Written 4/5/2025, updated 4/5/2025

- Published: Joindots
- Platform Played: Nintendo Switch
- Price: $8.99 MSRP: $29.99 (Hidden Object Adventure Bundle)
- Rated: E10+ (Everyone 10+)
- Genre: Adventure
- Date Released: June 1, 2023
This is a walkthrough for Fall of the New Age – Collector’s Edition by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. As of right now, there are no written walkthroughs easily found on the internet and very few video walkthroughs that include the 2nd half of the game. I don’t like video walkthroughs, so this is purely text. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult
Game Start
Watch the intro cinematics
Tutorial: Escape the Dungeon
- Look out the window
- Check the package on the ground. Get Pin, Sleeping Powder, and a note
- Inspect the hay pile next to the bedroll. Push aside the hay 3x to get a Bottleneck
- Click on the bedroll and use the Bottleneck to get the Hint Ferret and a Spoon
- Check the water trough if you’d like
- Inspect the door and use the Spoon to peel back the metal
Puzzle #1!! And the first in many lockpick puzzles. Use the Pin and your lockpicking skills to escape. Basically, just rotate the pick in a circle until the pieces tremble, then hold it there until a space appears and automatically lines up.
Imagine a clockface:

- 8 o’clock
- 12 o’clock
- 5 o’clock
- Leave the cell
- Use the Sleeping Powder on the guard
- Watch the cutscene (or skip it)
- Hit the guard with the slingshot
- Look at the cloak and open the 2 pouches for a Tarry Rope and a Note
- Go back to the cell and use the Tarry Rope in the water trough to get a Clean Rope
- Check the downed guard
- Get a Corkscrew and a Note
- Look at the grate on the ground if you want
- Go through the doorway and try to keep going to start a cutscene
- Talk to Herbert
- Look at the knocked-out guard for a Wrench
- Use the Corkscrew on the barrel to get a Cork and a Ring
- Go back a room and use the Wrench on the each of the screws on the grate on the ground for a Gear
- Back in the hallway, use your Spoon on the sign on the wall for Picklocks, another Gear, and a Note
- Now for the lion’s head. Pick up the Scoop, then use the Ring
Puzzle Time! Straight forward and easy: Use the Gear x2, then swap the pieces so that the water flows around all 4 gears, then pull the lever on the left to allow the water in

- Attach the Clean Rope and descend!
- Talk to Herbert
- Use your Picklocks on the chest

- 4 o’clock
- 7 o’clock
- 11 o’clock
- Take the Spatula, a jewel, and a Note
- Use the Spatula on the Candle to get it
- Use the Cork, the Scoop, then the Candle on the rowboat and get the Ring
- Look at the sluice gate in front of the boat and get the Picture
- Now check out the statue next to the candles and get the Halberd
- Go use it on the seaweed next to the stairs for the Arm
- Clearly, it goes on the statue, so return it
PUZZLE! Referencing the picture, move both arms and the head to solve it.

- Use the Ring, pull the lever, and watch the cutscene
Infiltrate the Cult House
- Watch cutscene
- Go into the house
- Watch cutscene
- Look at the bow of the boat and get Rope with Hook
- Clear the jetsam from the water and the Rope with Hook to get a Bull Head
- Look starboard and get the Disguise Picture. Note the rat-shaped depression
- Check out the junk pile for a Fisherman’s Disguise Hidden Object Puzzle
- On the lower right portion of the screen, open your Disguise Box and put together your disguise

- Head back into the house for a cutscene
- Open the cabinet and pick up the Pipette
- Check out the poison jug on the ground and use the Candle on it
- Remove the stopper, then use the Pipette for a Pipette with Acid
- Use your new item on the chest’s lock
- Pick up the Wing Nuts, Pan Gripper, and the Note
- Grab the Fat from the ground, go back outside, and use it on the lantern
- Use the Pan Gripper on it for Melted Fat
- Return inside and smear the Melted Fat on the floor
- Push the trashcan over and use the Wing Nuts on the hatch
- With the help of the Note from the chest, solve the Labyrinth Puzzle
Solution: Left, Up, Left, Right, Up, Left, Left
- Inspect the lower right corner for another Lock Puzzle

