed­room
  • Use Key x2 on the draw­ers in the Bed­room
  • Get Gaso­line and Match
  • Go back to the Out­side of the Cab­in; Click on the tree
  • Choose: “Burn it”
  • Read the dia­logue (Luoyu says “Grand­moth­er, wait for me.” Beiyue and Yifeng stay. The old lady dies in the hos­pi­tal before the 4 of them arrive)

Play Chap­ter 19 again


Bad Ending 10: Sorry

  • Take Key
  • Go Inside the Cab­in
  • Take Key from the Kitchen
  • Go to the Bed­room
  • Use Key x2 on the draw­ers in the Bed­room
  • Get Gaso­line and Match
  • Go back to the Out­side of the Cab­in; Click on the tree
  • Choose: “Burn it”
  • Read the dia­logue (Luoyu says “Grand­moth­er, I’m sor­ry,” and stays behind with Beiyue and Yifeng, telling you to apol­o­gize to the Old Lady, but she already passed away at the hos­pi­tal)

Play Chap­ter 19, yet again


True Ending

NOTE: You need to get 100/100 Red Leaves to get the good end­ing of this game. This means you need all 10 end­ings (as each end­ing gives you Red Leaves) and all of the leaves through­out the game. So now, you need to go back through all the chap­ters and find them all. The good news is that it will auto­mat­i­cal­ly save once you find one, so unless you did­n’t com­plete the dif­fer­ent End­ings, you don’t have to do the puz­zles over again.

  • Take Key from Out­side the Cab­in
  • Go inside; Use Key on the shelf
  • Get ‘Civil­ian’ Card (“Strength”)
  • Take Key from the Kitchen
  • Take Key from the Bath­room
  • Take Key from the Clos­et
  • Go Down­stairs, then into the Tea Room
  • Take Key
  • Use Key on locked cab­i­net at the bot­tom of the stairs
  • Get Witch Card (“High Priest­ess”)
  • Go Pool­side; Take Key
  • Go back to the Bed­room
  • Use Key x4 on draw­ers in Bed­room
  • Get Gaso­line, Match, King Card, and Queen Card
  • Go back Out­side the Cab­in
  • Choose: “Don’t burn it”
  • Read the dia­logue for the REAL ENDING OF THE GAME!!! (Luoyu says, “Grand­moth­er, thank you.”)

Final Puzzle

Match the cards with the right char­ac­ter using the hints from Wood

  • Civil­ians do not lie
  • Witch­es lie
  • The King tells one less lie than the Queen
Solu­tion (Click to open)
  • Civil­ian (“Strength”) = Luoyu
  • Queen = Beiyue
  • Witch (“High Priest­ess”) = Zhizhu
  • King = Xifeng

GAME OVER!!


Story Spoiler

Open to see the end­ing spoil­er (Click to Open)

Sum­ma­ry: Instead of burn­ing the tree, they all dec­o­rate the tree with the 100 red leaves they’d gath­ered. The weath­er turned from stormy to sun­ny. Beiyue and Xifeng are ner­vous about going back, giv­en their lives are crap­py. Wood’s real name is Lu Heyuan. They get back to their world (out of Luoyu’s heart/soul world, because that’s her pow­er). They get a call that grand­ma is ill. They all go to the hos­pi­tal where they get to talk to her, then watch her pass away. Time pass­es and their lives change for the bet­ter, slow­ly, while they all remain friends, nev­er for­get­ting the adven­ture that pushed them togeth­er.

End­ing dia­logue (word for word):

“Zhizhu want­ed to share the good news with the old lady, but she was­n’t home. The phone range. It was the hos­pi­tal. The old lady passed out at the front door. She is in crit­i­cal con­di­tion. We picked up Luoyu, Xifeng and Beiyue on the way to the hos­pi­tal. The old lady was so weak when we arrived. Luoyu cried out loud when she saw the old lady at the hos­pi­tal. The old lady smiled at Luoyu. Luoyu could­n’t stop cry­ing. The old lady looked at us and smiled. She asked Luoyu to come clos­er and then she whis­pered to her.

Grand­ma: “Luoyu, you are spe­cial and unique. Be your­self!”