- Between 9 and 10
- Between 4 and 5
- Go forward
- Watch the cutscene
- Grab the Magnet
- Head backwards and use the Magnet inside the cabinet
- Pick up the Bone Knife, go back through the vent, and use it on the rope to take out the guard
- Inspect the window and take the Scroll and Pincers
- Use the Pincers on the vase on the side table to get a Rat Sign
- Check the guard’s bag for a Note and Plate
- Get another Plate from the mouth of the bear skin
- Backtrack to the boat and use the Rat Sign for the other Bull Head
- Head back inside through the vent
- Use the Plates and the Bull Heads on the door
PUZZLE! This is a Roman numeral math combination lock puzzle… except you don’t really need to solve it because if you turn the handles, it will glow orange on the correct answers
Solution: III, VIII, III & V, IX, IV (3, 8, 3 & 5, 9, 4)
- Go through the door
- Look at the lion head door handles and take the Cipher
- Watch the cutscene
- Undo the knots on the book on the pedestal. Take the Cipher
- Check out the weapon cabinet. Move the sword, 2 spears, and a shield to grab the Activator Tool
- Head over to the desk to use it on the indentation
PUZZLE!! This is a 3-part puzzle. You’re playing the skull against the snake where if a character lands next to the other, then you turn into the other. Don’t overthink it.



- Get a jewel and Flame Liquid for your trouble
- Slingshot the Flame Liquid at the unlit candle above the weapon cabinet
- Go down the stairs
- Play the Animal Hidden Object Puzzle
- Head down the way
- Inspect the books on the desk for a Rag
- Look at the painting
- Pick up the Dagger, then use the Rag on the graffiti for the Crown Part
- Use the Crown Part on the pouch on the ground and turn it to the right twice
- Grab the Snake Fangs, Screwdriver, and Note
- Backtrack and pick up the Cipher from the boar’s head
- Use the Screwdriver on the boar’s head for a Fang
- Go back to the hidden room and use both the Snake Fangs and Fang on the breastplate on the wall
- Get the last Cipher and a jewel
- Now, look at the mechanism on the desk and use the 4 Ciphers on it.
This is a Puzzle. Using the “quill” on the arm, press and hold the button as you drag it across the white panels. You can only pass through them one time.

- Now that you have the Decipher, backtrack to the study
- Use the Dagger and Decipher on the window lock, then press the right buttons in order (Dragon Circle, Lion, Dragon with Jar, Dead Horse, Cult Skull Emblem)
*Note: Make sure you take the Decipher after the puzzle. If you just pressed B to back out, you won’t actually take it. If that’s the case, just return to the mechanism and take it*
- Open the window and escape
Herbert’s Hideout 1
- Talk to Herbert, get Chain and Nun Disguise Picture
- Snag the Sponge from on top of the books on the desk
- In the upper left part of the screen, take the Mini Crowbar and the Note from the barred window
- Look at the little pot of oil in the middle of the room
- Pick up the Chain then use the Sponge to get a Sponge in Oil
- Inspect the swords on the wall, take the Chain, from the 4th one, and clean them with the Sponge in Oil
- Now, use the Mini Crowbar on the swords. Note the symbols and the gem colors
- Click on the metal spider and use the Chains
It’s a PUZZLE. Remember those swords with colors and symbols? Swap the symbols to match them to the code from the swords

- Break into the floor chest with your Picklocks

- Between 11 and 12
- Between 9 and 10
- Between 3 and 4
- Between 10 and 11
- This opens up the Nun Hidden Object Puzzle
- Go ahead and put the disguise together (the need for perfect placement of the glue on the warts is infuriating!)
- Click on the place where the spider puzzle was to leave
The Alchemist and Librarian
- Click anywhere and watch the cutscene
- In the alleyway next to the Alchemist’s house, get the Rock and Note
- Inspect the door for the tall tower (library) and get the Alchemist Sign
- From the sign next to the archway, get a Cogwheel and jewel
- Next, check out the guard and watch the cutscene
- Pick up the Poker from the right side of the archway
- Use the Alchemist Sign on the Alchemist’s door
- Look inside, and open the lock with the Poker
- Slingshot the Rock at the window to allow the fumes to escape (because for some reason it won’t go out the opening you just made, yourself)
- Talk to the alchemist who begs you to make a potion to help him rid the effects of the smoke
- Look at the running water track and take the Pouch with Herbs
- Pick up the Cogwheel from inside the grinder
- Take the Test Tube from the workdesk
- Leave the building and watch as the library blows up
- Rush over there and use the Poker to lever the door and get inside
- Talk to the injured librarian inside who also asks you for a potion. Same potion should be good. It’s somewhere in the cellar of the library
- Poke through the rubble to the right of the library for a Bucket
- Go back to the Alchemist’s house and use the Bucket on the water there for a Bucket Full of Water
- Head over to the library and use it on the fire to the left
- There’s a book on a pedestal near the librarian where you get a Wooden Die and a Hacksaw
- Use the Hacksaw on the lock to the left of the building. Heeey. The cellar door!
- Go down
- Look out the hole for a cutscene. Pick up the Oiler and Metal Bar from it
- Look at the chest
Lockpick Puzzle!

- 10 o’clock
- Between 9 and 10
- 5 o’clock
- 9 o’clock
- Take the Bowl and jewel
- Open the bottle, then use the Test Tube for Reagent
- Use the Oiler on the ladder and extend it
- On the book, turn the 2 sections of the snake aside, then use the Bowl, and replace the snake parts
- You got the Recipe!
- Skedaddle back to the Alchemy house, but before going in, take a closer look at the water wheel
- Place the 2 Cogwheels on their respective places. Voila!
- Inside, use the Wooden Die to the left of the stove
- Take the Gloves, look at the stove, and use them to open it up
- Fix the coals with the Poker and then get a Coal
- Before leaving, place the Metal Bar in the coals, then pour the Reagent over top. Pull it out with the Poker for some Azurite (technically, you’re not supposed to do this step just yet, but it saves time and you can!)
- Use the Gloves on the boiling yellow liquid atop the stove to get the Yellow Retort
- Use it on the puzzle to the left of the stove
Steam Puzzle! This a 3-part puzzle, super straight-forward and pretty simple. Make a closed loop with the provided tiles.



- Pick up the Nephrite and the Note
- If you haven’t done it yet, go ahead and follow the directions on the note for the Azurite
- Toss the Azurite and Nephrite into the grinder for their powdered forms
- Turn your attention to the worktable now
- First, hang up the Recipe
- Then, place your ingredients and follow the directions. Scoop the powder, boil the retort on the stove. Return the retort. Connect the hose. Add more powder. Remove hose. Crush Herbs. Pour liquid. Scoop Powder. BOOM! Medicine.
- Go ahead and cure the Alchemist
- Give him the Decipher and he’ll give you a Right Arrow
- Now, for the Librarian. He will give you both Sleeping Powder and Tablets
- Head back down to the cellar
- First, use Coal on the colorless book
- Then, use Tablets on the books on the shelf to the right
PUZZZLE. Armed with the clue from the book, move the tablets around to complete depictions. Easy peasey.

- Take the Vertical Arrow, then use both it and the Right Arrow on the back wall
ANOTHER PUZZLE!!! So many of them… This one is interesting. You place arrows in the segments at the bottom to get your man to the flashing door before the bad guy gets you. Your character is always moving forward.
Solution: Right, Up, Up, Right, Down, Down, Right, Up, Up, Down, Up

- Jump out the window for a cutscene
- Ugh. Another….
Puzzle… I personally hate these types of puzzles, so I didn’t play it and just skipped through. You’re supposed to move the colored pieces to their respective sides.