Luoyu: “I will, grand­moth­er!”

The old lady passed away with a smile. Time flies! Luoyu’s par­ents appre­ci­at­ed that we had spent a lot of time with the old lady and brought Luoyu back. After­wards, Luoyu began to take care of Xifeng and Beiyue’s mat­ters. Luoyu report­ed the orphan­age’s direc­tor’s behav­ior to the police. I still remem­ber when I saw Beiyue at the orphan­age. She was skin­ny and wore dirty clothes. Luoyu pulled some strings to help Beiyue so she could be adopt­ed. Not sure that this is the right deci­sion, but at least Beiyue can live in a bet­ter place.

Beiyue: “I sud­den­ly think that you are the best.”

Luoyu: “What are you talk­ing about, Beiyue?”

About Xifeng, his moth­er went back home to take care of him. Luoyu con­vinced his father to divorce his moth­er while he was in jail. Zhizhu also helped Xifeng. Zhizhu hired Zifeng to work for him, so Xifeng could cov­er his own expens­es. This way, Xifeng could spend more time study­ing. Xifeng took the job and thanked Zhizhu.

Luoyu: “Well! Like grand­moth­er said, ‘Be your­self!’ ”

Xifeng: “You are!”

Heyuan, Zhizhu, Luoyu, and I went back to the old lady’s house. The house was sim­ple and ele­gant, just like before. We walked around and thought of the old lady and every­thing that had hap­pened.

Zhizhu: “Hey! Let’s make an apple pie!”

Great idea. How­ev­er, we don’t have any apples. Zhizhu rush­es to buy some.

Luoyu: “Zhiqui, your apple pie tastes just like the old lady’s!”

Zhiqui: “Ha! I can teach you how to make an apple pie.”

ZhiZhu: “Haha. What did you just say? Are you sure you can teach her, haha!”

Zhiqui: “What did you say?!”

We spent the day at the house and had a great time togeth­er. We all know that we need to move on.

Luoyu: “It’s unbe­liev­able!”

Heyuan: “What’s the mat­ter?”

Luoyu: “We’ve been through a lot.”

Heyuan: “We have. I won’t for­get what we have been through.”

Luoyu: “Me too.”

Luoyu did­n’t under­stand what I was talk­ing about, but she will some­day

Note: I don’t under­stand what they’re talk­ing about, either, or who, exact­ly, is nar­rat­ing

.…

Zhizhu: “Look.”

Xifeng and Beiyue wave to us. They are late. Every­one is inside the house, enjoy­ing apple pie and chat­ting. Luoyu and I stay out­side to watch the red leaves fall down from For­ev­er Red.

Zhiqui: “It’s beau­ti­ful.”

Luoyu: “Yeah, It’s beau­ti­ful. Thank you.”

END


Red Leaf Locations

Total: 104

Note: I went to play through a 2nd time and end­ed up with extra leaves! I already hit 100 and got more… Which means that I’m not sure where the extra ones came from, and that there’s pos­si­bly 105

For every end­ing, you get Red Leaves, and they are scat­tered through­out the game. You basi­cal­ly have to click/poke every­where to find them

Anoth­er Note: Some­times some leaves give you +2, and some­times it does­n’t. I’ve played through at least 5 times now, and ones that gave +2 changed to +1 and some that were +1 changed to +2. It seems super ran­dom

Chapter 1: The Accident

Total: 2

  • +1 — for fin­ish­ing the chap­ter
  • +1 — for Bad End­ing 0

Chapter 2: The Cabin

Total: 6

Note: For­got to fix the pic­ture, sor­ry! Did­n’t cir­cle the one on the low­er left cor­ner of the win­dow

  • +1 — Mid­dle pan­el under shoes
  • +1 — Fold­ed cor­ner of rug, near the hole
  • +1 — Pot­ted plant/handkerchief
  • +1 — Remov­able brick
  • +1 — Low­er left cor­ner of win­dow
  • +1 — Fin­ish­ing chap­ter