Cultist Stable
- Watch cutscene
- Get Cultist Plans
- Immediately hit the thug at the door with the Sleeping Powder
- Pick up the Scroll on the ground in front of the horse
- Inspect the gate
- Solve the Weapon Hidden Object Puzzle
- Go through the gate
- First things first: click on the hay/wood pile to get the Arrow Piece and a Note
- Back out, and use the Arrow Piece on the statue
- Use the new Rings on the fallen training dummy
- Look to the right of that and pick up the Hatchet from the stone bench
- Look at the pedestal in the middle and take the Rope. You’ll automatically tie the dummy’s rope there
- Backtrack to the stables and use the Hatchet where you got the Scroll for a Whip
- Now go forth to the field of horses and use the Rope on the horse’s saddle, then the Whip on the horse
- Open the uncovered stable door and head inside (So… Is the horse going to keep that door unblocked forever?)
- Slide the blocker in front of the angry horse
- Soothe the big guy (gal?) by running the Tooth-Comb from the saddle on the wall on its tangled mane 3 times
- Get the Thief Puzzle Piece
- Pick up the Sign for Box from the bucket of feed on the ground
- Remove the cloth on the chest for a Lockpick Puzzle (There’s a strange text at this point that says, “It seems the bandits have been keeping each other company here for a long time!” …What does THAT mean?)

- Closer to 12 than 11
- A little past 6
- Between 11 and 12
- 7 o’clock
- Open the chest for a jewel and a Long Hook
- Backtrack to the beginning and investigate the sleeping thug
- Pick up the Thief Puzzle Piece, then use the Sign for the Box
- Grab the Money and head back through the gate
- Employ the Long Hook on the wood pile
- Snag the Wrench and head back to the beginning to use it on the horse statue
- Get another Thief Puzzle Piece and jewel
- OKAY. Now you can go back to the stable and talk to the bandit to the left of the ladder
- Give him the Money
- He gives you the last Thief Puzzle Piece
- Head up the stairs and use all 4 pieces to start a…
PUZZLE! This one isn’t hard, but if you don’t think ahead, you’re going to get stuck
Hint: Start with the top and bottom

- Up in the creepy, out-of-place torture/bdsm room, take the Nippers from above the fur blanket bed (Is this what Marla was referring to earlier…?)
- Look at the fur blanket and pull away tufts of fur for a Wrench
- Use the Nippers on the manacle in the middle of the floor to dislodge the Silly Mask
- Use the Wrench on the stocks in the back corner for the Scared Mask
- Pick up the Evil Mask from the windowsill
- Next to the manacles on the floor, inspect the floor hatch
- Grab the Note and watch as your “friend” stabs you in the back (figuratively)
- Locate the 3 indents on the back wall
- Use the Instructions to Masks, and the 3 Masks
- I won’t even call this a puzzle. Just line them up properly and receive your reward: a creepy Lever sitting on hands (Someone went through some real trouble to fashion that mechanism…)

- Use it on the winch under the window, toss the log out, and get outta there!
University Campus
- Talk to Herbert
- Give him the Cultist Plans
- Take the picture of a jester he gives you, then look at his nearby cart
Ah. A Puzzle. This one seems straightforward, but it harder than it looks. Basically, find and highlight the one strand that is whole to unravel the lock. One wrong move and you have to start from the beginning.

- Now for the Jester Disguise Hidden Object Puzzle
- Put together your disguise
- Head past the guards and watch the cutscene (or not)
- Inside, click anywhere to watch the cultist blow up the statue
- Look at the broken statue and take the Hoe from the back of it
- Take the Fish from the stand nearby, and offer it to the cat on the other side of the iron gate
- Take the Mug
- Go down the alley
- Take the Sunray hanging off the end of the sign
- Ignore the window for now, and inspect the door on the left wall
- Use the Mug on the little hand and use the lever
- Pick up the jewel and Pick the Lock

- A little past 9
- A little past 3
- 12 o’clock
- 8 o’clock
- Take the 2 Grapnels
- Backtrack to Herbert, and use a Grapnel on the green flag
- Take the jewel, make note of the symbols on the crenel, and interact with the butterfly if you want to
- Go back to the alley and use the other Grapnel on the gargoyle
- Go up and into the University campus grounds
- Take the Saw Handle from the University door
- Take the Sunray from the University window
- Use the Hoe on the flowerbed for the Observatory Valve, and take the Leaf
- Look at the stone globe and grab the Sunray
- Backtrack to the market stall and use the Saw Handle on the fishbone for a Fish Saw
- Go back towards Herbert and use your new saw on the window next to him to get the last Sunray
- On your way back, stop by that window in the alley
- Pick up the Glue and use the Leaf on the glass to safely pick up the Shard
- Back on campus, you can now use the 4 Sunrays on the door to the Observatory
It’s a PUZZLE! This isn’t hard. You need to line up the symbols on the inside with those on the outside. Each time you pick a slice, the ones lateral to the opposing slice will swap. Just poke things a few times and you’re done!

- Check out the fire and take the Ring, making sure to click on the math there, and take the Scroll
- Use the Shard on the broken blue orb for a Map
- Click on the stained glass for an Astrology Hidden Object Puzzle
- Inside the elevator, take the jewel and Map
- Backtrack to the alley and use the Ring on the door at the end
- Take the proffered Pipe and Potion
- Return to the elevator and inspect the plumbing underneath
- Remove the fabric strips, replace the loose pipe, then use the Pipe where one section is missing. Finally, replace the fabric strips (Hey, if it works, then why not?)
- Activate the pump handle inside the elevator and head up
- Inspect the corpse of the astrologer
- Take the Map and Note
- Look at the table for a Kettle and the last piece of the Map
- Click on the table with the planet mobile, and place the Map and Glue
Puzzle! Rotate and place the pieces to complete Bastark’s the natal chart. As usual, it’s easiest to place the edges. The game will automatically set the pieces for you.

After they’re in place, use the paintbrush in the glue and follow the lines to glue them. The game is super picky about you applying the glue thoroughly. When prompted, pull the cord. When the skull appears, go ahead and back out

- Go up the ladder on the right side of the screen and pull the shutter open
- Take the Stopper that almost impales you
- Look at the gear mechanism on the upper left to add both the Stopper and the Observatory Valve
- Turn the wheel
- Look out the opening to see a cutscene of the cultists blowing up the University building
- Backtrack way out to the broken statue and use the Kettle on the gunpowder
- Go back to the University window and use the Gunpowder for some more fireworks
- Head inside
- Click anywhere to watch the stairs collapse
- Save the honking goose. You’ll get a jewel and a Goose Feather
- Look up, and clear the debris on the broken shelf for an Oarlock
- Inspect the sewer door for a lock, but heeeey, we already found the code earlier, so input it
Mini-Puzzle
Solution: Triangle, Circle, Square, Diamond (1,2,4,3)

- Take the Ocular and Lens, then open the hatch
- More bombs
- Get the Library Sign by using the Shard on the ham over the campfire
- Pick up the Trowel by the chest and unlock it with Picklocks

- 11 o’clock
- Between 9 and 10
- 10 o’clock
- 5 o’clock
- 1 o’clock
- Snag the King and a jewel
- Use the Oarlock on the boat, and spin it to pull up a Plate of Alchemical Laboratory
- Find the Mainland on the explosive barrel
- Wander out to the stone globe outside and use the Mainland for Mountains
- It fits on the the barred door inside for a super easy…
Puzzle. Order the tiles properly