Chapter 3: The Old Lady

Total: 11

  • +1 — Under branch, right side of tree
  • +1 — Locked pan­el on shelf
  • +1 — Low­er left of door frame to bed­room
  • +1 — Mid­dle black frame
  • +1 — Trash­can next to sink in kitchen
  • +1 — Mid­dle of upper cab­i­nets
  • +1 — Water stream at the lev­el of the sink
  • +1 — Low­er left cor­ner of bath­room door in the kitchen
  • +1 — Wall Pic­ture (Leaf icon does not show, but counter goes up)
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 1

Chapter 4: Trapped

Total: 7

  • +1 — Between base of toi­let and bath­tub
  • +1 — Cor­ner of tub with han­dle
  • +1 — Under cab­i­net doors
  • +1 — Low­er left cor­ner of mir­ror
  • +1 — Mid­dle of bath­tub (no cur­tain)
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 2

Chapter 5: The Wardrobe

Total: 4

  • +2 — In between fold­ed clothes #2 and #3
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 3

Chapter 6: The Door Downstairs

Total: 6

  • +1 — Pock­et of yel­low jack­et
  • +1 — Bot­tle at end of bed
  • +1 — Upper right cor­ner of mat­tress
  • +1 — Upper right leg of floor table
  • +1 — Low­er right cor­ner of glass door
  • +1 — Fin­ish chap­ter

Chapter 7: Downstairs

Total: 7

Note: There’s more in the tea­room, but if you wait until the next chap­ter you can avoid run­ning into dia­logue while search­ing. Your choice

  • +1 — Upper left cor­ner of rug, near wall
  • +2 — Bot­tom right cor­ner of han­dle door
  • +1 — Bot­tom of post, 2nd from the top
  • +1 — Bot­tom right edge of rug
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 4

Chapter 8: Leave the Cabin

Total: 7

  • +1 — To the right of the left arm­rest
  • +1 — Low­er left leg of the tea table
  • +2 — Upper edge of the left padded chair
  • +1 — Low­er right cor­ner behind couch
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 5

Chapter 9: The Pond

Total: 1

+1 — Fin­ish chap­ter

Chapter 10: The Well

Total: 3

  • +1 — Mid­dle of puz­zle
  • +1 — Mid-right between well and well-top (after puz­zle, but before leav­ing)
  • +1 — Fin­ish chap­ter

Chapter 11: The Hallway

Total: 7

  • +1 — Key next to plant bed out­side
  • +1 — Low­er right cor­ner of wall
  • +1 — Low­er right cor­ner of door frame
  • +1 — Low­er left root of scale plant
  • +1 — Blob of root under floor hatch
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 6

Chapter 12: The Stairwell

Total: 11

  • +1 — On the Rag
  • +1 — Low­er left most cor­ner of lev­el
  • +2 — Low­er right-most cor­ner of lev­el
  • +2 — Upper right cor­ner of upper stairs
  • +2 — Bot­tom of pil­lar where rag was
  • +1 — Upper right por­tion of ban­nis­ter
  • +1 — Upper left por­tion of stairs (I just poked in the area a lot and got one)
  • +1 — Fin­ish chap­ter

Chapter 13: The Red Leaf

Total: 2

  • +1 — Fin­ish Chap­ter
  • +1 — Bad End­ing 7

Chapter 14: The Adventure

Total: 9

  • +2 — Lock on door
  • +1 — Left cor­ner of desk #4, mid­dle
  • +2 — Left side of teacher’s dais
  • +1 — Left side of 2nd desk back, far left
  • +1 — Glue stick
  • +1 — Top of green desk
  • +1 — Fin­ish chap­ter

Chapter 15: Another Person

Total: 2

  • +1 — Beiyue’s out­stretched fin­gers
  • +1 — Fin­ish chap­ter

Chapter 16: Run Away

Total: 6

  • +3 — Get caught and killed
  • +3 — Fin­ish chap­ter

Chapter 17: The Truth

Total: 3

  • +3 — Fin­ish chap­ter

Chapter 18: Back to the Cabin

Total: 3

  • +3 — Fin­ish chap­ter

Chapter 19: Bleeding Tree

Total: 6

  • +3 — Bad End­ing 9
  • +3 — Bad End­ing 10

Thank you for read­ing!


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