- Go back to the observatory and look at the telescope
- Place the Ocular and Lens
- Now, look through the telescope, and ignore what the text says. Look around at the sky for constellations until you find the skull

- Make sure you CLICK ON the skull to obtain the coordinates before leaving the observatory
- Run back to the University building, enter the constellation code (213753), and push the red arrow on the side

- Use the Goose Feather on the inkwell and draw a map on the provided parchment
- Take the Castle Sign
- Check out the charred remains of the stairwell that collapsed and use the Trowel to pull out the University Figurine
- Go down to the sewer
- Install all 5 of the Figurines into the plate near the explosives
Oh… Math Puzzle. Using all the numbers, make equations so that all of the numbers on the hourglass are solved for. Or just skip it. Like me.
Hint: numbers like 27 and 21 have only 1 solution, so do those first. Also, numbers like 17, 11, 11, and 13 cannot be multiplied for. There’s nothing saying you have to use one from each side of the hourglass

- Take the one Climbing Glove and somehow dodge the super deaf cultists
Back to Town
- Talk to Herbert
- Give him the Map, he gives you Scissors
- Look on the desk and add your Climbing Glove to the one there
- Nothing else to do, so head outside and watch more explosions
- Talk to the Alchemist who gives you permission to take what you want because he’s done
- Before going into his house, inspect the sign next to the archway
- Use the Scissors for Roses, read the Note, and take the jewel
- Go into the alchemist’s house and take the Ash and Glue Recipe on the table
- Look up the stairwell for a Phial
- Go to the worktable and use the Glue Recipe
- Follow the instructions: Place the Phial, pound the Ash, pound the Roses, weigh the powders, use the Phial, place the hose, scoop the powder, boil, scoop the powder, pour, take the Glue
- Go back to Herbert’s hideout, and apply the Glue to the climbing gloves on the desk
- Talk to Herbert
- Go outside and use the Climbing Gloves on the far wall
- Slog through the Climbing Mini-Game (You can’t skip it. I kept waiting, but there was never an option)
- Use the Map
Dark Forest
- Wait… no cutscene? Wow.
- Open the sack for a Pipe
- Go right
- Look at the creepy scarecrow and take the Note
- Look up on the tree fork
- Snag the Moss
- Check out the tree stump with the axe
- Rip off the Piece of Bark
- Place the Bark and Moss, then click the axe to chop them up
- Put them into the Pipe, then head over to the tree fork and blow the powder onto the glowing mushrooms
- Climb up the rope ladder
- Pick up the Spear and use it on the belts hanging to the left side for a Bear Skull
- Look at the scene below and through the goop, if you’d like
- Before heading down, look at the tree hollow at the tip of the spears for a Note
- Head back down and put the Spear to use again on the cage next to the tree for a Sheatfish Skull
- Go back to the begining and look at the wagon
- Move the rutabagas aside and input the code you just learned from the Note in the tree (PDBOR)
- Return to the tree and use the newly gained Set for Mini-Game on the chest
PUZZLE! This is another 3-part puzzle. You need to move all 3 blocks together into the glowing compartments. It’s laughably easy, except that the controls can be irritatingly sensitive



- Inside the chest take the Camouflage Disguise Picture, Bull Skull, and jewel
- Place the 3 “Skulls” on the hut door to unlock it (The only one that looks like a skull is the cow skull)
- Play the Camouflage Disguise Hidden Object Puzzle
- Put together your disguise

- Head through the thicket, past the guard. For whatever reason, he just disappears after the cutscene
- Pick the 4 Berries from the bush to the right
- Head straight down the path
- Use the Potion to get rid of everyone
- Go to the right where the kids are
- Take the Grinder Handle and Note from the ground near the fire
- Look under the middle cage for some symbols to take note of
- Go back to the ominous ritual site, and pick up the Cylinder and Note from the ground on the right
- Now look at the tree to the left of the screen.
- Move the vines aside and use the Cylinder
Mini-Puzzle. Choose the 4 correct symbols as seen under the cage. This was a little tricky because it’s hard to see the symbols and they’re rotated

- Pull the handle for a Scroll, Spiral, and jewel
- Now to solve the Symbol Hidden Object Puzzle inside the ritual site
- Pick up the Spongy Mineral
- Go backwards to where the guard used to be and check out the canister under the torch
- Solve the Lockpick Puzzle

- 5 o’clock
- A little past 6
- 1 o’clock
- 10 o’clock
- Apparently it’s a portable mineral grinder, so toss in the Spongy Mineral and attach the Grinder Handle
- You get Corrodent Powder
- Don’t forget to pick up the jewel
- Go back to kids’ cages and use the Corrodent Powder on the basket with rocks
- Use the Spear on it 3x
- Talk to the kid who gives you Slugs (Even though he keeps calling them snails)
- Go back to the wagon room and use the Slugs then Berries on the metal box
- Take the Gears and run back to use them on the mechanism keeping the kid in the left cage up
Puzzle! It’s one of those gear puzzles. The nice thing is that you can actually test the mechanism as you go by rotating the handle

- Talk to the kid who gives you a Spiral
- Head back to the wagon again and use the 2 Spirals on the box for a Growth Promoter
- Run back yet again to the cages to use the Growth Promoter on the mushrooms in the tree because, of course, your brother is in the last cage
- Cutscene!
Wait… What?? That’s the end of the game?? BOGUS! Nah. This is the Collector’s Edition. Choose Extras from the Start Menu and Hit Play for the real ending!
Extras – Herbert’s Hideout
- Talk to the alchemist who gives you a Potion
- Use it on Herbert
- Look in the trashcan for a Note
- Leave and use the directions you found (Up, Right, Left, Up, Right, Right, Up, Left, Up)

- Solve the Lockpick Puzzle

- 10 o’clock
- 7 o’clock
- 3 o’clock
Extras – Rescue Ray and Save Town
- Talk to Herbert, get Guard Disguise Picture
- Click on the blacksmith’s workshop for a Guard Disguise Hidden Object Puzzle
- Put together the disguise
- Look at the little lamp and grab the Dentures and jewel
- Enter the door
- Look at the scaffolding to the back, and figure out the Mini-Puzzle for a Hammer

- Look at the sign on the door and use the Dentures on the one nail that’s coming loose
- Knock the chock holding the wagon wheel with the Hammer
- Climb up and use the Nail on the little hole in the window (Unless the guard is very near-sighted, he doesn’t seem to care about your shenanigans)
- Take the Chisel from the walkway
- Use the Chisel then Hammer combination twice on brick next to the door
- First things first, look up at the books on the shelf
- Open the spines for a jewel, Stylet, and Token
- Unlock the chest with your Picklocks

- 11 o’clock
- 11 o’clock
- 11 o’clock
- Between 6 and 7
(I played this twice and both times this last one was extremely picky on placement)
- Take the Claw Clip and the Note
- Open the bed curtains, move the pillow, and make a rope from the Sheets
- Pick up the Note. Scandalous!
- Take the sheet off the bird cage, and use the Token to open the lock
- Grab the Lever from around the remains of some poor animal
- Go out to the tower, pull up the banner, slice it with the Stylet, and take the Iron Spheres
- They fit perfectly into whatever that thing on the wagon is supposed to be
- Snag the Shaft and a jewel
- Go to the top of the tower walkway and use the Shaft to pull down the ladder
- Don’t forget to pick up the jewel
- Fire the convenient ballista to head across the roof (Guard still doesn’t see you)
- Use the Sheets on the random holed ball in the gutter, tying a knot at the end
- Place the Claw Clip next to the ball to send it flying
- Pick up the Wick from the back of the gargoyle
- Grab the Flower from its mouth, and a jewel from its snout
- Look at the window across the way to make note of the symbols on the window
- Take the random Flower from the water piping
- Take the Pass from the crate
- Take the King’s Signet from the dead guard
- Head back to Morgana’s room and use the Flowers under the desk for a…
Puzzle! You have to place the flowers in such a way that they all fit, roots and all. I always got to where there was one flower and then couldn’t figure it out. SKIP TIME!

- Take the Queen’s Signet
- Backtrack all the way to the lamp in the beginning and add the Wick to get a Lamp
- Show the Pass to the guard and go in
- Talk to Herbert who gives you an Empty Bottle
- Run back to where the dead guard is and use both the King and Queen Signets on the door
- Fill your Empty Bottle in the water where the skeleton is to get Bottle with Water
- Take the Shell from the lever closes to you and…
Solve the Puzzle. The symbols were on the window to the Queen’s room

- Head back to the dungeons and slingshot the Bottle with Water against the torch
- Use the Lamp and talk to Herbert
- Give him your Lockpicks and he’ll give you a Scroll
- Go down and past the dead guard and solve the Emblem Hidden Object Puzzle
- Watch the cutscene
- Slingshot the Shell at the thing hanging on chain above where the dude is about the cut off Ray’s head
- Pick up the jewel and Hook which fits perfectly on the handle to the left of the room
- Go back to the underground reservoir and use your new Gaff on the skeleton under the water
- Take its Axe which is perfect for smashing the crates next door
- Pick up the Lever
- Return to the reservoir and look against the far wall for…
THREE Puzzles one after the other! They’re all the same, just click the locks a lot until they all unlock, then use levers to open them. It’s not difficult.
Hint: In case you’re missing some items, one lever is in Morgana’s bird cage, and the other is in the crates next door



- Pull the big lever on the platform
- Watch the cutscene
YOU’VE SAVED EVERYONE FROM EEEEEVIIIL
But wait… Morgana… isn’t DEAD. Dun dun DUNNN!
GAME COMPLETE
I appear to be missing 2 jewels…
Thoughts on the Game
This is the first game I’ve played from this developer! It’s in the same vein as many of the other puzzle games I enjoy, and there are things about it that I really like and set it apart. I like that the hidden object puzzles items are all used and not just mindless finding. There’s a path to the story that’s linear and focused. While there’s a lot of back and forth like basically all of these games, I feel like (so far, this is the first game of this developer) the puzzles are different from other companies. In particular, I found the hidden object puzzles to be the best element. The game employs similar things that area familiar and helpful like sparkling hints, Hints in general, and puzzle skipping, and very importantly: cutscene skipping. The story is interesting and different.
However, like all games, there are things I didn’t like much. This may be a translation issue, but some of the text doesn’t really make that much sense or raise eyebrows because they’re a bit off. The voice acting is terrible, though that’s also typical of these types of games. The graphics… eh. The scenery is nice, but the characters are not all that attractive. Some of the puzzles and elements are SO DARN PICKY that it’s irritating. I don’t understand who the characters are or what the story is about as a whole. Bugs! I hit so many bugs where the scene played before the scene played? Yes. Then some scenes played twice and I got confused. I had to re-do the glue-the-natal-chart puzzle twice because it bugged out. Then I kept getting this bug when I’d try to scroll through Marla’s notebook to look for clues on what to do:

The worse offense of the game, though, is that the hint system is really not all that helpful at all. I got stuck in several places, and because there aren’t so many guides to help, I had to rely upon the hint system which did NOT deliver when I was the most stuck.
Things I would like to see: An ability to replay puzzles in the extras section, rewatching all of the cutscenes (not that I necessarily care that much, but I stopped understanding the game as a whole and wanted to watch them to piece it together for this guide, but couldn’t), text speed skipping that won’t prevent you from seeing all of the text before moving on, and maybe some lore or information on plotline in the extras section after certain parts of the game are reached.
All in all, I enjoyed it, and it fulfilled a desire to play these types of games. I love them and play them all unless they’re absolutely atrocious.







































